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Review: Shank

7:00 PM on 08.24.2010   |   Nick Chester

Review: Shank photo

Inspired by graphic novels and the pulp ultra-violence of film directors like Robert Rodriquez and Quentin Tarantino, Shank is a classic saga of revenge, loyalty, betrayal, and love. But mostly revenge ... with a chainsaw.

It’s a game where the protagonist isn’t necessarily the good guy, but more the least bad of the bad guys, in a seedy world where folks start days with a bar fight and wind down with an evening lap dance. Shank is violent, brutal, and completely over-the-fucking-top ... and that’s exactly the way I like it.

Shank’s influences don’t stop with nods to other media. Its look and feel is familiar to anyone who’s read a Golden Age comic, and it seems to share the same world as Rodriguez’s From Dusk Till Dawn (minus the vampires, Salma Hayek and a snake). Yet, at its heart, Shank is an old-school brawler, with classic 2D mechanics that go deeper than you’d guess at first blush, and it sometimes reaches a ball-busting retro difficulty that will please gamers desperate for a challenge.

Shank (Xbox Live Arcade, PlayStation Network)
Developer: Klei
Publisher: Electronic Arts
Release date: August 24, 2010 (PlayStation Network), August 25 (Xbox Live Arcade)
Price: $14.99/1200 MS Points

Combat in Shank should be immediately familiar. You’ve got your light attack, that will allow you deliver quick blows using the titular hero’s eponymous shank blades. You can also mix in a heavy attack, with Shank carrying a massive chainsaw to start. Shank also has a pounce maneuver, which has him flying through the air to land on and pin smaller enemies. From here, you can unleash a handful of attacks while keeping the baddies immobilized. Mix some guns into the works and a full-range of grapple attacks, and you have what appears to be your basic brawler.

But Shank, as you’ll find, is much more than that. Yes, you can make your way through many encounters by stringing together random combos with button mashes, occasionally using an evade maneuver to catch your breath. I won’t lie -- that’s how I played most of the game to start, and it’s damned fun. As you progress, you’ll pick up a variety of new melee weapons and guns, from a katana blade (disembowel an enemy with a grapple attack!) to a high-powered shotgun. Each weapon has it’s own unique animation and effect, letting your tear through enemies while unleashing fountains of crimson. The gorgeous hand-drawn, smoothly animated kills are a joy to watch, and depending on where you fall on the sadism scale, they won’t get old fast.


But this button-mashing, and just sitting back and relaxing while you enjoy the slaughter, won’t last long. The fact is, Klei’s not having any of that button-mashing stuff -- the beginning of the game is just a warm up, and you’ll soon find that there’s more combat strategy here than first meets the eye. By the game’s midpoint you’ll have learned that switching up weapons is essential for success, especially in large scale encounters where multiple enemy types pile onto the screen.

The key, you’ll see, is using all of the tools in your arsenal to help keep enemies at bay. Perhaps you’ll want to pounce on a smaller enemy with a gun, pinning him to the ground while using the shotgun to blow back the rest of the group, giving you time to dig your shanks into the poor pinned suckers throat. That’s just one example, and it won’t always work, depending on the crew of thugs (and vicious dogs) intent on ending your life. The key with Shank is experimentation, strategy, fast fingers, and on-your-feet planning. It didn’t click for me right away -- I knew I was doing something wrong when I found myself getting needlessly slaughtered -- but once it does, Shank becomes more satisfying than your typical brawler.

As Shank butchers his way through the criminal underground, you’ll face off against various look-a-like goons as is typical of the genre. But what’s not typical of the genre is, say, having to fight a massive S&M freak (complete with ball gag) and his slaves. These types of confrontations are what you’d expect from a game like Shank, and Klei delivers, with unique encounters and varying attack patterns.

While this brawling is the star, Shank also throws some light platforming into the work to mix things up. You’ll scale walls, swing on skulls, run across billboards, and hop small platforms. This platforming, really, only seems like a means to an end. That end being, of course, getting to more dudes to slash up and riddle with bullet holes. This hopping and climbing does tend to get a bit repetitive; one could swear someone somewhere was just copying and pasting platforming sections.

Shank also features a cooperative mode, where the titular bad ass teams up with his buddy Falcone in what plays out like a prequel to the game’s single-player story. Combat and gameplay here is consistent with solo play, save for cooperative double team moves and attacks, and the ability to revive a fallen player. This mode features a completely fresh set of levels bosses, many of which are specifically designed for two-players; the mode even features new cut-scenes and voice acting.

