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Review: Simraceway S1 Steering Wheel  photo

While I enjoy the occasional racing game, I tend to prefer arcade style over strict simulation. In other words, I'm not exactly looking for excuses to go out and buy a high-end wheel that'll suplex my bank account. Thankfully, we have Dale on staff to handle most of the sims.

Every so often, however, the odd product ends up finding its way to me, which is more or less what happened with Ignite Technologies and SteelSeries' Simraceway S1 Steering Wheel for PC. If you're familiar with Microsoft's unusual-looking Wireless Speed Wheel for Xbox 360, you'll have some notion of what this thing actually is.

I hope you like accelerometers

Unlike the aforementioned Microsoft wheel, the Simeraceway S1 is not wireless. Which is a shame, because the small form factor and portability of this peripheral are two of its more appealing aspects. It does, however, make use of motion for control.

To use this wheel, you hold it up in the air as if you're driving a real car (don't worry, it's light!) and twist it left or right. The accelerometers do the rest. Now, if you've played Mario Kart Wii -- especially with the Wii Wheel -- you might be thinking unhappy thoughts. Rest assured, the SRW-S1 doesn't require the type of over-the-top, exaggerated motions that cropped up in that game.

In practice, the experience is about what you'd expect from traditional steering wheels as far as turning is concerned, though there is obviously no base to support your arms and hands on. So it takes some getting used to at first. I can't see racing die-hards using this as their controller of choice, but it's more effective than one might think at first glance.

Holy crap, that's a lot of buttons!

Indeed, the SRW-S1 is overwhelming to look at for an arcade-loving person such as myself. As the name of the wheel would indicate, it's been designed specifically for the free-to-play Simraceway. Given the nature of this game, there needs to be a lot of buttons, and even a few dials for good measure.

Thankfully, as the guy who always has to pause a game to remember the controls, you can go without memorizing the majority of these buttons. They cover functions like changing your HUD, looking left/right/back, requesting a pit stop, and honking your horn. As for the dials, you've got one for customizing steering sensitivity, and two more for handling assists.

The buttons themselves feel responsive and make a satisfying click, and even the d-pad is pretty decent. A little on the squishy side, but decent nonetheless. I'm less enthusiastic about the dials -- particularly the way they look -- but they get the job done.

The grip, paddles, and LEDs

The SRW-S1 uses a comfortable rubberized grip. There are little grooves on both of the handles for you to rest your thumbs in that I greatly appreciate. A word of caution, though: those with small hands might have problems with the design. As a six-foot-tall dude with what I like to think are medium-to-large hands, I can barely reach the back paddles and the buttons simultaneously. This isn't a huge problem necessarily, because you're not likely to be constantly hitting buttons, but it's worth bringing up.

Speaking of the paddles, they're pretty important. The two larger ones are used for acceleration and braking, while the upper pair is responsible for up- and downshifting. The large paddles feel wonderful and offer a fair bit of resistance. The small paddles, on the other hand, require a gentle touch; as with the buttons, they produce a nice audible clicking noise.

Best of all, in my opinion, is the array of LEDs. They glow a bright blue when it's time to shift gears, and when I say "bright," I mean it -- you can concentrate on your monitor without having to look down, they're so intense.

The games

As stated earlier, this device was built with Simraceway in mind. Not surprisingly, the SRW-S1 works best with it. (At least, out of the games I tested, anyway.) While it's being claimed that basically all PC racing games are supported, the more robust the customization options are in-game, the better, and stuff like the LEDs and assist dials are less likely to be usable elsewhere.

Given that Simraceway is a free-to-play simulation racer, it's not really my cup of tea. That said, I can totally see the appeal. Long story short, if you're looking to get the most out of the SRW-S1, it's worth downloading this game. It's not like there's a real barrier to entry.

I did also try out Need for Speed: Hot Pursuit. Customization was relatively painless, though the wheel's buttons weren't a great match for your police abilities. Maybe that has more to do with me being used to playing Hot Pursuit with an Xbox 360 controller. It's entirely possible. The only other downside is that the steering wasn't as sensitive as I would have liked -- especially compared to how great it is in Simeraceway.

Lastly, I played through some TrackMania 2: Canyon. (Most of my racing games are console versions. Sorry!) Steering was improved coming from Need for Speed, and all things considered, the SRW-S1 worked decently. Again, it really comes down to how much individual titles allow you to customize their controls.

