hot  /  reviews  /  videos  /  cblogs  /  qposts

Review: Skate 3

2:00 PM on 05.11.2010 // Nick Chester

While Activision was busy driving its Tony Hawk Pro Skater franchise into the ground, Electronic Arts quietly snuck in with its own title and stole the old pro’s crown. Skate was everything the Tony Hawk series was not, with true “next-gen” visuals and a fresh set of controls that put a new spin (or “flick,” as it were) on the genre.

That was in 2007. It’s 2010, and Skate 3 is now on store shelves. Do the math -- that’s one Skate game a year, every year since its introduction. Déjà vu much? Yearly updates can be the death of a series if not handled carefully, and really, how carefully can you handle it when you just released your last title no more than 12 months ago?

Fortunately, the Skate franchise is new enough that three titles in three years (not to mention a Wii and handheld spin-off called Skate It) isn’t quite the signal of the series’ death knell. With a bevy of new features, there’s little doubt that this third iteration is easily the best yet. But is it enough to satisfy Skate die-hards who already have previous games in their library?

Skate 3 (PlayStation 3 [reviewed], Xbox 360)
Developer: EA Black Box
Publisher: Electronic Arts
Released: May 11, 2010
MSRP: $59.99

Fans of the series should know from the jump that the basics of the Skate formula haven’t changed much, with the exception of a few new tricks, including darkslides and underflips. The game’s "Flickit" control scheme remains intact, with all of the most basic skate moves mapped to the controller’s right analog stick. The idea is to simulate how a real skater would move his or her body weight and feet on a board -- you pull back on the stick to lean weight backwards, and then flick up and forward to “kick up” and perform an ollie, for instance. Combinations of flick directions and button presses result in a variety of moves, all of which --much like real skating -- require skill and timing, all of which comes with practice.

Admittedly, my experience with the previous Skate titles indicated that I didn’t have the skill, timing, or the patience to invest in practice. I had always found that the controls were unforgiving, spending more time shredding my virtual elbows and knees than actually, well... shredding. Instead of making me feel like a skateboarding badass, the game’s always made me feel more like a straight up jack-ass. So I steered clear of Skate 3’s new “Hardcore” difficulty, a mode with the “physics tweaked for more realistic skating.”

Instead, I embraced the new “Easy” difficulty mode, obviously included for players like me -- it’s harder to bail, easier to pick up speed, and far more forgiving when it comes to pulling off tricks. The result was a game that, for someone of my skill level, was far more satisfying and less frustrating across the board. If you've found yourself having trouble with previous games (and not having fun because of it), you’ll want to switch this option on immediately. But make no mistake, just because it’s called “easy,” that doesn’t mean the game plays itself -- you’ll still be required to focus on accurate flicks and movements. But if you're anything like me, it’ll mean you’ll find yourself tossing down the controller fewer times in any given gameplay session.

Both new difficultly modes mean that more players can appreciate the experience and dig into the meat of Skate 3, which is great news, because there’s a hell of a lot of great content here. From downhill races to playing “H.O.R.S.E.”-style games against the pros to setting up the perfect camera angle for the ultimate magazine cover shot, there’s plenty to do and see.

EA has also added a new layer to the title with its “team” play, which allows you to create your own skate team, the goal to promote your brand, sell more boards, and build a legacy. This can be done both online and off -- as you progress through the offline game, you’ll add new skaters to your crew, and even be given the opportunity to add your friend’s customs skater. Online, teams can be formed with other players, and you’ll compete against rivals in team challenges; you can even earn board sales (the game’s career progression “currency”) by having other players download your team’s graphics and other custom content.

And custom content is really where Skate 3 shines. EA has provided a massive toolbox for creating and sharing elaborate skate parks using the title’s new skate.Park feature. It all feels a bit like LittleBigPlanet, with the game giving you a bare canvas to drop in all manner of objects, allowing you to create some truly unique playgrounds. Playing the game prior to launch, I was already able to sample some incredible and creative environments; I expect time and care is going to yield surprising results once the tools are in the hands of consumers.

But for all of Skate 3’s tweaks and additions, it doesn’t feel like EA nailed the game’s career mode. It’s possible to freely skate the world, finding plenty of one-off skating challenges and opportunties, but it’s likely you’ll be hitting the game’s menu to fast hop from one trial to the next. They don’t get particularly creative either; there are a handful of the challenges simply asking you to “do a trick,” which could be anything from a simple ollie to a grind.

