While Sonic the Hedgehog has become quite famous for a string of terrible games over the past ten years, that's only really true in terms of home console output. Hyperbole states that we haven't had a good Sonic game since Sonic Adventure, which really betrays how much we gamers ignore the handheld market.
With many thanks to developer Dimps, Sonic's portable games have often been decent. Sonic Advance and the Sonic Rush games have often ranged from decent to superb, which makes one wonder why Dimps is the "B" team and the inferior Sonic Team is the "A" team.
Sonic Colors in the DS does little to answer that burning question, but it damn well ensures that it gets asked once again.

Sonic Colors (DS)
Developer: Dimps
Publisher: Sega
Release date: November 16, 2010
MSRP: $39.99
Sonic Colors on the DS shares the same basic premise and gimmickry of its Wii counterpart, but that's where the similarity ends. Sonic Colors is a straight 2D platformer, bearing far more resemblance to Sonic Rush than anything to be found in Sonic Team's latest console offering, with some notable improvements to the Rush formula, to boot.
The "press right to win" dynamic of Rush has been toned down, with a slightly slower Sonic and levels designed to put the focus on exploration as opposed to simply running. In fact, the levels have nearly all been put together rather excellently, especially the implementation of the Wisps. These Wisps are cute, marketable little aliens that Eggman has trapped in an intergalactic theme park, and they give Sonic various special powers when captured.
Sonic Colors can be completed without having to make use of most of the Wisps, but the game is a lot more fun, and you can score a lot more points (needed, because the game's post-level grading system is damn strict!), if you use them. An added incentive is that using them can be quite fun, too. The levels built around the Yellow Wisp's drill power are especially cool, and many of the gimmicks and routes in each stage treat the Wisps as a far more integrated part of the game, unlike the Wii version where they appear tossed in as a throwaway gimmick.

Dimps has also done a remarkable job of curbing the frustration that usually accompanies recent Sonic games, the ones that operate at such a speed that the only "challenge" in the game comes from trial-and-error pitfall deaths. While Colors can be a rather tough DS game, and there are some cartridge-snapping moments, most of the challenge comes from tricky platforming and making use of all Sonic's abilities at the right time, not from lacking the clairvoyance to know when the next split-second jump is about to ambush you.
A few of Sonic's console abilities are ported over to this game, with mixed results. The homing attack returns, but it's one of the most successful iterations of the ability yet. Homing attacks always hit their mark, and there's no lag or risk of causing an accidental death by daring the follow the game's directions. The power to jump from wall to wall is also quite satisfying, albeit a little sluggish, but pressing the R button to slide through narrow gaps could have done with being scrapped. It barely works properly and it seems gaps have always been placed during speedier sections, which only serve to break the flow of the game.
Colors DS also sports its own variation of bosses, which also vary in degrees of quality. They're all damn challenging, and many of them are quite clever. Just a few feel as if Dimps tried too hard, with a couple of fights that expect you to die several times before you know what the Hell is going on. Fans of bosses that don't take it lying down ought to be satisfied.

The main levels of Sonic Colors are pretty great, but the game's various sub-missions are dreadful. Not only do they feature cameo appearances from terrible characters like Silver the Hedgehog and Cream the Rabbit, most of the missions are fairly inane (capture thirty Wisps within an absurdly strict time limit) and are merely rehashes of previous stages. Fortunately, these can be ignored for the duration of the game.
The game's Special Stages, however, are well worth checking out. Making use of the touch screen, these levels hark back to Sonic 2's classic bonus stages, as you drag Sonic around a tubular track in order to collect colored orbs. It's fairly easy, but that doesn't stop it being fun, and it also features some fantastic background music. I found myself selecting these stages just for how they look and sound more than their gameplay.
If that's not enough, there are also Time Attack levels and even multiplayer stages in which two players can link up and race. While these extras aren't a huge selling point, they're a neat, inoffensive feature for those who really get into the game and want a little more.

