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Review: Section 8 photo

What's the point in making a multiplayer game for consoles if nobody is going to play it on consoles? How exactly do you review a game you can hardly play because barely anybody else is playing it? These are the questions I face as I write this review for Section 8, a surprisingly good first-person-shooter that has painted itself into a corner, relying on a demographic that, apparently, doesn't exist.

It tries to appeal to the Halo crowd, certainly, but the Halo crowd are, unsurprisingly, playing Halo. They neither need nor want another sci-fi FPS, because they've got the best they believe they will ever get. How is a game like Section 8 supposed to compete against the biggest console shooter in the world? 

Well, it can't. It simply can't. Read on for the full review as we lament the sad fate of Section 8.

Section 8 (Xbox 360 [reviewed], PC)
Developer: TimeGate Studios
Publisher: Southpeak Games
Released: September 4, 2009
MSRP: $59.99

There is a loose plot associated with Section 8, but frankly I'm not going to waste your time with it, because it's so barely elaborated upon within the game, it may as well not be there. Suffice to say there are some good guys and some bad guys, and that's about it. The game is completely dedicated to a focus on multiplayer combat, so much so that the game's scenario, characters and environments don't matter in the slightest.

The single-player campaign, in fact, struggles to be over an hour long. It's simply a collection of maps with bots in them and a string of objectives. It may as well have not existed, but I'm guessing it was thrown in because the developers felt obligated. Besides, most of the time it's the only mode you can actually play, so why not? 

The shooting gameplay is decidedly old school. The armored space marines have long life bars and it takes a while to kill or be killed, making multiplayer feel much closer to Halo than something more frantic like Call of Duty or Killzone. There are a selection of guns, none of which are particularly unique to the game. You have your standard collection of rocket launchers, machine guns, shotguns and pistols. The weapons are determined by which class you pick, although you can also create custom classes to find the weapon set that suits you. 

Although the game is rooted in generic, established FPS gameplay, it does have a few notable gimmicks to help it stand out. Chief among these is the way players spawn into a map. Unlike most shooters, a player can spawn anywhere in the map, provided it is overground. This is because players drop in from the sky, descending from above in an undeniably cool way. Lucky players can also land on the heads of enemies, insta-killing them, although my best attempts to do this have failed so far. It's a really cool little feature, but it has to be said that the long dropping animation gets a bit boring after a while. 

Players can also spawn weapons, vehicles and supply pods in very much the same way, earning cash during a match which can be spent on all sorts of cool gadgets. Tanks, however, are almost impossible to control, while the armored suits are so overpowered, they totally upset the balance of the game and are a total bitch to destroy. These issues aside, it's very nice to be able to call in heavy support from the sky, the earning access to such heavy backup feels like a nice reward for a job well done.

The other big feature is the boost run ability. If players sprint for long enough, they will enter a boost mode where the game becomes third-person and characters run around the map at tremendous speed. It's useful for getting to places in a hurry and is fun to do simply because it looks quite awesome. The trade-off is that it takes ages before kicking in, and without it, players are ridiculously slow-moving. The standard walking and sprinting is too slow to be considered useful, and should have been sped up a little. 

Players also have access to jet-packs, allowing them to reach high ground in a snap and avoid enemy gunfire. As with the boost running, it's incredibly fun to do, although the fuel in them doesn't last long enough and they have a lengthy recharge time. Still, you get to kind of feel like Boba Fett, and that's no bad thing. 

Finally, players also have access to a limited lock-on, allowing all their bullets to hit a target for a short period of time provided the line of sight isn't obstructed. It's surprisingly useful without being game-breaking, and is very appreciated considering just how long it takes to kill another player. 

Fundamentally, all this points to Section 8 being a flawed, but ultimately good game. However, here we come to the major malfunction. Barely anybody is playing this thing. Even with 32-player matches available, it's really hard find a game populated by even half that number. In fact, during my last attempt to get a game going, I noticed that only one other person in the entire world was online and in a game, wandering around an arena on his own, waiting for another poor lost soul to join him. When I left the game, he even tried to invite me back in, he was that lonely. 

