In the first few days they were getting 1000's of levels submitted to the community section, so many so fast that the servers were down for hours or days at a time, and this was before the game was even released in Europe. Not enough levels with the little submarine/spaceship for you? make some yourself, then there will be plenty for everyone!
Quite a few websites have level creation contests going on, and some of the submissions i've found are as good as anything in the campaign, albeit without "professionals" making the music, but they can be just as good.
I think anyone who likes solid platforming games, music of all varities, and the option to create your own content should check this game out, for the low price of $15 for TWO copies, you can hardly find the amount of innovation included, illusion or not, for the same price.
I spend hours and hours just creating music. Everything is so complex but the way the developers created the tools to be so streamlined and user friendly is an accomplishment in its own right.
PS, great review.
I do think it's a little overpriced at 15 bucks, but it has a pretty intuitive creation suite and there are some great community levels out there.
I think it's closer to an 8, and if it had more songs per album it'd be a 9.
Anyway, I'd like to say that I really like this game. It's been some time since a music-driven or a music affiliated game has put this kind of smile on my face like Sound Shapes does. Games like LocoRoco and Parappa the Rapper are examples of titles with good-feeling fun with nice beats to tag along with it.
Despite my adoration for Sound Shapes, all of Ian's points and opinions are valid; The game is pretty damn short, my favorite level is a Beck track, not enough spaceships! etc etc.
On the plus side, there's the community levels which could extend your gameplay. It all sounded cool and all at first, but most of the top rated user-created levels were either just one to two screens long, or the "music" they come up with is just a jumbled mess of notes and percussion. While some deserve their spots on the front page, I can't help but think that most of them are only up there because of the title of the levels (eg - Zelda themes, Star Wars themes and whatever popular franchise out there). Now, having these levels be as short as they are, you don't really get the whole song. You only hear 1 or two measures of the most familiar part of the song and that's all you get. By the time to recognize the tune, the level is over!
With that said, I took some time (2 hours a day for a week) to create level of my own. It's a bit more lengthy than what you'd normally would find in Sound Shapes' user-generated content, and it has a fair share of difficulty to keep you busy for a bit. If you'd like to check it out, search for "Tremor Corps" in the community pages. Given the time took me to create it, I probably won't do another. I don't expect it to become one of the top rated levels, but I just had to share it with someone. I mean, I spent a whole damn week on it and it's only been played 5 times!
Well, that's all from me :) . Hope you guys have fun with it.
I liked the tune. Enjoyed most of the platforming but I would point out that it's Sound Shapes, not Super Meat Boy. ;) That shit got pretty tough at times. Thank you for making it though. Hearted the level and followed you.
I felt the campaign mode was a little lackluster, but I find myself enjoying the stages more as I replay them, so I guess that's a bonus.
And locco rocco? Do you just assume any game with minimalist graphics is related?
I'm actually okay with the score, but the things you knock it for are so weird to me. I do think Sound Shapes has some problems, but primarily with its platforming "feel" and incredibly short included campaign. It's far from lacking in innovation, great design, or community content.
"Innovation is one thing, but familiarity breeds contempt."
You sound like a pretentious douche bags with comments like this.
I've seen some really great beats on the community side, and I love finding more so if anyone else has cool levels, let me know. I'm gonna go play Nepraos level now...
@Tristrix, thanks for the compliments. Considering that I was the one who created it, I know all the little tricks and maneuvers required to get through it pretty quick. I will point out that my top time can be beat as I died a 2 or 3 times during that playthrough.
I mentioned that I might not do another level, but I was messing around with the editor a bit the yesterday and came up with another beat using a lot of the muting technique. I really like how it came out. Creating a beat is the easy part. It's just that editing the platforming takes forever! I always feel that I should not make it too easy or it'll be boring, but not too hard either, or it'll be frustrating. Then there's the test runs, tweaking, making sure all the checkpoints are all in the correct areas and other things that are very time consuming. Ugh!
Who knows, there might be a day where I have absolutely nothing else to do and decide to just get it done. Seeing as you (Tristrix) followed me, I'll use that as motivation :)
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