The cooperative mode is a great addition to Shank, adding a number of hours to the title, provided you have a friend sitting next to you -- this is couch co-op only. That’s probably for the best, though. Playing Shank alone, with its hectic brawling gameplay and dozens of on-screen enemies at once, can get confusing enough. Add in a second player, and it’s even more difficult to keep track of the action.

Imagine if you will, the exaggerated cartoon alley cat scuffles, where the two animals tangle and all you see is a mess of fur, smoke, and grawlixes. That’s what Shank cooperative gameplay can be like; it’s so easy to lose track of who’s doing what to who and where. That’s not to say it’s impossible to keep up, but perhaps an on-screen indicator (or brighter hero colors to make them stand out) might have helped solve this problem.

You don’t need a reviewer to tell you this, but here I go -- Shank is beautiful. Klei’s creative director, Jeffrey Agala, has a background in cartoon animation and illustration, and it shows. From the cut-scenes to the in-game action, Shank holds its own artistically with some of the best in adult-oriented animation. Sure, it cribs plenty of ideas from other sources, but it’s unlikely you’ve seen anything quite like this in a game before.

To complete the solo campaign, I spent a little over five hours, with levels taking me anywhere from three minutes to an hour to complete. Keep in mind, a lot of that time was spent dying -- I’m embarrassed to say I spent 45 minutes on fighting the game’s final boss -- so your mileage may vary. Tack on the cooperative mode, and you’ll likely add another few hours of Shank playtime right there. And if you’re a collector, completing certain tasks with let you unlock key artwork as well as additional costumes or skins for Shank.

Klei has also included a “Hard” mode, which seems completely insurmountable -- the enemies are more difficult and there are no in-game check points. I can’t imagine anyone will be completing that mode day-one. I expect to be told I suck at videogames, and proven wrong with a YouTube video less than 24-hours after this review goes live.

Shank is yet another in a long line of quality digital download titles, a violent and cathartic end to summer. Its sometimes aggravating difficulty might not be for everyone, but anyone looking to bring back that warm, pit of your stomach feeling of playing Double Dragon for the first time needn’t look any further.

Score8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)









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46 comments | showing # 1 to 46
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goinglopsided's Avatar - Comment posted on 08/24/2010 19:08
goinglopsided
Cool, I may pick this up!
Jack8274's Avatar - Comment posted on 08/24/2010 19:09
Jack8274
Great review, I am getting this game for sure.
alexeternal's Avatar - Comment posted on 08/24/2010 19:10
alexeternal
Great review. Will be picking this up very soon
Clown Baby's Avatar - Comment posted on 08/24/2010 19:14
Clown Baby
That looks GREAT, I love the art style.
lolipantsu's Avatar - Comment posted on 08/24/2010 19:16
lolipantsu
download at 77%!
savagesaladin's Avatar - Comment posted on 08/24/2010 19:17
savagesaladin
These first guys seem like robots with their comments.
Darren Nakamura's Avatar - Comment posted on 08/24/2010 19:22
Darren Nakamura
With this and Summer of Arcade, it really makes me wish I had money to spend on games at the moment.
Timothy Kelly's Avatar - Comment posted on 08/24/2010 19:26
Timothy Kelly
Fuck Year! This game is the shit.
Stinky's Avatar - Comment posted on 08/24/2010 19:50
Stinky
Too many awesome download games lately, too many. ;_;
Jnr Johnson's Avatar - Comment posted on 08/24/2010 19:52
Jnr Johnson
I have a Question...Does It Seem Like It Has a lot Of replay Value? Or is it one of those game that you beat once and then it's just never to be played again? Cause I'm trying to decide between this and Laura Croft And The Guardian Of Light...:-{
kidplus's Avatar - Comment posted on 08/24/2010 19:55
kidplus
Downloading the demo now. Scott Pilgrim now this. Downloadable games have been stepping their game up.
JT Murphy's Avatar - Comment posted on 08/24/2010 20:01
JT Murphy
Saw it first at Pax East. Knew it was a must-get right away.
TheOldHouse's Avatar - Comment posted on 08/24/2010 20:06
TheOldHouse
Just bought Deathspank and Limbo (which is the best game since Machinarium ) and plan to get Lara Croft once my best friend finishes his exams (demo was ace but I was all alone).

Hated the scott pilgrim demo because of the really repetitive gameplay and even more repetitive music.

I'm tempted to get this but the length and difficulty is making me cautious. Ill have to get the trial first.

great downloadable games coming out!
Corduroy Turtle's Avatar - Comment posted on 08/24/2010 20:07
Corduroy Turtle
Will purchase!
Infamy's Avatar - Comment posted on 08/24/2010 20:07
Infamy
Can't...stop...playing Monday Night Combat.. level 73 already.
GigaMach's Avatar - Comment posted on 08/24/2010 20:10
GigaMach
I really like the demo, but if there is one niggling downside, it's the music, which never swells above "tense". In the midst of all your rampaging, it feels kinda disconnected from the rest of the game.

