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Review: Spider-Man: Edge of Time photo

Spider-Man: Shattered Dimensions was better than many licensed games on the market, but it certainly wasn't anything special. At the very least, it included a wide range of recognizable Spider-Man villains and a flowing combat system that, while fairly mundane, got the job done. 

A year later, Beenox is back with Spider-Man: Edge of Time, and a unique design perspective. While sequels tend to get bigger and more ambitious, Edge of Time seems to think that scaling everything back is the way to go. 

It really isn't.

Spider-Man: Edge of Time (PlayStation 3, Wii, Xbox 360 [reviewed])
Developer: Beenox
Publisher: Activision
Released: October 4, 2011
MSRP: $59.99

Spider-Man: Edge of Time reduces the amount of playable Spider-Men from four to two this time around, focusing purely on the "Amazing" era Spidey and his 2099 alternative. Following a battle with Anti-Venom in which Peter Parker is killed, 2099 Spider-Man finds himself in a situation where he can alter history, putting a stop to the plans of a nefarious CEO who happens to be voiced by Val Kilmer.

Most comic book games realize that the key to success is to give the fans as many character appearances as possible. Shattered Dimensions provided a good selection of villains for fans to get excited over, while the upcoming Batman: Arkham City has gone crazy with classic enemies and cameo appearances. It seems so strange, then, that Edge of Time does away with that driving principal entirely. 

With time in disarray, most of Spider-Man's villains were altered to not become villains at all. Aside from Anti-Venom, we only meet two other opposing Spider-Man characters -- a weak-willed and unimposing version of Dr. Octavius and a "fake" Black Cat. Although the game hints at cool alternative versions of established characters, we never see anybody. We don't get to meet the superhero version of Scorpion or see Mysterio as a successful Hollywood director. The alternate timeline full of interesting, potentially hilarious new takes on Spider-Man characters is never actually seen, since the whole game takes place in a single building. The game's two biggest villains were actually created by Beenox, further taking the game away from anything that would satisfy comic book fans.

Rather than open up the game beyond Shattered Dimensions, Beenox pulled everything back with Edge of Time, perhaps further back than any comic-based game has gone. The entire thing takes place in a single office tower full of small corridors and big, arena-like rooms. Progress mostly consists of pulling switches to open doors or finding enemies that hold keys to open other doors. It's the kind of back-and-forth, humdrum structure we've seen in games since the nineties and the type of experience that was a dime-a-dozen in the last generation of games. 

Using tried-and-tested Spider-Man mechanics, players press and hold the shoulder button to web-sling, or tap it to instantly pull Parker/O'Hara to a pre-set location. Pushing the Spider-Men toward a wall will also cause them to stick to it, at the cost of having a camera that occasionally fails to cope with the new perspective. There are moments in the game that conspire to force players to use these skills, but most of the environments are so small and tight that it's impractical to swing around on a web, thus eliminating the need for one of Spider-Man's most iconic abilities. 

The combat system is relatively unchanged from Shattered Dimensions, using button mashing commands to perform close attacks, long-ranged power attacks, and shoot web projectiles. Although the Amazing and 2099 characters perform slightly differently, general control remains the same for both of them. The Spider-Men can also create a "Time Paradox" that freezes enemies around them for a limited amount of time, or initiate a super-speeding focus mode that makes Parker faster and causes O'Hara to deposit distracting clones of himself. As with Dimensions, it's a combat system that remains wholly unimpressive and derivative, but similarly fails to offend. 

As is custom, each Spider-Man can be upgraded with experience points found in the environment or won from enemies. These add new skills that make use of a stamina meter, as well as extra strength to existing combat maneuvers. In addition, health and stamina is enhanced by collecting Golden Spiders, found hiding in the environment or earned via combat challenges. 

The big selling point for Edge of Time is the idea that actions in one timeline affect the world in another, as Peter Parker and Miguel O'Hara fight in both the present day and the future. However, none of this actually happens in-game. Players don't get to choose which Spider-Man they play, and any "consequences" are scripted. Carefully chosen marketing words make it sound like you'll have a dynamic, time-swapping adventure, but that's not the case. This is a linear, straightforward game, with players forced to play as both Amazing and 2099 Spider-Man at set intervals. 

