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Review: Space Invaders: Infinity Gene photo

You may have noticed that I've been anticipating Taito's Space Invaders: Infinity Gene pretty heavily since it was first announced for the iPhone. Originally released in Japan on mobile phones that aren't sold anywhere else, I thought this latest installment of one of my favorite classic franchises was one I might never get to play. Thankfully, it's available now in the US and I've finally gotten my hands on it.

Nick Chester was kind enough to hand over his iPod Touch for a while to make that possible, and while I've always been somewhat skeptical about these devices as a real gaming platform, all it would take is one great title to change my mind. Was this it? Hit the jump and find out in my full review.

 

Space Invaders: Infinity Gene (iPhone/iPod Touch)
Developer: Taito
Price: $4.99
Released: July 28, 2009

Those of you who know me and have just seen the above video will understand that I was immediately interested when I first heard about Infinity Gene. I love space invaders, chiptunes, and shmups, so the three rolled into one already sounded like my cup of tea. I expected to like it. What i didn't expect was for it to be one of the most engaging videogame experiences i've had in years.

Sitting down to play this game with a good pair of headphones is not recommended if you're on the subway, bus, or if you've got some responsibility to pay a lick of attention to the world around you. By the time you hit the third level or so, you're sucked in. You boot it up and next thing you know, 45 minutes have gone by and you've forgotten where you were. When it's time to stop playing, you almost have to wake up from it.



It certianly looks and sounds like Space Invaders, with all the familiar enemy types and sound effects you've come to love and recognize over the past 30 years. Does it feel like Space Invaders? No, not really. But that's what the Extreme series is for, and you can take your pick from the DS, PSP or XBLA versions if that's what you want. Instead, Infinity Gene feels more like what you'd get if Crisis Force or Radiant Silvergun were available on the Atari 2600.

The graphics are sharp, vector-like imagery, and are for the most part monochromatic. Just about everything is white, set against a blue "laser grid" background or a simple color gradient. The overall effect is beautiful in its simplicity, and if you have fond memories of anything from Tron, to Rez, to the Star Wars arcade game or in between, you're probably going to love the way it looks.

The downside of this mostly single-color aesthetic is that it's sometimes hard to know at first what will kill you and what won't. There are some lines you can fly right through and others that will ruin your day, and it might take a little trial and error before you know for sure which parts of a given level are safe. I do love the look of the monochrome, but there were some areas where I felt a little unclear on where the danger was.

Still, the graphics are a treat for the eyes, and visual design choices like fonts and hues fit the game perfectly. Everything on screen maintains the classic look of Space Invaders while invoking the more modern games it inspired, with very Treasure-esque text, boss warnings and menus.

Newly unlocked stages branch out in a tree-like pattern, and which path you take next is entirely up to you. The early ones start out looking like the original classic, and later levels gradually become prettier and more frantic the further you get. Enemies get bigger and more numerous, bosses start poking their way into the mixture, and it's both fun and interesting to watch the game evolve from bare bones "pew pew pew" into a manic, full-fledged shmup, weapon upgrades and all.



A popular question regarding the iPhone platform choice is, "doesn't your finger get in the way of the action?" No. No, it doesn't. Control works much like a mouse cursor and a laptop trackpad. You can place the ship into view and then control its movement from anywhere on the touch screen. It usually works out best to fling it about 1/3 of the way up the playing field and control it from the very bottom, but when things heat up you may want to keep it a bit closer to your finger so you can navigate the madness around you.

The levels start out very short -- maybe too short -- but get considerably longer and more involved as you progress. Difficulty, action and overall pacing gradually ramp up as well, and if you take time to play through several stages in one sitting, you really feel like you're getting somewhere. Most are followed up with some unlockable or another upon completion, and the experience on the whole feels very rewarding. Whether you play two stages or ten, you never once feel like you've wasted your time.

As was said, the sound effects are classic Space Invaders fare, now set to a fantastic little collection of music. If you enjoy chiptunes, the price tag would still be worth it just to get the soundtrack. But if for some reason you don't, the game features library support, which lets you play exclusive bonus stages backed by whatever songs you have stored on your iPhone.

As cool as that feature is, I doubt many people will be using it, because as I said, the music is good. Really good. The tempo picks up in all the right places and sometimes makes it hard not to nod your head and make an idiot of yourself in front of whoever happens to be nearby. It matches the gameplay to the letter, and makes you never want to put down your iPhone -- a platform that I'm altogether stunned to see such a quality game on.

All that for the price of a drink at Starbucks? Not bad. The visuals, music and gameplay are all stellar on their own, and when you put them all together as one experience, the end result is something I would have easily paid much more for. If you have an iPhone, you'd be crazy not to pick this up, and for $4.99 you'll get a hell of a lot more out of it than you would that frappuccino.

