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Review: Scribblenauts photo

Scribblenauts has been one of the most eagerly anticipated DS games of the year, if not the biggest. Its concept was ambitious and its charm captivated all who saw it in the run up to the game's release. A game where you can write almost anything you could imagine in order to conjure objects, people and monsters seems almost too amazing to be true. In a way, it kind of is.

5th Cell's latest portable outing is brilliant, don't get me wrong, but the genius of the concept and the realization of ambition have been tarnished by frustrating controls, vague objectives and the fact that, despite having over 22,000 items to interact with, a vast majority of them are basically worthless. 

So, is Scribblenauts able to win hearts through sheer force of concept, or is the reality of the game's many issues too much to ignore? Read on as we review Scribblenauts

Scribblenauts (DS)
Developer: 5th Cell
Publisher: Warner Bros. Interactive Entertainment
Released: September 15, 2009
MSRP: $29.99

Scribblenauts has no real story. The hero of the game is Maxwell, a young man with a love of rooster hats and a need to collect shiny objects known as "Starites." Each of Scribblenauts' many levels revolve around solving puzzles in order to get Maxwell to the Starite, and you'll need to make use of your imagination and vocabulary to achieve your goal.

The big gimmick of Scribblenauts is simple in concept but absolutely staggering to see in practice. Players can write whatever they like -- provided it's not copyrighted, rude or based on a real person (generally) -- and that object, machine or creature will appear in the game as if by magic. Machine guns, vampires, hydras, Satan, anything you can think of will be conjured up and act in a certain way. For instance, an Atheist will run screaming from God while a Terrorist will attack anything that moves. 

The sheer experimentation is where Scribblenauts truly shines, and although it's far too easy to break the game and come up with words it doesn't recognize (it happens disappointingly often), there is endless fun to be had in dreaming up strange monsters and bizarre sci-fi contraptions to see what happens. In fact, perhaps Scribblenauts' best section is its start screen. The playable pre-menu section is a virtual sandbox where you're simply free to play with the game's mechanics and see what happens without pentalty. The price of entry is worth the title screen playground alone. 

Sadly, this sense of free-for-all experimentation is not something the "real" game actively encourages. Your rewards for completing a stage are governed by how many items you conjure up in a given stage, with a strict par number. If you go above the par number and conjure more items than you should, you don't get a reward. What this essentially means is that experimentation often feels punished rather than praised, and if you are attempting to play the game properly, you'll be constantly restarting stages with each useless item you create. Oh and trust me, a vast majority of items are simply useless.

Scribblenauts can be a frustrating game. A very frustrating game. In many ways, the convoluted logic at work apes old school point-and-click adventure titles, with items acting in ways that only the developers themselves could have foreseen. While random activity and crazy shenanigans would be great in theory, the game's strict rules and sometimes unforgiving environments mean that you simply don't have time to mess around with objects that you know should work in a certain way, but simply don't

As the game goes on, the unhelpful hints and deliberately distracting onscreen clutter can drive one insane, and if that doesn't get on your nerves, the frankly awful controls will. Scribblenauts suffers from a dismayingly common problem unique to DS games, where developers have tried to make the touch screen do too much at once. You'll be making Maxwell move, jump, hold, throw, ride, use and shoot, all with the stylus, and like most DS games that put too much of a burden on the interface, the game frequently gets confused, with Maxwell jumping to his death repeatedly and the items getting picked up against one's will. The controls are a mess, and the game feels incredibly sloppy because of it. 

The chaos of the gameplay just doesn't gel with a title that has so many options. Sometimes I've completed levels not because I planned to, or because I was particularly skillful, but simply because things fell the right way, or Maxwell glitched his way through an object to the Starite. A number of items only work when they want to work, like the wings, which will sometimes just decide to not let Maxwell fly. Scribblenauts' physics can sometimes send characters into spasms and there are moments where you're forced simply to rub the stylus around randomly and hope for the best. With so much to do, there is so much to go wrong, and a tighter experience was damn near essential in order to reduce confusion and irritation. Unfortunately, nothing has been tightened whatsoever.

