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Review: Shadow Complex photo

Chair Entertainment's Shadow Complex is out today on Xbox LIVE Arcade for 1200 MS Points, or 15 American dollars. It's a "Metroidvania"-style side-scroller, heavily influenced by Super Metroid. You blow a lot of things up, and get a lot of cool gadgets in the process.

Not sold on it yet? How's this: There's a review after the jump, but in the time it could take you to read it, you could have already downloaded Shadow Complex and started playing it. There, I said it -- go buy Shadow Complex. Yes, I think it's that good. 

But if you want more words, or need more convincing, hit the jump.

Shadow Complex (Xbox LIVE Arcade)
Developer: Chair Entertainment
Publisher: Microsoft Game Studios
Released: August 19, 2009

In Shadow Complex, you play as Jason, just some normal guy on a nice hike with some girl through some woods that lead to some underground facility and -- oh no! That girl has been kidnapped! Good thing you’re not really just any normal guy... your dad’s a military man, so you’ve got some fighting chops. Or something. I’m not quite sure, to be honest with you -- Shadow Complex’s narrative isn’t its strong suit, despite the fact that it’s based in the universe of Orson Scott Card’s Empire.

The fact that the game only hints that it will deliver a compelling plot (but then never really does), is secondary to the desire you’ll have to run, jump, and climb from one area to next so you can find your next weapon or suit upgrade. Or take out the next gigantic enemy walker with a combination of a foam gun and rockets. Just writing about it makes me want to do it again. Right now. 

As a modern-day take on side-scrolling action games like Super Metroid and Castlevania: Symphony of the Night, Shadow Complex not only holds its own, but makes some great strides to bring the formula up to date with immaculate polish and visuals. The basics are the same: the game presents players with a huge map to explore with much of it closed off until certain criteria are met, such as obtaining a jet pack boost ability or defeating a boss.

At the start, Jason is mostly empty-handed, save for a flashlight. As you explore the game’s world -- and you’ll be doing plenty of that -- you’ll gradually find upgrades to your abilities, allowing you to access more of the map. You’ll also gain experience for defeating enemies and unearthing new parts of the map, which boosts things like health and stamina. As with most games of this type, the experience is both satisfying and addicting. Chair very obviously and carefully crafted how and when you’ll receive your upgrades; you’ll easily get lost in the hunt and your desire to discover uncharted territory and pick up fresh items.

Fortunately, the act of moving Jason around and taking out enemies simply feels good and spot-on in your hands. While the game is rendered using the Unreal Engine 3.0 in 3D, all movement is done on a 2D plane. There are a few spots where controls feel a tad imprecise; Jason may get caught on a ledge or a wall while jumping, for instance. It may also take a while for your brain to adjust to the 2D movement in a 3D environment, but it won’t take long before you get a feel what you can and what you can’t make Jason do.

Combat in Shadow Complex is simple but effective, and fun, with guns and other gadgets mapped to the right trigger. While you’ll be fighting many enemies on the 2D plane, some will attack from above, below, or even the environment’s background. Pulling the right trigger will fire straight ahead, with slight auto-aim adjusting based on your surroundings. The right analog stick can be used to aim more accurately.

Admittedly, the aim is sometimes off -- the aim-assist feature, indicated by a laser scope attached to all of the game’s guns, sometimes won’t find your intended target. Some firefights can and do feel a bit random, more luck than actual skill. However, it never turned into a problem, the results of the gunfire -- massive barrels exploding, enemies rag-dolling over banisters or falling off cliffs -- always worth any trouble. Up close and personal melee attacks (merely accomplished with the press of the B button), are a blast to perform, too; the animations are varied enough, as seeing Jason punch a dude in the back in the head never really gets old.

Playing on the default difficulty mode, Shadow Complex isn’t particularly challenging. While some of the “boss” battles are tricky, the in-game map makes exploring the world -- especially when it comes to your main objectives -- a cinch. By default, the game will show you a blue line on the map that will indicate where you’ll need to go next to further the story, which can give the game a linear feel. While the line can be turned off for those who’d rather wander aimlessly, it doesn’t much matter -- chances are you’ll want to explore every nook and cranny of the map regardless, charting new territory and looking to pick up 100% of the in-game items.