There are people playing the game, there just isn't that very many, and the numbers are sure to dwindle with each passing day. With that in mind, even though this is a good game, it's one I could never in good faith recommend that you buy. It's fun, it's solid and it even pulls off a few unique tricks, but with an awful single-player campaign and a multiplayer mode that sustains no community whatsoever, Section 8 has been hoist by its own petard. 

By all means, rent Section 8 if you can and give it a whirl. See if you can get lucky and find a game. But don't buy it, because you'll have wasted your money. A shame, because I really, really do like this poor game. 

Score: 7.0 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)


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55 comments | showing # 1 to 50

Magesx's Avatar - Comment posted on 09/04/2009 18:03
Magesx
I think you mean September 4th, for the release date, Jim. I was starting to wonder how I had no idea the game was out for a month.
Magnalon's Avatar - Comment posted on 09/04/2009 18:04
Magnalon
I thought this game was the District 9 tie in for so long.
Jetsetlemming's Avatar - Comment posted on 09/04/2009 18:07
Jetsetlemming
Sad to hear. I really don't know why anyone would make a console focused multiplayer focused game at this point, given how dominated that market is by Call of Duty and Halo titles, and how small that market is in the first place compared to the PC online space. This game will probably also get shunned on PC because all the previews from PC journalists I've heard say that it's good but all the AI and control elements feel like they were designed for a console.
jhitcher42's Avatar - Comment posted on 09/04/2009 18:10
jhitcher42
I've always hated it when bigger IPs keep new ones from succeeding. To paraphrase Bobby Kotick, "New IPs? Originality? That sh*t won't work. Give em Call of Duty 29."
king3vbo's Avatar - Comment posted on 09/04/2009 18:13
king3vbo
Fuck you, I'm at PAX
Toneman's Avatar - Comment posted on 09/04/2009 18:13
Toneman
Fuck you, I'm at PAX!
AfroWalrus's Avatar - Comment posted on 09/04/2009 18:13
AfroWalrus
I wish I could get this game, but I don't feel like paying for a Gold account on 360 and my laptop can't run anything better than Peggle. It sounds like a lot of fun, but by the time I get a computer that can play it bigger and better things will have come out to steal all the players.
wanderingpixel's Avatar - Comment posted on 09/04/2009 18:14
wanderingpixel
I'm going to play a sad violin song for it.
taumpytears's Avatar - Comment posted on 09/04/2009 18:14
taumpytears
Fuck king. I heard his home page is kotaku.
Sentry's Avatar - Comment posted on 09/04/2009 18:15
Sentry
It's nice that you're standing up for the underdog. In the grand scheme of things, those who are willing to try do something just a little bit different in genres whose mechanics are "set in stone" - and already have their heavy-hitters - should be praised, just for trying at all.
Sentry's Avatar - Comment posted on 09/04/2009 18:15
Sentry
It's nice that you're standing up for the underdog. In the grand scheme of things, those who are willing to try do something just a little bit different in genres whose mechanics are "set in stone" - and already have their heavy-hitters - should be praised, just for trying at all.
Los255's Avatar - Comment posted on 09/04/2009 18:18
Los255
"When I left the game, he even tried to invite me back in, he was that lonely. "

LMFAO!!