For all its problems, however, there is no denying that Scribblenauts is still somehow an incredibly good, clever, witty DS title that deserves attention. The game is split into "puzzle" and "action" levels, with the former revolving around solving problems and the latter revolving around environmental nagivation. Both have some truly brilliant stages, although I personally prefer the puzzle sections. Stages can be replayed, but any items used in the last play cannot be used again. This is truly the best way to play through the main game, as being forced to think outside the box and use evermore contrived methods of completion can be ridiculously satisfying when pulled off. 

When it's not frustrating its players with bad controls and deaths that come out of nowhere, Scribblenauts can astonish with some undeniably ingenius puzzles and terrific character interactions. The game's sense of humor makes it particularly endearing to the point where I simply had to return to the game ever after switching the DS off in frustration. This is a game where you can actually summon a Manticore, and for that simple masterstroke it deserves much credit.

Trying to complete levels without resorting to weaponry or attempting to think of items you've not used yet adds an extra level of challenge and players will earn "Merits" for completing stages while meeting certain conditions. It's always pleasing to see a long list of Merits once you've guided Maxwell to a Starite in an inventive and original way, and it's these encouraging moments that spur the player onward and compel them to continue wading through the masses of content that Scribblenauts has to offer. 

It's just a shame that for every satisfying moment, there are about two frustrating elements. It's a game that makes me want to simultaneously hug it and punch it, and I guess that such a paradox of emotions is only fitting for a unique and mind-boggling title such as this. It's a game that is built upon limitless boundaries, yet players are continually constrained and restricted. It's a game that offers endless experimentation, yet curiosity often goes unrewarded. The sheer conflict that is what Scribblenauts wants to be versus what Scribblenauts actually is makes for, perhaps, the most frustrating aspect of all. 

I cannot say I'm not disappointed with the final product. For all its promise, Scribblenauts just cannot live up to its own ambitions. It's not that what 5th Cell tried to achive is impossible, it's just that this particular attempt was, to be honest, nowhere near as great as it could have been. It lacks polish, the gameplay is too loose, cluttered and messy, and the fun is severely hampered by numerous problems that never seem to let up. 

There are those who will pick up Scribblenauts and love it completely. However, I fear that there are those who will hate this game, because once you look past the brilliant gimmick and innocent charm, you see a rough game with bad controls and a sense that things just could have been done much better. I would actually recommend that anybody wanting to buy Scribblenauts actually borrows or rents it from somewhere first. It deserves merit and praise simply for what it has accomplished, but whether it deserves your cash depends on just how astronomical your patience levels are. 

Score: 7.0 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)


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113 comments | showing # 1 to 50

InfraredChimera's Avatar - Comment posted on 09/17/2009 18:02
InfraredChimera
I agree with the controls suck and sometimes shit just doesn't work the way it does, but damn its a blast!
Scion of Mogo's Avatar - Comment posted on 09/17/2009 18:05
Scion of Mogo
I don't what to say I agree 100% but yeah. your review is essentially exactly what I've been saying since I got my hands on it at PAX.
Daxelman's Avatar - Comment posted on 09/17/2009 18:05
Daxelman
Yeah, everytime I get angry at this game, I realize that I killed God with a Plunger.

And then I go and try to solve the puzzle with a Plunger. Not very helpful, but when I scream out in class "JESUS WHY DOESN'T THE PLUNGER WORK?" and people look at me, I get a little giddy inside when they ask "What?"
CitizenErased's Avatar - Comment posted on 09/17/2009 18:06
CitizenErased
You forgot to mention how utterly racist and disgusting the game is as well though.
Jack8274's Avatar - Comment posted on 09/17/2009 18:07
Jack8274
Wow, I can see how those bad controls would ruin the game. It reminds me of Drawn to Life with that whole draw your own character and world gimmick but the controls sucked.
phantomile's Avatar - Comment posted on 09/17/2009 18:07
phantomile
Sad to admit, but you are right.

In before fanboys come at you with their torches and pitchforks.
Scion of Mogo's Avatar - Comment posted on 09/17/2009 18:11
Scion of Mogo
Honestly I can't wait till the 5th cell guys read it and start trolling your twitter with comments about how you don't appreciate games as art and how the controls aren't bad. It's called learning curve. Haven't you ever heard of learning curve?
Jesus H Christ's Avatar - Comment posted on 09/17/2009 18:12
Jesus H Christ
In before shit storm.
Chad Concelmo's Avatar - Comment posted on 09/17/2009 18:12
Chad Concelmo
Great review, Jim. :)
gatorsax2010's Avatar - Comment posted on 09/17/2009 18:15
gatorsax2010
I was afraid I was going to completely disagree with this review, but it's about right. Some people (like me) will be able to overlook the bad controls (and they can be VERY bad at times) and have fun with the core game. And I agree that the title screen is probably the best pure example of the game's strengths. But every once in a while, I'll come up with a crazy solution to a puzzle, and all is forgiven. I've enjoyed my time with the game. It may not be for everyone, and it may not entirely live up to the hype, but overall, like you said, it's still an enjoyable experience.
danthuman's Avatar - Comment posted on 09/17/2009 18:16
danthuman
*puts down lawn chair* ready.
garison's Avatar - Comment posted on 09/17/2009 18:18
garison
Ya, good review. I only really played it for a few minutes at PAX, but I have mine coming in from Amazon as we speak. I don't think I'll be let down with the purchase.
TripleZer0's Avatar - Comment posted on 09/17/2009 18:20
TripleZer0
This echoes pretty much everything I've heard about the game so far. I was looking forward to it, but now I don't think I'm going to buy it. When I had first heard about it, I thought the game encouraged conjuring random ass items and watching the chaos. But hearing that they want to restrict you turns me off a touch.
accidentprone88's Avatar - Comment posted on 09/17/2009 18:22
accidentprone88
"However, I fear that there are those who will hate this game, because once you look past the brilliant gimmick and innocent charm, you see a rough game with bad controls and a sense that things just could have been done much better."

Whoa. Did I just stumble into a LittleBigPlanet review?
Los255's Avatar - Comment posted on 09/17/2009 18:25
Los255
Yeah, it's surprising. But the tempatation is there to dick around and find insanely fun combos and scenarios.

Good review.
Hcapt's Avatar - Comment posted on 09/17/2009 18:29
Hcapt
I don't think the reviewer understands the definition of the word "gimmick."
DJDuffy 's Avatar - Comment posted on 09/17/2009 18:30
DJDuffy
Like I've said before...killing babies with a flame thrower is possible, but it doesn't make a good game. Not sure where I'm going with this, but I agree with your review, Jim. Sloppy controls.
HuttyLoca's Avatar - Comment posted on 09/17/2009 18:32
HuttyLoca
Ouch, my heart is broken...

Also inb4 some smart ass comment about using the stylus to write 'functional control scheme'
Itri12's Avatar - Comment posted on 09/17/2009 18:33
Itri12
"and although it's far too easy to break the game and come up with words it doesn't recognize (it happens disappointingly often)"

Maybe if you're TRYING to think of words the game wouldn't know. Haven't run into any problems in the word department. You're asking far too much from the developers here Jim.

Also, the wings always worked for me. Just saying.
Holyetheline's Avatar - Comment posted on 09/17/2009 18:33
Holyetheline
i KNEW this was a rent. I just knew it. Nice review as always.
Tubatic's Avatar - Comment posted on 09/17/2009 18:34
Tubatic
Yeah, the controls are fairly busted. And the puzzles feel abit limited, in that you're not always sure what they want you to actually do...which I guess is part of the puzzle, yeah?