Also of note is the game’s wicked cool take on stat and achievement tracking. Things like how many enemies you’ve performed a melee attack on or mini spider bots you’ve kicked are tracked, and you’re shown updates as they happen. Taking a page from Burnout Paradise, the game features an on-the-fly leaderboard that will let you know in real time how many headshots you’ve nailed, for instance, versus your friends. It’s a small but awesome feature that could add a few hours to your play time, depending on how many competitive bones you have in your body.

In regards to play time, my first run-through of Shadow Complex took me roughly six or seven hours to complete. This was a casual play-through, as I took my time exploring the world, picking up out-of-the-way items when I felt like it. My second time through, I powered through the game, barely bothering to stop for much of anything; I completed it in a little over three hours. While I’ve yet to get that coveted 100% play-through, it’s not unreasonable to think doing so could kick the game time up by a few hours.

But the Campaign story mode isn’t all there is to see and do, either. There’s also the “Proving Grounds” challenge modes, three sets of them, with each trial tied to its own leaderboard. Roll this into the total gameplay time, you’re looking at another few hours until completion, not even taking into consideration the competitive nature of the leaderboards.

In its slick production, Shadow Complex sets a new and extremely high bar for Xbox LIVE Arcade games. Visually, the game rocks it with Unreal Engine 3.0 visuals that only show small signs of faltering during cut scenes. The game also features a superb soundtrack, from a heart-pounding action score to some haunting classical pieces that offset the mood in beautifully stunning ways.

From a pure quality standpoint, Shadow Complex is as good, if not better, than many games available at retail. But it’s “just” a $15 Xbox LIVE Arcade game, one that could have sold for twice as much, digitally or in a physical box at your local retailer.

You’ve read this far, and I can’t say I didn’t warn you -- you could have (and should have) been spending that time downloading Shadow Complex. So what are you waiting for? Go. 

9.5 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)


LAUNCH GALLERY (6 IMAGES)
Photo Photo Photo Photo Photo Photo
 

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65 comments | showing # 1 to 50

VWGTI's Avatar - Comment posted on 08/19/2009 13:07
VWGTI
Argh! I want this game!!!
craigbezzle's Avatar - Comment posted on 08/19/2009 13:08
craigbezzle
Scrabble with the woman, or Shadow Complex by myself? Hmm....
Eraser's Avatar - Comment posted on 08/19/2009 13:08
Eraser
Totally agree with this review! The game is absolutely fantastic, a must buy on Xbox Live Arcade.
SwirlingAether's Avatar - Comment posted on 08/19/2009 13:09
SwirlingAether
Need to buy this when I get home. good thing we can buy points with paypal now! WOAWAOWAOWAO
Cartman's Avatar - Comment posted on 08/19/2009 13:10
Cartman
Yeah, lovin it so far.
LsTr Of SmG's Avatar - Comment posted on 08/19/2009 13:17
LsTr Of SmG
Bollocks, I forgot this was out this week. *facepalm* I wont have the necessary funds to pick this up for at least a week.
kevvo's Avatar - Comment posted on 08/19/2009 13:20
kevvo
good review Nick, saw you playing it the other day, cant wait to get off work and play this
garison's Avatar - Comment posted on 08/19/2009 13:20
garison
Oh I really wish this wasn't $15 :(
TheBigFeel's Avatar - Comment posted on 08/19/2009 13:22
TheBigFeel
Damn. I was planning to get it anyway, but damn.
Magesx's Avatar - Comment posted on 08/19/2009 13:22
Magesx
This is coming to the Tripple, right?

RIGHT? :(
falinter's Avatar - Comment posted on 08/19/2009 13:22
falinter
I got my code for it on amazonnnn waiting to put it in when I get home.
Son of BaconSandwhich's Avatar - Comment posted on 08/19/2009 13:23
Son of BaconSandwhich
After downloading the trial, I immediately bought it.