Score: 9.5 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)

d

 









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40 comments | showing # 1 to 40
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TheToiletDuck's Avatar - Comment posted on 08/04/2009 13:42
TheToiletDuck
Purchased! Great write up.
Dw37's Avatar - Comment posted on 08/04/2009 13:56
Dw37
purchased. been waitin.
Spooky Electric's Avatar - Comment posted on 08/04/2009 13:56
Spooky Electric
Very nice. If only I had an iPhone or iPod Touch.
AgentMOO's Avatar - Comment posted on 08/04/2009 13:57
AgentMOO
Sweet, buying this as soon as I get on wifi. The iPhone is actually a very solid platform for shmups with its analog touch movement
Brian Szabelski's Avatar - Comment posted on 08/04/2009 14:01
Brian Szabelski
When I get an iPod Touch, this is an instant purchase.
Tha_Meat's Avatar - Comment posted on 08/04/2009 14:05
Tha_Meat
Got this over the weekend! It rocks. On a side note, if anyone likes classic jrpgs I was pleasantly surprised that Vay was added to the appstore. $4.99 for a classic Sega CD rpg is also a great deal.
Dale North's Avatar - Comment posted on 08/04/2009 14:09
Dale North
great review. do want
pokemisha's Avatar - Comment posted on 08/04/2009 14:12
pokemisha
Well, this will go on my ridiculously long waiting list of iPhone games I would like to get.
It kinda sucks that there are lots of games like this with similar quality that are cheaper so this will have to wait a while. Maybe a price-cut...
Ace review by the by, destructoid is usually very good with their reviews...
feedback's Avatar - Comment posted on 08/04/2009 14:17
feedback
Looks like it has an Arcanacra thang going on...nice. Instant buy for me if I had an iPhone/iTouch.
Kyle MacGregor's Avatar - Comment posted on 08/04/2009 14:18
Kyle MacGregor
I would have been sold once you likened it to Radiant Silvergun, Topher. It's just too bad it's not available on PSN or Wii-Ware.
Topher Cantler's Avatar - Comment posted on 08/04/2009 14:21
Topher Cantler
yeah, if this ends up coming to XBLA or PSN, you will not hear me complaining. I'd be happy to pay ten bucks to play it on the big screen.
DF's Avatar - Comment posted on 08/04/2009 14:25
DF
Hate hate hate hate HATE how this isn't 2.x compatible. I refuse to update to 3.0+ because I hacked my iTouch and I don't want to break functionality with the stuff I like.

And paying $10 for an OS upgrade..bleh. I'll hold off until people get 3.0 working the way I'd prefer. Sadly.
Tha_Meat's Avatar - Comment posted on 08/04/2009 14:25
Tha_Meat
@ Cadtalfryn

Screen and button (touch) layout is main reason why its probably on iphone and ipod rather than psp and DS.
Hao's Avatar - Comment posted on 08/04/2009 14:40
Hao
Wow... I think I might actually pay full price for an iPhone game. I've waited until they've gone on sale for $.99 in the past, but this looks fantastic.

Great review, Topher!
G Fresher's Avatar - Comment posted on 08/04/2009 14:41
G Fresher
just stumbled opon this game the other day, wasn't sure if I was gonna throw down on it, but this just sealed the deal. With more and more companies creating great games for the iphone/touch, I wish more sites dedicated space to reviews and news for em.
funran's Avatar - Comment posted on 08/04/2009 14:56
funran
Well this review sold me, I'll be keeping an eye out for a price drop over the next few weeks, but if not, i'll be picking this up when I get paid.
RitualNet's Avatar - Comment posted on 08/04/2009 15:00
RitualNet
Looks good. I'm getting an iPod Touch soon, so now got to browse through and see what are decent games.
nsolo1717's Avatar - Comment posted on 08/04/2009 15:04
nsolo1717
this is definitely worth full price.....i have it and it's the best shooter on the iphone/ipod touch. maybe best shooter on a handheld period....
TheCleaningGuy's Avatar - Comment posted on 08/04/2009 15:17
TheCleaningGuy
I picked this up the day you posted the trailer, Topher. Best $5 I've ever spent on a game.
blu3steel's Avatar - Comment posted on 08/04/2009 15:38
blu3steel
Buying it immediately
JynxShot's Avatar - Comment posted on 08/04/2009 15:38
JynxShot
Ever since that last trailer went up I downloaded it.

