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Review: Shin Megami Tensei: Strange Journey photo

I really dug Shin Megami Tensei: Strange Journey, but I want to be clear on what type of gamer I think will also enjoy Atlus' latest DS title and Shin Megami Tensei game.

If you are a gamer that has roots in the earliest Shin Megami Tensei series games, I'm sure you've already pre-ordered this, knowing exactly what to expect. Likewise, the savvy gamer that jokingly calls this game SMT: Etrian Odyssey surely knows what they're buying. This is a big, console-sized dungeon crawler in a little tiny package, and it gets back to the series' roots. If you're looking for that, this is your game.

On the other hand, if you came into Atlus games later, and find that most of your enjoyment of the Persona series was the social links and the cute girls, and you found yourself running through dungeons to get to the next story bit, you might want to try Strange Journey before you buy. Or read our review.

Strange Journey (DS)
Developer: Atlus
Publisher: Atlus
Released: March 23, 2010

The bottom side of planet Earth rips open and badness begins spilling out. Naturally, Earth's citizens freak out with weird demons running topside. Somehow Earthlings picked the inconvenient name "Schwarzwelt" for this hole in the South Pole, and now the world's governments have come together to create an international task force to investigate this mysterious portal. You play as a member of that task force, and upon investigating you end up in a bad situation right off the bat, stuck in another dimension alongside all the rest of the expedition team. And wouldn't you know it: there's a ton of demons inside this hole, and you're not getting out any time soon.

Atlus brings the science fiction in a big way to Strange Journey, going way past the older games' cyberpunk feel and right into stuff like parallel dimensions, teleportation, and a cast that's always wearing spacey suits. But don't worry: if you love the Atlus demons and mythology, as they're all still here. In fact, the blend of science fiction and the demon world makes for a very interesting foundation to build a story on. I've crawled many a dungeon in my day, but this game manages to feel fresh and exciting in comparison.

Your team's downed exploration craft, the Red Sprite, plays as a sort of home base for the entire game. In this craft you'll find a laboratory (store), sick bay (healing) and Command Room (story and saving), and you'll retreat there when you're not exploring dungeons. Having all of these conventional RPG spots combined in one mobile craft makes for a very convenient vehicle [pun!], especially seeing has how this craft is capable of traveling to other dimensions. The Red Sprite is also where you'll receive your commands from. A rather talky ship AI bot will dole out missions between dungeons, and you can always head back to get more guidance.

That's mostly what you'll be doing: exploring varied dimensions in an attempt to find your way out of this Schwarzwelt and regroup/not die. But instead of the demonic looking world you'd normally expect, each dimension's setting acts as a sort of social commentary on the world today. For instance, one dungeon looks like a demonic version of a shopping mall, and the message there seems to point to human consumption and greed, with the endless rows of food and "BUY! BUY! BUY!" signs everywhere. Another dungeon is a bit more horny, and looks like a massive red light district. Eventually you begin to see that the demon inhabitants of the Schwarzwelt disapprove of what humans have done with Earth, and the whole game ends up making you a bit more environmentally aware and perhaps a bit less proud to be a human. There's some deep and interesting parallels between how you use the demons and how humans use the Earth.

Strange Journey is a first-person dungeon crawler, much like Atlus' Etrian Odyssey. In fact, it shares the same graphics engine. The top DS screen will display your first-person views during exploration and in battles. The bottom is mostly used as a map for each dungeon floor, with an auto-mapping feature that will help you get lost a bit less. It also serves as a menu screen while you're managing your demons and stats. There's very little touchscreen support built in; the most useful function for the touchscreen is the ability to scroll dungeon floor maps freely. Otherwise, you're using the d-pad and buttons to navigate this world and the game menus.

You'll be thankful for that dedicated map screen, as the Schwarzwelt is a huge maze of mazes, complete with all the SMT trappings you'd expect, like trap doors in floors, false walls, hidden paths, and teleportation. And just when you begin to feel comfortable knowing that your every step and turn is mapped out for you, the Schwarzwelt pulls a fast one and puts in you in an un-mappable zone or a flipped dimensional path, where you're walking virtual hallways, wondering where you'll come out. Strange Journey's dungeons are dungeons for fans of the genre, though seasoned players will find that save points and healing terminals are a bit more frequent than they'd normally expect. In other words, these mazes will leave your mind appropriately scrambled, but you'll rarely find yourself discouraged from too much lost progress, as you likely saved not too long ago.

Another aspect of the game that keeps these dungeons more interesting than in your typical crawler is the ability to find raw materials called Forma. Your standard crawl becomes a sort of treasure hunt looking for these strange items. Once acquired, you can take them back to the Red Sprite's lab to be developed into something you can use. You'll eventually gain powers that let you find other items to make you even more powerful. Your weapons, armor, items and more will be created from this Forma.

The auto-mapping, item finding and many other cool features are all related to your Demonica Suit. The futuristic suit that protects you from the otherwordly elements also has every role-playing bell and whistle you could imagine built in. Everything from demon contact to item management is facilitated by this suit. Your first person view on the game is actually presented through the Demonica's visor and HUD. When you first encounter an enemy, it shows up on your HUD as static, which prevents you from using any kind of strategy. You'll just have to blindly attack, but as you do so, your Demonica Suit gathers information. After enough battles, you'll finally see the demons you're encountering, working up to the point where you have every stat on this demon, including their strengths, weaknesses, and powers. Aside from battle, you'll be able to manage and fuse your acquired demons right from your Demonica's HUD. The guys back at the Red Sprite lab can also develop new powers for your suit using the previously mentioned Forma, like the ability to regenerate hit points, or the ability to fend off demons. With this suit, there's no running back to a town to get things done; you're free to stop at any time and do anything you'd need.

Strange Journey wouldn't be a Shin Megami Tensei game without the demon battle aspects. All the demons you know are here as well as many more you've never seen before -- hundreds of new ones that you'll have to narrow down to the 12 you can carry with you. No worries, there's still a demon compendium you can keep to summon any you've acquired later. Just as in other series games, you'll encounter demon enemies that can be recruited as allies through some smooth talking and bribing. In this game you're able to fight alongside 3 demons of your choosing, using Atlus' beloved Press Turn battle system to take on enemy demons. As always, you'll be able to fuse two or more demons into something new and (hopefully) stronger. A new twist on fusion is the Demon Source. You'll acquire these Source pieces from demons you've fought alongside with, as a sort of thanks from them. You can use this Source as a sort of ingredient in fusion, passing along some of the granter's powers and spells to your new creation.

A new password system lets you skip fusion and take the easy way out. Players of this game can share codes assigned to each demon, letting others effectively borrow their demon creation. Stats and skills travel with this unique password, too. Seeing as how I've been the localized version of Strange Journey months before its release, I had no one to trade codes with. Luckily Atlus was kind enough to generate some for me. You'll use an alphanumeric pad to enter a two line password into your compendium, and from there you can summon it. I was thankful for stylus support, as the passwords are long and funky. For those wondering, I did try some passwords from the Japanese version of the game, and none of them seemed to work.

Another new demon feature carries into battle. If you and your summoned demons are of the same mindset and you manage to exploit an enemy's weakness, those demons will follow up with an automatic cooperative attack.  This adds to your demon choosing strategy and expands on the Press Turn weakness exploiting game play. If you set your roster right, you'll get in free hits, allowing you to take down even bosses faster. I always appreciate when RPG bosses are not exempt. On a related note, bosses also are susceptible to status ailments in Strange Journey, as they rightly should be. I took down what would normally be a fairly difficult boss by casting mute on him, leaving him powerless.

Overall, between the tried-and-true weakness exploiting and these new demon ability upgrades, Strange Journey's battle system really pops. It's not as upbeat as a later Persona game, but it definitely has its charms, and much of that lies in the massive pool of demons you can draw from. This one, more than any other SMT game I've played, found me working to tool very specific demons for my needs at the time. Being able to tinker and create the best party for each dungeon worked out to be pretty fun. The mazes and gradually increased difficulty will challenge you, but I never felt like I was stretched thin, and I never found myself frustrated from lost progress. It's not an easy game, but there seemed to be a nice balance that made me feel like these dungeons would be pretty approachable to anyone interested.

You might not expect much from the presentation of a 3D first-person view DS role-playing game, but I think Strange Journey turned out pretty well. The textures of the walls of the dungeons vary greatly in quality, but overall I think they did a pretty good job. You'll find that the game starts to have a pretty dark color pallete and features underground locales, but it does open up, and you do get to step outside a bit and see more color. One thing you cannot get away from is the overwhelming presence of the color blue in the game. I suppose it fits with the South Pole setting, but even the menus and dialogue boxes are blue. The demons themselves look great, both in battle and out. In battle, they have strong, clear presentations and even basic (and sometimes funny) animations. In your demon compendium and in the menus, the art for each is detailed and fantastic. A key part of Strange Journey's presentation is the music, composed by Atlus musician Shoji Meguro. Low brass and string dirges are tinged with deep-voiced chanting and humming, setting the underworld tone perfectly. All of the score manages to be dark and unsettling, but still maintains that Meguro groove somehow. A real high point is the rousing battle theme, which you'll hear hundreds of times, but will likely never tire of.