Still, this game seems totally worth the $15, just judging by the demo alone. Very fun.
Jnr Johnson's Avatar - Comment posted on 08/24/2010 20:11
Jnr Johnson
Damn I think I Might As Well Just Get al The SUmmer DLC games...I love how short and Great they are but seriously can someone answer the question about the replay value thing...
Kalmah's Avatar - Comment posted on 08/24/2010 20:58
Kalmah
@Jnr: That's one of my concerns as well because other reviews say the game lasts about 3-5 hours, maybe another hour or two for co-op, and that's about all you really get. You can beat the entire thing in one sitting, so there seems to be no incentive to jump back in a second time, unless of course you are a trophy whore such as myself.
Johnny Hell's Avatar - Comment posted on 08/24/2010 21:21
Johnny Hell
Does anyone know what time this would become available on the xbox live marketplace? Like would it become available at exactly midnight? Because I'm dying to scoop up this and Scott Pilgrim.
Johnny Hell's Avatar - Comment posted on 08/24/2010 21:22
Johnny Hell
Does anyone know what time this would become available on the xbox live marketplace? Like would it become available at exactly midnight? Because I'm dying to scoop up this and Scott Pilgrim.
LittleBigD's Avatar - Comment posted on 08/24/2010 21:30
LittleBigD
Just played the demo. It's bitchin!! I'll be buying this as soon as I load up my brand spanking new 500 Gig hard drive.
ArcticFox's Avatar - Comment posted on 08/24/2010 21:35
ArcticFox
Can. Not. Wait!
TriplZer0's Avatar - Comment posted on 08/24/2010 23:40
TriplZer0
I bought it but the download is taking forever! It had been going for well over an hour and it was only at 24%. Lame PSN; lame internet.
Tyson The Tool's Avatar - Comment posted on 08/25/2010 00:08
Tyson The Tool
Comparison to Double Dragon = instant buy
EdwardBrock's Avatar - Comment posted on 08/25/2010 00:13
EdwardBrock
i am excite! art style reminds me of Castle Crashers,which could only help this games case in my eyes.im currently trying to decide which downloadable title deserves my cash now and which can wait till later: Deathspank,Joe Danger or this... i think im leaning toward this as the immediate purchase.

awesome art style + "aggravating difficulty" + ultra violence = must buy for me.
CarbonByGravity's Avatar - Comment posted on 08/25/2010 00:15
CarbonByGravity
Bought it. Sweet thus far!
SKSith's Avatar - Comment posted on 08/25/2010 00:43
SKSith
Sweet, next time I need a game to play I'll get this
KapitanFiggs's Avatar - Comment posted on 08/25/2010 02:33
KapitanFiggs
Lovin the hell outta this game. It's a crazy awesome retro style bloodbath, and that makes me happy. In the lower parts. Plus it's friggin GORGEOUS. Seriously.
Artemus's Avatar - Comment posted on 08/25/2010 04:36
Artemus
Nice. Shank. Very excited to hear the game is going to be worth the download(time and money). Shank. Especially since I'm downloading it as I type! Shank.
Also, I just realized how many great games I downloaded this summer! Shank. More than I physically bought, I can tell you that. Shank.
Shank. Can't get enough of that word. Shank.
Sorry. Shank. Ah! Go way! Shank.
Olima's Avatar - Comment posted on 08/25/2010 04:48
Olima
I really liked Shank, but don’t think the last boss was that hard. I spent about three hours to complete the campaign, but bosses in coop-mode are a real challenge! Way too hard for me…
fetusmilk's Avatar - Comment posted on 08/25/2010 09:20
fetusmilk
picked this up last night, didnt take me to long to get to the s&m boss. havnt found it to difficult. mostly only dying on bosses, or missing a stupid jump. oh and falling between the trains.
honestly i havnt seen the need to constantly change weapons, to be honest you can kill everything with the chainsaw. grab, chainsaw, grab, chainsaw(and get 100 kills with it to unlock the jason costume)

it is fun, but i dont see much replay value in this game once its beat(unlock costumes? meh). would have felt better purchasing it at 10$. but oh well it is fun while playing it.
mix's Avatar - Comment posted on 08/25/2010 11:37
mix
My internet was down last night :(

Want to check this game out BAD!
jawshoeuh's Avatar - Comment posted on 08/25/2010 14:44
jawshoeuh
I've been playing Double Dragon lately so I guess I'm in.
PhilK3nS3bb3n's Avatar - Comment posted on 08/25/2010 16:26
PhilK3nS3bb3n
Best game EVAR!
Jhonny Thizzlam's Avatar - Comment posted on 08/25/2010 16:27
Jhonny Thizzlam
SHANK+FINAL FRONTIER=EPIC
TriplZer0's Avatar - Comment posted on 08/25/2010 17:01
TriplZer0
Goddamn that took over 16 hours to download. Seriously I dunno what's up with that. Can't wait to try it tonight.
TriplZer0's Avatar - Comment posted on 08/25/2010 17:01
TriplZer0
Goddamn that took over 16 hours to download. Seriously I dunno what's up with that. Can't wait to try it tonight.
BowskiBear's Avatar - Comment posted on 08/26/2010 00:52
BowskiBear
STILL DOWNLOADING *_* - im forced to leave my PS3 on all night :-(
Pangloss's Avatar - Comment posted on 08/26/2010 12:43
Pangloss
Yeah, this game can punish you very hard if you're not being careful, and some of the trash mob packs can be waaaaayyyy harder than the bosses, especially if you're a little too free with your grenade usage. But I like that sort of challenge. This game is absolutely glorious.

Still haven't killed the final boss. I can't blame Nick for taking 45 minutes on him, because I've taken that long and he's still beating me down. The fucker punishes you hard if you're not very patient and careful, and every time you attack him you're making a big gamble. There are tons of forties in the room for health (double that available on other bosses), and he's still the toughest fight in the game by miles.
misplacedcircus's Avatar - Comment posted on 08/26/2010 14:30
misplacedcircus
No thanks... and most of you smell like plants.
RWarrior1CO's Avatar - Comment posted on 08/27/2010 20:14
RWarrior1CO
Be warned, the review didn't mention this, but there's a serious issue with the controls. Namely, there appears to be a delay between when you hit a button and when it finally executes. In a game like this, even a split second can get you killed, and that's not even taking into consideration the fact that this delay might cause you to perform the wrong command altogether. Also, whose brilliant idea was it to assign the light attack button to the same button you use to drink the beer? Come on, Klei, think about these kinds of decisions.

Anyway, the problems I mentioned above are the real reason why the final boss is so hard. One minute you're accidentally drinking bottles while at full health because you're hammering away at the light attack button, and the next you're failing to perform the (utterly broken) counter-grapple technique because it's virtually impossible to tell when the prompt to hit the block button is going to come up. Even if you do manage to anticipate it, chances are you'll still fail it anyway due to the afore-mentioned problem with input delay, which means that the computer will probably think you're still trying to hammer away at the light attack button instead of hitting block.

Why's it important to do the counter-grapple to the final boss? Because your standard attacks do very little damage to him, but the counter-grapples do quite a bit more. However, as I explained, this mechanic is completely broken, so beating this guy will be much harder than it should be. I managed to do it, but only after a long, frustrating ordeal.

Ultimately, I'd say that due to Shank's numerous issues, it doesn't deserve an 8.5. It's fun, but it's just too unrefined.
Jim's Avatar - Comment posted on 08/29/2010 15:19
Jim
You know what is fresh about the game? The hero gets his motivation for lopping off enemies' heads (with a chainsaw of course) ...

WAIT FOR IT!!

coz his girlfriend get kidnapped. classy. silly. I like it that way. *LOL* Had a lot of fun with the demo.
MrPibb12's Avatar - Comment posted on 09/01/2010 15:33
MrPibb12
where's the fukin PC version
MystyrE's Avatar - Comment posted on 09/11/2010 12:00
MystyrE
@ RWarrior1CO

you got to go slow on the button mashing but I do agree the controls sometimes don't work half the time and having the button to pick up health drinks be the main attack button is just stupid
Asia Aslam's Avatar - Comment posted on 12/30/2010 03:37
Asia Aslam
Blades asegura que durante los cinco años que estuvo en el servicio público en su país natal, Panamá, no hizo ni ccna braindumps música ni cine, “me concentré en mi trabajo, lo que no significa que le dije que ’no’ a la música, le dije que ‘si’ a mi país, que son dos cosas muy distintas ccna voice dumps -una cosa no cancela a la otra, de hecho creo que se complementan.” El artista, itil v3 dumps dumps recién nominado a dos premios Grammy Latino, por su album “Cantares del Subdesarrollo” y el tema “Las Calles”, agregó que por muchos años había escrito canciones con un trasfondo social, pero que sentía que “uno no puede arreglar el ccnp dumps mundo desde lejos” y que a través del trabajo que realizó durante esos cinco años [como ministro de Turismo] pudo crear condiciones que mejorarían la situación socio-económica de aquellos que habían sido la inspiración de sus temas musicales.


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