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Review: SSX

2:00 AM on 02.28.2012   |   Jordan Devore

Review: SSX photo

The beloved SSX games of the last generation are still among the extreme sports genre's best, even today. So why has it taken this long for a true return to form?

Back when EA's reboot of SSX was first unveiled as SSX: Deadly Descents, the reaction from fans wasn't particularly warm. I'm still not entirely sure how much of this was a perception issue, but regardless of how the finished game came to be, it's certainly an extension of what made past installments so great.

After playing for about an hour, I went back to see how it compared to SSX Tricky, which still happened to be sitting in my GameCube. Disregarding the obvious graphical improvements, I couldn't help but notice how slow everything was, from the players' movement to the speed of tricks. Funny -- I don't remember it being like this at all.

SSX (PlayStation 3, Xbox 360 [reviewed])
Developer: EA Canada
Publisher: EA Sports
Released: February 28, 2012 (NA) / March 2, 2012 (EU)
MSRP: $59.99

It isn't so much that past installments were sluggish; rather, SSX frequently moves at breakneck speeds. This occasionally ends up being problematic, but the faster pacing sets the groundwork for some truly spectacular moments. It's also a good fit for the game's environments -- nine real-world mountain ranges -- that were recreated digitally using satellite data from NASA. Since you aren't restricted to indoor courses, you have a ton of room to be totally reckless.

The setup for why you're snowboarding across such treacherous terrain is silly, but it gets the job done and serves as a way to bring together the franchise's existing characters. Essentially, Team SSX is in a competition with a rival snowboarder named Griff to clear the nine aforementioned deadly descents for fame and profit. Nine against one seems a little unfair, but you'll be cursing his name before long.

This mode, World Tour, serves as a good introduction to what's new in SSX as well as the characters, which you'll gradually unlock. Their over-the-top back-stories are told through animated comics, a storytelling method I'm generally against in games, although like the plot itself, it fits the crazed subject matter fairly well.

Across the game's three modes, gameplay is broken up into three distinct event types: Race It, Trick It, and Survive It. Returning fans will be familiar with the first two. Whereas Trick It involves performing ludicrous tricks for the sake of earning points, Race It has you pulling off moves to build up your boost. Before I get any further, let me say that Run-D.M.C.'s "It's Tricky" does, in fact, make a glorious return. Oh, and if you despise dubstep, you'll be happy to know that custom playlists are supported.

Survive It is brand new for SSX, and it's quite a bit different from anything else. Each of the nine mountains has a specific element of danger to watch out for, such as rock-filled slopes or thin air or overwhelming darkness. One of the descents involves avoiding shade and tunnels to keep your body temperature up, while another plays out like a chase scene as you try to outmaneuver avalanches.

You'll need special gear, purchasable alongside boards, outfits, and mods (one-time-use bonuses), to survive these harsh environments. Items are stat-based, some offer perks (e.g., more boost), and there's a ton of them. The wingsuit has got to be my personal favorite, but depending on the level, you don't always have a choice if you want to reach the bottom alive.

I appreciate the variety that comes with Survive It, though I must say, a good deal of frustration directly resulted from these missions. The speed of SSX is such that until you have a really good handle on your character's movement and have leveled them up a bit, you're likely going to get annoyed. It's almost as if the game is playing itself, but doing a poor job.

What's interesting about this game is that the tricks themselves aren't where the difficulty comes into play. Instead, it's scoring high enough, racing quickly, or merely surviving that's a challenge. In SSX, tricks are ridiculously easy to perform; all you have to do is show a little restraint and let go of the buttons at the last possible second, and chances are good you'll land unharmed. Since your rider sticks to rails, even grinding is laughably easy.

Grabs can be done using either the right stick (think Skate, to some extent) or the face buttons. This ends up feeling highly intuitive before long, and I love how you can switch between either option at any time. While EA offers also offers a classic SSX control scheme for series veterans, I found much more success with the new method.