While it could have done with scrapping its pointless narrative and extras entirely, and there are a few later stages that could have done with tightening up, Sonic Colors is yet another great handheld Sonic experience. By taking many of Sonic Rush's style but making various strong improvements, it's easy to argue that Colors DS, not Colors Wii or even Sonic the Hedgehog 4, is the real return to form for our spiky blue friend. Its presentation is superb, most of the stages are structure incredibly well, and there's enough replay value to be found, as you can go back to previous stages with unlocked Wisps to open new paths. Even without the gimmick, however, many of the stages are just worth playing again for the fun of it.
Sonic Colors DS is the best Sonic game released this year. Easily.
joking, but it's good that they haven't lost all touch with what makes sonic a decent game.
That sounds so freaking awesome.
It was an honor to comment with you, lads.
Brace for impact. The end is here.
Sonic Colors DS version gets hard = Good
I don't get you at all anymore D:
You don't seem to get the difference between hard as in "challenging" and hard as in "fucking broken"
I WANT TO KNOW YOU BETTER JIM I REALLY DO!
Btw I'm picking up the Wii version first, I'm getting this version (DS) next month.
I'm more into the Wii version because it has a much better unlockable than just mere concept art.
Also the Wii version doesn't have this http://images3.wikia.nocookie.net/__cb20101112061615/sonic/images/d/dd/MotherWisp.png
Because anyone goes batshit insane on me yes it is a game with a blue talking hedgehog and even the realistic games are unrealistic. But we all have expectations about how objects react in such worlds whether they be more grounded in reality or heavily exaggerated they mesh well with the gameplay.
Replace DS with Wii and "released this year" with "released in the past decade" and I agree.
*Gets Unleashed Wii. 500 Werehog levels later.*
"Ugh.. time to wipe away the pain with beer and a 3D Sonic level from Dim-What the hell, it's a racetrack."
*500 Werehog levels later.*
"What the hell, it's a racetrack."
*500 Werehog levels later.*
"What the hell, it's a racetrack."
*Werehog level.*
"FFFFFFFFFFFFFFFF"
WHERE DA HATERZ?
OH U MAD, U MAAD
1) It's pathetically short
2) It's very mindless (hold right and boost to win pretty much the entire time)
3) The physics engine still isn't great
Honestly I think this game is just kinda lazy. It's good, don't get me wrong, but really it's just Rush with the Wisps chucked into the mix. It's just not as carefully thought out as the Wii version. However, I agree that the special stages are awesome. Like a fusion of Heroes and Rush.
I'd give this game between a 7.5/10 to 8/10 whilst I'd give the Wii version a 9/10
I mean, Sega doesn't lie, right?
Anyway good job Dimps at least someone other than the fans gives a damn about sonic.
Oh, wait, I guess you'd keep complaining about it anyway, since they already did that.
If you really think that Vanquish is even in the top 20 for "Game of the Year" in 2010 then I think you'll be sorely disappointed when it receives ZERO nominations as such from any website.
Not saying it's bad, just saying it's obviously not even close to game of the year.
Sega let Dimps do 3D Sonic levels on Unleashed Wii, like I said. Said 3D Sonic levels are racetracks with barely any interaction, with bad controls.
Dimps can make decent 2D Sonics, but they're very poor at 3D ones. I'll stick with Sonic Team.
@wanderingpixel
I'm pretty sure bauble was just making a joke.
Colours DS was the same hold-right fest that the previous two Rush games were - which while fun - are hardly challenging at all until the end.
Meanwhile the Wii version actually made me think with lots of original and carefully constructed stage designs. My only real criticism of the Wii version in fact is that the vast majority is 2D when I was looking forward to the next 3D Sonic game.
Not to mention how bland and lifeless the stages look in the DS version, and how short it is (only 12 proper levels in comparison to the 14-30 of Rush Adventure).
"unlike most popular games today, it will be remembered 20 years from now"
"most people aren't smart enough to recognize superior gameplay when it slaps them right in the face"
So it'll be remembered, but everyone is too stupid to realize how great the game is, so therefore, either:
a) It'll be remembered for being terrible.
b) It'll be remembered for being great but not by "most people."
Yeah. You got a great legacy on your hands.
It depends which Sonic fans, because not all of them were impressed with the direction the games have been going in. One (or some) even created a game of Sonic 2 adding those speed-boosters from Sonic 4, and they found it spoilt the game.
They are getting tired of lacklustre/misguided efforts at continuing the brand, like those who got tired of the misguided efforts of Sega's consoles after the Genesis/Mega Drive. If this continues, only newer gamers, attracted by the family-friendly visuals, will buy into the stuff.