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Review: Super Mario Galaxy 2

11:00 AM on 05.23.2010   |   Dale North

Review: Super Mario Galaxy 2 photo

For me, when Nintendo released Super Mario 64, it showed me that 3D platforming was the future. But, because of the camera and other control issues that had yet to be polished, I wasn't very excited for the future of 3D platforming from Nintendo. Mario's outing on the GameCube didn't do much to win me over, either. It wasn't until the release of Super Mario Galaxy on the Wii that I felt like Nintendo had come close to successfully fitting Mario into a 3D platforming formula.

The combination of Super Mario Galaxy's polished controls and innovative power-ups managed to bring back some of the excitement I hadn't felt for the franchise since the Super Mario World games from the 1990s. And now with the release of Super Mario Galaxy 2, with the struggle to perfect 3D platforming controls finally behind them, it feels like they were able to focus on being creative. This focus on new power-ups, level design, and imaginative control, combined with some fun throwbacks for Mario series fans, makes for one hell of a ride and an even better game than Super Mario Galaxy. For me, I think it's an even better game than my previous series favorite, Super Mario World.

Or, in short: Best Mario Game Ever.

Super Mario Galaxy 2 (Wii)
Developer: Nintendo
Publisher: Nintendo
Released: May 23, 2010

The story? You know the story by now, and the developers know that you know. Because of this, they don't waste any energy on telling you that the Princess is missing. Again. Once again, Luma and the lumas are helping out in your quest to retrieve Peach, but this time you'll cruise space and galaxies in your new ship, which happens to look like Mario's face. The creator of the ship, a luma named Lubba, jokingly calls it a "faceship." The Stars are back; you'll collect them to give your faceship the ability to navigate space. Between this faceship and some map tweaks, getting around is much easier in Galaxy 2. The hub is gone now. Instead of the almost aimless (and sometimes frustrating) exploration of Super Mario Galaxy, Galaxy 2 is mostly linear, having you move from one world to the next, collecting enough stars and star bits to meet requirements to clear checkpoints and open gates. This gives the game a feeling of constantly moving onto something bigger and more exciting, reminding me of the series' 2D days.

Actually, the level-to-level progression of Super Mario Galaxy 2 turns out to be even bigger and more exciting than it was in the old days. The absolute best aspect of the game is that it feels like Nintendo's magicians had a field day making it. There is always something to wow you around every corner. Just when you've come off the high of one level's innovations, or one power-up's new possibilities, the game throws another at you. What's amazing is that Super Mario Galaxy 2 doesn't stop wowing you with wild creativity until it's over.

A lot of the creativity went into the game's level design. Instead of splashing a new coat of paint on Super Mario Galaxy's already solid levels, Nintendo went nuts with new creations. Running around a sphere was fun, and there's still some of that, but levels open up quite a bit more, and they can now seamlessly shift into 2D, back into 3D and even play with gravity. There are several amazing examples of interplay between orientation and gravity physics that have to be experienced.

As promised, there are obvious throwbacks to past Mario series games. We came across loads of nods towards games like Super Mario Sunshine and Super Mario World, and even level-specific nods to others, like Super Mario Bros. 2. One of my new favorite level types revolved around a revised version of the original Super Mario Bros. "Underworld Theme." The music plays and the Wii Remote's speaker clicks along at the same tempo, giving you a sort of hand-held metronome. The idea here is platforms disappear and appear in a rotation, set to every four beats of the music. You have to count off to make sure you're jumping at a perfect time, or else you'll fall through the floor. Another notable stage had me seeking out a world's boss in a castle that was reminiscent of the original Super Mario Bros. castles. The difference here is that Mario had to navigate floors, walls, and ceilings, all in a 2D/3D blend that had me marveling at what I was doing, even as I was doing it, almost in disbelief. The vast and insanely creative level design of Super Mario Galaxy 2 should serve as a showcase not only for 3D platforming levels, but also for what happens when game developers focus on being original instead of rehashing other games' ideas.

