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Review: Space Invaders Extreme 2 photo

Space Invaders Extreme is regarded by many as among the greatest DS games of all time, and an essential component of any portable gaming repertoire. It was undoubtedly a brilliant game, and so a followup was assured.

That followup is here, with brand new features, new gameplay additions and, most importantly, a whole new range of kick-ass music. New doesn't always mean good, however, so the question is this: Does Space Invaders Extreme 2 manage to live up to the prestige of the original, or is this invasion an unwelcome one?

Read on as we review Space Invaders Extreme 2.

Space Invaders Extreme 2 (DS)
Developer: Taito
Publisher: Square Enix
Released: October 20, 2009
MSRP: $19.99

If you're a fan of the original game, then you'll feel right at home with Extreme 2. The core gameplay remains the same -- shoot down incoming invaders with your cannon, rack up points and attack enemies in specific orders to obtain bonuses and weapon upgrades. As ever, your actions in the game contribute to the background music, while the insane score multipliers and trippy graphics make for an incredibly exciting and aesthetically pleasing experience.

Everything you loved about Space Invaders Extreme is present in this sequel, and I in fact found that the aesthetic qualities are even better this time around, with incredibly catchy music and some amazing visual effects going on in the background. Despite the new modes and features, the game doesn't seem quite as lengthy as the original (in fact, you'll be done with Score Attack in less than half an hour), but of course, this is a game designed around repeated play, so the length may not matter to most fans.

What will matter is the new features. In keeping with the spirit of the original, Space Invaders Extreme 2 is all about racking up scores and bonuses. Shooting Invaders of a similar color type, an action known as a Round Feature, will reward the player with weapon upgrades. These upgrades are taken from the original game, including the Wide Shot, Laser Beam, Bomb and Shield.

Completing Round Features will cause a flashing UFO to fly across the screen. If you shoot this UFO, you active a Round. In a Round, the top screen will become part of the battlefield, and players will have to shoot all the Invaders round within. Doing so activates Fever, in which huge bonus scores can be achieved and vast quantities of UFOs fly around the top screen.

Players can keep the momentum going and attempt a Super Fever Mode, which is like Fever, but much more super. Upon completion of a Fever mode, a Bingo Panel will light up. If a player can get the Bingo screen to light three panels horizontally, vertically or diagonally, Super Fever Time will activate.

In addition to Super Fever, players can also activate a Roulette Feature that causes Invaders to fly around in a circle at the top screen, a Change to UFO Feature that causes all Invaders to become UFOs, and a Freeze Feature that, well, freezes everything. All of these are activated by performing various Features in a certain order.

The inner workings of Extreme 2 and its many objectives and modes sound complex, but the inherent beauty of the game is that it can be played without any attention paid to the bells and whistles. Simply playing the game to the best of one's ability will often see these modes activate anyway, while players obsessed with beating their high scores can opt to constantly go for Super Fever. Veteran players should enjoy the extra level of play, while those who don't care will just enjoy the awesomely pretty colors.

Joining the traditional Score Attack mode is a Time Attack mode. These are the same levels as found in Score Attack, but instead of racking up points, players will be racing against a clock. In addition, there is a versus mode in which opponents simply play their own game of Space Invaders in tandem, with the loser being the first to get Game Over. Shooting three Invaders in Versus allows the player to store and send attacking Invaders to the opponent's screens. It's rather simple, but those looking for some variety will welcome the extra mode. Unfortunately, my attempts to get into an online game failed, because DS games are horrible for online play.

If you loved the original Space Invaders Extreme, you'd do well to pick this up. The new features aren't exactly mindblowing, but the very fact that it's more of the game you love is plenty justification for its existence. Despite the short length of the main mode, it's a nevertheless addictive experience that will demand repeated plays from fans looking to get the highest scores possible. It looks amazing, more amazing than the last game, and the shooting, score-racking action is as rewarding and satisfying as ever. I'd have liked more modes and a little more oomph for a sequel, but it's a small complaint in an otherwise great game.

Definitely pick this up if you liked the original. It will likely stay in your DS for quite some time.

Score: 8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)










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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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18 comments | showing # 1 to 18
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linuxguy's Avatar - Comment posted on 10/29/2009 18:08
linuxguy
will there be a psp game like with the first one?
psychedelic colours + psp screen = orgasm
ArrestedDeveloper's Avatar - Comment posted on 10/29/2009 18:08
ArrestedDeveloper
Space Invaders Extreme 2: The Extremeinator
drivenbyfate's Avatar - Comment posted on 10/29/2009 18:16
drivenbyfate
Seriously selling it for 10$? Its worth a buy just for that
GamesAreArt's Avatar - Comment posted on 10/29/2009 18:20
GamesAreArt
Looks awesome. Especially since the first was good. I might pick it up used.
metalgera's Avatar - Comment posted on 10/29/2009 18:31
metalgera
im ashamed to say it... but never got to play the first one, but was looking forward to it. Should I skip it and purchase this one instead?
Jonathan Holmes's Avatar - Comment posted on 10/29/2009 19:13
Jonathan Holmes
Ten bucks?

AMAZING!
BulletMagnet's Avatar - Comment posted on 10/29/2009 19:13
BulletMagnet
@linux - Unfortunately this one is DS-only.

Actually, that's kind of the main problem I had with it - while the game uses the dual screens more frequently than the first one and is able to keep the pace a bit brisker, I found myself frequently getting drilled by something on the bottom while trying to nail something on the top (and enemy bullets in this game aren't the easiest to spot in the first place).

Still, at only 20 bucks one can't complain too much, but while some of the new stuff here is neat overall I prefer the first one.
Guagloves's Avatar - Comment posted on 10/29/2009 19:15
Guagloves
Nice review Jim, but this game costs $20, not $10. Not to nitpick or anything...

Also the round challenges happening at the same time as the regular game is pretty insane.
WarZombie's Avatar - Comment posted on 10/29/2009 19:41
WarZombie
$20 ain't bad. I've been meaning to get into this remake of Space Invaders.
agentgray's Avatar - Comment posted on 10/29/2009 20:27
agentgray
I actaully thought it was brilliant on the PSP. It's a shame there is not a version for that.
Excel-2011's Avatar - Comment posted on 10/29/2009 22:19
Excel-2011
@BulletMagnet:
I've never had that problem. I find that most Rounds can be beaten just by button mashing faster and focusing on getting between gaps in enemy formations on the bottom screen.

Also, RET'S PRAY.
Monodi's Avatar - Comment posted on 10/29/2009 23:29
Monodi
The music in this game is so fantastic. This fills on something I call 'the late 90`s arcade niche'
lewness's Avatar - Comment posted on 10/30/2009 08:41
lewness
Good thing I didn't pick up the first one yet! I was on the fence for weeks.
Ausl0's Avatar - Comment posted on 10/30/2009 12:13
Ausl0
In my opinion, I thought that Infinity Gene was better than SI Extreme. I might try this one eventually.
Darren Nakamura's Avatar - Comment posted on 10/31/2009 10:30
Darren Nakamura
This sounds worthwhile to people who haven't had a chance to pick up the original, but in my opinion, they sort of signed their own death warrant by making the original so replayable. The new features don't seem worthwhile to somebody who could much more easily just put in his copy of SIE1 and still have fun with it.
Lelio's Avatar - Comment posted on 11/04/2009 23:22
Lelio
I just picked it up last night and haven't put it down since. It's as great as the first one, only filled with AWESOME!!! Fuck you Taito, give me my life back.
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Angeles
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