No weapons? Wii waggle? And a "re-imagining" of the first Silent Hill game is what they're calling this? The combination sounds like Silent Hill: My Worst Nightmare, and I don't mean that in a good way.
Boy, was I ever wrong. Instead of some Silent Hill one-off rehash, we get a lovingly crafted story set in a world so deep and involving that it actually does the series name proud. The Wii waggle? More like Wii mastery. The control is a new hallmark for Wii games, let alone Silent Hill titles. And the no weapons part? Absolutely brilliant, and it works out to be a chillingly beautiful thing when you finally understand what the story is about.
Again, I was totally wrong.
Read on for our review of Silent Hill: Shattered Memories.
Silent Hill: Shattered Memories (reviewed on Wii, also on PSP, PS2) Publisher: Konami Developer: Climax Released: December 8, 2009 MSRP: $49.99
In Silent Hill: Shattered Memories you play as Harry Mason, loving father and husband and crap driver in inclement weather. The game starts out with Harry running off a snowy road and into a fence. He crawls out of his car and notices that his daughter, Cheryl, is missing from the passenger's seat. He sets off to look around the crash site to find her. Unfortunately, he crashed on the outskirts of the worst town ever to crash in, Silent Hill. To make matters worse, it's snowing like crazy, and the town has gone mostly...well, silent.
I wouldn't call Silent Hill: Shattered Memories a survival horror as much as I would call it a psychological thriller. First off, there's no combat in Memories. That's right: instead of slowly turning and slowly swinging some found implement at some otherworldly monster, you're running. You're running for your life from creatures that are just as creepy as the ones from the previous Silent Hills, but for a different reason. (We'll touch on that later.) And when they catch up with you, they tackle you, grope you, and bring you down. Your only defense is the powers of push and nudge. You can't kill them, and that makes for a pretty terrifying experience when more than one is on your trail.
Memories is so focused on the inner workings of the player's head that it actually opens with a "psychology warning," which informs that the game will play the player. They're not kidding around, either. When you're not wandering around Silent Hill, you're a patient in a therapist's office, taking tests and answering questions to reveal your character. The game opens with a psychology profile that asks some pretty private questions on your love life and morals. The game can change drastically depending on your choices. A second play-through revealed new areas, new characters, and even a new attitude for Harry himself. Existing characters can look completely different, depending on your profile. For example, one character looked like a normal policewoman on my first play-through. On my second one, with my profile slanted more toward the perverted, this same cop was a busty blonde. That said, I recommend being true to yourself your first time through.
Wii motion controls are beautifully utilized in Silent Hill: Shattered Memories. To date, this is the best and most elegant use I've seen for the Wii Remote and Nunchuck, and I'd go as far as to say that the Wii version is the ultimate version, and should be chosen above the PlayStation 2 version. Harry is armed only with a flashlight, which comes in handy often, as Silent Hill rarely sees sunlight. Moving the Wii Remote moves your flashlight beam on what seems to be a one-to-one scale. You're free to shine it at anything, and right away you'll notice how smooth and realistic the cast beam is. The realism of how the light moves from your control goes a long way towards enveloping you into this snowy world. The nunchuck's analog stick controls movement, and turning is controlled by pulling your flashlight to the far left and right edges of your field of view. While this type of turning has been used in other games to varying successes, it works solidly in Memories.
Away from exploration and into panicky sessions of being chased, which the game calls "nightmares," you'll use the Wii Remote to make movements in place of real-world hands. Attackers can tackle you from any direction, and you're to use the Wii Remote and Nunchuck to repel them. If they attack from the front, you'll need to motion both controllers forward, as if to push them off. You'll flick them off your back, elbow them in your face, all the while holding in Z to run. One thing to note here is that the controls do not need large gestures to repel enemies. Those flailing their arms in a panic to shake off attackers will likely become frustrated, as the controls seem less responsive. Firm but controlled pushes and shoves are the key, and done right, will begin to feel like second nature as you continue on deeper into the game.
Puzzle solving and exploration involves manipulating items with virtual hands, using the Wii controls. Pinch, turn, pick up, etc. We've seen this in other games, but here it feels tactile and responsive. Probably the best example of Wii controls in Shattered Memories cannot be revealed in this review, as they would likely spoil parts of the story. I will say that the uses are creative, surprising, and some truly memorable. There were a couple of instances so amazingly effective that, even now, thinking about them gives me chills.
That said, you'll want to make sure you're gentle and not over exaggerating with the controls. Again, large, fast movements seem to throw the sensors off. Likewise, you'll also want to be careful to not let your IR beam wander out of the Wii sensor's view, as you'll be stuck retracking for a few seconds, leaving you vulnerable. Being mindful of these points goes a long way towards the game's enjoyment.
As Harry looks for his daughter in snowy Silent Hill, he uncovers dark, buried memories of both his life and his daughter's. Some are surprising, others are disturbing. And the ones that are sexual? They'll make more sense later. Most of this is found through exploration of the town, and all the while Harry is struggling with his own memory, which seems to have been damaged during his car accident. This exploration sometimes leads to deeper truths and memories, and this triggers a nightmare sequence where Silent Hill turns dark and freezes over, everyone else disappears, and monsters come out of the woodwork. You'll run through the transformed, hellish version of the town, doing your best to find the nightmare's resolution, working to fend off monsters that seem to want to hold you back from that resolution. You'll likely become disoriented and panicked, running around in the dark, trying to find an exit. Some may become frustrated with these scenes, but I think that was the developer's intent. Once the lost panic sets in, it sticks with you well after it's over. When you do finally reach the end of the nightmare, the town becomes somewhat normal again, and you resume exploration. Waking up from the nightmare, so to speak.
Being chased and held back by monsters in your nightmares is a beautiful parallel to the story the game is trying to tell. To reveal why these things happen would definitely ruin the story, but when you do finally find out, its the type of resolution that has you sitting alone, pondering, remembering all the scenes from the game. The game play will make sense. A second play-through is incredibly rewarding because of this, and is highly recommended. And as the game profiles everything you do and say and tailors the experience toward your mind, going "opposite" in your responses and actions the second time through is also recommended. I don't want to ruin anything, but know that the game even keeps track of what you stare at. Eyes up here!
The dark and gritty town of Silent Hill has never looked better, and by "better" we mean worse. Darker, more desolate. Everything is that much more eerie when cast in your flashlight's beam. The graphics dazzle on the Wii, and I found myself surprised at the graphical performance more than once while exploring. Characters manage to both remind players of the old games and bring some originality at the same time. They're expertly animated and are voiced with what is likely the best work I've heard in the series. You can definitely see the loving care developer Climax put into the game. To top it all off, series composer Akira Yamaoka is back with a haunting score. This time around it's more subdued, but it fits the sleepy, snowy atmosphere perfectly.
Perhaps you're wondering if a Wii Silent Hill game is scary. I can say without hesitation that it is. Much of this is due to the superlative pacing and storytelling. As expected, there are plenty of jump-out scary moments, but the panic that the game's situations causes go even farther toward scaring you senseless. When the story ends and you begin thinking about the game's story, the tons of symbolism, and the overall message, you'll likely be creeped out. And amazed.
While Silent Hill: Shattered Memories is a total departure in every way from what Konami proper had started, it manages to reinvigorate the series. This "re-imagining" could have been a story rehash, instead we get a brilliantly deep game with subtle subtext and surprising symbolism. It's deep enough that some may glaze over the reasons behind the game play decisions and story elements, which were, again, brilliant. It focuses on the horrors of the human mind and gets away from the tired ghost story, making for a story much more involving and disturbing than recent Silent Hill titles. A lovingly crafted story draws you in and then wows you with a surprise ending that leaves a lingering fascination. And chills. I'm still thinking about it. From one die-hard Silent Hill fan to another, this is a true Silent Hill game. A better Silent Hill game. Do not miss this game.
Score: 9.5 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)
THE VERDICT - Silent Hill: Shattered Memories
Reviewed by Dale North
9.5 /10
Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title. Check out more reviews or the Destructoid score guide.
This is a surprise. I was passively looking forward to this game and then sort of trailed off. I figured it'd be a 7.5 or maybe an 8 like most other sites seem to be giving it but a 9.5 is really impressive.
Great to hear! I'll be reviewing this myself before too long, and I have always been excited about what they were trying to do. Glad to hear the execution is good.
I've never played any Silent Hill games, but considering that my avatar in the forums is my Silent Hill homage from a few months ago, I'd better get this or I'll be a POSER.
I'm convinced. I saw this game in action yesterday, and was blown away. I've never played a Silent Hill title, but this looks like a great time to hop on the bus.
@ njsykora: No point in people saying they'd play it if it weren't on the Wii, the game is also on the PS2 and I think the PSP as well. Those versions come out early next month.
Doesn't come out 'til February over here which makes me sad. Was kind of wary that it might not be that great a game, and I'm glad it turned out the way it did!
Two years ago i got an idea of a game i wanted to create. It was to be a cinematic psychological thriller, where you mostly run and hid from the Hunter, that always pursues you. It was to be closer to Another World/Oddworld type of gameplay and very cinematic. Two years forward - we have Mirror's Edge and SH: Shattered memories:) I'm both jealous that the ideas i had are being made into games, and happy, since i'll never be able to create a game.:)
And the release of this game is the highest point of my hate for Nintendo, since they are not officially available in Ukraine:/ I want this game so much
I think I'll get this. Wonder what Collete thinks, she seemed to be of the mind that this one would soil her memory of the original. I hated the original because of the bad control but this seems to have fixed that. On paper, this re-imagining is my idea of the perfect survival horror game. No combat is the scariest thing I can think of.
9.5 is way too high for this, it is great but for me it's around an 8.0 on your guys scale. The specify on your scale because you're not afraid to so score exactly what you thought while ignoring any hype. Still though definitely buy this game Wii owners.
Reviews are all over the place for this game. My take based on my first playthrough: If you're an atmosphere junkie, pick this up without hesitation.
I think Dale was a bit too kind on the chase sequences, as they can fall a bit too much into frustrating trial-and-error. And the game is definitely more "disturbing" than "scary". But for the most part I agree with this review.
What I think could have really improved the game is a healthy injection of stealth. Rather than having the enemies immediately detect you and give chase, allowing the player to sneak around a bit in the nightmare world, hearing the disturbing sounds of the creatures while trying to stay out of sight (at least for a while)...A little stealth would have made these sections immensely more enjoyable.
holy shit... is this real? am i dreaming? could a 3rd party have finally crossed the shitty development phase into true effort territory, it seems so. I'm so getting this as soon as it hits over here. Now we can only hope that sales reflect the score given.
I've been following this game for a while _ I think it might finally be the one that gets me to buy a Wii. Great to hear it get top marks, especially after the last couple of SH games have been so meh.
I'm having a very good time playing through the game right now but I'm about two hours in. As a new gamer to the franchise, I love how refreshing and eerie the game feels even without the presence of monsters.
It would be a real shame if Wii owners skipped out on Shattered Memories. It's one of the few great, high quality third-party titles to come out this year for the system. It has its flaws but it more than makes up for them with its impressive graphics, intuitive controls, compelling story and creepy atmosphere among other things that Dale mentioned in his review.
Whoa is right, I have to get this, Silent Hill games butter me up so goood!
The good thing about having waggle movement is they CAN NOT fuck up on not offering the option to invert the camera like the PS3 one that I owned for less than 24 hours.
I wasn't expecting anything from this game, save luke warm reviews like a lot of other mature/core titles that have been hitting the Wii library over the past couple months.
However, this review and that video definitely have me intersted in this game. It's great to see developers actually designing a great game for the console, instead of making a quick cash in. Great review Dale. As a massive survival horror fan, I'm definitely excited for this game to be my first devle into the Silent Hill universe.
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