While the levels themselves are the best part, the new powers given to Mario also go a long way towards keeping things exciting. Everything from Boo Mario to the Bee Suit was a thrill in the new levels created for them, but the new suits and abilities really shine. Rock Mario becomes an invincible rolling boulder with the flick of the wrist, rolling through enemies and barriers with ease. He can roll continuously until he hits a wall or large obstacle, and Nintendo went crazy with levels designed around these aspects. An equally destructive drill power-up has Mario blasting through the dirt under his feet, coming out on the other side of the planet. The drill used in conjunction with some of the world flipping puzzles can twist the mind. My favorite is Cloud Mario: with his fluffy hat and pants on, Cloud Mario can generate up to three clouds anywhere he pleases. The platforming benefits are obvious, but one particular boss battle makes fantastic use of the power-up. This brilliant and also very challenging battle has you bouncing from cloud to cloud, scrambling to find another Cloud Mario power-up to make sure you never touch the ground.


If this is Mario's face as a ship, he's now standing on his...bald spot?

While Yoshi is technically a character, he feels like a power-up with his fast feet and sticky tongue. No longer is Yoshi just a ride around the level, though. Now he's a level necessity, and also a vehicle (pun intended) for even more creative level design in Galaxy 2. Early Yoshi-required levels turn out to be the most fun of the bunch, but they're really just letting you test the waters with the dinosaur. The later ones are the most challenging, especially when combined with Yoshi's power-ups. One speed platforming level has Yoshi eating fire plants, which have him running so fast that he can scale walls. While wall-scaling may sound like a great advantage, know that Yoshi becomes harder to steer, making for levels that require precise control and timing to complete. One of Yoshi's coolest new powers has him eating a bulb that sheds a special light to reveal hidden platforms. Again, while this sounds like a great advantage, know that the bulb's powers are timed, and that if you're not on solid ground before they run out, both Mario and Yoshi will be falling through space again.

Speaking of helpers, you can now control Luigi in certain levels as a option, with no star requirement. He'll show up asking to help out, letting you opt to control him instead of Mario for the stage. What's a shame is that he doesn't seem like much help, as he lacks Mario's ability to stop instantly. Instead, he'll slide -- often off a platform. And on that thanks-but-no-thanks note, a second player can help out by using a second Wii Remote to blast star bits and pick up items for the first player. As you can imagine, it's not much help at all. When we tried this co-op mode, I was distracted with the feeling that the second player was only wasting my star bits.


This little TV helps by suggesting moves and techniques. You won't need it, though.

If some of our level and power-up descriptions haven't clued you in, we'll say it in a more direct fashion for you: Super Mario Galaxy 2 is quite a bit more difficult than its predecessor. In the later worlds, the game almost seems unapologetic. There were many times that I pictured Nintendo's developers laughing as I fell through space again and again. Miyamoto did say that they bumped the challenge up a bit, and he was not kidding in the slightest. Relying on that tight platforming control, Super Mario Galaxy 2 puts you through the grinder in levels that require super-precise jumps, impeccable timing, and boundless patience. I can't tell you how many times I caught myself screaming at the television. My trials and reactions even became a form of entertainment; Destructoid's Editor-in-Chief thought they were entertaining enough to even making audio recordings of! The upside of the increased difficulty is the increased payoff upon completion. Not since 2005's Shadow of the Colossus have I felt such a sense of reward from game challenges.

It seems like only Nintendo has the power to put so much polish on a Wii game that you forget it's a Wii game. Super Mario Galaxy 2 looks fantastic in 480p, with colors and effects that shine and sparkle, and levels and characters so visually interesting that you won't find yourself missing HD. This polish continues into the audio side, with an orchestrated score that easily tops its predecessor, and will likely remain a platforming game score high-water mark for a long time. (Or at least until Nintendo makes the next.) Soaring themes that accompany flying segments never fail to pull at the heartstrings. Other new pieces spice up new levels and add to the sense of exploration and adventure. In my mind, Nintendo has never released a game score greater than Galaxy 2's, and it's hard to imagine them topping this one.

If you're looking for the negative section in this review, you're not going to find it; I have nothing bad to say. Going in, I expected to call Nintendo out for treading water, revisiting Super Mario Galaxy in this sequel. They didn't, though. Instead, they poured in the same creativity and imagination that made me fall in love with games like Super Mario Bros. 3 and Super Mario World. To me, it feels like they finally felt the freedom and comfort in 3D platforming to get back to that Nintendo magic that we all remember. The end result is a galaxy of surprise after surprise, all coming together in a game that tops even my past favorites, making this the best Mario game Nintendo has released. Everything you've ever loved and more about the Mario series is here, and you'll be missing out on something truly special by passing on this game.

Score: 10 -- Flawless Victory (10s are as close to perfect as you will get in a genre or on a platform. Pure, untarnished videogame ecstasy.)









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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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176 comments | showing # 1 to 50
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JQM78's Avatar - Comment posted on 05/23/2010 11:05
JQM78
Nice review, might actually pick this one up...even though I haven't played the first one....just finished RDR....still gotta get through P.O.P. and Alan Wake.
ChillyBilly's Avatar - Comment posted on 05/23/2010 11:06
ChillyBilly
I expected nothing less. I am heading out right after this comment to go get my copy.

Great review, it's nice to see someone else have the same enthusiasm as I do towards the lil plumber who could.
dangerman's Avatar - Comment posted on 05/23/2010 11:06
dangerman
81 stars in and loving it. Not as good as Mario 64 was but much better than Sunshine and the first Galaxy. I'll be heading back to it very shortly.
Mabans's Avatar - Comment posted on 05/23/2010 11:06
Mabans
I'm sure there will be outrage over this.. Did anyone really expect anything less really from a Mario Game though?
Super Drybones's Avatar - Comment posted on 05/23/2010 11:08
Super Drybones
@dangerman

Mario hasn't been good since Final Fantasy VII came out on the Ocarina of Time.
KwikPwn's Avatar - Comment posted on 05/23/2010 11:10
KwikPwn
Sweet, Mario's the man, I hear he gets laid more than Kratos!
VGFreak1225's Avatar - Comment posted on 05/23/2010 11:10
VGFreak1225
WAHOO! Not much spending money right now, but in a few weeks, I'm all over this. More than glad to see that 10. This is gonna be fun.
Doc lulz's Avatar - Comment posted on 05/23/2010 11:11
Doc lulz
No surprise here
Geoff Henao's Avatar - Comment posted on 05/23/2010 11:14
Geoff Henao
Am I the only person in their 20's to not be a fan of Mario?
DGX Goggles's Avatar - Comment posted on 05/23/2010 11:14
DGX Goggles
To be honest it seems really great from what I played so far, but I think 10 is going a bit too far....
KorJax's Avatar - Comment posted on 05/23/2010 11:16
KorJax
SUPER!!! :3 :3 :3 :3

x3!!
dangerman's Avatar - Comment posted on 05/23/2010 11:17
dangerman
@Dale I've heard that Luigi is ]playable in EVERY level once you beat the game, any truth to that? Also from what I've played Luigi controls very different from Mario and has a huge advantage over him in some levels.
fetusmilk's Avatar - Comment posted on 05/23/2010 11:18
fetusmilk
i dont like the rounded 3d-nes of the levels. it bothers me greatly for some reason.
Luftwaffles's Avatar - Comment posted on 05/23/2010 11:18
Luftwaffles
My excitement for this game knows no bounds.
The Silent Protagonist's Avatar - Comment posted on 05/23/2010 11:23
The Silent Protagonist
Recently got a Wii, so I'm playing the first one right now along with Zelda and Metroid Prime 3, but plan to get it in the next month or so. Good to see its and awesome follow-up.
Strandli's Avatar - Comment posted on 05/23/2010 11:23
Strandli
I haven't played much of it yet, and there is no doubt it's a very good game.
But, I don't think it deserves a perfect 10/10, I can't think of any game that deserve that yet.
I just think that if it wasn't a Mario game, it would be a third party IP with a new hero, it wouldn't get a 10/10. The story is bad, and that's ok, because a Mario game doesn't need it, but had it been any other game it would get a "bad story" remark.

