No weapons? Wii waggle? And a "re-imagining" of the first Silent Hill game is what they're calling this? The combination sounds like Silent Hill: My Worst Nightmare, and I don't mean that in a good way.
Boy, was I ever wrong. Instead of some Silent Hill one-off rehash, we get a lovingly crafted story set in a world so deep and involving that it actually does the series name proud. The Wii waggle? More like Wii mastery. The control is a new hallmark for Wii games, let alone Silent Hill titles. And the no weapons part? Absolutely brilliant, and it works out to be a chillingly beautiful thing when you finally understand what the story is about.
Again, I was totally wrong.
Read on for our review of Silent Hill: Shattered Memories.
Silent Hill: Shattered Memories (reviewed on Wii, also on PSP, PS2) Publisher: Konami Developer: Climax Released: December 8, 2009 MSRP: $49.99
In Silent Hill: Shattered Memories you play as Harry Mason, loving father and husband and crap driver in inclement weather. The game starts out with Harry running off a snowy road and into a fence. He crawls out of his car and notices that his daughter, Cheryl, is missing from the passenger's seat. He sets off to look around the crash site to find her. Unfortunately, he crashed on the outskirts of the worst town ever to crash in, Silent Hill. To make matters worse, it's snowing like crazy, and the town has gone mostly...well, silent.
I wouldn't call Silent Hill: Shattered Memories a survival horror as much as I would call it a psychological thriller. First off, there's no combat in Memories. That's right: instead of slowly turning and slowly swinging some found implement at some otherworldly monster, you're running. You're running for your life from creatures that are just as creepy as the ones from the previous Silent Hills, but for a different reason. (We'll touch on that later.) And when they catch up with you, they tackle you, grope you, and bring you down. Your only defense is the powers of push and nudge. You can't kill them, and that makes for a pretty terrifying experience when more than one is on your trail.
Memories is so focused on the inner workings of the player's head that it actually opens with a "psychology warning," which informs that the game will play the player. They're not kidding around, either. When you're not wandering around Silent Hill, you're a patient in a therapist's office, taking tests and answering questions to reveal your character. The game opens with a psychology profile that asks some pretty private questions on your love life and morals. The game can change drastically depending on your choices. A second play-through revealed new areas, new characters, and even a new attitude for Harry himself. Existing characters can look completely different, depending on your profile. For example, one character looked like a normal policewoman on my first play-through. On my second one, with my profile slanted more toward the perverted, this same cop was a busty blonde. That said, I recommend being true to yourself your first time through.
Wii motion controls are beautifully utilized in Silent Hill: Shattered Memories. To date, this is the best and most elegant use I've seen for the Wii Remote and Nunchuck, and I'd go as far as to say that the Wii version is the ultimate version, and should be chosen above the PlayStation 2 version. Harry is armed only with a flashlight, which comes in handy often, as Silent Hill rarely sees sunlight. Moving the Wii Remote moves your flashlight beam on what seems to be a one-to-one scale. You're free to shine it at anything, and right away you'll notice how smooth and realistic the cast beam is. The realism of how the light moves from your control goes a long way towards enveloping you into this snowy world. The nunchuck's analog stick controls movement, and turning is controlled by pulling your flashlight to the far left and right edges of your field of view. While this type of turning has been used in other games to varying successes, it works solidly in Memories.
Away from exploration and into panicky sessions of being chased, which the game calls "nightmares," you'll use the Wii Remote to make movements in place of real-world hands. Attackers can tackle you from any direction, and you're to use the Wii Remote and Nunchuck to repel them. If they attack from the front, you'll need to motion both controllers forward, as if to push them off. You'll flick them off your back, elbow them in your face, all the while holding in Z to run. One thing to note here is that the controls do not need large gestures to repel enemies. Those flailing their arms in a panic to shake off attackers will likely become frustrated, as the controls seem less responsive. Firm but controlled pushes and shoves are the key, and done right, will begin to feel like second nature as you continue on deeper into the game.