As far as Nintendo DS role-playing games go, this is my new favorite, hands down. But then again, I'm a huge fan of both dungeon crawling and Atlus' Shin Megami Tensei series games. For me, Strange Journey was a match made in heaven, with its unique blend of science fiction and demonic themes. Even beyond that, it's the "more" I've been craving since Nocturne, and despite being on a portable, feels like a huge console game. But, as I said before, this is not a light-hearted romp that has you dating high-school girls and working part-time jobs. You've got to know what you're getting into. If you do, Strange Journey is highly recommended.

Score: 9 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)









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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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59 comments | showing # 1 to 50
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next 50 comments

Wintersocks's Avatar - Comment posted on 02/26/2010 14:13
Wintersocks
OOOOOOOOh so enticed!

How do you think a Megami Tensei newcomer would cope with this game?
hswbaz's Avatar - Comment posted on 02/26/2010 14:14
hswbaz
The first screens I saw for this game made me doubt a SMT game for the first time...I am ashamed...oh so ashamed.
barnabyjones's Avatar - Comment posted on 02/26/2010 14:16
barnabyjones
I just finished Nocturne less than a week ago after 75 hours of gameplay, and while the thought of more SMT sort of seems...what's the word...IM-FUCKING-POSSIBLE - I've got this pre-ordered.
HEL105's Avatar - Comment posted on 02/26/2010 14:17
HEL105
I can't look at this without thinking of Shining: The Holy Ark. Weird.

Anyway, I have to get my hands on Devil Survivor, first. Then I'll give this a whirl.
Bulkmailer's Avatar - Comment posted on 02/26/2010 14:18
Bulkmailer
And that's what I've been hoping for, I look forward to getting it.
Dale North's Avatar - Comment posted on 02/26/2010 14:19
Dale North
Oops! Sorry for half the review missing. save error. Fixed now, hopefully
True Axiom's Avatar - Comment posted on 02/26/2010 14:19
True Axiom
Holy early review Batman.

I've been wanting this since it was announced, and this just confirms that this is the combination of Nocturne and a slightly less brutal Etrian Odyssey that I've always wanted.
Dale North's Avatar - Comment posted on 02/26/2010 14:22
Dale North
Lucas Says - that's a perfect way of putting it.
Camiwaits's Avatar - Comment posted on 02/26/2010 14:25
Camiwaits
Interesting. REally interesting.
crackity jones's Avatar - Comment posted on 02/26/2010 14:28
crackity jones
What if I wasn't the biggest fan of Devil Survivor? Is this game different enough?
Electrium's Avatar - Comment posted on 02/26/2010 14:29
Electrium
Must have, I've just decided.
randombullseye's Avatar - Comment posted on 02/26/2010 14:31
randombullseye
This is a must buy.

I got questions though.

Looks like they use weapons and armor again, is it like the super nintendo games in that you have guns and swords? How does that work exactly?

Length: I know you showed us your persona time, I want to see how long this took. Just to sort of gauge what I'm heading in to.

Would an DS XL benefit the game any? Should I just get a regular DS lite or a DSi? Or the cheaper DS original?
able to think's Avatar - Comment posted on 02/26/2010 14:32
able to think
Is it easier or harder then Devil Survivor? I couldn't get past the wendigo fight in that and don't want to waste another $30 on a game I can't beat. If you could give me a game of comparable difficulty I'd appreciate it.
Dale North's Avatar - Comment posted on 02/26/2010 14:33
Dale North
crackity jones: No worries. This was nothing like Devil Survivor, other than the battle presentation of 3-up enemies in first person. Totally different experience here - no strategy grid or anything like that in Strange Journey.
hbk0's Avatar - Comment posted on 02/26/2010 14:37
hbk0
Having finished the game in Japanese, I highly recommend this game to any NDS owners.
The game is very unique with the atmosphere and the gameplay mechanics is really fun~~~
The Silent Protagonist's Avatar - Comment posted on 02/26/2010 14:39
The Silent Protagonist
Great review.

Its nice to see that as Atlus continues to streamline little bits of the game here and there (mainly the fusion and hub stuff), that the series isn't doing any of this at the expense of its edge.

Also always loved that some enfeebles actually work on bosses. I busted my ass in Nocturne, Persona 4 and Digital Devil Saga to always make sure someone had Debilitate on them.

Now I just have to wait for the release... stupid few weeks being in my way.
Zeik56's Avatar - Comment posted on 02/26/2010 14:46
Zeik56
Good review. Sounds like the game is going to be everything I expected, which is good.

I'd like to clear up one thing though, the doesn't technically use the "Press Turn" system, just a variation of it with the whole "demon co-op" thing. Don't want people going in to the game expecting battles to play out just like Nocturne or DDS.
Stigmeyer's Avatar - Comment posted on 02/26/2010 14:56
Stigmeyer
I have waited a long time for this (though not that long compared to some other games). It looks exactly like what I want to be playing. Now we just need more of this type of game. :)
Kevin David Burke's Avatar - Comment posted on 02/26/2010 15:05
Kevin David Burke
This is a day one purchase for me. I've been in love with the MegaTen series for years now. Nocturne is one of my favorite games ever.
Insanity-Oo's Avatar - Comment posted on 02/26/2010 15:06
Insanity-Oo
Hmmm, I love the idea of SMT games, but the whole "needing to tool a specific demon with specific stats" generally cost a lot. Which means lots of grinding. :( This is probably the #1 reason I haven't beat P3 or devil survivor.
Zeik56's Avatar - Comment posted on 02/26/2010 15:11
Zeik56
"This is probably the #1 reason I haven't beat P3 or devil survivor."

P3 and Devil Survivor really didn't require too much grinding actually. (Unless you were preparing for the secret uber bosses.)

For the most part you can make it through those games just using whatever demons/persona's were available to you. (There a couple exceptions to that though.)
XanderSan's Avatar - Comment posted on 02/26/2010 15:26
XanderSan
You had me at SMT. It sounds fantastic, and I wish I could say I couldn't wait to play it.. but there's a certain few RPGs I'm going to have to put it off for even as great as it is.
Quoth's Avatar - Comment posted on 02/26/2010 15:35
Quoth
"If you are a gamer that has roots in the earliest Shin Megami Tensei series games, I'm sure you've already pre-ordered this"

Yep. that's me.
Kraid's Avatar - Comment posted on 02/26/2010 15:52
Kraid
DO WANT!
killerpickles's Avatar - Comment posted on 02/26/2010 16:21
killerpickles
Do want.
The Shin Megami Tensei series (or any of its spin-off) is my favorite RPG series.
Definitely getting this.
FalconReaper's Avatar - Comment posted on 02/26/2010 16:31
FalconReaper
Dale, Is there anything of a massive difficulty spike near the end of the game like Devil Survivor ?
Amnesiac's Avatar - Comment posted on 02/26/2010 17:21
Amnesiac
Yes. Awesome.
Crabman's Avatar - Comment posted on 02/26/2010 17:39
Crabman
I loved Nocturne, so I'm assuming I'll love this!
DF's Avatar - Comment posted on 02/26/2010 18:54
DF
I'm getting this, eventually. Don't you just love being broke?
The Grudge's Avatar - Comment posted on 02/26/2010 19:16
The Grudge
Placing pre-order right now! This sounds and looks great!
seventhevening's Avatar - Comment posted on 02/26/2010 19:25
seventhevening
I love the original Shin Megami Tensei games and I'm really looking forward to a more classic entry to the series. I am a little worried about Meguro's score, since I felt he was the only negative aspect of the Persona psp remake. He just didn't fit the vibe like he does in P3 or P4.
Zeik56's Avatar - Comment posted on 02/26/2010 20:14
Zeik56
"I am a little worried about Meguro's score, since I felt he was the only negative aspect of the Persona psp remake. He just didn't fit the vibe like he does in P3 or P4."

The music is nothing like P3/P4. He went for a more epic orchestral track for the game.
Zeik56's Avatar - Comment posted on 02/26/2010 20:17
Zeik56
Also Meguro has done the music for a good majority of the game's in the franchise, not just Persona 3/4. He has quite a bit of range in his music, for the rock themed soundtracks of Nocturne and DDS, to the Jpop of Persona 3/4, to the epic orchestral music of Strange Journey, among others. He's a very good musician.
bottled dark's Avatar - Comment posted on 02/26/2010 22:59
bottled dark
bias...

i already reserved this long ago.
lewness's Avatar - Comment posted on 02/27/2010 00:02
lewness
Can I finish FFXIII by the time this gets out? Because damn.
low tech's Avatar - Comment posted on 02/27/2010 14:31
low tech
I'm gonna execute you ho!