Given the $119.99 price tag for the Simraceway S1 Steering Wheel, it's a tough call. The build quality is good, the small form factor allows for easy setup, and I really like the paddles -- but the use of accelerometers and lack of force feedback could be considered deal breakers depending on your needs.

Due to the button placements of the SRW-S1, it's best used with Simraceway. While support for other racing games seems solid, the layout simply isn't going to be as good as it could be for everything. If you're fairly into simulation racers on PC and don't want or have room for a full steering wheel, this wouldn't be a bad buy. Just don't go in expecting the exact same results.









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Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways. Likes Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards Meet the rest of the team



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17 comments | showing # 1 to 17
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JoeTheProYaKnow's Avatar - Comment posted on 02/18/2012 17:41
JoeTheProYaKnow
I say I say, what in tarnation!
Zeyro's Avatar - Comment posted on 02/18/2012 17:42
Zeyro
What the hell is this!!?!??!
ZeroDown's Avatar - Comment posted on 02/18/2012 17:57
ZeroDown
If I could clamp it to my desk, add a set of pedals and I'd be interested. As it is, no thanks!
qlum's Avatar - Comment posted on 02/18/2012 18:01
qlum
I always use a joystick for my racegames as I think it works better than a controller.
Darkbeat's Avatar - Comment posted on 02/18/2012 18:17
Darkbeat
When I saw the thumbnail I thought it was a joke photoshop... A parody of Madcatz controllers back in the PS2/Xbox/Gamecube days.
Now that I read about it, it sounds kinda neat for racing fans.
GoddessKailynn's Avatar - Comment posted on 02/18/2012 18:39
GoddessKailynn
Holy buttons Batman!
Marche100's Avatar - Comment posted on 02/18/2012 19:11
Marche100
I read it as "Simraceway $1 Steering Wheel"

But $119 for that...abomination? No.
BomberJacket's Avatar - Comment posted on 02/18/2012 19:26
BomberJacket
This thing looks like a parody of a controller.
Patrick Hoffstetter's Avatar - Comment posted on 02/18/2012 22:58
Patrick Hoffstetter
Oh, it's modeled on a Formula 1 wheel
chiptoon's Avatar - Comment posted on 02/19/2012 00:16
chiptoon
There's a typo in the sentence where you mention Mariokart. You put in an extra "u" and an extra "n". Don't be too hard on yourself, little mistakes like this happen to the best of us.
doubleA329's Avatar - Comment posted on 02/19/2012 02:17
doubleA329
@chiptoon
I doubt it's a typo. We're talking about SIM racers here, not sliding around the track kart racers. You seriously would not want wiimote type controls for them, not even for standard arcade racers.
doubleA329's Avatar - Comment posted on 02/19/2012 02:18
doubleA329
@chiptoon
I doubt it's a typo. We're talking about SIM racers here, not sliding around the track kart racers. You seriously would not want wiimote type controls for them, not even for standard arcade racers.
JetSetRadioForever's Avatar - Comment posted on 02/19/2012 05:58
JetSetRadioForever
It's like a Steel Battalion controller in a steering wheel!
AncientPsychicTandemWarElephant's Avatar - Comment posted on 02/19/2012 06:48
AncientPsychicTandemWarElephant
This thing would work on actual f1 cars.
Omar Rosero's Avatar - Comment posted on 02/19/2012 09:51
Omar Rosero
I would've like a photo with you holding it. So, I compare how it would fit with my hands.
Hasney's Avatar - Comment posted on 02/19/2012 17:48
Hasney
I'd love that wheel if it was an actual wheel instead of a floating in midair thingy.

My £12 MadCatz wheel is fine for pissing about on and the only pro wheels I want are those stupid expensive Fantec ones. I really don't want a middle ground.
Keith Olson's Avatar - Comment posted on 04/10/2012 16:34
Keith Olson
A couple of comments:

1. If you aren't afraid of a bit of experimentation, you could probably use this steering wheel with almost <i>any</i> game, even Flash ones, by altering this GlovePIE script to fit your needs: http://glovepie.org/w/index.php?title=Some_Examples#Wheel2WASD

2. If you <b>really</b> want a submersive racing environment, you want a collimated display, like this one: http://www.youtube.com/watch?v=_cyJIGII6JE
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