Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Strike Vector

Review: Strike Vector

8:00 PM on 03.17.2014 // Josh Tolentino

Fire in the sky

Flying is great. Fighting while flying is pretty great, too, but for some reason, dogfighting in good ol' atmosphere hasn't caught on as quickly as dogfighting in space. Despite the resurgence of space games brought on by the rise of crowdfunding and indie development, "sky-shooters" outside the niche simulation market remain in somewhat short supply.

Strike Vector is the kind of game that aims to scratch that itch, and several more besides. Heck, the fact that it says "Brutal Aerial FPS" right on the figurative box is an apt descriptor for what developer Ragequit Corporation is attempting to do.

The only question is if they've enough thrust to send their little game soaring.

Strike Vector (PC)
Developer: Ragequit Corporation
Publisher: Ragequit Corporation
Released:  January 28, 2014
MSRP: $24.99

Reviewer's Rig: Intel Core i7 920, Geforce GTX 560 Ti, 6GB RAM, Windows 7

First off, even calling Strike Vector a "Brutal Aerial FPS" is underselling it a bit. Sure, it's definitely brutal, and aerial, but merely labeling it an "FPS" brings to the contemporary gamer mind something more like Call of Duty. But those types of ground-bound shooters, their souls weighed down by gravity, can't deal with the kind of sensation Ragequit's game provides.

Your first, exhilarating, terrifying moments in a Strike Vector multiplayer match (and there are only multiplayer matches) are more likely to call to mind a bizarre fusion of Descent's omni-directional movement and the blistering speed of mecha anime like Macross or Robotech.

First, you'll join any given match by selecting a pair of weapons (from a total of eight), then picking a pair of perks for them, grabbing a special ability that wasn't elaborated on at all in the nine static instructional slides that make up the new-player tutorial, then finally hammering the big red button on the garage screen marked "LAUNCH."

All of a sudden, you're screaming out of an endless sky on a jet of afterburner flame, aimed at the nearest bit of grimy, improbably-hovering level scenery. You'll just barely avoid it by kicking in your plane's -- excuse me, your Vector's -- hover mode, allowing you to aim and shoot from a stable vantage.

And then a more experienced pilot blows you up, and you end up crashing into that scenery you just avoided anyway, except this time you're on fire.

That's the meat-grinder cycle of a typical Strike Vector session, for while Ragequit has succeeded at conveying a splendid sense of speed and motion, they've married it to a multiplayer-only game whose skill ceiling seems at times to bump shoulders with the likes of Quake III Arena, demanding precision, skill, and affording little forgiveness.

You'll likely finish your first few matches in the negative scores, as crashes count against you. You'll try to recall both the shooter and flight-game skill sets that you've let molder in the days since guns with iron sights took over the FPS market. You'll find out what all those extra abilities actually do by using them, being killed for using them wrong, then trying something else. 

Strike Vector is refreshing in its old-school sensibility, though it's clear that its lack of hand-holding will drive off some players unused to classic shooters, as well as those who came in hoping for more of a simulation-style game than an action shooter. Or those hoping for a single-player campaign, or at least AI bots. Or those hoping a game whose level-up progression unlocks are more useful than Vector skins (that are difficult to see in actual play) and concept art. Or even just a title with less demanding latency requirements. Even playing on the nearest available servers, a ping of greater than 100ms seemed like a ticket to the bottom of the scoreboard.

Still, there's a lot to love about it if that's an itch you've been looking to get scratched. The collection of weapons and mods for each makes for a small, yet distinct experience no matter the combination. Even novices can score a couple of newbie kills with the game's two flavors of homing missile. The variety, as well as the exotic qualities of the special abilities lends an interesting optimization and style component to a weapon selection that might otherwise seem limited, compared to the endless stream of samey guns you might find in a contemporary military shooter.

Available game modes cover the essentials of competitive shooting, with team deathmatch, free-for-all, and a King-of-the-Hill-esque mode that increases the score value and visibility of the top players, making them attractive for all. Purchasers of the game gain all future DLC content for free, and the first pack was released just recently, adding Capture-the-Flag and more maps.

Serving three masters as it does, Strike Vector might not have a whole lot of mass-market appeal, but what it lacks in that field, it more than makes up for by being a gorgeous, intensely competitive experience that matches its aesthetic appeal with pure shooter satisfaction. If you happen to be looking for that, Ragequit's new baby might send you soaring.



Strike Vector - Reviewed by Josh Tolentino
Likable - That's a seven, which is actually a different number than five. It's more than ok. We like this game. I don't want to play it every day forever and ever, but it's definitely worth the time I invested in it, and I'll be picking it up again to relive the fun sometime down the line.

See more reviews or the Destructoid score guide.