But meh, I still like this game, and I think I'll play it later tonight.
Flamma Man's Avatar - Comment posted on 05/23/2010 11:24
Flamma Man
What I'm wondering is what they're going to do for their next big Mario game. I mean...they've gone to space, so Super Mario Galaxy 3?
PKAwesome's Avatar - Comment posted on 05/23/2010 11:28
PKAwesome
I don't like to give any game a perfect score because no game will ever be perfect. However, I have yet to play Galaxy 2, and having so much fun and frustration with Galaxy 1, I need to buy this ASAP.
corjen's Avatar - Comment posted on 05/23/2010 11:29
corjen
Amazing game, best 3D platformer by far.
buzski's Avatar - Comment posted on 05/23/2010 11:30
buzski
So um.. about that RDR review
ZeeJayTL's Avatar - Comment posted on 05/23/2010 11:32
ZeeJayTL
If jim reviewed it, it would have been a 7! If he reviewed it for the PS3, a 3.

With or without the high score, this game will be mine.
Jackson Starburst's Avatar - Comment posted on 05/23/2010 11:35
Jackson Starburst
You lucky Americans, getting to play it today while I wait.
Jonathan Holmes's Avatar - Comment posted on 05/23/2010 11:35
Jonathan Holmes
@ Buzski- The RDR review can be found in the comments of the Bit.Trip Runner review.

@ Everyone saying that no game deserves a 10- Then why does the potential for the score even exist? If no game deserves a 10, should we change to a 9 point scale, where a 9 is the best a game can get?

If we did, would you then say that no game deserves a 9?

Anyway, I'm only a half hour into Galaxy 2, but so far, it's everything I could want out of a 3D Mario game.
Ninja In Distress's Avatar - Comment posted on 05/23/2010 11:41
Ninja In Distress
^I think it bothers people when you subtitle it "FLAWLESS Victory", because even SMG2 as masterful it is, does have flaws.

That's why I think 10s are not "perfect" games, but games that rise above the rest and are masterpieces(Half-Life 2, Resident Evil 4, Super Mario Galaxy, etc)
Fearzone's Avatar - Comment posted on 05/23/2010 11:41
Fearzone
Loved Donkey Kong, but moved away from Mario games after Donkey Kong, Jr. But if I had a Wii I'd check this out. Hmmm... I don't like how that last sentence sounded.
ace of knaves's Avatar - Comment posted on 05/23/2010 11:42
ace of knaves
I saw this coming!
themizarkshow's Avatar - Comment posted on 05/23/2010 11:46
themizarkshow
This coming out on a Sunday completely ruined the point of preordering from Amazon. I WANT IT NOW!!!
Hayabusa's Avatar - Comment posted on 05/23/2010 11:46
Hayabusa
My epic review: It's no Mass Effect 2, but it's not bad.
Happy Chainsaw Man's Avatar - Comment posted on 05/23/2010 11:47
Happy Chainsaw Man
A part of me wants to run out and buy this NOW NOW NOW. Another part of me remembers that I got about 30 stars into the first Galaxy before I got bored and never picked it up again.
electrikmayhem's Avatar - Comment posted on 05/23/2010 11:47
electrikmayhem
ZoMg BiAs!!!11!1!!one!

But, really, this game sounds really good. I'm very tempted to buy it for my girlfriend...only because I don't own a Wii.

