Quantcast

Review: Shatter

6:00 PM on 08.10.2009   |   Jim Sterling

Review: Shatter photo

They say you're never more than six feet away from an Breakout clone. Or is it rats? Either way, there are a lot of games that like to copy paddle-and-ball gameplay while hoping you won't remember that you've played it hundreds of times before, so it takes an extraordinary experience to break away from the pack and stand out on its own.

Incredibly stylish graphics, excellent music, and unique gameplay quirks lie at the core of Shatter, a game that has no trouble leaving other Arkanoid-style games in its dust. While at first glance, it's just another block-breaking paddle game with a fresh coat of paint, the unique blow/suck gimmicks, blocks with behavior patterns, and a series of challenging bosses make this one game that can't be missed. 

Read on as we review Shatter.

Shatter (PSN)
Developer: Sidhe Interactive
Price: $7.99
Released: July 23, 2009

The set up of Shatter is something that should be instantly familiar to you. You have a paddle, you have a ball, and you have blocks that must be broken by bouncing a ball around. Simple as that. Straight off the bat, however, Shatter attempts to switch things up with a number of visual difference that quickly makes it stand out.

First of all, the graphical style is very similar to Geometry Wars, with clear shapes and minimalistic, stylish visuals. The varying paddle positions also keep things spicy, with the traditional bottom-of-the-screen perspective sometimes replaced by a paddle at the left-hand side of the screen, or a paddle in a circular arena that curves as it moves from left to right. However, while the aesthetics would be enough on their own to mark Shatter as something special, it's the ability to blow or suck the ball that really makes the game remarkable. 

Unlike in other block breaking games, Shatter gives players a degree of control over the ball. The paddle is able to blow or suck air in correspondence to shoulder button presses, which will draw the ball toward or away from you at a curve. Using this curve gives savvy players the power to "steer" the ball toward preferred positions. It's also used to suck fragments from broken bricks toward the paddle, which is stored and converted into energy. When the energy is full, players can unleash a Shmup-like bullet hell on the blocks, carving an impressive path through particular nasty obstacles. 

The behavior of the blocks also provides some unique gameplay opportunities. While there are plenty of blocks that just sit there, waiting to be smashed, others are a bit more pro-active. Some, when shaken loose, will hurtle around the screen randomly, often heading toward the paddle. Getting hit by a stray block doesn't affect lives, but it provides a moment of vulnerability which gives the ball a chance to escape. Sometimes, however, it can be beneficial to sacrifice a paddle to get rid of troublesome blocks, or you can suck them toward you and hope they hit the paddle's wall, which destroys them. In addition, you could always blow them away, but they'll come back when one is sucking up fragments. There's a surprising amount of strategy in the game. 

There are blocks that act like rockets when hit, shooting away in one directions, there are blocks that explode, taking any surrounding blocks with it. There are blocks that blow their own gusts of air, repelling the ball, and there are blocks that produce what look like blood cells, protecting themselves and cluttering up the map. Also adding to the tactical bent, players can let loose as many balls as their lives allow, an invariably risky endeavor that could yield huge rewards if used by a very skilled player. 

Most striking of all, however, are the bosses that end each level. The amount of variety that Sidhe Interactive got out of relatively repetitive mechanics is quite impressive, with creatures that will need skill, strategy and a huge amount of luck in order to defeat them. One particularly clever boss sees the player needing to blow at it in order to overturn its body, exposing the weak side to attacks from the ball. Of course, actually getting the ball into the right place at the right time is a challenge unto itself. 

As well as the lengthy story mode, there is a boss rush mode unlocked upon completion, and a bonus level mode. Bonus levels are simple balancing acts, with paddles needing to keep three balls in play and earning points with each successful repel. 

Like all games of its ilk, Shatter is quite addictive, and players are encouraged, rather than put off. Lives are given freely and a little determination and luck will see most players eventually completing the game without feeling like they got unfairly raped. It's a surprisingly well-balanced experience, with only a few minor frustrations, like that vastly irritating Bat boss. It manages to be challenging without holding your hand, something that many games seem incapable of doing these days.

There's no multiplayer, but the story mode is quite substantial and hardcore puzzle fans should get suitably addicted enough to want to reply and improve their scores. While it's worth the money, however, a fair few players will likely go through the game in a day or two and then not want to return very often. 

Shatter is a great game, and well worth a play. The PlayStation Network has earned a reputation as a platform full of quirky, original, inventive little games and Shatter proudly sits as a prime example that should be sampled along with the online network's many other offerings, doing for block breaking games what Geometry Wars did for twin-stick shooters. Highly recommended stuff. 

Score: 8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)









More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

25 comments | showing # 1 to 25
prev next

CWal37's Avatar - Comment posted on 08/10/2009 18:06
CWal37
My favorite bit is how it shows the high scores of your friend's list in the bottom right, changing as you surpass each one. It encouraged me to play straight through on my second try. Totally worth the money.

Then of course CelicaCrazed had to go and beat my high score. Once this week of packing and getting ready to leave is done I'm gunning for you Celica.
XanderSan's Avatar - Comment posted on 08/10/2009 18:08
XanderSan
Shatter I've certainly been enjoying my time with. I can't really get into it competitively because the long playsessions mean I have make a serious commitment if I'm planning on besting a highscore, but if there are some nice time-attack style modes I might do that with them. Great fun though, and certainly more fully realised than it ever needed to be.

