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Review: Sonic Colors DS

2:00 PM on 11.14.2010   |   Jim Sterling

Review: Sonic Colors DS photo

While Sonic the Hedgehog has become quite famous for a string of terrible games over the past ten years, that's only really true in terms of home console output. Hyperbole states that we haven't had a good Sonic game since Sonic Adventure, which really betrays how much we gamers ignore the handheld market. 

With many thanks to developer Dimps, Sonic's portable games have often been decent. Sonic Advance and the Sonic Rush games have often ranged from decent to superb, which makes one wonder why Dimps is the "B" team and the inferior Sonic Team is the "A" team. 

Sonic Colors in the DS does little to answer that burning question, but it damn well ensures that it gets asked once again. 

Sonic Colors (DS)
Developer: Dimps
Publisher: Sega
Release date: November 16, 2010
MSRP: $39.99

Sonic Colors on the DS shares the same basic premise and gimmickry of its Wii counterpart, but that's where the similarity ends. Sonic Colors is a straight 2D platformer, bearing far more resemblance to Sonic Rush than anything to be found in Sonic Team's latest console offering, with some notable improvements to the Rush formula, to boot. 

The "press right to win" dynamic of Rush has been toned down, with a slightly slower Sonic and levels designed to put the focus on exploration as opposed to simply running. In fact, the levels have nearly all been put together rather excellently, especially the implementation of the Wisps. These Wisps are cute, marketable little aliens that Eggman has trapped in an intergalactic theme park, and they give Sonic various special powers when captured. 

Sonic Colors can be completed without having to make use of most of the Wisps, but the game is a lot more fun, and you can score a lot more points (needed, because the game's post-level grading system is damn strict!), if you use them. An added incentive is that using them can be quite fun, too. The levels built around the Yellow Wisp's drill power are especially cool, and many of the gimmicks and routes in each stage treat the Wisps as a far more integrated part of the game, unlike the Wii version where they appear tossed in as a throwaway gimmick. 

Dimps has also done a remarkable job of curbing the frustration that usually accompanies recent Sonic games, the ones that operate at such a speed that the only "challenge" in the game comes from trial-and-error pitfall deaths. While Colors can be a rather tough DS game, and there are some cartridge-snapping moments, most of the challenge comes from tricky platforming and making use of all Sonic's abilities at the right time, not from lacking the clairvoyance to know when the next split-second jump is about to ambush you. 

A few of Sonic's console abilities are ported over to this game, with mixed results. The homing attack returns, but it's one of the most successful iterations of the ability yet. Homing attacks always hit their mark, and there's no lag or risk of causing an accidental death by daring the follow the game's directions. The power to jump from wall to wall is also quite satisfying, albeit a little sluggish, but pressing the R button to slide through narrow gaps could have done with being scrapped. It barely works properly and it seems gaps have always been placed during speedier sections, which only serve to break the flow of the game. 

Colors DS also sports its own variation of bosses, which also vary in degrees of quality. They're all damn challenging, and many of them are quite clever. Just a few feel as if Dimps tried too hard, with a couple of fights that expect you to die several times before you know what the Hell is going on. Fans of bosses that don't take it lying down ought to be satisfied. 

The main levels of Sonic Colors are pretty great, but the game's various sub-missions are dreadful. Not only do they feature cameo appearances from terrible characters like Silver the Hedgehog and Cream the Rabbit, most of the missions are fairly inane (capture thirty Wisps within an absurdly strict time limit) and are merely rehashes of previous stages. Fortunately, these can be ignored for the duration of the game. 

The game's Special Stages, however, are well worth checking out. Making use of the touch screen, these levels hark back to Sonic 2's classic bonus stages, as you drag Sonic around a tubular track in order to collect colored orbs. It's fairly easy, but that doesn't stop it being fun, and it also features some fantastic background music. I found myself selecting these stages just for how they look and sound more than their gameplay. 

If that's not enough, there are also Time Attack levels and even multiplayer stages in which two players can link up and race. While these extras aren't a huge selling point, they're a neat, inoffensive feature for those who really get into the game and want a little more. 

While it could have done with scrapping its pointless narrative and extras entirely, and there are a few later stages that could have done with tightening up, Sonic Colors is yet another great handheld Sonic experience. By taking many of Sonic Rush's style but making various strong improvements, it's easy to argue that Colors DS, not Colors Wii or even Sonic the Hedgehog 4, is the real return to form for our spiky blue friend. Its presentation is superb, most of the stages are structure incredibly well, and there's enough replay value to be found, as you can go back to previous stages with unlocked Wisps to open new paths. Even without the gimmick, however, many of the stages are just worth playing again for the fun of it. 

Sonic Colors DS is the best Sonic game released this year. Easily. 