Generally, Beenox does just enough for its game to be considered playable while refusing to ever rise above its station as a quickly produced cash-in. As far as those types of games go, Edge of Time is fairly decent, but those are some incredibly low standards. Edge of Time seems happy to be a king of the flies, rather than ever striking out to be something impressive or special. Throw in a bunch of unskippable cutscenes and awful checkpointing (with checkpoints usually occurring right before some of those aforementioned cutscenes) and you've got a recipe for a typical, mediocre, pointless licensed experience that paints by numbers without regret. 

Spider-Man: Edge of Time isn't unplayable and it's not the worst title on the market, but it's not remarkable in the least. The lack of even basic ambition confuses me, as I can't fathom why Beenox thought we only needed Anti-Venom as a recognizable villain alongside two characters the studio invented itself. Most games of this nature earn some good grace by at least providing a bunch of famous characters to meet, but setting the whole game inside a boring corporate headquarters and having Spider-Man face off against droves of repetitive robot enemies doesn't cater to anybody.

Videogame fans want something more engrossing and comic book fans want something with more fan service. Spider-Man: Edge of Time satisfies neither demographic, and can safely be ignored by everybody.  



Final Verdict:
5.0

Mediocre: 5s are an exercise in apathy, neither Solid nor Liquid. Not exactly bad, but not very good either. Just a bit "meh," really. Basically, this is like a "7" on your grandfather's blog.













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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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56 comments | showing # 1 to 50
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TheNephilym's Avatar - Comment posted on 10/08/2011 09:48
TheNephilym
Sad. This one actually sounded fairly interesting. First X-men sucks and now this... If only all license games were given the kind of treatment RockSteady gave Batman.
TheNephilym's Avatar - Comment posted on 10/08/2011 09:52
TheNephilym
Also, the only Spider-Man games that deserve to exist are open world games where you get to web sling your way across the city. Locking an entire Spider-Man game indoors is blasphemy.
fordicus's Avatar - Comment posted on 10/08/2011 14:07
fordicus
5/10 for dem toilet boyz

And yeah, this is sad. Shattered Dimensions was pretty cool.
tahmidk's Avatar - Comment posted on 10/08/2011 14:07
tahmidk
t.e score? Sounds shitty
PhilK3nS3bb3n's Avatar - Comment posted on 10/08/2011 14:08
PhilK3nS3bb3n
As a Spiderman lover and purchaser of the 3ds version, I love this game. It's a fun brawler with a semi decent story and fucking iceman. Worth $30 or a rent, but not more as most of Jims complaints are accurate. Love messing dudes up as o'hara. Will grab the big version for $30 as well, once it drops. Now bring on The Bat....
Sir Tobbii's Avatar - Comment posted on 10/08/2011 14:10
Sir Tobbii
@TheNephilym
The problem is, swinging around New York got boring the 4th game around.
Lowlander2's Avatar - Comment posted on 10/08/2011 14:12
Lowlander2
One building? In a Spidey game?
EKGProd's Avatar - Comment posted on 10/08/2011 14:14
EKGProd
I had a blast with Shattered Dimensions, and I already knew this one was going to suck. Firstly, it was coming out way too soon after Shattered Dimensions. Lastly, all the pics looked exactly the same, like the game took place in one area. Turns out, that's exactly what happened.

