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Review: 'Splosion Man

2:00 PM on 07.20.2009   |   Nick Chester

Review: 'Splosion Man photo

Twisted Pixel pushed its way onto the Xbox LIVE Arcade scene earlier this year with The Maw. An original title based on an original IP, we thought it was pretty damned impressive for the studio's first effort.

Its sophomore effort, another original Xbox LIVE Arcade title called 'Splosion Man, looks to continue the studio's tradition of working with unique and original IP. When it was announced earlier this year, we thought it was a joke -- the studio pitched it as a game about as an exploding man who does lots of exploding and explodes scientists into pieces of tasty steaks. 

Really. 

It had our attention, for sure. But is 'Splosion Man, the game that kicks off Microsoft's Summer of Arcade, any good? Hit the jump to find out, and excuse how many times we use varations of the word "explode."

’Splosion Man (Xbox LIVE Arcade)
Developer: Twisted Pixel
Price: 800 MS Points
To be released: July 22, 2009

If you’ve already read our preview, go ahead and skip over the next few paragraphs, or excuse the redundancy. ’Splosion Man follows the adventure of an experiment gone wrong: a lab rat is turned into an unstable and combustible anti-hero, hell-bent on escape from a locked-down underground facility. Security, as you’d expect, is tight. And it includes lasers. Killer robots. Moving platforms that move up, down, left, and right at varying speeds.

The road to freedom won’t be easy, as ’Splosion Man’s skill set is limited to walking left and right, hanging on to platforms, and -- as if you should be surprised -- exploding. In fact, ’Splosion Man’s most basic controls are more or less its only controls; every one of the Xbox 360 controller’s face buttons does one thing: it makes ’Splosion Man explode.

’Splosion Man is a platforming game with no jumping per se, which isn’t an issue, as it turns out. Exploding acts as the jump here, launching ’Splosion Man in the air to reach normally unreachable heights. You can explode up to three times before cooling off, in effect giving you the ability to triple-jump. Objects like exploding barrels or jets that shoot fire are sometimes placed about the levels to allow you to reach new areas, or extend your explosion powers to complete objectives.

While the concept and gameplay behind the title is simple -- anyone can pick up the controller and within a few moments “get it” -- it’s the creative and sometimes unexpected level design that makes ’Splosion Man such a joy to play. While each of the game’s 50 single-player levels has a “par time” attached to it, not once did I complete the stages anywhere near the target set forth by Twisted Pixel. Stages require a mixture of quick thinking, impeccable timing, and trial and error to complete, each one more satisfying than the next.

Admittedly, there are many instances of extreme aggravation, with some areas requiring inhuman gaming reflexes and completely out-of-the-box thinking. But ’Splosion Man is rife with those near miss, skin-of-your-teeth, “I can’t believe I finally f*cking just made it” moments that make the angry outbursts and teeth-grinding more than worth it. It helps that Twisted Pixel consistently change up the playing field up until the game’s end, including an unexpected set of bosses as creative and fun to battle as the levels themselves.

’Splosion Man also features a cooperative multiplayer mode, which puts up to four ’Splosion Men into 50 unique multiplayer laboratory levels, playable both online and locally. Controls remain the same, with the hook here being that players must work together to do more than just hit switches for or with one another. (There’s plenty of that, of course.)

By timing explosions properly, ’Splosion Men can explode one another, launching one another to heights previously unreachable. Teamwork and communication is key, and Twisted Pixel even included a button that triggers a “countdown” to help players time their explosions. The multiplayer levels are just as gratifying (if not more so) than the single-player game, requiring players to put their heads together to solve puzzles, as well as engage in some intense, near-psychic levels of communication in order to nail some of the trickier timing.

Like their previous effort, The Maw, ’Splosion Man has character and polish you don’t normally see in Xbox LIVE Arcade titles... or many titles, period. While the game doesn’t feature the same kind of narrative structure as The Maw, there’s plenty of stuff here to fall in love with. You won’t soon forget the ’Splosion Man character, the excitable, flaming protagonist with a penchant for cake and open-faced roast beef sandwiches. Why? Why not? Scientists explode into rib-eye steaks when destroyed, folks -- reality and sense is not one of ’Splosion Man’s strong points.

’Splosion Man is not without its issues, most of them minor enough that most players interested in puzzle platforming challenges will be able to ignore. For instance, seeing as how the game encourages players to nail par times and best their own scores, there’s no way to immediately replay a level for a better time. Once a level is complete, your options are to move on to the next or return to the game’s level select screen.

Either way, you’re subjected to the game’s next minor issue -- the loading screen, a static image of ’Splosion Man that sits on a spinning background and is set to the sounds of a looping drum fill. To call it obnoxious or vomit-inducing is not an overstatement; it's so bad, it simply has to be mentioned.

But little gripes like that shouldn’t stop you from checking out ’Splosion Man, especially at its sweet price of 800 MS Points (or ten human being dollars). For such a small, independent team, Twisted Pixel has proven that it has the chops to hang with some of the bigger studios (think Insomniac Games, even Pixar) when it comes to developing unique-looking and original titles.

’Splosion Man is without doubt one of the most polished, original, and enjoyable games on Xbox LIVE, a great way for Microsoft to kick off its “Summer of Arcade.” If you enjoy stern, sometimes unforgiving platforming challenges, you simply shouldn't miss it.

Score: 9.0 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)


LAUNCH GALLERY (7 IMAGES)
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35 comments | showing # 1 to 35
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Solgrim's Avatar - Comment posted on 07/20/2009 14:04
Solgrim
This studio seems to be really talented. I will check this out.
zombiekiller13's Avatar - Comment posted on 07/20/2009 14:11
zombiekiller13
I loved The Maw, even though it was a bit short and had no replayability (unless you're hunting for achievements). I may have to pick this one up.

Any word on whether it has an unlockable premium theme and user pics like The Maw?
Death by Yeti's Avatar - Comment posted on 07/20/2009 14:19
Death by Yeti
I have been watching this game for the last few months now
I am calling it the sleeper hit of the year
grafkhun's Avatar - Comment posted on 07/20/2009 14:19
grafkhun
I'm getting this for sure, sounds like a blast. How was the online coop though? Any lag?
Nick Chester's Avatar - Comment posted on 07/20/2009 14:27
Nick Chester
@zombie:

Didn't mention it, but the game rewards with gamerpics and a theme, just like The Maw!
Xymon's Avatar - Comment posted on 07/20/2009 14:33
Xymon
I need to check this out. By the way how do you guys take pictures of the game? Capture Device? Cellphone Camera? haha
covah's Avatar - Comment posted on 07/20/2009 14:33
covah
I saw the Giantbomb preview of the game and I have to say, this game looks really fun. I still need to check out the maw also.
zombiekiller13's Avatar - Comment posted on 07/20/2009 14:37
zombiekiller13
[i]@zombie:

Didn't mention it, but the game rewards with gamerpics and a theme, just like The Maw![/i]

Awesome. Cool to see at least one developer throwing in a few bonuses with their games.
Andrew Kauz's Avatar - Comment posted on 07/20/2009 14:48
Andrew Kauz
I'll definitely have to keep this on my radar. Sounds very nice.
Dale North's Avatar - Comment posted on 07/20/2009 14:53
Dale North
Props for calling out the loading screen - that shit sucks
Professor Pew's Avatar - Comment posted on 07/20/2009 15:07
Professor Pew
Can't wait, especially for coop!
KIDA26's Avatar - Comment posted on 07/20/2009 15:16
KIDA26
I just watched some footage on Youtube, and yes.. that load screen is horrible. The game looks pretty tough, but I have been looking for more and more things to play lately...
Nick Chester's Avatar - Comment posted on 07/20/2009 15:17
Nick Chester
@Xymon:

Usually provided by the publisher, but 360 units we sometimes use for preview have the ability to cap screens from a PC.
Dimly's Avatar - Comment posted on 07/20/2009 15:22
Dimly
This game is great. I'm definitely a fan of the frenzied, explosive action.
Holyetheline's Avatar - Comment posted on 07/20/2009 15:38
Holyetheline
I got stuck in The Maw before I beat it... Every time I go back and try to figure out the part I'm stuck at I fail.
slayer the player's Avatar - Comment posted on 07/20/2009 15:52
slayer the player
wow premium themes are like three whole dollars, not a bad value in a ten dollar game, i enjoyed the maw, but i think i will like this game even more
DinnertimeNinja's Avatar - Comment posted on 07/20/2009 15:54
DinnertimeNinja
Looks like tons-o-fun!

And although I've only seen the load screen off of Youtube, I'm ALREADY annoyed by it.

It makes my head hurt...
Anjo's Avatar - Comment posted on 07/20/2009 16:02
Anjo
Day One Purchase.
Zombutler's Avatar - Comment posted on 07/20/2009 17:27
Zombutler
Can.Not.Fucking.Wait. Bummer I have to wait until Friday.
DaedHead8's Avatar - Comment posted on 07/20/2009 18:18
DaedHead8
I'm gonna get this for sure and I still need to get The Maw. Too many games right now! X_X
Mr Kite's Avatar - Comment posted on 07/20/2009 19:16
Mr Kite
I'll probably get this.
biologyproject's Avatar - Comment posted on 07/20/2009 20:40
biologyproject
The xbox.com page for 'Splosion Man lists 'Avatar Accessories' as one of the free bonuses in the game. Is this the first instance of this on Live?

Does this mean that if I get this game, I will be able to turn my Avatar into a raging 'splosion? I very much hope so!
Chronic Logic's Avatar - Comment posted on 07/20/2009 20:56
Chronic Logic
The loading screen of horror, thanks for the heads up. Let me find the cash hidden in my sofa to buy this game.
peachboy's Avatar - Comment posted on 07/21/2009 00:16
peachboy
Can't wait to try it out.
Freefall's Avatar - Comment posted on 07/21/2009 05:02
Freefall
Wow, glowing review, I may have to get this. Plus, Co-op is always a must have.
Dexter345's Avatar - Comment posted on 07/21/2009 14:23
Dexter345
Roger.
saucycam's Avatar - Comment posted on 07/22/2009 10:03
saucycam
Everyone go buy this. It's so good.
GrumpyTurtle's Avatar - Comment posted on 07/22/2009 11:45
GrumpyTurtle
When playing this and everything is going smoothly, and I'm hauling ass across the level, the game feels like how I think Sonic should feel.
Dyganth's Avatar - Comment posted on 07/22/2009 15:27
Dyganth
The game makes me think back to Whiplash on the PS2, but instead of being a rabbit chained to an indestructible weasel, you explode...
Togail's Avatar - Comment posted on 07/23/2009 14:25
Togail
I for one enjoy the loading screen. It tickles my brain.
Nick Chester's Avatar - Comment posted on 07/25/2009 13:28
Nick Chester
@ biologyproject:

That's a really, really good catch. I'm going to look into that.
the Golden Avatar's Avatar - Comment posted on 07/27/2009 07:24
the Golden Avatar
All I know is that Wilbo said this game was flawless. That's enough of a recommendation for me.
danthuman's Avatar - Comment posted on 07/28/2009 10:34
danthuman
Another great thing is that you can unlock a premium theme and other stuff too...developers take note!!!
Gamernerd101's Avatar - Comment posted on 08/01/2009 00:31
Gamernerd101
Game looks awesome I can't wait to get my points.
Char Aznable's Avatar - Comment posted on 08/19/2009 15:41
Char Aznable
Nobody's ever going to read this comment, but I want this down for the record: great fuckin' game, and a hell of a bargain for 800 points if you factor in the free gamer pics/theme.

I really had a lot of fun while playing this, despite a few ripping-hair-out-of-scalp-in-frustration moments. You can just tell a ton of love and care went into this game, which I always appreciate.

Also, best ending credit sequence I've seen in quite a while. Twisted Pixel has themselves a new fan.
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