Final Verdict:
8.5

Great: 8.5s are very impressive efforts in their *genre* with a few noticeable problems holding them back. Won't astound the most discerning players, but is worth everyone's time and cash.













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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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149 comments | showing # 1 to 50
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walnut100's Avatar - Comment posted on 11/14/2010 14:03
walnut100
DIMPS and Sonic fans pretty well ruined Sonic 4
Jack8274's Avatar - Comment posted on 11/14/2010 14:04
Jack8274
I expected this from your opinion playing it during the live podcast. Good to see it, I'll be sure to pick it up.
garison's Avatar - Comment posted on 11/14/2010 14:08
garison
After dtoid's review for the console version of Sonic Colours I was hoping that the handheld version would be more worth playing. :)
Cyber Altair's Avatar - Comment posted on 11/14/2010 14:09
Cyber Altair
Not surprised, you seemed to like it when showed it off during your live jimqustion,
razedinwhite's Avatar - Comment posted on 11/14/2010 14:09
razedinwhite
Definitely with Jim on this: "Sonic Colors DS is the best Sonic game released this year. Easily." - Colours DS is the one everyone should be making a fuss over. I'm not disliking the Wii version (although I'm not that far, and the level I last played annoyed the shit out of me, so I'll see) but the DS version really shines, and is the place people should be looking for Sonic's 'return to form'.
Oishidesu's Avatar - Comment posted on 11/14/2010 14:09
Oishidesu
Better than Sonic 4, the game that Sonic fans have been waiting for since last gen? *performs suicide*
manasteel88's Avatar - Comment posted on 11/14/2010 14:10
manasteel88
UNFUCKING BELIEVABLE!!! All it took was one exclusive drawing to buy Jim's review!!!!

joking, but it's good that they haven't lost all touch with what makes sonic a decent game.
Excel-2011's Avatar - Comment posted on 11/14/2010 14:11
Excel-2011
Portable counterparts of console games are usually inferior. Why is it backwards in the case of Sonic?
bauble's Avatar - Comment posted on 11/14/2010 14:15
bauble
Jim Sterling is the worst reviewer on Destructoid. Get someone who rates this game a 4.5 or lower to review it.
NoMore's Avatar - Comment posted on 11/14/2010 14:20
NoMore
They should probably make Sonic to a handheld only franchise, it does far better on handhelds than on consoles.
wanderingpixel's Avatar - Comment posted on 11/14/2010 14:21
wanderingpixel
FUN FACT for all you guys who post "4.5 WHAAAA!" on Jim's reviews all the time. A 4.5 is just half a point below average, so STFU and if you disagree post your comment with a valid fucking argument as to why you disagree.
wanderingpixel's Avatar - Comment posted on 11/14/2010 14:21
wanderingpixel
FUN FACT for all you guys who post "4.5 WHAAAA!" on Jim's reviews all the time. A 4.5 is just half a point below average, so STFU and if you disagree post your comment with a valid fucking argument as to why you disagree.
Super Drybones's Avatar - Comment posted on 11/14/2010 14:26
Super Drybones
"The game's Special Stages, however, are well worth checking out. Making use of the touch screen, these levels hark back to Sonic 2's classic bonus stages, as you drag Sonic around a tubular track in order to collect colored orbs."

That sounds so freaking awesome.
KingSigy's Avatar - Comment posted on 11/14/2010 14:27
KingSigy
4 left me cold. It had a solid foundation, but some very puzzlinlevel design choices. I loved the Advance games and both Rush titles were enjoyable, so I think Colors will be great for me.
ww3pl's Avatar - Comment posted on 11/14/2010 14:28
ww3pl
Sonic cycle has been interrupted.
It was an honor to comment with you, lads.

Brace for impact. The end is here.
Note-check's Avatar - Comment posted on 11/14/2010 14:29
Note-check
Sonic Colors Wii version gets hard = Bad
Sonic Colors DS version gets hard = Good