A great game for anyone interested in Metroids, or Castlevanias. Speaking of, this is a great way to tide yourself over, waiting for said games!
Xzyliac's Avatar - Comment posted on 08/19/2009 13:25
Xzyliac
Ohmigod this game looks beautiful.
HiddenAHB's Avatar - Comment posted on 08/19/2009 13:25
HiddenAHB
Hum...
I'm not a Metroid expert but i surely like the 2D Castlevania's.
I need to check this out.
KIHP's Avatar - Comment posted on 08/19/2009 13:25
KIHP
It's worth it unlike most $15 games
wolverine's Avatar - Comment posted on 08/19/2009 13:27
wolverine
Played this at E3 a few months back with some of the Chair and Epic guys showcasing and talking about some of the features as I played the two demo levels.

Right then and there I was hooked and could not wait to get the full game. Now it's here and now just waiting for the work day to be over so I can go home and play it!
CBunn's Avatar - Comment posted on 08/19/2009 13:32
CBunn
Argh. I really hope this comes to the PS3. After Braid and Castle Crashers, I guess I can have my hopes
Holyetheline's Avatar - Comment posted on 08/19/2009 13:35
Holyetheline
I'm waiting for money in my bank account, actually. =(
protomark's Avatar - Comment posted on 08/19/2009 13:39
protomark
but how does it feel?
Geoffrey42's Avatar - Comment posted on 08/19/2009 13:41
Geoffrey42
"I’m not quite sure to be honest with you -- Shadow Complex’s narrative isn’t its strong suit, despite the fact that its based in the universe of Orson Scott Card’s novel, Empire."

As a huge fan of OSC, I must say... Empire was horrible. It doesn't surprise me in the least that this game isn't enhanced by being in the same universe. Glad to see that such a weak universe didn't ruin the game.
Kryptinite's Avatar - Comment posted on 08/19/2009 13:45
Kryptinite
Fucking great review Nick! From the 30 minutes i played before work, I'm spending the rest of my day hoping time flies by so I can get back to this game.

Someone speed time up a few hours please.
Cartman's Avatar - Comment posted on 08/19/2009 13:48
Cartman
@ Kryptinite

I'm on it.
Y0j1mb0's Avatar - Comment posted on 08/19/2009 14:05
Y0j1mb0
Well Nick, you're review is actually going to make me boot up my 360 and buy this game. If it sucks , I'm gonna hunt ya down.
Kryptinite's Avatar - Comment posted on 08/19/2009 14:05
Kryptinite
Also, didn't they do the achievement tracking deal in Gears of War 2? Maybe I'm just insane but I swore Seriously 2.0 would update in game every 100 kills.
eskimo bob's Avatar - Comment posted on 08/19/2009 14:11
eskimo bob
and I only have 800 MS Points... and can't afford more points this year... ARGH!
Char Aznable's Avatar - Comment posted on 08/19/2009 14:16
Char Aznable
Yep, definitely getting this as soon as I get home from work. Can't wait.

With the 2D movement in a 3D environment feeling, would you say it's kinda like Splosion Man in that regard?
Codysseus's Avatar - Comment posted on 08/19/2009 14:20
Codysseus
Does the game ever stop completely holding your hand? I just beat the first boss and it told me all the items I can go and find with my shiny new grenades. Really?
CtMythic's Avatar - Comment posted on 08/19/2009 14:30
CtMythic
I'm incredibly ambivalent on this game right now. When you're in full swing it's pretty fun, but then there's the retarded aiming that made me quit and stick it on casual pretty early on, and even after that there is the odd part that I fail over and over and the game hasn't captivated me enough to stop me thinking "Fuck it." and doing something else then revisiting it later. I think the next time this happens I probably won't try again full stop.
WarZombie's Avatar - Comment posted on 08/19/2009 14:32
WarZombie
@ Magesx

Don't count on this coming to PS3. Unlike Braid or Castle Crashers, this was actually announced as an exclusive to XBLA. Oh yeah, it's also published by Microsoft Game Studios.