Puzzle solving and exploration involves manipulating items with virtual hands, using the Wii controls. Pinch, turn, pick up, etc. We've seen this in other games, but here it feels tactile and responsive. Probably the best example of Wii controls in Shattered Memories cannot be revealed in this review, as they would likely spoil parts of the story. I will say that the uses are creative, surprising, and some truly memorable. There were a couple of instances so amazingly effective that, even now, thinking about them gives me chills.
That said, you'll want to make sure you're gentle and not over exaggerating with the controls. Again, large, fast movements seem to throw the sensors off. Likewise, you'll also want to be careful to not let your IR beam wander out of the Wii sensor's view, as you'll be stuck retracking for a few seconds, leaving you vulnerable. Being mindful of these points goes a long way towards the game's enjoyment.
As Harry looks for his daughter in snowy Silent Hill, he uncovers dark, buried memories of both his life and his daughter's. Some are surprising, others are disturbing. And the ones that are sexual? They'll make more sense later. Most of this is found through exploration of the town, and all the while Harry is struggling with his own memory, which seems to have been damaged during his car accident. This exploration sometimes leads to deeper truths and memories, and this triggers a nightmare sequence where Silent Hill turns dark and freezes over, everyone else disappears, and monsters come out of the woodwork. You'll run through the transformed, hellish version of the town, doing your best to find the nightmare's resolution, working to fend off monsters that seem to want to hold you back from that resolution. You'll likely become disoriented and panicked, running around in the dark, trying to find an exit. Some may become frustrated with these scenes, but I think that was the developer's intent. Once the lost panic sets in, it sticks with you well after it's over. When you do finally reach the end of the nightmare, the town becomes somewhat normal again, and you resume exploration. Waking up from the nightmare, so to speak.
Being chased and held back by monsters in your nightmares is a beautiful parallel to the story the game is trying to tell. To reveal why these things happen would definitely ruin the story, but when you do finally find out, its the type of resolution that has you sitting alone, pondering, remembering all the scenes from the game. The game play will make sense. A second play-through is incredibly rewarding because of this, and is highly recommended. And as the game profiles everything you do and say and tailors the experience toward your mind, going "opposite" in your responses and actions the second time through is also recommended. I don't want to ruin anything, but know that the game even keeps track of what you stare at. Eyes up here!
The dark and gritty town of Silent Hill has never looked better, and by "better" we mean worse. Darker, more desolate. Everything is that much more eerie when cast in your flashlight's beam. The graphics dazzle on the Wii, and I found myself surprised at the graphical performance more than once while exploring. Characters manage to both remind players of the old games and bring some originality at the same time. They're expertly animated and are voiced with what is likely the best work I've heard in the series. You can definitely see the loving care developer Climax put into the game. To top it all off, series composer Akira Yamaoka is back with a haunting score. This time around it's more subdued, but it fits the sleepy, snowy atmosphere perfectly.
Perhaps you're wondering if a Wii Silent Hill game is scary. I can say without hesitation that it is. Much of this is due to the superlative pacing and storytelling. As expected, there are plenty of jump-out scary moments, but the panic that the game's situations causes go even farther toward scaring you senseless. When the story ends and you begin thinking about the game's story, the tons of symbolism, and the overall message, you'll likely be creeped out. And amazed.
While Silent Hill: Shattered Memories is a total departure in every way from what Konami proper had started, it manages to reinvigorate the series. This "re-imagining" could have been a story rehash, instead we get a brilliantly deep game with subtle subtext and surprising symbolism. It's deep enough that some may glaze over the reasons behind the game play decisions and story elements, which were, again, brilliant. It focuses on the horrors of the human mind and gets away from the tired ghost story, making for a story much more involving and disturbing than recent Silent Hill titles. A lovingly crafted story draws you in and then wows you with a surprise ending that leaves a lingering fascination. And chills. I'm still thinking about it. From one die-hard Silent Hill fan to another, this is a true Silent Hill game. A better Silent Hill game. Do not miss this game.