As an aside, whatever happened to the video reviews? Was it decided that they were simply redundant?
PySk's Avatar - Comment posted on 08/10/2009 18:09
PySk
Bought it at launch, totally agree with the review, great game.
DaedHead8's Avatar - Comment posted on 08/10/2009 18:12
DaedHead8
I've heard a lot of good things about this game, it's definitely on my list.
Primo's Avatar - Comment posted on 08/10/2009 18:35
Primo
I really need to pick up this game. Apparently the soundtrack is amazing, too.
Chad Concelmo's Avatar - Comment posted on 08/10/2009 18:36
Chad Concelmo
Love it! Nice review, Jim. :)
10BobMarleys's Avatar - Comment posted on 08/10/2009 18:50
10BobMarleys
This game is amazing, the perfect thing to help you wind down after work.
Chris Carter's Avatar - Comment posted on 08/10/2009 18:53
Chris Carter
Microsoft be damned, this game is so freaking cheap, and so worth it.

Nice work!

@Xander
If I were to make a completely out of left field guess, I suppose the lack of video content is due to R3y not being available? I haven't seen him active on Twitter recently, or post much in general.
Kpax's Avatar - Comment posted on 08/10/2009 19:02
Kpax
I wonder if the guy who made Plasma Pong worked on this at all. The blow/suck mechanic looks just like the one from Plasma Pong.
Jack Maverick's Avatar - Comment posted on 08/10/2009 19:17
Jack Maverick
Good review.

If there's one thing that pisses me off in the game, it's when you have to do the stages that are shaped like a circle. I can never perfectly predict where a ball will go to, because the angles make it bounce in weird directions. I always end up losing at least one ball from all of those stages, it's very frustrating.

Also, the maneuveraball is easily the best power-up you can get in the game. Makes it much more easy to hit stray blocks, and it makes a good portion of the bosses go down with ease.
sickNasty's Avatar - Comment posted on 08/10/2009 19:26
sickNasty
To all those people complaining recently about how games these days lack imagination and do not innovate compared to games of old, I'd like to kick them in the balls and show them this review.
njsykora's Avatar - Comment posted on 08/10/2009 19:39
njsykora
One thing you didn't mention about the paddle getting hit by blocks is that you can sacrifice power to shield the paddle.

Also @Jack Maverick, there's a little dot that appears in the field showing where the ball will next hit. Look out for that and circular stages get a lot easier.
Blasto's Avatar - Comment posted on 08/10/2009 19:48
Blasto
You had me at blow/suck

...sorry :)
Y0j1mb0's Avatar - Comment posted on 08/10/2009 19:59
Y0j1mb0
This game kicks ass.
Johnny Justice's Avatar - Comment posted on 08/10/2009 20:00
Johnny Justice
A brilliant game indeed. Being from a New Zealand developer gives me a bit patriotic pride, which is a bonus.
Zippyduda's Avatar - Comment posted on 08/10/2009 21:48
Zippyduda
The thing that I loved most about Shatter was the insanely amazing soundtrack, if someone ever uploads the OST, I'm downloading it ASAP.

Good review Jim :]
ViciousBoston's Avatar - Comment posted on 08/10/2009 22:59
ViciousBoston
the soundtrack is downloadable for like 10 dollars.
CWal37's Avatar - Comment posted on 08/10/2009 23:12
CWal37
@VisciousBoston
Which is sadly more than the game.
Steve Vice's Avatar - Comment posted on 08/11/2009 03:17
Steve Vice
Downloaded this game last night. Really addicting.
Emrah's Avatar - Comment posted on 08/11/2009 03:59
Emrah
Jim, you can get rid of loose blocks with your shield, just hold the square button, it uses power, tho.. You can zap a whole lot with your shield...

Oh, njsykora just mentioned it too.. I'll post it anyway..
Darren Nakamura's Avatar - Comment posted on 08/11/2009 04:16
Darren Nakamura
This sounds like something I'd really be into. I'll grab it when I have more money, definitely.
TeddiEddie's Avatar - Comment posted on 08/11/2009 04:23
TeddiEddie
I have to say this was a good game while it lasted, but I found my self generally just holding the blow button and letting the game play itself
CelicaCrazed's Avatar - Comment posted on 08/11/2009 11:32
CelicaCrazed
Haha CWal37!! I'm waiting for you to top my score before I take another run at it again ;). I was trying to beat the Boss Rush in under 10 minutes (damn so close!!) and realized I had been pushed out of the Top 50. So hurry up haha!!

Anyways this is an awesome buy at $7. I'm not usually one for leaderboards but they are really add to the addictiveness of the game.
Johnny Justice's Avatar - Comment posted on 08/11/2009 15:22
Johnny Justice
@ Zippyduda: You can get the OST from the artist's site. Like ViciousBoston said, it'll cost you a tenner.
Katya's Avatar - Comment posted on 02/10/2011 09:14
Katya
The old N64 games were better than the new ones by gameplay. I just wish these guys who are creating these games would look at these comments and listen to the true fans.
Best regards, Katya, CEO of dvd rom burner, iscsi initiator reconnecting
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!