There was a bit of hype to this, but sadly, it's a little bland for me. Oh well, nothing lost here.
king3vbo's Avatar - Comment posted on 09/04/2009 18:22
king3vbo
Fuck Tampon Tears, I hear his home page is furcadia.com
Xtian's Avatar - Comment posted on 09/04/2009 18:30
Xtian
Full retail price for just multiplayer? Screw that.
SunKing's Avatar - Comment posted on 09/04/2009 18:37
SunKing
If there are no players playing the game at release, then there's no hope six months or a year down the line.
Rosseh's Avatar - Comment posted on 09/04/2009 18:39
Rosseh
Sure, the big IPs have probably crippled this game but it's just not that great. It's pretty generic, enemies take too long to kill like in halo and it just gets tedious. The unique features look cool and are fun for a while but when it comes down to it, this game just doesn't have what it takes to hold interest. When I first played it all I could think of was which games each feature was taken from. The PC version isn't vastly populated either and the size of the maps, possibly to compensate for the fast running and jumping, just make it feel even more lonely.

Basically, I agree with you Jim.
Holyetheline's Avatar - Comment posted on 09/04/2009 18:46
Holyetheline
@AfroWalrus

I think bigger and better things already exist and therefore the game sucks online... or so I hear from a reliable source.
laika one's Avatar - Comment posted on 09/04/2009 18:48
laika one
i played the demo of this a fair bit, it was a lot of fun. Kinda like starsiege:tribes retarded cousin.

It's a shame to see the amount of hate this game is getting, as it is really good, and dares to do things a bit differently.

Does need moar jetpack though.
Scroll's Avatar - Comment posted on 09/04/2009 18:51
Scroll
It's a damn shame but I'm kinda relieved that I have one less game to buy this year. It was awfully tempting but without an online community it's dead in the water, even if it had a fair sized community now, it wouldn't exist after 10th of November.
Wedge's Avatar - Comment posted on 09/04/2009 18:59
Wedge
It's a shame it couldn't get console/PC crossplay, maybe it will still garner a Shadowrun/like following that will pick it up after it his the bargain bins though...
Yehat's Avatar - Comment posted on 09/04/2009 19:21
Yehat
I hate to put a game down especially one that's a big battlefield-esque shooter but after participating in both betas I must say the game barely hits the 'average' mark.

Also I'm sort of surprised that a retail multiplayer focused game would ship with only 8 maps and variations thereof. All of them sort of felt the same too, rolling hills pockmarked with warehouses.

Again I do hate picking on a small game like this but I just don't think there's really much of anything to it, sorry.
Sharpless's Avatar - Comment posted on 09/04/2009 19:24
Sharpless
A seven?! Wow. I'm shocked. At best, the demo played like a six, and that's being really generous. It had a few nice ideas, but it seemed as utterly generic and dull as a game can possibly get.
Josh Tolentino's Avatar - Comment posted on 09/04/2009 19:25
Josh Tolentino
This friends, is why the PC is cool.
tychoC4's Avatar - Comment posted on 09/04/2009 19:25
tychoC4
The only sad thing here is that a game you "really really liked" didnt get a recommendation because no one else really knows about it. You fail as a reviewer.
TheWeaponeer's Avatar - Comment posted on 09/04/2009 19:26
TheWeaponeer
This is one of the few times where the PC version is better supported. The PC version came out this morning, and there is already a better than expected online community for it.

I think the single player was put in because of what happened with Shadowrun, and I think it was a good idea to put it in. The single player is challenging enough (though short - six chapters I believe), and it will get you used to things when you do jump online with it.

Because at that point you had better be ready; it gets pretty crazy pretty quick with humans online. But the game is definately better than anything else Southpeak has published this year, hands down.

I wholeheartedly recommend the PC version over the 360 version. Now if Southpeak can work out a cross platform patch (they can track stats over both, so it is possible), the 360 community will be better for it.
yourmomX2's Avatar - Comment posted on 09/04/2009 19:33
yourmomX2
I've been rocking it on 360 and find games all the time. Its definitely hard to search for servers, I don't think that was implemented well (to find games) but MP quick play has been finding loaded 16 and 32 player servers with non or limited bots. Maybe you were playing before it launched? It only came out on Tuesday.
Anyway, here's hoping people do buy and play it because MP is very cool and it could have legs, the stat page just went up (at joinsection8) and it tracks everything - GTA style. Halo/CoD will hopefully implement similar tracking systems.
hpv's Avatar - Comment posted on 09/04/2009 19:37
hpv
Jim: So this game, which was described as a bland Halo-clone on the Negative Gamer podcast, is better than inFamous? I hear they have a saying in Turkey for situations like this: I laugh at you out of my ass.