Score: 9.5 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)
THE VERDICT - Silent Hill: Shattered Memories
Reviewed by Dale North
9.5 /10
Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title. Check out more reviews or the Destructoid score guide.
I'm with everyone else... when i scrolled down and saw the 9.5 tagged i jumped back literally. Certainly gotta dust off the wii and give this game a go with my newly acquired subscription to gamefly. to think i've been trying to sell the white box for the past 4 months...
Don't expect Shattered Memories to be anything like the other Silent Hill titles. Apparently, it is very different in terms of story, characters and gameplay.
The game just turned me into a fan of the franchise which is ironic since the game seems to be nothing like the other games.
@Klarden: You should try to get a copy of Haunting Ground (or Demento in JP/EU) for the PS2, a little game by Capcom in the vein of the Clock Tower series (or rather a very straight copy of CT3).
It's a pretty good game of true survival horror, as the only "combat" options you have are a weak kick, and ordering your dog to bite your (only) pursuer to gain a few seconds and try to hide somewhere in an enormous mansion, all this while looking for a way to escape.
After any scare or direct hit from your pursuer, the main character panics and starts to run uncontrollably and your vision distorts, and you can only nudge her slightly to the sides to avoid obstacles and walls until she calms down.
Many of those mechanics are in good use here in SH:SM... it's a shame they are not used more frequently, as most "survival horror" games nowadays have turned into "survival shoot-everything-in-the-face-with-wonky-controls" games.
Hmmmm. I don't have a wii, but really want this, Tatsunoko vs capcom and nmh2. Shit balls. I want to read a review of the PS2 version of this before I make any rash decisions.....
Saw a video review on Gametrailers, so a good score wasn't necessarily unexpected, but the 9.5 was. It's interesting that there is no direct combat in this game, and it makes me curious to give this a run. Great that the Wii has another good game out. Maybe Konami will take Silent Hill in a new direction now?
I love these types of reviews, cause someone always comes out and replies "9.5??? This is definitely more of an 8-8.5 to me". Is that so much different?
/rant
Anyways, glad for this review. Good to know that third parties still try to make quality stuff for Wii. Let's hope the quality translates to sales.
I've been hearing all about the flashlight for months now, but I'm glad to hear that they managed to build a good game around their lighting physics. I'll have to check this game out for myself...with all the lights on....
as someone who isn't in to the silent hill series, i consider this to be a must play. all of the video i've seen on the net shows a game with great graphics and controls. it kind of reminds me of eternal darkness in the way that it plays on the player's psyche. i'm glad to see a dev put some effort into their wii outing. does this mark a changing in the way devs view wii? god, i hope so.
"9.5 is way too high for this, it is great but for me it's around an 8.0 on your guys scale."
Wow, now people are actually complaining when a game gets too high of a score. What's this world coming too? Its his opinion, so basically you're saying no your opinion about liking this game is wrong. How can someones honest opinion be wrong about liking something?
This game sort of surprised me, though. I thought it would be a stupid Silent Hill redo kind of thing, but it looks a lot like RE4. Well, concept wise. It's always great to reinvent dying games, especially when they turn out this good.
It's interesting how varied opinion is on this game. Some reviewers have thought it was terrible, some (like you) have loved it.
Should also point out this game is Akira Yamaoka's last soundtrack for the series, which is a hallmark in itself. Silent Hill wouldn't be Silent Hill without it's incredible music. Part of my motivation to buy was to try and get a preorder OST from Gamestop.
I admit I've been raging at the chase scenes, sometimes Harry will not pick up on my gestures (but I tend to flail around I think). I'm going to try shorter, more precise movements with the Wii remote like you suggested. Now that I think about it, that strategy helped me with the wrestling moves in NMH as well.
(spoiler alert?)
The results of coloring the "happy family" picture in the psychiatrists office made me laugh.
I agree with you sir. It's much different then what I was expecting, but has turned out to be my favorite SH game since 2. The game is the perfect length to tell the story that they set out to tell, and the pacing is near perfect. I was happily able to play through it 3 times this week, seeing the game from interesting new perspectives as I changed up the choices I made. Any Silent Hill fan should check it out.