I don't get you at all anymore D:
Corduroy Turtle's Avatar - Comment posted on 11/14/2010 14:31
Corduroy Turtle
I realize this is a mean thing to say but I wish Sonic would just go away and resurface in about 10 years. I'm sick of looking at his stupid 90's design and his dumb blue face.
Dv8thwonder's Avatar - Comment posted on 11/14/2010 14:31
Dv8thwonder
Jim, unlike Sonic Team has ruined all Sonic games for me FOREVAR!! /s
Darckcloud723's Avatar - Comment posted on 11/14/2010 14:34
Darckcloud723
So like usual a 3D sonic isn't very good and a 2D is fun. Sounds about right
Jim Sterling's Avatar - Comment posted on 11/14/2010 14:34
Jim Sterling
Note-Check: You'll get me better if you don't oversimplify everything I write like that.
Matt Welch's Avatar - Comment posted on 11/14/2010 14:36
Matt Welch
@walnut100 - DIMPS made Sonic 04 a great game and then Sonic fans screwed it up by being bitchy little whining tools. Like you.
eskimo bob's Avatar - Comment posted on 11/14/2010 14:40
eskimo bob
Huh. I didn't like Sonic Rush at all (and I even got it for free), but the improvements you've mentioned seem to have fixed my problems with it. I'll have to give this game a shot.
Klarden's Avatar - Comment posted on 11/14/2010 14:43
Klarden
@Note-check
You don't seem to get the difference between hard as in "challenging" and hard as in "fucking broken"
DaedHead8's Avatar - Comment posted on 11/14/2010 14:43
DaedHead8
So here is what they should do: Take all the members of Sonic Team, move them to Dimps, then take the original members of Dimps and move them to Sonic Team, then lastly, rename Dimps to Gimps, that way it's more indicative of their abilities. Boom, problem solved.
Jim Sterling's Avatar - Comment posted on 11/14/2010 14:45
Jim Sterling
DaedHead8 wins.
Note-check's Avatar - Comment posted on 11/14/2010 14:45
Note-check
@Jim Sterling
I WANT TO KNOW YOU BETTER JIM I REALLY DO!

Btw I'm picking up the Wii version first, I'm getting this version (DS) next month.

I'm more into the Wii version because it has a much better unlockable than just mere concept art.

Also the Wii version doesn't have this http://images3.wikia.nocookie.net/__cb20101112061615/sonic/images/d/dd/MotherWisp.png
ninjikiran's Avatar - Comment posted on 11/14/2010 14:51
ninjikiran
Sonic 4 felt clunky. Physics strayed too far from reality to feel enjoyable(Original sonic was affected by the forces of nature more than this one)

Because anyone goes batshit insane on me yes it is a game with a blue talking hedgehog and even the realistic games are unrealistic. But we all have expectations about how objects react in such worlds whether they be more grounded in reality or heavily exaggerated they mesh well with the gameplay.
SS119's Avatar - Comment posted on 11/14/2010 14:54
SS119
"Sonic Colors DS is the best Sonic game released this year. Easily."
Replace DS with Wii and "released this year" with "released in the past decade" and I agree.
rexwolf2's Avatar - Comment posted on 11/14/2010 14:59
rexwolf2
I decided to replay the demo, and I'm liking it more and more with each run-through! Maybe I'll use my $20 credit from Galaxy 2 for this.
Kilgore Trout's Avatar - Comment posted on 11/14/2010 15:05
Kilgore Trout
Where are all the Jim haters now?! WHERE?!
Budogenkai's Avatar - Comment posted on 11/14/2010 15:06
Budogenkai
I'm so conflicted right now..
Insane Elite's Avatar - Comment posted on 11/14/2010 15:07
Insane Elite
Yeah, Dimps is the best! WAIT. Dimps made 3D Sonic levels, they're on Unleashed Wii!

*Gets Unleashed Wii. 500 Werehog levels later.*

"Ugh.. time to wipe away the pain with beer and a 3D Sonic level from Dim-What the hell, it's a racetrack."

*500 Werehog levels later.*

"What the hell, it's a racetrack."

*500 Werehog levels later.*

"What the hell, it's a racetrack."

*Werehog level.*

"FFFFFFFFFFFFFFFF"
Strandli's Avatar - Comment posted on 11/14/2010 15:09
Strandli
Jim's review was posted over an hour ago. Yet, still only 30-ish comments, I think internet broke down.
Roryzilla's Avatar - Comment posted on 11/14/2010 15:36
Roryzilla
OH DAMN IT'S EMPTY.
WHERE DA HATERZ?
OH U MAD, U MAAD
SiLeNtDo0m's Avatar - Comment posted on 11/14/2010 15:49
SiLeNtDo0m
Great fun definately, but it suffers from all the same problems as Rush and Rush Adventure:
1) It's pathetically short
2) It's very mindless (hold right and boost to win pretty much the entire time)
3) The physics engine still isn't great

Honestly I think this game is just kinda lazy. It's good, don't get me wrong, but really it's just Rush with the Wisps chucked into the mix. It's just not as carefully thought out as the Wii version. However, I agree that the special stages are awesome. Like a fusion of Heroes and Rush.

I'd give this game between a 7.5/10 to 8/10 whilst I'd give the Wii version a 9/10
ww3pl's Avatar - Comment posted on 11/14/2010 16:01
ww3pl
Guys... What if Jim is simply trolling us, and the game itself sucks balls?

