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Review: SOL: Exodus

2:00 PM on 02.17.2012   |   Josh Tolentino

Review: SOL: Exodus photo

Space sims aren't where they used to be. Once the peak of triple-A development, today the genre's torch is carried mostly by outfits catering to hardcore, nostalgia-seeped joystick-grippers. And while that approach has proved profitable for independents and niche publishers (and gamers still willing to consult printed control reference charts), it hasn't exactly lit up the lasers of the main stream.

Seamless Entertainment has attempted to change that with SOL: Exodus, trying to translate the thrill of space-based shooting for a generation steeped in more ground-bound warfare.

While it's still too early to tell whether or not their efforts will pay off, I am happy to report that they've succeeded in creating the accessible, exciting spacefighter sim they aimed to deliver.

SOL: Exodus (PC)
Developer: Seamless Entertainment
Publisher: Seamless Entertainment
Released: January 26, 2012
MSRP: $9.99

Rig: Intel Core i7 920 @2.66Ghz, 6GB RAM, Nvidia Geforce GTX 560 Ti GPU

SOL's premise will be familiar to most anyone with a cursory interest in sci-fi. The solar system is dying, and humanity has sent out countless expeditions to find new worlds fit for colonization. The UCS Atlas has finally found a suitable planet, but is attacked by the Children of Dawn, a cult of sun-worshiping fanatics intent on keeping humanity in the solar system until the final day of supernova-borne rapture. And by "rapture" they mean "extinction." Now the Atlas must race home to spread the word while fighting off the faithful.

The plot draws heavily from Battlestar Galactica, with its hook of a lone ship journeying home whilst battling an implacable foe. One mission even lifts its setup from a particular episode of Ron Moore's 2004 remake.

The familiarity extends to the game's music, as well. Heavy on tribal-sounding drumbeats and strings, SOL's soundtrack is like a mash-up of Homeworld's and Galactica's aural aesthetic. The plot isn't quite as complex or self-serious as either of those two productions though, opting to strike a pleasantly campy tone. The main antagonist in particular deserves praise for hamming it up in the best traditions of Khan or Emperor Palpatine.

Early on, Seamless Entertainment billed SOL as merely the "first half" of the Atlas' saga, prompting worries that the game would be an incomplete experience. No need not fret, though, because SOL's relatively short seven-mission campaign (which I completed over the course of a weekend) wraps up neatly, while leaving room to anticipate a sequel or expansion. Thus, even if SOL's second half never materializes, players won't be left wanting.

They also won't be left wanting for a good weekend's worth of shooting things among the stars. SOL's combat is fast and hectic, with your tiny spaceship flying into veritable clouds of flying fanatics, firing noisy machine guns and fiery homing missiles. Larger bombers and gunships can be dispatched using a heavy Arc Cannon, which fires off with a hearty electrical crackle.

The thing that might disappoint gamers looking for the next Freespace, Freelancer, or Elite is the fact that SOL: Exodus isn't quite those things. It's much more "space shooter" than "space sim." You won't be rerouting power to shields -- there are no shields, for one -- or launching countermeasures or buying and selling space commodities. For that matter, the weapon selection I've outlined above is the weapon selection. Besides a basic upgrade system (players can allocate points to boost their weapons, health or speed between missions).

Then again, the pace of combat is too fast to allow for such distractions. A "slide" button can be held down to keep the ship moving in one direction and facing another, but that's pretty much the extent of advanced tactics in SOL, with one exception.

That exception is, of all things, a hacking mini-game. That's not as bad as it sounds. In fact, it's actually pretty novel, and the main way by which players will deal with big, otherwise invincible capital ships. At points in each mission, various communication relays on each capital ship can be targeted and hacked in real time. The minigame itself is simple, just involving picking a password that briefly flashes on screen. The results, though, can be dramatic.

Hacking a target will allow pilots to get up to all manner of hi-jinks, including sabotaging a ship's engines (to keep it from closing with the Atlas), turning its missiles or turrets friendly (thus significantly thinning the opposition), and eventually highlighting weak points that can be attacked with the Arc Cannon, destroying the enemy in dramatic fashion.

Speaking of dramatic fashion, SOL's graphics are high-tier. Surfaces are shiny, the blackness of space is overflowing with color, and particle and smoke effects fill even the most mundane scenes with activity and detail. Combined with the quick action and flashy special effects, every SOL dogfight feels like a whirling storm of bullets, lasers, bright target brackets, and raining space debris.

The game supports keyboard-and-mouse controls, gamepad controls, and traditional joysticks, with all options available for simultaneous use. Given the pace of combat, I preferred to use a mouse for extra precision it affords. Chasing lead indicators at those speeds isn't as easy on a joystick or gamepad.

It's fortunate that SOL is as short as it is, because it tips its hand a bit early, revealing a disappointing lack in variety. The Hades fighter's three weapons are all the weapons players will ever get, and the Children of Dawn only ever field a handful of enemy types. Capital ship engagements, a hallmark of classic space shooters, never approach a significant scale, and mission types skew in favor of simply defending the Atlas or some civilian craft from waves of enemies flying in from opposite sides of the map. There is also no multiplayer option, with the game more bent on inspiring competition via online leaderboards for the existing campaign missions.

A few missions do stand out as beacons of originality, and are among the more memorable incidents I've played. I shan't spoil them here, but other, grander space games (or perhaps SOL's sequel) would do well to use such experiences as inspiration.

Further still, Seamless has demonstrated an impressive amount of post-release support. Within days of release several design decisions I would have complained about in this very review were fixed, and one rather unenjoyable mission was rewritten and rescripted completely, with Seamless stopping short of generating entirely new assets. SOL has definitely not been a "ship-it-and-forget-it" release for them.

I try to avoid taking price into account when reviewing games, especially with pricing as fluid as it is in the age of Steam sales. One person's $60 game could be another person's torrented game, and "I'll wait until it's [x amount of money]" is one of the most discouraging comments a gamer can make, whether they know it or not.

That said, SOL: Exodus is being sold for a paltry $9.99 on Steam, before sales. It's a superlative amount of content and refinement compared to many so-called "triple-A" productions that sell for six times that amount. Anyone looking for a good space dogfight should feel obliged to give it a try. It's even got a demo!



Final Verdict:
8.0

Great: 8s are impressive efforts in their *genre* with a few noticeable problems holding them back. Won't astound the most discerning players, but is worth everyone's time and cash.













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Josh Tolentino is Destructoid's associate editor, specializing in Japanese video games. He is also a contributing editor to Japanator.com Meet the rest of the team



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18 comments | showing # 1 to 18
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Mr Andy Dixon's Avatar - Comment posted on 02/17/2012 14:03
Mr Andy Dixon
Gonna demo the shit outta this!
OneRed's Avatar - Comment posted on 02/17/2012 14:13
OneRed
Was waiting for a review of this. Just got a new laptop the other day, and I'm fairly sure this is gonna be the game that pops its gaming cherry.
Karavision's Avatar - Comment posted on 02/17/2012 14:14
Karavision
I need this game! Freespace 2 is all I have had for years. My joystick must be dusted off, immediately.
John B's Avatar - Comment posted on 02/17/2012 14:20
John B
I'm not going to link my own review here for fear of being accused of spamming, but I concur with most of the points here. I will only quote one line from my review: "SOL: Exodus has set a foundation that could easily make it worthy of consideration as a spiritual successor to Freespace."

Seriously. It's that good, especially for only being $10.
Dao2-SKP's Avatar - Comment posted on 02/17/2012 14:32
Dao2-SKP
I'm going to wait

Till a retail version comes out.
Telephis's Avatar - Comment posted on 02/17/2012 14:45
Telephis
I'm going to wait until its ten dollars
Onyx's Avatar - Comment posted on 02/17/2012 14:57
Onyx
Man those system requirements seem rough. Damn, always want to play these kind of games but end up being a computer generation too late for the new ones.
Insanity-Oo's Avatar - Comment posted on 02/17/2012 15:06
Insanity-Oo
I'm gonna wait until this is $9.99.

Also: Damnit, I already have a vita+games budgeted for this month...stop making me spend money!!
schnydz's Avatar - Comment posted on 02/17/2012 15:08
schnydz
sold. THIS is what makes gaming fun. Good affordable quality games. Thanks Seamless!
Jinx 01's Avatar - Comment posted on 02/17/2012 15:10
Jinx 01
@Onyx:
Those aren't the system requirements up there, those are the system the reviewer was using. The actual system requirements are much lower:

Minimum:
OS: Windows XP (SP3), Windows Vista (SP2), or Windows 7
Processor: 1.8Ghz Intel Core 2 Duo / AMD Athlon X2, or equivalent
Memory: 2.0GB
Graphics: DirectX 9.0c compatible, 256 MB of VRAM;(NVIDIA GeForce 7600 GS, ATI Radeon HD 2400 Pro 256 MB)

Recommended:
OS: Windows 7
Processor: 2.0Ghz Quad Core
Memory: 4.0GB
Graphics: DirectX 9.0c compatible, 512MB of VRAM; NVIDIA (GeForce GTX260 / ATI Radeon 4870)

@Telephis:
You want it to be a penny more expensive? I can't tell if you're trolling or just stupid o_O

@Dao2-SKP:
It's a $10 indie game, it's highly unlikely it will ever see retail release.
Scaryjim's Avatar - Comment posted on 02/17/2012 16:17
Scaryjim
Someone ring me when there's interplanetary landing in space sims . Come on rockstar, you can do it.
Dao2-SKP's Avatar - Comment posted on 02/17/2012 17:22
Dao2-SKP
@ Jinx - I've said the same a lot in the past, and then I've had to buy 2 copies of the same game :| Could just self publish a retail copy and sell it through their own store (happens) or something similar but I shall wait :P
Forsakeneyes's Avatar - Comment posted on 02/17/2012 17:29
Forsakeneyes
@Scaryjim: The Battlecruiser series has that feature, but the games are rather old and a totally different ball game in terms of complexity.
Josh Tolentino's Avatar - Comment posted on 02/17/2012 19:01
Josh Tolentino
@Scaryjim

I believe the recently-released Evochron Mercenary also does this.
Jinx 01's Avatar - Comment posted on 02/17/2012 19:22
Jinx 01
@Dao2:
Why would you have to repurchase the game?
AielSavage's Avatar - Comment posted on 02/18/2012 00:04
AielSavage
DERP IM GONNA PIRATE TO DEMO IT
Dao2-SKP's Avatar - Comment posted on 02/18/2012 00:39
Dao2-SKP
@ Jinx - Cause I like boxed copies.
MysterD's Avatar - Comment posted on 02/19/2012 10:00
MysterD
YES, we need more space sims! I wish there would be a Freelancer 2 and more Freespace games - that reminds me, I need to buy the Freespace games on GOG, some time. We all know EgoSoft will keep churning out those [awesome] X series of games, so we ain't gotta' worry about them. :P
Anybody played that Evochron Mercenary that's on Steam?
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