Well...I...what? This is the game whose screenshots we've been mocking for months? Are you...wow. Well, I will most definitely check this out when I can.
Another great Wii game doomed at retail. Sadly, being strapped for cash, I'll probably pick it up in a bargain bin sometime down the line (like I did with Madworld and Klonoa), but I hope the game sells (it won't).
Wow, I did not see that coming. Especially considering how much everyone was mocking it as being ruined because it was on the Wii. I won't play it, but it looks like I found a good Christmas gift for my horror-loving friend.
Nice! Glad this game turned out good review, especially mentioning to not over gesture the controls is very thoughtful. Getting it (sometime) next year, coolies.
I love the IGN review comments. They're complaining how it 'should have multiplayer' and how it sucks because you can't use weapons.
Anyways, I already pre-ordered despite previous anti-hype, so I'm good. I'll be dusting off my Wii for this.
I was considering buying a Wii just for this title. I'm a huge Silent Hill fan, and to be honest, I felt like $250 on a Wii + Game was a bit of a gamble. However, reading this well-written review, I'm glad that Silent Hill is back and in tip-top form. This, I feel, is the evolution the franchise has been dying for.
I'm a big SH fan, got every game, picked this one up warily a few days ago, loving it. I don't think Wii's motion sensitivity is very good, this isn't much different, but I'm working around it.
@ Magnalon:
You may want to reconsider. From everything I've read, the Wii controls are integral to the awesomeness of the experience. I suspect it would come off very bland without the added interactivity of the Wii interface. I'm curious, why you would rather have it for PS2?
My copy should be here tomorrow from Gamefly, I loves me some Silent Hills. Even the shittier ones :D
Yay! I've long hoped that Climax would pull this off and they did! In my opinion some of the tension is lost due to the exploration part being a bit dull and some of the puzzles being kinda out there ( I had problems with the art room :D ) But the conversations where top notch and the ending was amazing. I'm on my second playthrough now and I'm almost enjoying it even more this time around. Choosing the opposite alternative to what I chose the first time ^^ Also It looks amazing :> Nice review man!
Best horror game of the year without a doubt. Why? Because it was genuinely scary.
F.E.A.R. 2 had it's genuinely unsettling moments, but Silent Hill: Shattered Memories actually had me YELLING in terror. And Dead Space was a better gameplay focused than terror focused kind of game. Same goes for its Wii Prequel.
Even though you guys might some super bitter fans rejecting this but anyone who's generally enjoyed a Silent Hill game at SOME (Even four and five) point while playing them will find this an incredibly enjoyable experience, if not maybe one of the best Silent Hill games so far.
And it's pleasantly short. Sadly not quite purchase worthy, but definitely a must rent. Oh and it gets a teeny bit repetitive by the 4th or 5th nightmare. Bright side is that by that point, you're nearing the end of the game.
I'm playing through it now, its pretty cool, theres nothing else quite like it out there. I'm glad they went against the norm an chose to focus more on atmosphere and exploration and horror over combat. Resident Evil doesnt seem to understand that when your character has 3 machine guns, a magnum, a sniper rifle and a grenade launcher the game ceases to be scary.
Nice! I think that Silent Hill: Shattered Memories deserves scores between 9 abd 9.5! I'm glad to see that people from REAL video game communities are enjoying the game *Glares at G4*
I've played through it twice, and except for the Shyamalan twist ending I've been pretty disappointed with it. It's like an adventure game on rails with very easy puzzles. The ice world is tense, but not scary. And the psychology component of the game doesn't really get any deeper than what you'd find in an astrological profile.
It might float your boat, but I wouldn't say Shattered Memories is a slam dunk for Silent Hill fans.
Well, Dale, my man, you gave Devil Survivor on the DS a glowing review, and I picked it up and I loved it to death.
You gave Persona 4 a glowing review and I got it and I am still addicted to it.
You haven't let me down yet, so I will definitely be picking this up.
I'd say generally you're the reviewer on Dtoid whose tastes in games is closest to mine...
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