Of course, how much fun there is to have is up to the player in Skate 3. In reality, a skateboard by itself isn’t all that exciting; it’s really just a piece of wood with some wheels on it. You could simply push it around with your foot while sitting on a couch, which no doubt would get old quick. Or you could get off your ass and find some crazy places to trick on. Or take it to the next level and build something for yourself. With Skate 3's tools, the posibilities are potentially endless.

It would have been silly for EA to completely overhaul the already-solid Skate engine for this third installment, so it’s really no surprise that the game does share quite a few similarities with its predecessors. But there’s no mistake that Skate 3 simply isn’t a rehash of what’s coming before. The create and share features offer up so much potential that EA may have presented a problem for itself. There’s really no need for a new Skate game next year... you’re going to be playing this one for a long, long time.

Score: 8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)


Photo Gallery: (5 images)
Click to zoom - browse by swipe, or use arrow keys

Nick Chester, Former Editor-in-Chief (2011)
 Follow Blog + disclosure Tips
Editor-in-Chief @ nick at  more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

Paul S avatarPaul S
What the hell is Sega using in the printing of their PS3 game manuals? I wouldn't be surprised if some dumb kid stuck one in a plastic bag and started huffing the fumes to get high.
CeeDotGreen avatarCeeDotGreen
Been playing MGO obsessively, still can't find anyone in their right mind that uses the Hush Puppy. So of course I'm gonna be the dumb bastard that tries.
TheAngriestCarp avatarTheAngriestCarp
Why don't we have more games that use filtered 3D models to creat faux-pixel art? It's such a cool, smooth style, but you never see any games using it.
OverlordZetta avatarOverlordZetta
Oh lawd. Next Saturday, Gamestop will have three hour access to Tri-Force Heroes. Nintendo, really wish we could just get normal demos from you more often, please!
MeanderBot avatarMeanderBot
I made this. Want one? [IMG]HTTPS://[/IMG]
JawshButturBawls avatarJawshButturBawls
Star Wars Battlefront is pretty good. Except the beta is basically a demo with nothing in it so that upsets me. but it's still pretty good.
gajknight avatargajknight
Just cleaning up the last of Gotham's Most Wanted before I finish Arkham Knight. Those Riddler trophies...much more fun than Arkham City but my word, stop it Rocksteady. Love the game though, outstanding. In my top 5 this year, fo sho.
Jed Whitaker avatarJed Whitaker
SCIENCE. IS. AWESOME. [youtube][/youtube]
Jed Whitaker avatarJed Whitaker
Looks like my copy of Chibi-Robo: Zip Lash won't be here till Tuesday. What do I pay for Amazon Prime for again? I think I might have to stream me playing it.
Pixie The Fairy avatarPixie The Fairy
I have just heard someone say Uncharted was a "role playing game."
RadicalYoseph avatarRadicalYoseph
The glitched walking animation people carrying crates in Novigrad do is hilarious.
TheLimoMaker avatarTheLimoMaker
Undecided what to do with my weekend now my fiancée is away. One part of me says I should work my ass off, another says I should go watch The Martian while the last part tells me to be a slob, play games and masturbate to Highschool DXD.. Such a hard lif
Steel Squirrel avatarSteel Squirrel
The 1.10 patch for The Witcher 3 is out. Downloading for PS4. Pretty excited to see the changes, especially since it said the damn swamps in Velen would finally see performance enhancements, along with like a million other areas. So good! Yes?
wutangclam avatarwutangclam
Just got confirmation that a feature I spent way too long writing is going up on Sunday. Not a bad way to start the weekend off, though I wish I had a slot on a weekday.
gajknight avatargajknight
PB&J sandwiches. Saturday morning cartoons. A blanket. Ominous sounds coming from the next room. Blood seeping from the walls. A dark figure standing in the corner, staring, watching. Darkness, everywhere. Such darkness. This is childhood.
Torchman avatarTorchman
Dear Namco, give me a proper localizer Super Robot Wars title. I need it in my viens, especially this
Mark Plechaty avatarMark Plechaty
Cynic without a Cause avatarCynic without a Cause
I just wanna get drunk and listen to J-pop
extatix avatarextatix
Spiel was mightily expensive. Holy shit... Good thing I didn't bring more money with me, too. Saw enough stuff I'd love to own.
StriderHoang avatarStriderHoang
In memory of Lesser Dog of the snow fields. 1 spaghetti = never forgetty
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -