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Review: Sonic the Hedgehog 4: Episode 1 (iPhone) photo

Sonic the Hedgehog 4 is arguably among this year's most controversial titles. The reaction from fans has earned more coverage than the game itself, from complaints about Sonic's legs to footage leaks and that infamous mine cart level.

After months of bickering and complaining, Sonic 4 has finally hit the iPhone, a week ahead of its console cousin. Since it's an older build, it could almost be considered a preview of the updated console version, but at $9.99, it better be able to stand on its own two legs.

Even if those legs are too long.

Sonic the Hedgehog 4: Episode 1 (iPhone)
Developer: Sonic Team
Publisher: Sega
Released: October 07, 2010
MSRP: $9.99

Sonic the Hedgehog 4: Episode 1 aims to provide an experience that old-school Sonic fans grew up with. Returning to the franchise's roots with 2D platforming action, it has to be said that Sonic 4's intent is both noble and successful ... most of the time.

Roughly 75% of the game works really well. The controls are surprisingly adequate on the iPhone, with Sonic feeling responsive and able to make most precise jumps without any issue. The levels are all based on stages from the original trilogy, with Ocean Splash, Lost Labyrinth, Casino Street, and Mad Gear all featuring familiar enemies, designs, and gimmicks. It doesn't feel wholly original, but it's pretty damn fun.

Sega must also be commended for striking the right balance between speed and platforming. The original Sonic games were never as fast as people have conned themselves into believing, and Sonic 4 is absolutely the right speed. It's fast when it needs to be, speeding up as a reward after a platforming section, but knows when to slow down for trickier sections. Sonic 4 is never about holding down one button and watching a blue blur blaze its way through a level, which is very much appreciated.

Unfortunately, there's a nasty 25% of the game that is anything but appreciated. I'm specifically talking about Acts 1 and 3 of Lost Labyrinth and Act 3 of Mad Gear. Each of these suffer from the kinds of problems that have made more recent Sonic games so frustrating to play -- namely cheap pitfall deaths and poorly implemented gimmicks, not to mention the expectation that players are somehow clairvoyant and can avoid deathtraps that appear from out of nowhere.

Lost Labyrinth, especially, should never have made it into the game. Making a level that harks back to one of the worst Zones of the original games (Labyrinth Zone from Sonic 1) was a terrible idea in the first place, but to somehow make that level worse, with incredibly finicky jumps and a boss fight that is both overdrawn and incredibly infuriating, defies common sense. Air bubbles for the underwater sections are also incredibly hard to spot this time around. The first and third acts of this Zone are among the worst of the entire 2D Sonic series.

It should be noted with a great sense of irony, then, that the notorious "Mine Cart Level" is actually one of the very best stages in the game. Easy and fun to control, with just the right sense of speed, the Mine Cart stage is one gimmick that Sonic 4 actually pulls off incredibly well. If the other gimmicky elements could have been half as good, then this would have been an excellent title indeed.

Levels that include being chased by crushing walls or shooting out of cannons are definitely the weakest parts of the game. Sonic's at his best when he's simply navigating through traditional platforming levels, not getting squashed because the player couldn't predict the precise timing that Sonic Team wanted for a particular trap (I am convinced Mad Gear Act 3 was designed by monkeys), or drowning because it's never communicated to the player how one is supposed to exit the suddenly introduced water chambers. There's even a bit at the end of one level (Casino Street Act 3) where you'll have to kill yourself if you mess up, and that's not cool.

It's a real shame that these problems are peppered throughout what is, fundamentally, an incredibly sound experience. When Sonic 4 does it right, it really does it right. Sonic's homing attacks are surprisingly fun to pull off and even work 95% of the time, most of the bosses are pretty cool, and the overall game does a pretty decent job of emulating a more retro Sonic experience.

It needs stressing that the greater portion of the game is very satisfying and fun to play. All of Ocean Splash Zone feels like an old friend, with its breezy soundtrack, bright graphics, and classic gameplay. Casino Street and Mad Gear all have recognizable trappings but often end up more fun than the original levels they emulated (Casino Night Zone and Metropolis Zone were never the most fun of stages).

One thing that Sonic 4 can't be faulted on is its sense of character. The excellent music is definitely among the game's biggest returns to form, and the animations of Sonic and Dr. Eggman are rather endearing. Each level has a distinctive design that takes a clear inspiration from their original Sonic levels but boasts an updated look. The iPhone version is also noteworthy for rotating the whole screen when Sonic does a loop-de-loop, a little touch that never gets old.

As always, Special Stages are part of the package, and they take the form of the original Sonic the Hedgehog stages, as players navigate a curled Sonic through a maze in order to find a Chaos Emerald. Tilt-controlled and definitely less strict and slow than the originals, these Special Stages aren't mind-blowing but are more enjoyable than they have any right to be.

As it stands, Sonic 4 is a pretty good title. Not fantastic but certainly far from terrible. The bad is fortunately outweighed by the good, and the addition of a Level Select means that replaying the game won't require you to suffer through the low points in order to get to the good stuff. The remixing of older levels feels like a nice primer -- a reintroduction, if you will, to the older Sonic games. Hopefully, future episodes will give us completely original levels, but for a first effort, the modernization of old Sonic stages is a nice return. It's just a shame that the quality of design suffers from inconsistency.

Sonic the Hedgehog 4: Episode 1 is a mixed bag, with plenty of good things soured by a sprinkling of bad. While the majority of the game is enjoyable, there are certain aspects that simply should not have been allowed to enter the final product. As the first installment of a series, I'll say that Episode 1 is a good start. It could have been a fabulous start though, and for a $9.99 iPhone game, you really do need to be fabulous.

Score: 7.0 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)










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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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74 comments | showing # 1 to 50
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next 50 comments

What Up Xbros's Avatar - Comment posted on 10/09/2010 14:01
What Up Xbros
lol iPhone
Matt Welch's Avatar - Comment posted on 10/09/2010 14:04
Matt Welch
I'm just so annoyed that Sega released the inferior iPhone version first and we have to put up with Destructoid's typical whininess thanks to that fact. IGN reviewed the actual console version and it got an easy 8, which is far more than a "Demo It" for anyone looking forward to Sonic returning to form.
Hasney's Avatar - Comment posted on 10/09/2010 14:05
Hasney
I've not made it past the casino zone. Cannons where if you aim towards the rings, it sends you to a dead end, precise bouncing on damn bumpers, bottomless pits, horrible music and homing attacks needed to get over those pits.

My friend has deleted it to save space after we played it for a bit, don't blame him to be honest. Is the XBLA/PSN version the same level design? Or should I resume excitement?
vexed alex's Avatar - Comment posted on 10/09/2010 14:05
vexed alex
The day Sonic fans realize that Sonic was never good is the day we can move forward as a species.
Hasney's Avatar - Comment posted on 10/09/2010 14:07
Hasney
@vexed alex

I think I've finished Sonic 3 and Knuckles at least once a year when there's a gaming lull <3
Onyx Oblivion's Avatar - Comment posted on 10/09/2010 14:09
Onyx Oblivion
I await the review of the console versions...by you Jim? Or some other dude?
Xzyliac's Avatar - Comment posted on 10/09/2010 14:09
Xzyliac
@Matt Welch
What are you whining about? This has nothing to do with the console versions. You think somehow this affects the console reviews? I don't get what you're complaining about.
Holyetheline's Avatar - Comment posted on 10/09/2010 14:09
Holyetheline
I am getting pissed off just thinking about Lost Labrynth.... Good review! I'm holding out for the console version.
SakuRedux's Avatar - Comment posted on 10/09/2010 14:12
SakuRedux
I find it ironic that the game got a Demo It, but there is no "Lite" version. Oh well, I bought it on launch day, love it so far. I'm gonna buy the PS3 version.

I just hope his legs are longer in HD, as well as his eye's being greener.
Jim Sterling's Avatar - Comment posted on 10/09/2010 14:12
Jim Sterling
Matt Welch: I fail to see how criticism equates to whining. I think my points in the article were fair, and they are definitely reflective of what other gamers have made of the title so far.

This won't affect what you call the "superior" console version. I anticipate getting a console code some time this weekend and it shall be judged entirely on its own merits.
Jonathan Holmes's Avatar - Comment posted on 10/09/2010 14:12
Jonathan Holmes
@ Matt Welch- IGN also gave God Hand a 3.0. How's that for "whininess".
Jonathan Holmes's Avatar - Comment posted on 10/09/2010 14:14
Jonathan Holmes
OH SHIT HOLMES AND STERLING TAG TEAM ON MATT WELCH
Blacklash93's Avatar - Comment posted on 10/09/2010 14:14
Blacklash93
@vexed alex

I'll just point out here that anyone who didn't find the original Sonic games to be at least somewhat enjoyable is a souless monster.
Jim Sterling's Avatar - Comment posted on 10/09/2010 14:14
Jim Sterling
YOU CANNOT DEFEAT THE STERLING HOLMES CONNECTION!
watermanx's Avatar - Comment posted on 10/09/2010 14:15
watermanx
@What Up Xbros
I know, lol @ valve for money (not this really but the market in general).
Hasney's Avatar - Comment posted on 10/09/2010 14:15
Hasney
@SakuRedux

I found an easy way o demo it, just follow these steps!*

Step 1) Tell someone to try this great new free app on their iPhone (it can be any free app)

Step 2) Make them go out of the room

Step 3) Purchase the game on their iPhone, it won't ask for a password this time

Step 4) Free Demo

*Disclaimer: Don't do this.
vexed alex's Avatar - Comment posted on 10/09/2010 14:17
vexed alex
@Blacklash93 I'll just point out that anyone who did enjoy the original Sonic games to be at least somewhat enjoyable is an imbecile.

Now, if you'll excuse me I'm going to burn down a rain-forest and make billions.
Hasney's Avatar - Comment posted on 10/09/2010 14:17
Hasney
@THE HOLMES- STERLING CONNECTION

Is Xzyliac your valet?
vexed alex's Avatar - Comment posted on 10/09/2010 14:17
vexed alex
And that very first sentence is a disaster. Egg on face, it seems!
Hasney's Avatar - Comment posted on 10/09/2010 14:19
Hasney
@vexed-alex

No wonder you hate the Sonic games, you're clearly Dr. Eggman :'(
Mr Ty's Avatar - Comment posted on 10/09/2010 14:19
Mr Ty
I don't put much on IGN's reviews full stop, and not just for games. Their review of episodes of South Park sound like a 12 year old listing what he just saw, and in a rceent one used the words "it's at it's best when it's being cleverer"

And their game reviews aren't much better.

Anyway, 7/10 suggests "get it if you're a sonic fan"
PJMan's Avatar - Comment posted on 10/09/2010 14:20
PJMan
@Hasney: The console versions have the same level layouts with exception of Casino Street Act 2 and Lost Labyrinth Act 2 which were scrapped because the iPhone levels don't work too well without the accelerometer.

I've played this game up to Lost Labyrinth Zone act 2. I don't want to play anymore since I want to save the experience for the PS3 version. I haven't played the levels that Jim says are troubling yet, save for LLZ Act 1, which isn't all that bad.

But this game does suffer from some bad level design. It's a shame, because the level designs are great except for any of the parts that involve bottomless pits and homing attack chains. It's just stupid level design, slapping you in the face when you fail to do something right. They should put you at the lower part of the level and make you work your way back up. Play classic Sonic and you'll notice almost no bottomless pits. This game has way too many for what it's trying to imitate.

They picked some bad levels to imitate though. Metropolis and Labyrinth zone? Really? Those levels sucked. Why not Ice Cap Zone and Hydrocity Zone or Chemical Plan Zone? So many good levels and they picked two of the most difficult and awful ones in Sonic history. They may have improved on them in some aspects but still
Jim Sterling's Avatar - Comment posted on 10/09/2010 14:20
Jim Sterling
The original Sonic the Hedgehog wasn't that hot, I grant you (except Starlight Zone) but Sonic 2, Sonic 3 and Sonic & Knuckles were great platformers that only a monstrosity could hate.
OatmealNinja's Avatar - Comment posted on 10/09/2010 14:21
OatmealNinja
*INCOMING SHITSTORM*
Lolsegafags
LsTr Of SmG's Avatar - Comment posted on 10/09/2010 14:22
LsTr Of SmG
"OH SHIT HOLMES AND STERLING TAG TEAM ON MATT WELCH"

Shit just got real son.
Strandli's Avatar - Comment posted on 10/09/2010 14:27
Strandli
A Sonic game got an 7/10 people, why are you complaining?! THIS IS HUGE!
Hasney's Avatar - Comment posted on 10/09/2010 14:28
Hasney
The mention of God Hand has reminded me I should play that sometime...
vexed alex's Avatar - Comment posted on 10/09/2010 14:29
vexed alex
Did I mention I'm employed by Reynolds American (Big Tobacco)? Sonic 2, 3, and Sonic & Knuckles are worse than dying.
Lakitu's Avatar - Comment posted on 10/09/2010 14:29
Lakitu
@Matt Welch

Don't compare scores between sites. Two sites can have two differing, valid opinions.
pedrovay2003's Avatar - Comment posted on 10/09/2010 14:30
pedrovay2003
If the iPhone version got this high of a score, the console ones are going to be awesome.
PJMan's Avatar - Comment posted on 10/09/2010 14:36
PJMan
@vexed alex: Damn you have no tastes in games sir. I'll admit most newer Sonic games are trash, but there is nothing wrong with Sonic 3 and Knuckles, and Sonic 2 is pretty good too. Sonic 1... not so much, but it's certainly not bad
TheOGB's Avatar - Comment posted on 10/09/2010 14:38
TheOGB
Surprisingly (hurr) good review
Onyx Oblivion's Avatar - Comment posted on 10/09/2010 14:40
Onyx Oblivion
@Jim

Sonic 1 didn't have Spin Dash.