Such a shame that they took all the positive good will from the last game, and threw it out the window because Activision wanted another Spider Man game stat. Instead of building on the solid foundation of the last game, they tore it down. I can't understand why, but I guess we will just have to wait another few years for a respectable developer to handle Spider Man.
Freequebec86's Avatar - Comment posted on 10/08/2011 14:15
Freequebec86
review for DS and 3Ds? or someone got a link ?
Lycan XIII's Avatar - Comment posted on 10/08/2011 14:17
Lycan XIII
What's the score, I can't see it...
Lycan XIII's Avatar - Comment posted on 10/08/2011 14:19
Lycan XIII
OK, there it is...
vance almighty's Avatar - Comment posted on 10/08/2011 14:21
vance almighty
I haven't played a Spidey game since Spider-Man 2, and I'm glad I haven't. This sounds awful. At least Batman is on top, and has a great developer in Rocksteady behind the franchise. Spider-Man has Beenox... who's done what, exactly? Besides Shattered Dimensions, they've developed a shit load of ports, a Guitar Hero game and a couple of bad movie tie-in games. Spidey deserves better than this.
SKSith's Avatar - Comment posted on 10/08/2011 14:24
SKSith
Checkpoints before unskippable cutscenes are so annoying.
ralphster's Avatar - Comment posted on 10/08/2011 14:24
ralphster
i really really want a good open world spidey game
N7's Avatar - Comment posted on 10/08/2011 14:35
N7
How much would you pay for this Used Jim? You should start including that at the end of bad reviews lol.
LittleBigD's Avatar - Comment posted on 10/08/2011 14:37
LittleBigD
Well that's too bad. Still gonna give it a whirl though. Before I discovered there was a Batman over and above the corny Adam West stuff I was a hugantic Spiderman fan. I had Spiderman everything. I'll just grab a copy of this when it lands in the $9.99 bin.
KingSigy's Avatar - Comment posted on 10/08/2011 14:44
KingSigy
Honestly, I haven't played a good Spider-man game since Spider-man 2 on Xbox. These developers need to take more time to actually develop thoughtful games that blend around the character instead of pumping out what is now the 5th Spider-man title this generation. I'm sick of seeing the character.
32BitSin's Avatar - Comment posted on 10/08/2011 14:49
32BitSin
Redbox rental, here I come!
kid23455's Avatar - Comment posted on 10/08/2011 14:52
kid23455
Ouch.
sadmachine's Avatar - Comment posted on 10/08/2011 14:53
sadmachine
Don't see much shovelware anymore. Now that everything's so expensive to make it's not as fun to point and laugh at as it used it to be.
SuperMonk4Ever's Avatar - Comment posted on 10/08/2011 14:54
SuperMonk4Ever
I rented it and blew through it in six hours. The combat feels great to me but the lack of other famous characters did seem puzzling. When one of them does randomly appear though... it just feels awkward. Overall though, it's a fun game to kill a day or two.
garethxxgod's Avatar - Comment posted on 10/08/2011 15:01
garethxxgod
I'm glad I skipped it. Shattered Dimensions was alright but it got tedious after a while. Cool idea but the execution was meh.

Sadly Spidey's games have dipped in quality....if only we could get a decent Superman game....
M47R1X's Avatar - Comment posted on 10/08/2011 15:11
M47R1X
Reading this while a take a dump to Barry White in the background. Thought you might wanna know that.

I saw this coming, but I had hoped.
M47R1X's Avatar - Comment posted on 10/08/2011 15:15
M47R1X
@gareth, I highly suggest Superman 64. This often overlooked title is truly a gem.
Black Nexus's Avatar - Comment posted on 10/08/2011 15:28
Black Nexus
Sounds boring, think I'll pass.
garethxxgod's Avatar - Comment posted on 10/08/2011 15:32
garethxxgod
@M47R1X

Oh I've seen it in action. Let me rephrase...

If only we could get a good Superman game.
RAB's Avatar - Comment posted on 10/08/2011 15:34
RAB
Well thats a shame.
Shane Saiyan's Avatar - Comment posted on 10/08/2011 15:43
Shane Saiyan
I thought Web of Shadows and Shattered Dimensions were both excellent. Shame this doesn't appear to live up to that standard.

I'm a huge Spidey fan, so I'm still gonna pick it up. Just not until after a substantial price drop.

And WTF Anti-Venom better be mind controlled or something, cause he is NOT a villain.
PhilK3nS3bb3n's Avatar - Comment posted on 10/08/2011 16:43
PhilK3nS3bb3n
@Shane: Don't worry, they explain it. I was all Wtf too.
TheRedComet's Avatar - Comment posted on 10/08/2011 16:55
TheRedComet
No Dr. Doom, no sale.
Martin Montiel's Avatar - Comment posted on 10/08/2011 17:38
Martin Montiel
Lolactivisionlol
bickle's Avatar - Comment posted on 10/08/2011 17:40
bickle
"Most comic book games realize that the key to success is to give the fans as many character appearances as possible."

