So if I play this I'm stuck with the nauseatingly unclimatic music this game had?
Seriously. If it wasn't for the music this game would be my favorite fighting experience ever. I mean, it has great remixes of Crowded Street and Jazzy NYC, but other than that, it's probably my least favourite video game soundtrack ever.
Leaving aside the music, this game has a great character roster, the best animation I've ever seen, and overall, it's just an insanely fun game to play... my second favourite Street Fighter besides Alpha 2.
Oh, and Makoto fucking rocks.
I believe they took it down,they seem to take it down 2 days before the game is released.
Beats in My Head?
You Blow My Mind?
Kobu?
Spunky?
Crazy Chili Dog?
THOSE SUCKED?! WHAAAAT. NIGGA. YO PRINGLES SHOWIN.
I am going to go out on a limb and guess that Holmes is referring to a great balance in terms of the game having a great balance of unique and interesting characters...
Otherwise he is just blatantly wrong.
Personally I was really hoping they would rebalance Third Strike; I understand a lot of fans like it the way it is, but it is broken and needs to be fixed. I want a usable Sean again!
Just the first two of those you mention are enough to give me headaches. Literally. I REALLY dislike them.
Kobu, plainly put, is in my opinion the most boring and souless song Capcom has ever put into a fighting game. The other two are not terrible but I don't see nothing special about them. I don't really like the overall style of the soundtrack, because I don't sense like it belongs in a Street Fighter game, and that really spoils the mood for me. Oh, and the announcer's voice just does not help.
Just to let you know, I just, personally, find these songs kind of anti-climatic for my tastes, and I never really said it was a bad soundtrack. It's just I don't enjoy it in any way; not during gameplay, and most certainly, not to listen alone. Sorry again, but I prefer the music of the previous SFIII entries much, much better than those. I would have been really happy if they had been included.
This is really a matter of taste. You can enjoy these songs as much as you want but I... simply loathe them with all my soul. Sorry if that bugs you.
I don't like how broken is used these days, referring to anything that isn't 50/50. 3rd Strike is far from balanced but it's also far from being broken.
Seems like they took down the pre-order on PSN because of the upcoming release. The discount they had for the game was only for Plus members so the only thing you're missing from just buying it tomorrow is the theme they gave out and the unlock code for Gill which you can still do by going through arcade mode.
360's 'download your game to a different console that's not the one you bought tha game on so you would have to stay logged in on that different console' DRM is always there, but I'm uncertain of PS3.
BTW, BCR2 doesn't have DRM on 360 :L
Hopefully someone can help find out about 3rd Strike.
I'll be on PS3. I've had far too many problems with XBox Live.
I guess if you only play Guy? Otherwise I'm relatively certain those games are not of the Darkstalker lineage, where chain combos started for real. And yes I am screwing with you because chain combos are a technical term and have largely never existed in Street Fighter outside of simple lp/lk chains that do not combo without a link.
@ Proto Cloud - How are 12 and Necro weirder than Blanka (a little boy who was transformed into a green electric monster by a plane crash) and Dhalsim (a fire breathing rubber limbed man who got his powers from yoga)?
Hakan, Necro, Blanka; they're all part of the Street Fighter tradition of having at least one or two weirdos in the group.
Personally, I love weirdos!
Saturn says hi.
Anyway, care someone elaborate on why the game is unbalanced? Because I have a feeling you're all going to get this horribly wrong.
One match doesn't prove anything. There is also a video of a pro Japanese player beating another pro with Sean. But these video's are few and far between. Truth be told, the balance is pretty terrible. If you can parry VERY well you can mitigate it a little, but at the end of the day there is a reason why all the tournaments were inundated with Chun and Yun.
For those who don't know much about TS... The SSF4: AE Yun is NOTHING in comparison to the Third Strike Yun. That is how bad the balance in Third Strike is. 8-2 matchups are pretty indefensible, and Third Strike has many...
Holmes you are, by far, my favorite part of Destructoid. That is why it makes me feel so sad that you are so very wrong on this one. Really, it isn't a matter of opinion; it is a matter of knowledge...
Unfortunately, this is actually very common in SFIV. An example is Ken's standing LP, MP, HP combo, which worked fine in the first SFA, but was subsequently ruined in SFIV with "just" timing implementation...
"...Shin Akuma (who was also in 2nd Impact). It's a shame they couldn't have included that code, complete or not, in this package as a bonus."
I completely agree. Too bad Capcom is so worried about "fan" retaliation these days; it's aborted a lot of great games/ideas. And they really could have put the better SFIII and SFIII2I backgrounds in the game...
I hear what you are saying... However, when there are two characters that can't even stay competitive across a third of the cast, that is broken. Hugo and Sean are so bad in some matchups that back in the day there used to be serious discussions as to whether the matches were 8-2 or 9-1. That is VERY bad.
Once again, it is only with a mastery of the parry, that most players will never be able to obtain, that players using these characters can ever hope to win against a reasonable level of competition. Even then...
Please understand, I love Third Strike. I am not a hater. But I am fully capable to accepting the truth as well. I just don't like misinformation being spread...
At high levels of play, there are usually only a four of five characters that win tournaments (in the US anyway). That's true of most, if not all fighting games. 3rd Strike is no different. High level players learn to exploit the best aspects of the best characters, and that where the focus goes. I can't think of one fighting game where that hasn't happened eventually.
What I think gets overlooked is beginner, intermediate, and semi-pro level play. For them, it's a whole different world. If you count their experience into it, I hope that my assertion that 3rd Strike is the most well balanced game in the Street Fighter series makes more sense, (not so much because of the roster, but because of the game's system). That's been my observation over the past ten years anyway.
That's my opinion. Feel free to share yours. I wont try to discredit it. Only through pooling everyone's opinion and observations, can we get closer to the truth about balance (assuming their even is one.)
I hear what you are saying. I also feel like your point has a lot of merit as well. It is true that the gameplay allows, to a degree, for a player to negate some of innate advantages of their opponents character. That is most certainly true. However, I feel like the disparity between the top characters and the bottom characters is too large to claim that the game is the best balanced Street Fighter game.
Allow me to offer some suggestions for Street Fighter games that have better balance...
SSF4 was a wonderfully well balanced game; I think this is the easy choice when discussing which Street Fighter has the best balance. A great example of the balance is the results of Evo 2010(the last year SSF4 was played at EVO)... In the top 8 alone we saw a Ryu, Honda, Rufus, Akuma, Adon, Gief, Sim and a Chun-li. Look at the diversity of that top eight and compare it to Evo 2008 (the last year I could find results for TS) which only featured Chun-li, Akuma, Yun and Ken.
Even AE, with its OP top tier, still has a pretty good balance overall. Something important to note when comparing AE to TS is Yun; if you look at Yun in TS he doesn't have a single match that isn't in his favor. However, in AE he has a few that don't go his way; most notably he has a hard time with Zangief. More importantly, Yun only has one match that is ridiculously in his favor (the Dhalsim match) in SSF4, while he has hugely advantageous matchups with more than half of the cast in TS. People howl (myself included) over Yuns balance in AE, they know nothing of the power he possesses in TS.
Alpha 3 at the highest level of play also has a significant amount of viable characters. If character viability is the argument, the pro scene which focused on touch of death Vism combos had a lot of variety. Though I don't believe many would consider A3 to be a balanced game, it does well in viability at a high level.
HD Remix may deserve a mention; though Akuma has a disgusting matchup with Zangief. Some argue that when Akuma is in the right hands, it is almost so bad that it is unwinnable for Zangief.
Personally, on the topic of balance, I would place Third Strike below the above games. Though in quality it ranks much higher than some of them and no lower than equal to the rest.
I am not saying I would have given the game a lower score... I think the score is perfect. In fact, I thought the review was very good. I just take issue with the balance claim...