Spin Dash improved the game vastly.
Dv8thwonder's Avatar - Comment posted on 10/09/2010 14:40
Dv8thwonder
I am surprised that SEGA skipped releasing Sonic 3 and Sonic & Knuckles before Sonic 4.
Perfidious Sinn's Avatar - Comment posted on 10/09/2010 14:48
Perfidious Sinn
I still can't see how anyone could put up with that "virtual stick". Games control terribly on the iPhone.
EternalDeathSlayer's Avatar - Comment posted on 10/09/2010 14:58
EternalDeathSlayer
I never liked the Sonic series all that much. I mean, I was a fan as a child but I would have much preferred a Mario title to a Sonic title even back then.

The games were decent and somewhat fun in my eyes. I recently downloaded Sonic 2 on XBLA and it's really not that much fun anymore. It's decent, but not as good as I remembered it, which was only as a pretty good game to begin with.

Jim, how many episodes is this game supposed to be? Cause I would be slightly interested in buying it for the 360 if it's 4 acts. But I'm not paying 75 to have the entire (probably 4 hour) game. That would just be a rip off. Even Mario couldn't get away with that.

Ok, maybe he could......
Hasney's Avatar - Comment posted on 10/09/2010 14:59
Hasney
@Epic

I like my iPhone, but come on. Any game with a virtual joystick are ruined.

Games like Mirros Edge are hot, though.
vexed alex's Avatar - Comment posted on 10/09/2010 15:00
vexed alex
I never owned a Sega console. And I'm obviously being serious. Obviously.
Xzyliac's Avatar - Comment posted on 10/09/2010 15:00
Xzyliac
Valets are very important people...>.>

/butnotreally
Perro's Avatar - Comment posted on 10/09/2010 15:08
Perro
I agree with most of your points in this review, Jim, however, I think you neglected to mention the option to use tilt controls to control Sonic, which by the way are absolutely horrendous. If this were Sonic Advance 2 on iphone, I could easily just tilt my ipod to the right and win the game, but that's not the case with Sonic 4.
You have to tilt left, and right, and of course there are segments in the game that call for precise platforming, and tapping on the screen randomly makes sonic either jump, or spin dash, I mean what the fuck? If this game strictly had these tilt controls, I'd give it a generous but unplayable 4. As it stands, a 7 is just about the right score for the ipod version atleast.
destructony's Avatar - Comment posted on 10/09/2010 15:11
destructony
So we can't skip the sucky levels on our first playthrough? That's BS. If I read a book or watch a movie I can skip the parts I don't like and there's nothing wrong with it. Why is it required that we endure the bad design to be allowed to unlock the fun part? Fuck that. Thank you Jim for letting us know, I won't buy this game because I have better things to do than play through a shitty game designer's power trip. There are pletty other enjoyable games out there that let me have fun with.
steninja's Avatar - Comment posted on 10/09/2010 15:13
steninja
Seems a fair review. Always planned on getting it on the ps triple and I ain't got an iPhone. Can't be arsed with handhelds anyway.

As for people slating Sonic 1, it doesn't stand up well compared to the early sequels, but at the time it was one of the better platformers around, it introduced an iconic character and timeless music. It was a BIG, successful, highly regarded title.

4 seems a bit of retro fan service so I'm thankful, and I'm not even that much of a fan.

Laters
Perro's Avatar - Comment posted on 10/09/2010 15:15
Perro
@destructony

You can choose any level after you complete the very first level, but in order to fight the boss for a certain zone you have to have completed each of the three acts of that zone.
MidnightOwl's Avatar - Comment posted on 10/09/2010 15:16
MidnightOwl
soooo, you're saying I should play God Hand?
Super Drybones's Avatar - Comment posted on 10/09/2010 15:17
Super Drybones
Sonic the Hedgehog is a game about a blue hedgehog. It has platforming bits and speedy bits. There are bosses.

Points/TotalPointsPossible
What Up Xbros's Avatar - Comment posted on 10/09/2010 15:22
What Up Xbros
Anybody who considers the iPhone as a legit gaming device is a shortsighted fool.

Sorry, Jimbo.
Monodi's Avatar - Comment posted on 10/09/2010 15:31
Monodi
Well I am glad that this is better than terrible
Artemus's Avatar - Comment posted on 10/09/2010 15:33
Artemus
I loved the first three Sonic games and, of course, Sonic and Knuckles with the "lock-on technology". I won't be playing the iPhone version(it should have been released the same day as the console versions), but I am highly anticipating buying it day one on PSN.
I look forward to the review, too. Regardless, from what I've already heard, I'm sure I will love this game. Sonic is finally back, baby!
Agent9's Avatar - Comment posted on 10/09/2010 15:40
Agent9
@vexed, honestly stfu. granted its your opinion but if you thought it was never good then dont comment. its not relevent. on another note it sound good, i think the console versions might be better.
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