I'm surprised no one's given it any GOTY nods. Of course, it's still early in the year, but that doesn't usually stop people from mentioning the possibility.
bobdebicker's Avatar - Comment posted on 05/23/2010 11:47
bobdebicker
DO WANT.
Jonathan Holmes's Avatar - Comment posted on 05/23/2010 11:48
Jonathan Holmes
@ Hayabusa- Would you want a Mario game that played like Mass Effect 2?
sprldr's Avatar - Comment posted on 05/23/2010 11:48
sprldr
Super Mario Sunshine was grotesquely underrated.
wutang4ever's Avatar - Comment posted on 05/23/2010 11:49
wutang4ever
I did not like the 1st mario galaxy but I'll try this one since it seems to alleviate my biggest gripe with the last game, difficulty
PEICanada7's Avatar - Comment posted on 05/23/2010 11:49
PEICanada7
I don't get why so many people are having a problem with SMG2 getting 10's from so many reviewers. These same people don't care when other games get 10's, so is it just because its a Nintendo game? A 10 is there for a reason, but it doesn't mean that its a perfect game. It just means that its the best of the best. I can't believe people are actually complaining about a game getting too good a review. Its getting so many good reviews, because it deserves it!
GoldenGamerXero's Avatar - Comment posted on 05/23/2010 11:59
GoldenGamerXero
@Hayabusa

I don't think you can compare the two. It's like apples and oranges expect the apple is a shooter/RPG in space and the oranges is a platforming plumber adventure in space.
EdgyDude's Avatar - Comment posted on 05/23/2010 12:00
EdgyDude
"The vast and insanely creative level design of Super Mario Galaxy 2 should serve as a showcase not only for 3D platforming levels, but also for what happens when game developers focus on being original instead of rehashing other games' ideas."

SUCK IT UP "it's nothing but expasion pack" HATERS!

"Super Mario Galaxy 2 looks fantastic in 480p, with colors and effects that shine and sparkle, and levels and characters so visually interesting that you won't find yourself missing the higher resolutions."

SUCK IT UP "Wii can't make good graphics" HATERS AND 3RD PARTY APOLOGISTS!

"This polish continues into the audio side, with an orchestrated score that easily tops its predecessor"

SUCK IT U-- Wait, what? seriously? better than SMG's masterful Wind Garden theme?

By Midna's burning hotness!, if the new Zelda does for the IP what SMG2 does for Mario games i'm gonna have to start taking medication to prevent a heart attack while playing that one once it's released on Xmas.
Rammstein's Avatar - Comment posted on 05/23/2010 12:02
Rammstein
Wow, so many whiners in the comments. I remember a time when if a Mario game got anything less than a 10 there would be hell2pay.

I have no clue why I own a Wii and have not yet played this series. I guess I was just trying to hold onto my great experiences in the series for nostalgia sake but "best mario game ever" has me reconsidering.

Also, inb4 500 comments.
MooImaChicken's Avatar - Comment posted on 05/23/2010 12:02
MooImaChicken
IMO galaxy was the best Mario game ever followed closely by Super Mario bros 3 and Super Mario World, but this one definitely tops it by far, I dunno what the hell those guys smoke but i want some of that... games like this are pure distilled fun and everytime i play a new SMG2 level I remember why i love videogames so much... get this game NAW!!!
TheDarkChief's Avatar - Comment posted on 05/23/2010 12:08
TheDarkChief
I'm currently lol'ing at the fact that the majority of the comments is "wtf 10/10 thats impossible especially from Nintendo bs"

At this point people are inspecting the littlest details to point out as a flaw so it could get a 9.5/10 or whatever just so it isn't a 10. Speaking words of wisdom, let it be. It's just a score given by a reviewer who is human. This human has a opinion, like many of us do. This opinions fluctuates depending on what the topic is.

To me, Dale simply gave it a 10/10 because it was a fun game to play, especially to him. It reminded him of earlier enjoyments from when he was playing what he considered the best Mario game and reminded him of the reasons why that game was considered the best. Recognizing that these reasons were fully present in the new game, SMG2 was just as good if not better than SMW. Or at least, that is just what I'm getting at.

Nonetheless, I need to go pick this up soon and hook my Wii up to a new TV since the old one broke (manufacturer's fault). I really enjoyed SMG and hope to get more difficulty from this game - hopefully not as hard as Luigi's 100 Purple coins. I hated that.

Also, as a closing comment to all the 360 and PS3 fans who are complaining about this 10/10 score, u mad. (im not saying all of you, just those guys who find it incomprehensible that a system like the Wii could hold such an awesome game).
Sharpless's Avatar - Comment posted on 05/23/2010 12:10
Sharpless
I'm not a Nintendo fan, but I'm glad to see Mario's still on top of his game. What's your excuse, Sonic?
Ghil's Avatar - Comment posted on 05/23/2010 12:10
Ghil
@Jonathan Holmes:
I do believe 10 should be an almost unattainable score. It is what every game out there should aspire to be. It's perfection. Let the word weight in your mind for a second. Perfection. This word is so powerful, so full of promises, and carries with it such a burden.
The goal of the unattainable perfection isn't to be a possible outcome, but an hopeful aspiration. Attaining the 10 gives the impression of "this is it. Nothing will ever compare. There is no possible way we could add or substract something from this monster.", which is hardly the case with anything in this universe.

But that is my opinion :)
The Silent Protagonist's Avatar - Comment posted on 05/23/2010 12:13
The Silent Protagonist
Really, if people really wanted RDR so badly, they'd have it already. I didn't read this review for reassurance, I'm liking Mario Galaxy, so of course I'd get this. RDR is GTA in the old west by the people that made the GTA games, what the fuck else do I need to know?

Its not like Rockstar made Red Dead Revolver. They localized it and later bought rights to the name when Capcom didn't want it anymore. They took it in the GTA direction. Red Dead Redemption and Red Dead Revolver have little to do with each other, really. Do people think the same team made those two games?
Rammstein's Avatar - Comment posted on 05/23/2010 12:13
Rammstein
@bigmoose85: Indeed they have. A lot more whiney bitch babies have access to the internet nowadays.

Carry on, though. I'm sure in some bizzaro universe there's a whole thread of positive comments.
DaedHead8's Avatar - Comment posted on 05/23/2010 12:13
DaedHead8
I can't wait to pick up the first game. lol
lewness's Avatar - Comment posted on 05/23/2010 12:14
lewness
Fuck. I am so blazing through the first Galaxy right now.
VGFreak1225's Avatar - Comment posted on 05/23/2010 12:14
VGFreak1225
You'd think the fact that Dale said that there was no negative section in the review would be justification for a perfect score, but no, apparently not. Much like how Jim said that he wouldn't change anything in Deadly Premonition.
Hiltz's Avatar - Comment posted on 05/23/2010 12:15
Hiltz
Wow, Nintendo and Mario are kicking ass and taking names.

Game of the Generation, baby! Quite frankly, haters are just jealous.


Can't wait for my copy to arrive from Amazon.
Los255's Avatar - Comment posted on 05/23/2010 12:17
Los255
(10s are as close to perfect as you will get in a genre or on a platform. Pure, untarnished videogame ecstasy.)

DO YOU FUCKERS EVEN READ?

as close to perfect as you will get in a genre or on a platform.

In it's respective genre or platform. In it's respective genre or platform. In it's respective genre or platform. In it's respective genre or platform.

You can never have a perfect game overall because perfection is in the eye of the beholder. Look at Ocarina of Time. 10's across the board, but compared to other games now a days, it's aged somewhat. It was a 10 for it's time, and I guarantee the Mario after the next will be a 10. It's refinement at it's best.

That said, I can't wait to pick this up!
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