Also, after you gave such a friendly reply I want to apologize if I came off a little dickish in my previous posts. I really am a big fan of yours.
The two games you mentioned were at two different places. 3s was going on at least a decade of knowledge from the players. SSF4 was a few months old. The truth is a game's balance is not known a year after release but it is known after months or years of time spent on it.
If you were to judge ssf4 after 10 years I am sure you will be seeing less diversity in top 10 as well.
Okay, that is a good point. The worst part is I can't find a single tournament for Third Strike that occurred only four months after the game released...
It is true that tiers used to take YEARS to establish. But I am not so sure that is the case anymore. The internet allows us to share our new finds almost instantaneously. If you follow Eventhubs, Shoryuken and Iplaywinner you can get all the latest information explained by pro's (desk is a huge wealth of info); better yet, you can see every pro at every major and analyze what they are doing that you haven't figured out yet.
The point I am trying to make is that the wealth of information on a popular fighting game now is tremendous. Thus I believe that tiers are far more accurate far quicker than they used to be.
However, we will never no. No one will play SSF4 at a major tournament ever again. We can only hope that the balance patch for AE brings SF4 back into the world of excellent balance yet again...
Thanks to you (and I will thank you if I ever get it finished) I just wrote a huge comment in return about the nature of tiers and tourney psychology. It's so huge that if I don't try to convert it into a front page post, Chad Concelmo will be mad at me.
Well, that's not quite true. Chad doesn't really get mad, but he will say something like "That comment was AMAZING! It was so good, you should have just turned into into a feature so it could have got the attention it deserved. YOU DESERVE BETTER!"
So because of that, look for a feature on the front page (hopefully) soon, that you can take partial credit for birthing.
Hope it gets better!
J1mb0 and I were playing the hell out of this last night. With the filters turned off it looked pixel-perfect to me. On my HDTV the pixels were sharp enough to cut glass. I'm really happy with the look. Maybe your monitor is having upconvertion issues?
Anyways, I'd love to finally get some games in against you soon, buddy! I am loving this game to death.
I have been playing Third Strike for as long as I can remember, and I play "low tier": Necro, and I have had some of the hardest matches in the world playing this game. But I can say with confidence, that balance in this game is really not an issue as much as people lead on.
Capcom defined this game beautifully, ensuring that each character is unique with their own strengths and weaknesses, each with playstyles that can match those aspects accordingly.
Hugo is slow and large moving, but he has tools to deal with almost every situation when close and has high damage to balance out his slow movement. Yun has tons of options, extremely fast moving with great air/ground control, but seriously if you combo Yun 2 - 3 times he WILL die, his health is extremely low. Necro is slow moving and his moves has poor startup from far range, but he only needs to combo you twice to win (High stun and moderate damage). So everything is balanced in its own way.
I wont dispute though that SSF4 is most likely more "balanced", but in my opinion its balanced in a forced/somewhat boring way. Everyone has the same fighting abilities: jab jab jab -> something or jab jab -> srk move xx FADC xx Ultra is accesible to almost everyone. So you get a whole lot of the same matches going on.
3S is balanced by the system: giving everyone the same core abilities from the system, but more diverse fighting styles. This gives more opportunities for the game to be about the player and their respective skill.
Watch this video to see what I mean. All these characters are considered low tier:
http://www.youtube.com/watch?v=qgO2MCbH_Sw
Alternatively if you just want to see how deep the matches/mixups/mindgames in 3S can get, check that out here:
http://www.youtube.com/watch?v=qM0HizkcBuQ
I'm really glad this game came out on the new gen. I'm looking forward to seeing all the new players who come out. I'll tell all of you though, it's gonna be a rocky road, this game has a really high learning curve. But there are a lot of really good tutorials out there like these:
http://www.youtube.com/watch?v=O5twy_2fifs
http://www.youtube.com/watch?v=cQEB1QFnusw
You can also check out the 3rd Strike Forums on shoryuken.com for more info. Hopefully that helps you guys out! Looking forward to playing some of you online!

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