Strangely, it ends up being the level design that's punishing, which is odd, because the game is otherwise an exercise in helping the player to look awesome with very little effort required on their end. Though you have the ability to rewind time at the expense of points off your score, falling into a bottomless pit (of which there are far too many on certain levels) is frequently enough to justify a full restart for Race It, assuming you want first place. Having an incredible run only to come off of a ramp at just the wrong angle and shoot into a chasm of death you couldn't see coming is not a good feeling.

Memorizing course layouts isn't always sufficient -- again, there's the speed factor, and especially for Survive It, seeing where you're going in and of itself can be challenging. Not to mention the HUD, which has alerts that sometimes block what's directly ahead of you. You do have a helicopter pilot flying above to offer strategic advice, but for me, these instructions sometimes came too late to be useful.

Next after World Tour is Explore. In this mode, there are 150 "drops" (you always jump out of a helicopter to start a run) spread across the nine regions of SSX. Some drops overlap, covering many of the same sections of a mountain. They may not all be wholly original, but between the three event types, it's a sizable amount of content to burn through -- especially if you're going for gold medals, or competing with real-world friends asynchronously for additional credits.

The most interesting aspect of SSX has to be the final mode, Global Events. This is the game's multiplayer, and it's also where RiderNet -- a set of social and community features modeled after Need for Speed: Hot Pursuit's Autolog -- really shines.

As I said earlier, there's a ridiculous amount of equipment to purchase, and it's not cheap. You'll likely earn the bulk of your credits in Global Events. Here, you're competing against the entire online SSX player base in limited-time events. When these expire, huge amounts of credits are dispersed to entrants based on how well they performed. You could almost think of it as an ever-changing leaderboard.

If you'd rather play only with your friends, you can initiate a custom Global Event at any drop point and send them an invite. Through RiderNet feeds and recommendations, this should lead to some long-lasting rivalries, despite the lack of "multiplayer" as many have come to know it.

Geotags are another interesting element. These are collectible items that you can place in the game for other players to find. You get credits by putting them down, and if no one collects your Geotags, you'll earn greater rewards. With such an emphasis placed on the community aspect of SSX, those without Internet access are really going to miss out.

It's worth noting that there is an online pass included with new copies of the game. Credits earned in Global Events are saved, but cannot be spent until you register your pass. If you're going to buy a used copy, know that you can still accumulate plenty of credits across the other two modes.

It feels like an eternity since we last had a truly great SSX, which this 2012 installment certainly is. Most of what made the series so enjoyable has either been left untouched or tweaked slightly, so fans should dig what's being offered here. The online functionality in particular stands out as a wonderful addition.

I ran into a few issues -- namely the occasionally frustrating level design, which is inconsistent at best -- but there's so much to love that the problematic aspects don't sully an otherwise terrific game. Between character leveling, equipment, hundreds of drops, and rivalries with friends, SSX is going to provide months of entertainment for most of us. It might have been a long wait, but it was well worth it.



Final Verdict:
8.5

Great: 8.5s are very impressive efforts in their *genre* with a few noticeable problems holding them back. Won't astound the most discerning players, but is worth everyone's time and cash.













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Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways. Likes Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards Meet the rest of the team



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59 comments | showing # 1 to 50
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Meatmachine's Avatar - Comment posted on 02/28/2012 02:01
Meatmachine
looking forward to it, can't wait.
crackity jones's Avatar - Comment posted on 02/28/2012 02:25
crackity jones
HYPE AS FUCK SON!!!!
doomknight66's Avatar - Comment posted on 02/28/2012 02:27
doomknight66
no split-screen is pretty disapointing
RowdyRodimus's Avatar - Comment posted on 02/28/2012 02:32
RowdyRodimus
This review shows your obvious bias. Here I thought you were a good site, I guess I was wrong. How can you give this game an 8.5? IGN gave it a 9. That is an entire .5 difference. Are you just trying to destroy it's Metacritic rating?