I mean, Sega doesn't lie, right?
Netnavi's Avatar - Comment posted on 11/14/2010 16:04
Netnavi
Does Dimps make anything else other than Sonic?
Seph N's Avatar - Comment posted on 11/14/2010 16:06
Seph N
Some how this review does little to surprise me it's basically saying, SEGA fire all of sonic team and replace them with Dimps. Because I will not under any circumstance even if you make a decent/good sonic game support sonic team as it is.

Anyway good job Dimps at least someone other than the fans gives a damn about sonic.
Crooked Knight's Avatar - Comment posted on 11/14/2010 16:07
Crooked Knight
If only Sega would do something to show that they trust Dimps to steer the Sonic franchise, like having them develop a new entry in the main numbered series.

Oh, wait, I guess you'd keep complaining about it anyway, since they already did that.
Phoenix Gamma's Avatar - Comment posted on 11/14/2010 16:43
Phoenix Gamma
Unless this game removes the totally broken way to abuse boosting through stunts, this looks like Sonic Rush 3...meaning there's no reason for this game to even have enemies since I'm holding boost and pressing right to win. No sale.
DinnertimeNinja's Avatar - Comment posted on 11/14/2010 16:58
DinnertimeNinja
@deathsmiles666,

If you really think that Vanquish is even in the top 20 for "Game of the Year" in 2010 then I think you'll be sorely disappointed when it receives ZERO nominations as such from any website.

Not saying it's bad, just saying it's obviously not even close to game of the year.
Insane Elite's Avatar - Comment posted on 11/14/2010 17:07
Insane Elite
@Crooked Knight

Sega let Dimps do 3D Sonic levels on Unleashed Wii, like I said. Said 3D Sonic levels are racetracks with barely any interaction, with bad controls.

Dimps can make decent 2D Sonics, but they're very poor at 3D ones. I'll stick with Sonic Team.
RichardBlaine's Avatar - Comment posted on 11/14/2010 17:21
RichardBlaine
Interesting that the Dimps/Sonic Team pattern is still holding up. Really makes you wonder about infrastructure at Sega.

@wanderingpixel

I'm pretty sure bauble was just making a joke.
JezMM's Avatar - Comment posted on 11/14/2010 17:23
JezMM
Utterly bizarre set of reviews in comparison to my own opinion.

Colours DS was the same hold-right fest that the previous two Rush games were - which while fun - are hardly challenging at all until the end.

Meanwhile the Wii version actually made me think with lots of original and carefully constructed stage designs. My only real criticism of the Wii version in fact is that the vast majority is 2D when I was looking forward to the next 3D Sonic game.

Not to mention how bland and lifeless the stages look in the DS version, and how short it is (only 12 proper levels in comparison to the 14-30 of Rush Adventure).
Jim Sterling's Avatar - Comment posted on 11/14/2010 17:28
Jim Sterling
YO DUUUUUDE I AM SUCH A HARDCORE GAMER AND THE GAMES I LIKE MAKE ME A BETTER PERSON THAN YOU DUUUUUUUDE!
ndschroede23's Avatar - Comment posted on 11/14/2010 17:34
ndschroede23
@deathsmiles666

"unlike most popular games today, it will be remembered 20 years from now"
"most people aren't smart enough to recognize superior gameplay when it slaps them right in the face"

So it'll be remembered, but everyone is too stupid to realize how great the game is, so therefore, either:

a) It'll be remembered for being terrible.
b) It'll be remembered for being great but not by "most people."

Yeah. You got a great legacy on your hands.
Batthink's Avatar - Comment posted on 11/14/2010 17:35
Batthink
@ walnut100;

It depends which Sonic fans, because not all of them were impressed with the direction the games have been going in. One (or some) even created a game of Sonic 2 adding those speed-boosters from Sonic 4, and they found it spoilt the game.

They are getting tired of lacklustre/misguided efforts at continuing the brand, like those who got tired of the misguided efforts of Sega's consoles after the Genesis/Mega Drive. If this continues, only newer gamers, attracted by the family-friendly visuals, will buy into the stuff.
Jim Sterling's Avatar - Comment posted on 11/14/2010 17:37
Jim Sterling
DUDE STOP TALKING ABOUT BABY GAMES AND ONLY PLAY TEH HARDKORE GAMES FROM WAPAN! I GOT A HI SCORE ON THE DEVILING CRIES ON THE TURBO HARDEST DIFFICULTY! EVERYBODY TALK ABOUT DAT, BRO!
ndschroede23's Avatar - Comment posted on 11/14/2010 17:38
ndschroede23
Also, you identify a group of gamers that will never "understand," a group that includes a vast (VAST) majority of gamers. So what are we supposed to not understand, and why would we WANT to understand? Basically, if you're a "real" gamer, why should I want to be a "real" gamer and miss out on the great types of games that you deem "casual?"
razedinwhite's Avatar - Comment posted on 11/14/2010 17:39
razedinwhite
Well that's me put right off Vanquish, then.
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