It sounds like you liked this much more than Survivor and if that's the case (DS is in my top 3 DS games period), I WILL LOVE THIS.
Pangloss's Avatar - Comment posted on 02/27/2010 17:46
Pangloss
I was sold as soon as I heard a comparison to Etrian Odyssey. This looks extremely good, I'll make sure to pick it up tomorrow.
Zeik56's Avatar - Comment posted on 02/27/2010 18:14
Zeik56
The game isn't out for about another month.
Press Space to Smack a Ho's Avatar - Comment posted on 02/27/2010 18:54
Press Space to Smack a Ho
Zeik56: Yeah, I was wondering about that. A bit odd to have a review up so early, isn't it? But at the same time, it's great that it gives people a shwack o' lead time to making a decision on it.
Dale North's Avatar - Comment posted on 02/28/2010 22:27
Dale North
Press Space to Smack a Ho: Not really. Press gets the games really early sometimes. I've been playing this for months now.
dontstaylong's Avatar - Comment posted on 03/16/2010 10:04
dontstaylong
considering my only experience with dungeon crawlers is Dark Spire and only SMT i've played is (half of) persona 3, i'm a little hesitant.

still... looks like a lotta fun. haven't gotten much use out of my DS lately, this might need to be picked up.
Naim Master's Avatar - Comment posted on 03/17/2010 17:50
Naim Master
On the SMT MMO they had a Unicorn as a playable demon, does this game also have Unicorns? If so, please codes.
gutsack's Avatar - Comment posted on 04/12/2010 14:11
gutsack
Why does every review call this Etrian Odyssey with Megaten flair? Even more mind boggling is how it's always followed up with "this is classic SMT". If you were at all familiar with SMT or rpgs in general you would realize that first person adventuring has been around forever. I don't think the savvy gamer would call SJ SMT: Etrian Odyssey... maybe the ignorant gamer.
Caostotale's Avatar - Comment posted on 04/16/2010 00:49
Caostotale
While the game supposedly runs on the same dungeon-crawling engine as the Etrian Odyssey titles, it's still a foolhardy commentary. Based on how most reviewers try to split their time amongst every single game in every single genre, I find that it's only worthwhile to listen to those that I'm certain fall within the category of "hardcore RPG player." Otherwise, it's safe to assume that the reviewer hasn't and won't play a game like this through. One such crappy review I've seen thus far is the one that some writer from Gamespot posted. The content of the review focuses entirely on plot info dredged from the first few hours of the game and seems to spend more time wishing that it was Persona 4 instead of what it is. Very little attention is given to things like the gameplay or the depth of the game's party-building. Rather than wishing away all of the title's so-called "dated" mechanics, why not simply admit that this game wasn't made with Mass Effect or Final Fantasy fans (or, to some extent, Persona fans) in mind and move on to a stronger discussion about how Strange Journey does a great job of doing a fresh take on numerous well-loved aspects of old-school game design.
James Dempsey's Avatar - Comment posted on 04/19/2010 00:03
James Dempsey
I really hate to be that guy. But this is sort of important.

THIS GAME IS NOT ON THE PRESS TURN SYSTEM.
simonmax's Avatar - Comment posted on 07/12/2010 12:43
simonmax
Ok I'm playing this game now and IT's really addictive. I'm gonna execute you ho!
Thanks
ubattery
Seta Taufani NoOkami's Avatar - Comment posted on 08/11/2010 02:02
Seta Taufani NoOkami
prikitiew^^
bill-brown's Avatar - Comment posted on 03/03/2011 18:03
bill-brown
In the near future, a mysterious, growing, black void appears at the Earth's southern pole. Unable to determine its cause and powerless to stop its deadly encroachment, humanity sends an elite team of explorers into the heart of the phenomenon, just as Strange Journey's look and feel represent a return to the heart of Shin Megami Tensei, bringing to mind the all-time classic Nocturne. With over 300 demons to bribe, coerce, and negotiate with to gain assistance in battle, Strange Journey is every bit the deep, rewarding RPG experience fans have come to expect from the SMT franchise, yet delivered with a fresh new sci-fi story that taps into mature themes of morality and introspection. stair climber stair climber kol saati kol saati elektrik elektronik elektrik elektronik ortopedik ürünler ortopedik ürünler hakkında bilgi hakkında bilgi
evworld11223's Avatar - Comment posted on 03/07/2011 08:40
evworld11223
I was looking for some interesting post on Beta nature of business and this is what I found here, that's simply great. I am inspired by the writing style of author. I will be visiting in future to extend my knowledge. Thanks
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Fassbinder's Avatar - Comment posted on 04/13/2011 15:26
Fassbinder
Hopefully this doesn't suck as much balls as i think it is :/
<a href="http://www.kitchenrookies.com/2011/03/29/my-kitchenaid-5-speed-blender-with-polycarbonate-jars-review/">KitchenAid 5-speed blender</a>
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