Josh Tolentino, Random Asian Contributor
 Follow Blog + disclosure unangbangkay Tips
When he's not posting about Japanese games or Star Trek, Josh serves as Managing Editor for Destructoid's sister site, Japanator. Go there for the best in anime, manga, and cool news from Gloriou... more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

destructoid's previous coverage:
Strike Vector

  Feb 28

Strike Vector gets its first free DLC pack

CTF, leaderboards, and two new maps

  Dec 18

Strike Vector entering open beta January 2014

It's that badass looking flight game we've wanted since Star Fox 64

View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:

Please contact Crave Online, thanks!

hermosas chicas ucranianas

So that just happened: The Talos Principle

Sick, Sad and just dumb news: 25th November - Leighapalooza

Context Matters! Fanservice's Secrets EXPOSED!

To editorialize or not to editorialize: An editorial

Tiny Dangerous Dungeons REVIEW - The Pocket Metroidvania

Cblogs of 11/24/15 + Big Ass Fort

Primal Carnage: Extinction Review (PS4)

Belated Spoiler-Free SOMA Review

Friday Night Fights: The Blackest Of Fridays

 Add your impressions

Status updates from C-bloggers

KyWii avatarKyWii
Happy Thanksgiving all! Load up on carbs and then get back to playing Fallout 4.
Archelon avatarArchelon
New extended television spot for The Force Awakens! [youtube][/youtube]
TheKodu avatarTheKodu
I dunno if I just had a freak incident but I think Ubisoft may have just changed the Renown gain in Rainbow Six Siege to be less shit as in overnight they've patched it. If true, kinda good on them.
Atleastimhousebroken avatarAtleastimhousebroken
Does it mess with anyone else's head that when beating a SMBW level in Mario Maker the music doesn't do that little 'booowoo oop' at the end. [youtube][/youtube]
ScreamAid avatarScreamAid
I've developed a new hobby to indulge in while on Skype with friends: creating stupid Sonic OCs. I have so much fun making them for some weird reason, and once I have enough of them I might as well post a c-blog of them, am I right? Look out in the future
El Dango avatarEl Dango
SeymourDuncan17 avatarSeymourDuncan17
Boy howdy, does Divinity: Original Sin take a while to get going. But, it was worth it in the end. Probably the most hardcore RPG I've played. Stellar writing, at that! Combat's pretty amazing too. [img][/img]
FlanxLycanth avatarFlanxLycanth
So it seems I've locked into the Neutral ending for SMT IV and now I need to find specific challenge quests and complete them...? How (un)fun! Google is your friend - the videogame.
Riobux avatarRiobux
Interested in playing some Pathfinder? Trying to arrange a Dtoid Pathfinder group for Saturday nights (GMT) on Skype & Roll 20. If you're new to pen-and-paper RPGs, I don't mind at all and can bring you up to speed quick. Just comment if interested.
Fuzunga avatarFuzunga
Local convention had a great selection of game soundtracks 5 for $20! I got Halo 3: ODST (2 disk!), Gears of War 2, Deus Ex: Human Revolution, Darksiders 2 (2 disk!), and Castlevania: Lords of Shadow. Some of the best soundtracks of the last 7 years!
Niero Desu avatarNiero Desu
Photos and videos are back on quickposts but clipping on some devices. We're going to add a new quickpost editing interface so photos and videos can only be displayed one way (a la twitter) to solve this. Also, a My cBlog link was added to your user menu
Flegma avatarFlegma
Machine-washed my Wii Fit meter yesterday by accident. Took the battery out and let it dry for the night. Luckily the meter still worked - but it had counted a fair number of steps more that day.
Agent9 avatarAgent9
Finally killed Ludwig, now if I could only get passed the 2 hunters on the second floor. that 2 some is rather annoying,and her holy blade kills in only a few hits. wish mine was that strong.
Casus Gaming avatarCasus Gaming
After reading a blog post about DMC4 I decided to watch all the cutscenes on Youtube. Tried the games years ago and couldn't get into them, but man that shit was stylish. Likeable protagonists, intense drama... still think DmC reboot wasn't that bad tho.
lewness avatarlewness
me on 1st ff14 raid (void ark): ooh so many people and lights, so many lights, lights, fuck I can't see, what is happening, i don't understand, is it tuesday already, get on the platform fuuuuck, wow void helm
Pixie The Fairy avatarPixie The Fairy
Just a reminder that you have until the 30th to get your Bloggers Wanted post, "Thankful it's over" in. I'm either going to tell you how I ruined my best online gaming experience or rip Twilight Princess a new one. Maybe both.
Nekrosys avatarNekrosys
Huh. I just found out the developers of Hatred (remember that controversy?) region-locked their game to prevent it from being accessed by Australians. Destructive Creations are more censor-happy than Nintendo, it seems. Where's the outrage?
Oh yeah, I have an account on this site.
Parismio avatarParismio
Ever wanted to get that item behind that safe in the beginning of Fallout 4?:
Shinta avatarShinta
Got Resident Evil 4 Wii for $5. Uh ... this might be my favorite version. I'm just getting headshots nonstop. Did I miss any other Wii games that are frequently overlooked? Like, really obscure Wii games that no one talks about? I'm interested.
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -