I'm on the fence on this one due to the single player length.
Danke.
And if it stops one arsehole mouthing off about how SC's a rent and nothing more, it'd all be worthwhile
Liked the game as well, even if it felt a bit short. I'd probably rent it if you don't like multiplayer, but if do then you should get plenty of fun from it.
I also loved how they told at first that Conviction will be like Assassin's Creed - social stealth, etc. They they noticed that people didn't like AC that much, so they decided to start over. And than Batman was released, such a good game to copy.
Shame on you, Ubisoft Motreal, such a lack of creativity.
Have you ever tried shooting at them but missed or shooting a unsuppressed gun? They can hear you. I think the AI is pretty great, seeing as they actually get scared and will never act the same. Sometimes they will charge in with a teammate or are to scared and will watch the area where they last saw or heard you.
Yeah, Metal Gear Solid 4 sucked chode and the A.I. was fucking stupid. I remember playing through that godforaken "whistling" level and the A.I. would constantly ignore me. And then a pretentious cutscene would kick in. Then I'd have to deal with the stilited gameplay and last-gen in-game animations more. Every position switch was seriously stilted as fuck. I prefer a more seamless and mooth experience. Not halfassed gameplay with long, boring, pretentious bullshit cutscenes.
F that, my friend, f that.
yea I noticed bf:bc2 looked like shit too when they had that spot. I had figured it was the game since that game is such a large scale, jets, etc
It wasn't until I saw footage of gameplay recently that I saw it actually looked
really good.
I've always loved the Splinter Cell series and have them all. There have always been those who "got" the gameplay, and those who wrongly kept thinking it was a trial and error game. (If you play it trial and error, you're not playing it the way it was designed for.)
To any old-style Splinter Cell fans curious how someone coming in who actually did like the original games took to the changes, fear not. All the gameplay moves, level designs and pace have made it better and you can still play it the old school way.
They've just made it a little easier on the run and gunners to not die instantly, but those who play Splinter Cell the way it was intended will be rewarded with a much better experience. You can tell the stealth way was still the chief design they went for.
You ever liked Splinter Cell even a little, buy this game. I mean, I don't even know the length of the solo game...because I can't stop playing the co-op! (Which this is the first game in the series I can say that about.)
This is not a single player campaign only type of game and there's tons of replay, don't worry about getting your money's worth. It's in there. You can spend endless hours with the multi section, which is much more fun than spys versus mercs (which I was never into).
There are a couple things that bug the shit out of me. One is that the bad guys repeat their lines WAAAY too much. I haven't heard the same two or three lines looped this much when they're looking for you since the games of Playstation one.
I guess it's something anyone who games often can bear, as they're used to it...but it's still annoying. And more excessive than any game I've played in at least the last couple years.
And all this nonsense about how great and stylish it is to flash mission objectives across entire walls and buildings? It's stupid.
It does not look good and if anything it takes me out of the game more rather than keeping me in. Kill that next game, it's retarded and tacky.
And the biggest bad thing: Making the world black and white when in cover. Who's the genius who came up with that? Fire that fool.
I would have rather looked at a HUD to know my shadow showing, because this method...Splinter Cell is all about the stalking and hiding in the shadows till you pounce. Which means those who are good at the game are rewarded with spending 90% of their gametime looking at a black and white game.
I guess black and white is an upgrade from green...still not the answer I'd like.
Half the time I end up being risky and out in the light just because I'd like to enjoy all the pretty levels they've created. You know, in color.
Still, the game plays so well and the levels are such high quality and the game modes so replayable the errors can be ignored.
Get off the fence, old Splinter Cell fans. This is still very much a game you want and they did not ruin it or make it "not Splinter Celly". Buy it with confidence! Or, uh, buy it with conviction?
My only personal problem, and it has NOTHING NOTHING NOTHING to do with the game, is me. I try to be such a badass and look nearly perfect in some parts of the game, that I end up looking very sloppy and sometimes restarting a checkpoint to see if I don't get caught or anything. I promised myself I wouldn't do that, but I did because Sam has so much power over these dudes.
Awesome game.
On to Co-op!
Maybe it's just being cranky, but are we going to see everything go to this 5-6 hour 'Big Spectacle-Low Thought' action game style? Everybody raves about it when that formula is accompanied by AAA production values, but what about when every company is following that model? You can listen to all the developer/exec-speak about 'Exciting narratives' you want, but it's all connected to the inflated cost of making games. Companies are responding with shorter, less complex games, heavy MP focus, and are salivatin' on some DLC-heavy models (also known as the 'More Money, Less Work and Content' model'.
At the very least, it's seems a murky future for classic, lengthy single-player centered gaming.
This, said the day after I gave a game a 2.5? Also, my last two reviews after Scourge Project were a 1.0 and a 6.5. C'mon, if you're going to accuse me of something, don't make shit up.
Also, big fat ugly England, and I wouldn't have you any other way.
SC doesnt know if it wants to be a stealth or action game and it suffers, whereas gow knows it just wants to be an action adventure button masher. I had a lot more fun with gow 3 than i'm havin in sc atm.
I try to do that in every stealth game I play, but judging by the demo there's pretty much no way to not get spotted at some point.

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