I can't wait to play this game, and it looks like all the hype around it was justified. Summer of Arcade has been great this year.
ChronosWing's Avatar - Comment posted on 08/19/2009 14:33
ChronosWing
@Cody

Big deal! It's not like gave you waypoints on your map and told you where they were. Stop nitpicking christ. Even though it told me the items I could try to go back in find I maybe only found 3 of them that I could remember, still was walking around nading doors and walls hoping for a secret room, felt just like Metroid.
Shadowiii's Avatar - Comment posted on 08/19/2009 14:41
Shadowiii
Way excited. It is already queued up at home. Curse you work!
And sorry, PS3 fans, it's published by Microsoft Gaming Studios, so it has as much luck going to the PS3 as God of War 3 does to the 360...
It still might come out on PC though.
JJkul's Avatar - Comment posted on 08/19/2009 14:58
JJkul
A pox upon Worms!! Why did I HAVE to buy it on Monday? STUPID IDIOT IS ME!!


BLARG
Danmartigan's Avatar - Comment posted on 08/19/2009 15:16
Danmartigan
Woa, it seems like 2.5D is becoming the new hotness. Going to pick this up.
5thDimensionYeti's Avatar - Comment posted on 08/19/2009 15:18
5thDimensionYeti
Brilliant game.
jhitcher42's Avatar - Comment posted on 08/19/2009 15:26
jhitcher42
@geoffrey42
I agree, but hopefully Chair will make good use of the Ender's Game rights and make a good game with a great story.
Magnalon's Avatar - Comment posted on 08/19/2009 15:27
Magnalon
Best original game on the downloadable circuit, easily.

Excellent review.
Lydeck's Avatar - Comment posted on 08/19/2009 15:39
Lydeck
Does this mean ol' Mustard can get some backing to have someoen remake Advent Rising, and actually make it GOOD this time around? That game has some serious potential.
EternalDeathSlayer's Avatar - Comment posted on 08/19/2009 15:40
EternalDeathSlayer
Downloading this later on tonight, can't wait to play.
fetusmilk's Avatar - Comment posted on 08/19/2009 15:50
fetusmilk
there hasnt been a 360 exclusive game (since i lost my second 360 about 2 years ago) i have actually wanted till this. oh well.
Saskatchewhoa's Avatar - Comment posted on 08/19/2009 16:07
Saskatchewhoa
Been playing this non-stop for the past 3 hours. Worth every MS point.
Guagloves's Avatar - Comment posted on 08/19/2009 16:20
Guagloves
Looks awesome. Getting.
sexycommando's Avatar - Comment posted on 08/19/2009 16:22
sexycommando
this game rules, im only 15% through the map. worth way more than $15.
Methos's Avatar - Comment posted on 08/19/2009 17:53
Methos
I agree. Game is a blast! and many thanks to the dev team for a useful map.
Dexter345's Avatar - Comment posted on 08/19/2009 18:29
Dexter345
Indeed, this game is awesome. Hopefully this game is successful and it shows Nintendo and Konami that there is still a market for a console 2D Metroidvania game.
CheFF's Avatar - Comment posted on 08/19/2009 18:44
CheFF
I personally thought the game was pretty bad, but I guess I am all alone.
wanderingpixel's Avatar - Comment posted on 08/19/2009 19:02
wanderingpixel
A great game, but I was dissapointed by the story. Still, a great game.

4/5
Mr Kite's Avatar - Comment posted on 08/19/2009 19:09
Mr Kite
I need this.
Jetsetlemming's Avatar - Comment posted on 08/19/2009 19:21
Jetsetlemming
I also need this, but can't get it. Platform exclusives are the devil.
I dig Metroidvanias so much that this is almost worth buying a 360 for, though.
Almost.
ShawnKelfonne's Avatar - Comment posted on 08/19/2009 22:45
ShawnKelfonne
So, is there any way to get grenades to explode when you fire them? I mean, those rocks at the very beginning are grenade rocks, but they are above you, and the grenade just bounces back down and can't get them... D:
m_earendil's Avatar - Comment posted on 08/20/2009 00:14
m_earendil
@ShawnKelfonne: Be patient... you're not supposed to blow them yet (I guess) later you'll be able to hit them from the other side, clearing that passage.
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