Yeah....no. That has nothing to do with the success or quality of the game. Arkham Asylum was probably the best comic-based game ever, and it's success had nothing to do with the amount of villains or character appearances.
AnotherRumpKicker's Avatar - Comment posted on 10/08/2011 17:49
AnotherRumpKicker
Exactly what I expected.
TheNephilym's Avatar - Comment posted on 10/08/2011 17:58
TheNephilym
@Sir Tobbii

So make it fun again? It's one of the coolest things about being Spider-Man. Without it, Spider-man's just a brawler in a funny suit.
Commandant Oreo's Avatar - Comment posted on 10/08/2011 20:59
Commandant Oreo
I remember when Treyarch made Spiderman for the N64/PS1. I thought that game was awesome.
mascot1063's Avatar - Comment posted on 10/08/2011 21:24
mascot1063
I stopped at

Publisher: Activision
bigdonkey1's Avatar - Comment posted on 10/08/2011 21:25
bigdonkey1
Anti venom is the only recognisable villian... but he isn't even a villian... they couldn't even get that right.
Lintire's Avatar - Comment posted on 10/08/2011 21:27
Lintire
The whole "huge indoor facility" was a great idea, but I don't think that it needed to be in a Spiderman game. Shame, I was actually looking forward to this one. Goes to show what clever marketing can bullshit you into.
Master Snake's Avatar - Comment posted on 10/08/2011 22:06
Master Snake
I'm hoping the DS version will be an underrated, fun Metroidvania-style 2D brawler like Shattered Dimensions DS or Web of Shadows DS was.

*Crosses fingers*
Mike Moran's Avatar - Comment posted on 10/09/2011 00:12
Mike Moran
I thought it was solid. It's got solid combat, good acting and dialog, and it attempts to go for a story that's much more epic than your standard Spider-Man game. Sure, it doesn't always make sense, but comic book games aren't famous for their tightly woven scripts. It's still pretty ambitious in the way it tries to present that story.

I enjoyed the huge number of sarcastic quips the two Spider-Men share with eachother more than anything else, though. Dialog really is a strong pint here.

There's things to appreciate here even if it's not perfect. I enjoyed my time with the game and will probably play it again some time, as well as hunt down the other Spider-Man games I've missed lately.
asojax's Avatar - Comment posted on 10/09/2011 02:21
asojax
I bought this along with dark souls, I'm sucked into dark souls but from what i have played of it i do like it seems that scaling the game back to 2 characters was the right thing to do so they could focus on fixing some of the more annoying aspects that shattered dimensions had as far as game play went
scarlatch's Avatar - Comment posted on 10/09/2011 02:21
scarlatch
Color me disappointed.

The Game Informer preview for this game had me somewhat excited about the premise of the game. It's disappointing to read that a comic book game didn't include the necessary fan service, though. If there's one thing ANY comic book game should have, it's fan service. Just my $0.02.
Nick Jones's Avatar - Comment posted on 10/09/2011 02:28
Nick Jones
Holy crap Jim, you've been reviewing a lot lately, even for your job (but there's probably been better instances). Too bad the game's not too good. I played X-Men: Destiny and found it lacking, as in, quadruple amputee lacking. Activision seems to be determined to rush these licensed games out. I know their developers can pull stuff out of the hat (Transformers: War for Cybertron, Spiderman 2, but don't take my word for it); they just need to give a shit.

Plus I had a friend and colleague looking forward to this game. Personally I'd like to see a game like Spiderman 2 (emphasis on the web-slinging, but make the combat good too). For now, I'd trust only Rocksteady to make spectacular comic book games.
Krooner's Avatar - Comment posted on 10/09/2011 02:59
Krooner
A real shame Shattered Dimensions wasn't perfect but there were some cool ideas. Still on less game to get over Christmas at least. Will wait for a price drop in the new year.
Epic-Kx's Avatar - Comment posted on 10/09/2011 07:58
Epic-Kx
I loved shattered dimensions, so I'm looking forward to this. Although I am kinda dissapointed with your negative comments, I will be getting it.

Also, played X-Men: Destiny, Jim. Allow me to channel my inner fanboy and say: LOL JIM DESTINY IS AWESOM U SO BIAS AND FAT DURRR
PhunkyPhazon's Avatar - Comment posted on 10/09/2011 10:42
PhunkyPhazon
I really wish they would go back to the free-roam structure. I liked Shattered Dimensions fine, and by extension I'll probably find this fun for at least one playthrough. But still, they seem to have devolved the series from where it was.
Tet's Avatar - Comment posted on 10/09/2011 15:37
Tet
They should make an open world Spiderman (like 2) but in the 2099 universe.
The Amazing Shenazin's Avatar - Comment posted on 10/09/2011 19:46
The Amazing Shenazin
sounds painfully boring

why aren't they doing open world Spider Mans anymore?
Dace Falar's Avatar - Comment posted on 10/09/2011 20:53
Dace Falar
Well said Jim. Bring on the Batman!
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