Do you really not like fun or did Sly Cooper just beat your ass as a small child? You're a big, beautiful man and talented entertainer, but I have to wonder how someone who loves Metal Gear Solid and Killer 7 can have such drastically poor taste at times.

king3vbo: Fuck PAX, I couldn't go today because of work!
Drunken Haze's Avatar - Comment posted on 09/04/2009 19:40
Drunken Haze
So section 8 has no single player, no interesting guns, no new gameplay (jet packs? really?) and looks like you just spend an entire game straffing eachother and jumping up and down in a dull empty desert

Am I missing something here? I dont understand how this is a 7. No real single player and no playable multiplayer; well thats just a whole bunch of 0. It then loses points for having space marines droping out of the sky just a few weeks before halo.
kingchapeton15's Avatar - Comment posted on 09/04/2009 19:41
kingchapeton15
a sign they should make a ps3 version
nekobun's Avatar - Comment posted on 09/04/2009 19:44
nekobun
I remember poking around the demo for this, and the review here pretty much sums up my feelings. It's Halo with a different sort of map structure, and probably would've been great if they'd taken some time to build a stronger narrative for the single player experience.
Monodi's Avatar - Comment posted on 09/04/2009 19:50
Monodi
Its such a cockease that you can't land over other players.
Xzyliac's Avatar - Comment posted on 09/04/2009 19:53
Xzyliac
And there goes the one and only online centric/FPS titles I actually would've played the shit out of.

Back to the obscure world of obscure games and music games.
adultswim810's Avatar - Comment posted on 09/04/2009 20:29
adultswim810
I loved the beta. I landed on a person my first round. I'm inhumanly skilled at this game and I dont know why. 7 seems about right though, i would have to give it an 8 due to the sheer amount of fun i had in the beta.
Jim Sterling's Avatar - Comment posted on 09/04/2009 20:50
Jim Sterling
"Jim: So this game, which was described as a bland Halo-clone on the Negative Gamer podcast, is better than inFamous? I hear they have a saying in Turkey for situations like this: I laugh at you out of my ass. "

Last I checked, this isn't Negative Gamer, this is Destructoid. I don't get why I should be reviewing to another site's standards.

As for the inFAMOUS thing, this game is better at what it does than inFAMOUS is, yes. This is a solid, good shooter. inFAMOUS was an annoying, not that good action game. I don't get how you can compare the two anyway. They're two totally different genres.
Dyna Geek's Avatar - Comment posted on 09/04/2009 21:10
Dyna Geek
Fuck me, I heard my homepage was the Sega of America boards, with youtube and destructoid in seperate tabs.
dj-anon's Avatar - Comment posted on 09/04/2009 21:17
dj-anon
tychoC4: you fail as a reader. Jim's position is pretty clear: rent it if you are curious, don't buy because there is no community.

Anyway, I must say I find this game bland and generic. I think I'd have more fun installing the original UT and playing against bots. But, oh well...
Turbofail's Avatar - Comment posted on 09/04/2009 21:25
Turbofail
hpv get's the prize for the stupidest post of the day.
ajaxender's Avatar - Comment posted on 09/04/2009 21:57
ajaxender
It really is kind of sad. It has interesting ideas, but its not gonna go anywhere on the consoles (because its just not quite as good as the game it has tried to emulate the feel of, Halo 3) and it just doesnt play well on PC (I tried the open beta) for a number of reasons, such as the ones Jetsetlemming pointed out.
Korolev's Avatar - Comment posted on 09/04/2009 22:06
Korolev
Frankly, I'm surprised that Jim didn't tear this game apart. I would have - a game is only as good as your ability to play it in a way which is fun. If this game is centered around the multiplayer aspect of it, then the ability to play multiplayer is critical.

And the enjoyment of multiplayer is directly related to how many people can play it with you. If there aren't many playing it, and it is a very recently released game, then the odds are that in about 4 months time almost no one will be playing it.

Take CoD:WaW. You Americans and Brits have plenty of local servers to play against people. I, on the other hand, live in Australia. And last I checked (2 days ago), there was perhaps one local, public server available for me to play on. The rest had Pings near 200-400. I can't play on that. Therefore, for me, CoD:WaW was a gigantic waste of money because no one is playing it anymore where I live )although CoD4 is still going strong).

If no one is playing section 8 (and frankly, I'm not surprised because I have heard almost NOTHING about this game, it has been so poorly marketed I'm sure most gamers didn't even know when it was being released. Like Bionic Commando - you can have a good/alright game, but if you don't market it, it won't sell!), then that is the fault of the publisher/developer.

Having no community totally ruins a multiplayer-centric game.
DrCGP's Avatar - Comment posted on 09/04/2009 22:12
DrCGP
This is an example of a community saying: We don't need more FPS!.
Arkhon's Avatar - Comment posted on 09/04/2009 22:16
Arkhon
I loved the hell out of the demo when I tried it. I didn't care about multiplayer, I just played with bots anyway.
JynxShot's Avatar - Comment posted on 09/04/2009 22:42
JynxShot
"When I left the game, he even tried to invite me back in, he was that lonely. "

That's so sad. I don't mean that in a demeaning way, that actually made me frown a bit and feel sorry.
michaelb99's Avatar - Comment posted on 09/04/2009 22:53
michaelb99
@Xtian: l4d pretty much has no virtually no single player its single player shpould be called practice for multiplayer because that's all it is but that game is considered a lot better because there is a community there playing the game
dj-anon's Avatar - Comment posted on 09/04/2009 22:58
dj-anon
JynxShot: Wonder if he was a Section 8 dev...
stafax's Avatar - Comment posted on 09/05/2009 00:32
stafax
When I played the demo of this game and got use to it, it wasn't bad. But all it really did was make me hungry to go back to Tribes 2 or even Fallen Empire: Legions which are both free games.
tychoC4's Avatar - Comment posted on 09/05/2009 00:48
tychoC4
My issue is the Catch22 in place here. If Halo (disregarding single player portion) was a virtual unknown when it released, and it got amazing reviews saying MP was the greatest thing ever, but all reviewers said "don't buy, because no one else is buying" would that make Halo then a bad game? You can substitute Halo with any other overhyped million seller. My point is, don't un-recommend a game just because it isn't selling like it should. If anything, you should be encouraging people to try it out, IF you liked it yourself (which he seemed to do).
broonor's Avatar - Comment posted on 09/05/2009 01:40
broonor
Wow I also thought it was related to District 9. Silly me reading Adjective number as a legit tie-in.
Woverine's Avatar - Comment posted on 09/05/2009 02:35
Woverine
@xtian

I have never played l4d online....and I still love that game lol.

also @jim this game just released today right? Were you playing a review copy before release? maybe that's why nobody was online.. because nobody had the game.
StingingVelvet's Avatar - Comment posted on 09/05/2009 03:20
StingingVelvet
I actually bought this today because it says "singleplayer campaign" on the box, and it looked awesome in gametrailers walkthroughs.

Before I opened it I read and found out the "singleplayer campaign" is 6 bot matches in a row that serves as a tutorial, with no real story after an intro video. Even Quake Wars did better than that. I feel pretty strongly that it is false advertising and pretty disgusting.

Luckily I can return it.
Saskatchewhoa's Avatar - Comment posted on 09/05/2009 04:00
Saskatchewhoa
This will probably end up getting a better community on the 360 as the price of the game drops. The same thing happened to Shadowrun and people are still playing it surprisingly enough.
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