Besides, this game is not art. It doesn't give us a lesson on how man is creating global warming and how we should all go to green energy. I bet you even eat meat and drive a hybrid car. Why should we listen to a gas guzzling, eco terrorist animal murderer. Can you at least play as a gay snowboarder or is that option unavailable as to push the "heterosexual agenda"?

Good day to you, sir. I hope these right wing, Fox News worshipping fundamentalists die in a fire.

(The preceding post was a satire on posters of another website that hosts videos of the Destructoid Reviews Editor.)
SithZombie's Avatar - Comment posted on 02/28/2012 02:39
SithZombie
Buying
Manthai's Avatar - Comment posted on 02/28/2012 02:40
Manthai
When I first heard about the NASA satellite data level design thing I thought you would be able to go snowboarding on any ski field in the world. I'm disappointed that is not the case. I want to play in places I've been, which isn't some crazy slope you need a helicopter to get to.
SirNinjaFace's Avatar - Comment posted on 02/28/2012 02:41
SirNinjaFace
Mondolicious review Jordan! Can't wait to play this.
crackity jones's Avatar - Comment posted on 02/28/2012 02:50
crackity jones
#DtoidSnowSquad

See you boners on the slopes.
Hasney's Avatar - Comment posted on 02/28/2012 03:03
Hasney
I like the games, but I really hate the characters. It's like they dug up the Douchebag Patrol.
The Silent Protagonist's Avatar - Comment posted on 02/28/2012 03:16
The Silent Protagonist
Just wasn't feeling it when I played the demo. EA's insistence of injecting "realism" into an arcade style game strikes again. Generating moutains from real satellite data is a cute gimmick, but not when the result is horrid level design.

The handcrafted levels of SSX3 were better. the jump ramps in this new SSX are too poorly paced and too frequent to get much trick benefit out of them.

Or as Manthai pointed out - places actually set up for skiing in the real world would have also been a preferable choice. Those slopes exists because people actually surveyed and tested them, they didn't just build them out of map data - they actually tested them first.

I was also disappointed with the absense of character on the slopes. Where is Bif Naked as Zoe? Nowhere to be found.
Azzurus's Avatar - Comment posted on 02/28/2012 03:33
Azzurus
I have to agree with El Protagonista Silencioso. After the demo, I just couldn't find too much to like about the game. Anyway, most of my qualms have already been put more eloquently than I could have said them, so I leave with two words:

Tokyo. Megaplex.
Ayb Sidewinda's Avatar - Comment posted on 02/28/2012 03:37
Ayb Sidewinda
I want a Vita port.
Tin Man's Avatar - Comment posted on 02/28/2012 03:50
Tin Man
I'm glad there is still a space for extreme sports games, but after Coolboarders 2 the genre just died for me.
Tarvu's Avatar - Comment posted on 02/28/2012 04:51
Tarvu
What does SSX stand for though?
Perpetual Struggle's Avatar - Comment posted on 02/28/2012 04:52
Perpetual Struggle
@ The Silent Protagonist I'm astounded you could reach such a conclusive understanding of everything SSX has to offer from playing ONE run of ONE mountain the game has to offer.
TheLupineOne's Avatar - Comment posted on 02/28/2012 05:03
TheLupineOne
Phew, it's Jordan with a great review. Also, Griff the villain? He was my main in SSX3!
KirbyMcDope's Avatar - Comment posted on 02/28/2012 05:26
KirbyMcDope
That's interesting, because I compared SSX demo with Tricky back to back and Deadly Descents felt two times slower than Tricky. It's just that in Tricky you start of slow and you have to ride carefully and try your best not to fuck up and ram into something, then you'll gain so much speed, you'll have a hard time controlling your movements and stay on track. While in this game speed feels constant and more fluid. And you always have more control thanks to overly simplified mechanics.

Pulling off tricks is so easy in SSX, it's tiresome. It feels contemplative. You've mentioned that tricks aren't the main challange in this game and it's all about leaderboards, scores and stuff. When most of us play games, we have fun because we like to overcome different obstacles and master stuff that has to do with game mechanics, be it challenging controls that require certain amount of skill to fully get ahold of, puzzles, strategies, etcetera. What does this game has to offer for someone who wants to have fun with the game itself, not with online leaderboards? Questionable, and, from what I understand, sometimes even frustrating level design? Mechanics so easy you can pull off crazy tricks by just randomly rotating analog sticks with so little effort you can do that with your eyes closed? "Real world" locations that look so similar it's hard to distinguish them from eachother, especially when abstracting from their slightly different color pallets? I feel that it sounds too dramatic and a bit flat, but I can't help but feel that way from what I've played, seen, and read in your review. This game lacks most things that make games enjoyable for me.

SSX lacks almost all aspects that made this series great - mainly smart and crazy level and character design, interesting trick mechanics, sense of speed and that awesome feeling you get, when you time your jump right, pull of an insane stunt and carefully position yourself to land properly, then you land and your character goes "Woooooooo, fuck yeah!" and you get the exact same feeling, because it was you who did that.

I just feel that even PURE has more SSX soul, than SSX itself.
Iron Dragon's Avatar - Comment posted on 02/28/2012 06:40
Iron Dragon
Having just played the demo I don't really think I want it anymore. I love the crap out of SSX, which just makes this game all the more disappointing.

It's not the lack of fireworks or neon lights. It's not the characters. It's the god damn controls. They're just awful. Tapping the control stick seems to completely jerk you from side to side. I felt like I was just bouncing down the mountain while just pushing buttons to trick whenever I managed to get into the air.

Not to mention head to head races are apparently gone... That's right, Snowboard Super Cross (SSX) doesn't have live 8 person races... It's all time trials and ghosts, and even then only 3 of them. No more shoving opponents or cutting them off.

Do not want.
Sanious's Avatar - Comment posted on 02/28/2012 07:06
Sanious
^Isn't there a control option that is the same exact one from the other games?...
fetusmilk's Avatar - Comment posted on 02/28/2012 07:10
fetusmilk
i keep reading about how easy it is to land tricks, wasnt this how it was in the other games from the begining? if i recall correctly in 3 as you unlocked better boards it was less and less forgiving about your landings. so faster and better boards have more potential to miss a landing?
LittleBigD's Avatar - Comment posted on 02/28/2012 07:10
LittleBigD
Good good! I was so worried about what this game was going to be turned into after the reveal trailer. More recent trailers made it look like the SSX I love, and this review has reassured that feeling. Gimmie gimmie!
Iron Dragon's Avatar - Comment posted on 02/28/2012 07:43
Iron Dragon
@Sanious

No it's not about the tricks. It's more of.... Well I'd compare it to a delay when turning with the analog stick.

It feels like the game is fighting you rather than an extension of you. The old SSX games were just great because you'd just flow down the mountain. Turning was almost an after thought 90% of the time and you were more focus one which lines to take / where you were going to trick.

With this SSX however it feels like I have to counter turn and really fight the controls to go where I want to go. There are times when it feels like the track/game itself is turning you (Which does happen: www.youtube.com/watch?v=l0bTUBuimwc#!).

It's kinda like playing halo... Except any input you give to the right stick to aim is carried out 0.5 seconds later. Sounds annoying doesn't it?
Hystzen's Avatar - Comment posted on 02/28/2012 07:52
Hystzen
@ Tarvu

SSX= Super Snowboard Xross (cross)