Best iPhone game to date, hands down.
SakuChan's Avatar - Comment posted on 08/04/2009 16:00
SakuChan
My boyfriend has this game. It's pretty damn sick.
KoKoO Psy's Avatar - Comment posted on 08/04/2009 16:15
KoKoO Psy
Reminds me of "Clean Asia". Nice Review!
Oatmeal lover's Avatar - Comment posted on 08/04/2009 16:20
Oatmeal lover
I couldn't agree more with this review! Also, although I haven't tried it, I read that if you pick a song from your music library, it create a freakin' custom level based on the song!

Read it here
http://toucharcade.com/2009/07/28/space-invaders-infinity-gene-wow/

I think this game shows how important design and craftsmanship are in any art medium. Whether videogames, film or fine arts; technology isn't always the paramount driving force in creating something special.
Kryptinite's Avatar - Comment posted on 08/04/2009 16:35
Kryptinite
If you own a device that can play this, buy the game.
JLanphear's Avatar - Comment posted on 08/04/2009 17:16
JLanphear
Gonna pick it up this Friday. This looks badass.
parsleyboots's Avatar - Comment posted on 08/04/2009 17:29
parsleyboots
I hope this gets a PSN release.
kingtobo's Avatar - Comment posted on 08/04/2009 18:13
kingtobo
Games like this are what tempt me to pick up an iTouch. My classic is on fritz, but I don't know if I can take that step down in storage capacity. Hopefully this will see a release on other platforms, like the DS.

Wonderful review, makes me jealous of all you iPhone/iTouch owners.
Fusiontr's Avatar - Comment posted on 08/04/2009 19:32
Fusiontr
This is amazing.
I was blasting through levels to the sounds of Animal Collective.
Amazing.
Seriously.
There is so much stuff in this game, even better if you have a large music library like me!
flamecondor's Avatar - Comment posted on 08/04/2009 21:34
flamecondor
I want an iPhone :(
peachboy's Avatar - Comment posted on 08/04/2009 22:54
peachboy
graaahhhh, im really starting to want an iphonee!
TheToiletDuck's Avatar - Comment posted on 08/05/2009 07:35
TheToiletDuck
@KoKoO Psy: Thank-you! That's the game it reminds me of. I couldn't quite put my finger on it, but yeah Clean Asia, totally.

I've had a chance to play Infinity Gene a bit since i purchased and i have to say dayam, it really is that good.
Hitogoroshi's Avatar - Comment posted on 08/05/2009 10:12
Hitogoroshi
Nice review! I'll certainly get this.
TheStripe's Avatar - Comment posted on 08/05/2009 21:31
TheStripe
Get a touch, if you're iPhone skittish. iPhone -$80-$100 in monthly fees. :)

Also, get this. I'm a space invaders addict, and the random stages created by your own music is a feature that's unique and adds so much to the replayability. I recommend Sweedish or German Metal for an ass-kicking good time. Jungle and drum and bass were slightly less impressive in terms of difficulty, and I think this game may have broke my iPhone. It didn't want to play music on the iPod app after an hour or two of story mode, but we'll see if the restore/upgrade to 3.0.1 fixes that.

Anyway, if you're an iPhone OS device owner, buy this. NAO!
Solid Squirrel's Avatar - Comment posted on 08/08/2009 14:53
Solid Squirrel
I bought this first day myself, sight unseen (short of a trailer), which is remarkable given that it's rare I buy anything over 2.99 on iTunes. But given how much I loved SI Extreme, I figured it was worth the chance.

It is definitely addictive, but the thing that throws me is the limit as to how far you can power up a weapon, and the fact that you can pick only one at the beginning and inevitably stuck with it until you run out of lives. Some weapons--like the Gravity, Search Laser and Round--are risky ones to use as they have limited application. Inevitably I stick with using the same one most of the time--the Wave--due to it's wide berth of coverage. It would have been even better if the weapons came along as you played through and you could either switch up or decide to drop one for the other.

Otherwise, it is rather fun to shmup to any song in your library.
Who knew Huey Lewis and the News made for interesting and ironic video game soundtracks?
feedback's Avatar - Comment posted on 08/14/2009 14:44
feedback
Looks like an auto-shooter...is this correct? I'm not sure how else devs can incorporate a shot button, but that's a little off-putting for me. :(
Unassuming Local Guy's Avatar - Comment posted on 08/17/2009 20:36
Unassuming Local Guy
Topher, give the music mode a try. Each song creates a new level unique to that song (the same level is created for each song each time you play it, on any iPod/Phone).

@ Solid Squirrel:
Most of those weapons that are easy to overlook end up serving a unique purpose. The Gravity Gun sucks up all the shots that enemies auto-fire after their deaths in hard mode, making it one of the most useful guns for dealing with bullet hell.
Schlave's Avatar - Comment posted on 08/22/2009 10:08
Schlave
Hey Toph, you love Ikaruga! Go try the game on Ikaruga music - it rocks! This + metempsychosis = surreal
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