Not content with taking the Doodle Jump formula and simply placing Sonic in it with Sonic Jump, Sega has tapped a new mobile avenue, the 3D endless runner. Surprisingly, this sub-genre is the one that actually suits Sonic the most -- perhaps more than any IP ever could.
But as you can imagine, with the problematic and pushy nature of in-app-purchasing, Sega's handling of the franchise in general, and some developer's inability to translate quality into the mobile arena, a whole heap of things could go wrong.
Thankfully, they mostly don't. Mostly.
Sonic Dash (Android, iPhone [reviewed on an iPhone 5], iPad) Developer: Hardlight Publisher: Sega Released: March 4, 2013 (iOS), TBA 2013 (Android) MSRP: Free (with microtransactions)
Sonic Dash is one of "those" mobile games. You know, the endless-runner type that doesn't have a finite goal, and entices you with in-app-purchases to help you get "just a little further." But despite the fact that there's no endgame in sight, like Temple Run, it can be a great way to waste time in-between some of the more meatier offerings in the mobile market.
Where Dash truly shines is the set of very responsive controls, which I've found to be some of the best in the runner genre. Instead of a convoluted and dead-zone prone tilt method, you simply control Sonic by swiping left or right to switch between three lanes, up to jump, and down to slide.
That's it. It all works wonderfully well, and for the most part, Sonic does everything I want him to do with no issues. It's a stark departure from market leader Temple Run's forced tilt system, and an appreciated one.
Another area that wasn't skimped on are the aesthetics of the game, which are surprisingly beautiful on the iPhone 5 (users are reporting issues with earlier iPhone models). The draw distance is fairly well done, Sonic himself looks colorful and great, and the world is faithfully recreated and translated to Sonic Dash quite well, to the point where it doesn't feel like a knock-off in any way. With the right team, a full-on game using a modified version of this engine could easily be a reality.
But aside from that solid veneer, the lack of inspiration or effort starts to seep through the cracks. Mechanically, Sonic doesn't die if he hits an enemy with rings, which is a nice touch, but if he hits a wall, he instantly loses that run (barring your use of a revival power-up). It really kills the pacing of the game to say the least, when you add in the fact that certain checkpoints must be made to "bank" coins, lest you lose all of your progress during that part of the run. Losing a large amount of currency you've earned not only makes the player feel like he's wasted his time, but it also feels like an incongruous design to have one method "sort of" eliminate the run, and another method end it instantly.
A lack of variety also hurts the experience significantly. You'll encounter a whole two environments throughout the game: the Green Hill Zone, and the Seaside Hill Zone. That's it. After a few hours, looking at the same exact scenery that you've already seen a million times at the start of nearly every Sonic game devolves the experience into a chore. Like Sonic Generations, a solid variety of stages would do nothing but help the game, and I sincerely hope that more levels are in the cards for a future update.
In-app-purchases range from "not needed" to "pretty damn annoying." After every run, a "tip" will come up on the screen, usually having nothing to do with that particular run, that advertises an IAP of some sort. This was less acceptable when the game had a $1.99 pricepoint, but now that it's free, it doesn't bother me as much.
Honestly, if you keep doing the challenges (of which the rewards have been upped since launch), you shouldn't feel the need to buy anything outside of the exorbitantly-priced characters, which are optional anyway; if you don't want to earn the stars to buy every character, it'll cost roughly $15.
Sonic Dash isn't a bad game, but it could stand to be much better than it is in its current state. With more zones and less weighty in-app-purchases by way of an update, Dash could be one of the more enticing endless runners on the market. As it stands, you might find yourself picking this up, and running right past it after a fleeting sense of enjoyment. But said time with it will undoubtedly be enjoyable, nonetheless.
Likable - That's a seven, which is actually a different number than five. It's more than ok. We like this game. I don't want to play it every day forever and ever, but it's definitely worth the time I invested in it, and I'll be picking it up again to relive the fun sometime down the line.
Parismio FRISK PACIFIES YOUR FACE!MeanderBot Woe is me. This month's Cblog theme is basically an excuse to draw pretty girls, and here I am with no time.Gundy Maybe one day I'll reach bronze rank in Rocket League...Nathan D A very Bloodborne-y moment.
TheLimoMaker Back in tip-top shape guys, feel waaaaay better than I have done these past few weeks. Plus my voice sounds slightly raspy now, meaning my Batman impression has been upgraded.
Apologies to Gaj and Solar the most, my male-up kisses go to you: XxxxxxOverlordZetta Wait... Is that...? Could it be...? It IS! Gravity Rush's Kat has taken a break from rushing and graviting to sacrifice some souls in Soul Sacrifice Delta! Which isn't even going for $8 on the PS Store right now! What a steal!ScionVyse Finally got my in game time down to under an hour in Super Metroid. I'm pretty happy about that.Shinta https://killscreen.com/articles/falling-through-a-100-million-stories-in-gravity-rush-remastered/
Really great article about Gravity Rush's director (director of Silent Hill), and his 1970s French comic influences.Dreamweaver Unpopular opinion time: I not only consider Kanye West to be one of my favorite rappers of all-time — yes, I'm being serious — but he's one of the very few people in the world whom I'd consider to be a role model. I truly wish he would notice me one dNekrosys Trying to play through Undertale's Genocide Route. After forcing myself to kill the Greater Dog, I'm really not sure if I'm emotionally capable of handling this game anymore...Fuzunga "I would buy [game] if I had a Wii U." THEN WHY DON'T YOU!? "I don't want to." So you want to play [game] but you're not willing to buy hardware to play it? "Yes." Guess you don't really want to play [game]. "No, Nintendo should make games for Xbox." ಠ_Torchman Nathan D, they say ROCKET PUNCH!Sir Shenanigans There should be an online multiplayer version of Gwent.Nathan D Torchman, what do the five fingers say to the face?
Jed Whitaker Can we just get a yarn version of Bionic Commando already?ChillyBilly Alright. All Waifu are garbage because they're all fake.
There, I said it.ikiryou All of your waifus when someone gives them a dollar.Torchman IN THE NAME OF GLORIOUS ZEUS, I PROCLAIM YOUR WAIFU TO BE SHITSeymourDuncan17 Alright, Torchboy. If it'll shut yo ass up about our waifus, here is Yukiko's privileged little white bum presented for your, uh, "pleasure". KnickKnackMyWack Obligatory: All these waifus are best waifus. Yours ain't got shit.