It used to stand for that anyway not sure now. After demo it on my buy list really felt like old SSX that i got on my launch day PS2
Kazumi's Avatar - Comment posted on 02/28/2012 07:57
Kazumi
I really want to buy this game, but I'm not so sure about the whole EA thing.
ninjapresident's Avatar - Comment posted on 02/28/2012 08:07
ninjapresident
Kirby, Iron, and Silent took the words out of my mouth. I was overly cautious but excited when I started the demo, but in the end I ended up disappointed. Maybe it's because I'm such a fan of all of the old games, the little things bother me. Maybe, it's because I didn't give the controls enough time (they just didn't feel... right). Maybe... I don't know. I can see it was a good attempt, so close but no cigar. It feels like it's only inches away from greatness. If only it had that special touch...
Dv8thwonder's Avatar - Comment posted on 02/28/2012 08:19
Dv8thwonder
EA Small
WinterZero's Avatar - Comment posted on 02/28/2012 08:44
WinterZero
Most fun demo I've played since Just Cause 2 though I should probably hold off on it for a little while. Preordered special editions of Mass Effect 3 and Street Fighter X Tekken are going to do enough damage to my wallet in March.
FPS Baby Jesus's Avatar - Comment posted on 02/28/2012 08:51
FPS Baby Jesus
Day 1 Purchase. I have been waiting for a new SSX for too long lol
Epic-Kx's Avatar - Comment posted on 02/28/2012 08:56
Epic-Kx
HYPE!
Epic-Kx's Avatar - Comment posted on 02/28/2012 09:01
Epic-Kx
It is tricky to rock a rhyme to rock a rhyme that's right on time.
fetusmilk's Avatar - Comment posted on 02/28/2012 09:02
fetusmilk
@wineterZero
oh man Just cause 2 demo has to be one of THE best demos ever made. getting the infinite time trick to work was so awesome. played that demo every day till the full game came out.
man i cant wait for a part 3 if they do it.

i just cant judge what people are saying about the demo. what snowboard do they give you? do they give you any boosts etc? and maybe its one of the not as good tracks they give you?
im sure, like in ssx3, the beginning of the game isnt nearly as fun as when you progress and unlock faster and better equipment and better stats. i dont think people are giving it enough of a try. then again, i rarely buy games based on demos anyways.
SithZombie's Avatar - Comment posted on 02/28/2012 09:45
SithZombie
Demos people
flintmech's Avatar - Comment posted on 02/28/2012 09:49
flintmech
Having to sign into a secondary online service (EA/Origin) on my console which already provides online connectivity through the console account (XBL/PSN) is a dealbreaker.

Shame, because the demo was pretty fun. Too bad they couldn't give it a functioning multiplayer mode. I would have even settled with offline splitscreen. But nope!
Solid Squirrel's Avatar - Comment posted on 02/28/2012 10:12
Solid Squirrel
Controls felt way too loose on the demo--felt like I was driving rope on an ice rink. Even worse was these giant tree trunks sticking out, as if to say "grind me and get a spectaular jump at the end"--only they aren't grindable at all--they're just scenery.
I miss the fun of Tricky--it was a perfect blend of arcade-like tracks, focus on character personas, and shortcuts that you had to discover; when you did, they paid off big-time, and you felt that much cooler because you were the only one in a race that was using it.
Everything Tricky had to make it fun is completely downplayed here. Shortcuts aren't actually that at all (the demo kept pulling me into an abandoned railroad line that ends up taking longer than the main route), finding decent lines for most ramps is next to impossible without sacrificing time, and character dialogue and your chopper assistant are muted to a point I can't tell what the heck anyone's saying.
A rental for sure. Maybe I'll pick it up after it hits the $30 and under mark.
mix's Avatar - Comment posted on 02/28/2012 10:17
mix
Played the demo last night and was super pumped to get back into SSX, turns out I didn't like the demo at all.

The demo seemed very sloppy to me and I think the snow in Amped looked nicer than this....yeah Xbox days...it bothered me that I didn't leave a trail of pressed snow in the demo.

Oh well, I will most likely buy it on sale or bargain bin it.
Klonak's Avatar - Comment posted on 02/28/2012 10:23
Klonak
people seriously complain about the worst things in video games today. I'm a huge ssx fan and this game is extremely fun.

i would have enjoyed having split screen, but that feature is so rare these days that i can't complain.

Did anyone that doesn't like it actually play the demo? I spent at least 9 hours on it competing with the 15 ssx friends i added, and it's the most fun I've had on a game in a long time (this gen sucks)

I feel like most people that I've seen complain are just baddies, you want ssx3? Play ssx3.
PhilK3nS3bb3n's Avatar - Comment posted on 02/28/2012 10:34
PhilK3nS3bb3n
Think the game is great. Not $60 great though. $40 great. At least I'm not stuck playing Stoked Bae anymore (great game, but been playing it for 2 years).
catsithx's Avatar - Comment posted on 02/28/2012 11:20
catsithx
Sounds go despite the online pass. Might pick up later.
garethxxgod's Avatar - Comment posted on 02/28/2012 11:46
garethxxgod
I had nothing personal against this game that is until it encouraged people to spam my message box so they could unlock a new character.

It is now officially the worst game of 2012.
Dakilazical's Avatar - Comment posted on 02/28/2012 11:52
Dakilazical
I want to buy this but with ME3 coming next week in afraid it'll get lost in the shuffle.
TheRedComet's Avatar - Comment posted on 02/28/2012 12:26
TheRedComet
SUPER S. X. IS LIKE THE COLD WAR GOING' DOWNHILL, WATCH ME GET RAW!
Fearzone's Avatar - Comment posted on 02/28/2012 12:35
Fearzone
It looks great until you see the gameplay. Then it looks stupid.
BoomingEchoes's Avatar - Comment posted on 02/28/2012 15:59
BoomingEchoes
I downloaded the demo and it reminded me of exactly why I never really played these games in the past -I suck at them.

Its not to say the game isn't fun, actually its very fun and it makes me sad how frustrated I'd get, and how that leads me away from buying it. But yeah.. I can't spend all that money just to want to throw something.

Game really made me wish for a new Tony Hawk game in the vain of the old ones.. Or just a re-release of the old ones.. I know one is in the pipeline, but it needs to come sooner.. I was much better at those games.
kjones555's Avatar - Comment posted on 02/28/2012 17:33
kjones555
Wow...I was hoping to see this game do good seeing as my first game on the PS2 was SSX and I loved it and Tricky holds a special place in my heart. Will be picking this up tomorrow to pass time til March 6th.
MC Wacker's Avatar - Comment posted on 02/28/2012 17:50
MC Wacker
YES! It doesn't suck. Now we just need some pc love <3
JohnGrisham's Avatar - Comment posted on 02/28/2012 21:00
JohnGrisham
loved ssx 1-3, why can;t i get excited about this? ugh ea can shove it.
MrFunsockz's Avatar - Comment posted on 02/28/2012 21:50
MrFunsockz
The lack of local multiplayer is a real slap in the face, and unfortunately, a deal breaker for me. That and the online pass.
Mekala Session's Avatar - Comment posted on 02/28/2012 23:29
Mekala Session
Jordan, maybe you can help me. I absolutely LOVED Tricky, even more so SSX3. Simply put, there were part of my childhood and I look back on them as the most wackiest, shameless fun in a sports game.

Ever since the first trailer, I've been skeptical for one reason and one reason only: Where's the wacky?

For me, what made those games awesome was the characters, how absolutely too cool for school they were, the stuff they said, the way they interacted with each other. Tricky was the perfect theme because the game itself was so playful and vibrant, it completely fit.

The new entry looks like they've forgotten their roots and tried to go TOO gritty and extreme. I was even more hesitant to buy when I saw Psymon's new character design and comic intro. The epitome of Batshit crazy, he who either snowboarded half naked or in a goddamn strait jacket looked now like your everyday snowboarder, so chill and boring.

My question Jordan is, is it still there? The shameless, wicked-awesome insanity and fun that made SSX so memorable?
uberChickenBok's Avatar - Comment posted on 02/29/2012 05:15
uberChickenBok
Itssssssssssssssssssss TRICKY!!!!!!!!!!!!!!!!!

Yay - can't wait to play.....

Hope they release Elisian Alps and Mercury City as DLC ;-)
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