But, its definitely a bunch of fun discovering words and their function. I wouldn't say they completely failed at their core ambition: Amazing living database of stuff. Its AMAZING in that regard.

But true enough, the controls, they're busted.
Sonic9jct's Avatar - Comment posted on 09/17/2009 18:34
Sonic9jct
@TripleZer0
At least don't limit yourself to not even trying the game. It's not the best game ever, and it never was going to be, but the problem is not that the game is "limiting." It just strangely encourages being crazy and practical at the same time. As anoying as the par mechanic is, all it does is equal more in game currency for you, and that stuff tends to accumulate fast. After about two worlds in, I chose to ignore the par and just play the game. It makes it a whole lot more fun.
Scion of Mogo's Avatar - Comment posted on 09/17/2009 18:36
Scion of Mogo
@Hcapt -
1 a : a mechanical device for secretly and dishonestly controlling gambling apparatus b : an ingenious or novel mechanical device : gadget
2 a : an important feature that is not immediately apparent : catch b : an ingenious and usually new scheme or angle c : a trick or device used to attract business or attention <a marketing gimmick>
— gim·micky \-mi-kē\ adjective

1) Ok not qualified.

2) An Ingenious of novel mechanical device. Yes yes sire it is a novel device.

3) am important feature not readily apparent - doesn't really apply

4)An ingenious new Scheme or angle - Yep. pretty much describes what it is exactly

5) A trick or device used to get attention - yep. since that's all the game has going for it and all it is sold on I think that applies pretty damn perfectly.

Wierd. My dictionary says he understands the definition of the word gimmick
BA Chieftain's Avatar - Comment posted on 09/17/2009 18:39
BA Chieftain
Very accurate review. I actually haven't had a ton of trouble with the controls, because 99 times out of 100, they do what they're supposed to do, and do so consistently. The wings, for example, only let you fly for 3-4 seconds, but they do so consistently each time... if you need sustained flight, you want to switch over to something that's sentient (reindeer ftw).

If anything, I've enjoyed the frustration, because it's made me have to think of other things - there is one level with a trip wire that will drop a frozen starite into lava, and I could not find any way to build something to stop it. After probably a half hour, I realized I had to try something else, and wrote several "balloons" to make it float instead - it was ENORMOUSLY satisfying, it forced me into a new frame of thought.

Great review though!
PreacherMan89's Avatar - Comment posted on 09/17/2009 18:41
PreacherMan89
Just got mine last night. It's wonderful. Damn game keeps freezing though...
oloacoo's Avatar - Comment posted on 09/17/2009 18:44
oloacoo
Two of my friends already have this, but since I don't really game on my DS, I'll pass for a little while.
bastardmaster's Avatar - Comment posted on 09/17/2009 18:44
bastardmaster
Something to be said for patience and letting the games charm was over you. Like a nubile teen backstage at an R-Kelly show.
Yes the controls can be frustrating, but eventually you learn to manipulate Maxwell well enough to cut down on the number of failed attempts. And tooling around is just too much fun.
teknomcr's Avatar - Comment posted on 09/17/2009 18:45
teknomcr
I like typing "virgin" and sending the little nerd to die. Also, I agree w/ the review.
Camiwaits's Avatar - Comment posted on 09/17/2009 18:48
Camiwaits
Why do you hate freedom, Jim?


uhmm.



But yeah, the review sounds similar to what i felt when i played it.
Naim Master's Avatar - Comment posted on 09/17/2009 18:51
Naim Master
Finally a half decent review!
Tubatic's Avatar - Comment posted on 09/17/2009 18:52
Tubatic
Sloppy controls. yeah. I think that's a good way to put it.
Tubatic's Avatar - Comment posted on 09/17/2009 18:54
Tubatic
@Naim Master

... finally a 7? :D :D :D
Shin Oni's Avatar - Comment posted on 09/17/2009 18:56
Shin Oni
well at least my choice of getting Muramasa first looks to be coming after this review. I still want it, but I think i'll wait for a certain friend to buy it and play from there.

makes me wonder if a sequel will actually do it justice after this feedback though.
Tino's Avatar - Comment posted on 09/17/2009 18:58
Tino
Best feature of this game. Ever.

mrblacksuit's Avatar - Comment posted on 09/17/2009 18:58
mrblacksuit
Controls suck at times, but the game idea is brilliant. Plus rooster hat for preorders!
GamesAreArt's Avatar - Comment posted on 09/17/2009 19:01
GamesAreArt
I heard this from other sites too. Shame That it isn't as good as it was hyped to be. When I heard "You move with the stylus" I thought, 30$ not spent on scribblnauts is going to Zelda spirit tracks.
Danzflor's Avatar - Comment posted on 09/17/2009 19:01
Danzflor
Pretty Good Review, besides the control issues, this game just blows my mind in so many ways. Maybe it isn't an obligatory purchase, but you definetly have to check it out
MechaMonkey's Avatar - Comment posted on 09/17/2009 19:04
MechaMonkey
Very surprising. Nice review, Jim.

I'm always amazed by clunky control schemes. It's as if the developers didn't try to play their game at all.
HiddenAHB's Avatar - Comment posted on 09/17/2009 19:05
HiddenAHB
Dissapointing, i expected a lot more.
Oh well, gotta check this out.
Garglewithwater's Avatar - Comment posted on 09/17/2009 19:10
Garglewithwater
The controls seemed fine to me.
zombielifecoach's Avatar - Comment posted on 09/17/2009 19:15
zombielifecoach
Stupid racist game, for making me feel even worse about my small vocabulary...

I NEVER LEARNED TO READ!
DaedHead8's Avatar - Comment posted on 09/17/2009 19:16
DaedHead8
I personally have not had any frustrating moments with the game yet. The controls have been damn near perfect too. Occasionally I've had Maxwell flip out on me and start jumping and running back and forth, but if it does result in his death, it's usually funny and not frustrating at all. In other words, I'm really loving this game. It's not perfect but it whole lot of fun. Good review Jim.
ace of knaves's Avatar - Comment posted on 09/17/2009 19:17
ace of knaves
I wrote "worm hole." The game asked me to specify between a destructive or an intergalactic worm hole. So I'm glad I bought it.
DaedHead8's Avatar - Comment posted on 09/17/2009 19:21
DaedHead8
@Tino

I couldn't agree more.

Agent's Avatar - Comment posted on 09/17/2009 19:26
Agent
Dammit Jim, show me your rooster hat!
Niero's Avatar - Comment posted on 09/17/2009 19:32
Niero
I'm pretty fond of it, but I'm only in the early levels. I enjoyed trying to come up with the most over-the-top solutions to simple problems (why use a ladder when you can summon a pterydactyl?)
GamesAreArt's Avatar - Comment posted on 09/17/2009 19:39
GamesAreArt
@niero sounds win
robotbebop's Avatar - Comment posted on 09/17/2009 19:42
robotbebop
Oh shit! Jim reviewed ANOTHER game! Quick, everybody ru--

er, wait a sec.. Still less than 50 comments after 1 hour? What's going on here? Do I need to post this on the gametrailers forums and really get this party started?

Seriously though, it's nice to read a review without the fanboy rabble beaking off.
kingtobo's Avatar - Comment posted on 09/17/2009 19:47
kingtobo
Spot on review of the game. I unfortunately fall into the camp of people who can't look past the game's frustrations enough to truly enjoy it, but I'm glad for what the game tried to do and I hope we see more games with crazy ideas like this.
swatagnat's Avatar - Comment posted on 09/17/2009 19:47
swatagnat
I agree with the review. Horrible controls, but I can't quit playing it.

Summoning a succubus to enrage a rhino to push a button is an incredible thing, even if it really doesn't work the way you want it to.
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