Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Review scraps: Valhalla Knights

6:43 PM on 07.30.2008 // Brad Nicholson

Tossing the word “Valhalla” in a videogame title is presumably an attempt to elicit some sort of favorable meaning to the individual. Unlike the upcoming Too Human, the Valhalla included in XSEED and Marvelous, Inc’s game is nothing more than the place a player’s characters goes when he dies. In fact, the theme of Valhalla Knights is not the run-of-the-mill good vs. evil bit. The game is really about dying, because players will die a lot. Not in the good way, but in the teeth gnashing “I’ve done this section a billion times” way.

The role-playing game should be about immersive stories, fascinating characters, and fantasy realms. Valhalla Knights seems to just skip over these attributes in favor of a messy dungeon crawling experience that bares no real fruits of labor. To make matters worse, the game is ridiculously hard with zero safety nets in place to cover for its own miscues. Encapsulating the game in a single word is tough, because there are so many one could use to explain the personal strife players will have with this title.

Click on for the full review.

Valhalla Knights (PlayStation Portable)
Developed by Marvelous Inc., K2
Published by Marvelous Inc., XSEED Games

Released on April 17, 2007

Call me ambitious or silly, but I really wanted more out of Valhalla Knights than what was offered to me. When I first saw the trailers and screenshots for the game, I found it fairly interesting. A third-person RPG with real-time battles on a portable device isn’t exactly unique, but it is something that most developers don’t touch on the PSP platform. I assumed the depth of character customization, as well as an interactive dungeon experience, was headed my way. I was utterly, ruinously wrong.

The game begins with the protagonist’s awakening from a deep sleep. Apparently he was knocked out cold for a good bit of time. Unfortunately for the protagonist, he has lost his memory. Thankfully, a disembodied voice that only the protagonist can hear enters the fray and tells the brave youth that he needs to go through several dungeons to possibly get his memory back and confront the beast that knocked his ass out. At this point, the story has reached the maximum potential of its intrigue. There are juxtapositions of past and present conflicts that hit towards the middle of the game, but it’s all for show. Valhalla Knights disconnects players from the story very quickly through the tedium that is its gameplay.

Before the story even begins, players are forced to create a human character with one of the game’s initial four character classes. The Fighter, Thief, Mage, and Priest are typical of what most RPGs indicate that they should be. What Valhalla Knights really doesn’t do is tell you that picking up extra characters is not going to happen on any reliable basis. In fact, you’ll have to create your own extra members in the game’s guild. This introduces the first, and not last, very costly game breaking mistake that I made when starting out the title. I assumed Valhalla Knights was like most hack-and-slash games, where the introductory level is utilized to teach the fine arts of the game. Where mistakes are not permanent and the game is willing to hold my hand as I struggle learning it. Apparently, this game did not want to clutch me against its bosom. I initially horded my money in the vain hopes of affording some decent item at the item store, but eventually, after finding that the game is impossible to go at solo, I went out and created a mage (which costs money) to back up my melee character class. As it turns out, the game is impossible to play without buying a Priest from the onset. Literally, out of the first door in the first dungeon, the game is impossible to play, within any reasonable capacity, without making what the game deems is the correct choice of class.



Of course, it doesn’t tell you that. After four hours of struggling, running back and forth to the Inn to heal, I realized that I needed to start the game completely over. I couldn’t afford to create another character, nor could I scrounge up enough cash from fighting the bullshit little blobs that pass for enemies in the first dungeon. This kind of starting over experience defines what Valhalla Knights is all about -- fucking up. As the game progresses and players reach the first boss, they will be surprised to find that he is impossible to beat without beginning to switch classes at the guild, which then makes your characters level 1, and thus susceptible again to typical monsters. It’s a cyclical mess that yields nothing but aggravation.

Furthering the frustration, Valhalla Knights is a hack-and-slash game with a bit of an annoying twist. When confronting a monster, players are thrown into an alternate arena where battle is fought. It’s a simple affair with few choices, but omits one that seems to make sense. You can’t block. When dealing with melee characters, fights become just trading hit points. The only way to play any sort of defense is to run away from monster attacks. This is especially curious considering that the game gives players shields. Luckily, you probably already have that Priest if you screwed up before.

As far as interesting locales, Valhalla Knights offers none. There is only one city in the game and you’re already there. The rest of the game is just a series of interconnecting dungeons that weave incoherently with the silly story. The guild is where the optional stuff happens, but it’s as straightforward as the game is. You pick up a quest with spectacularly bland parameters and complete it in the assigned dungeon. There is no interactivity beyond finding some silly item in a treasure chest. To make matters worse, once you find it, you’ll have to run or teleport halfway across the dungeons to make it back to the guild to claim your meager reward.



I really wanted Valhalla Knights to be a great experience. Unfortunately, it fails on almost every level. What little ingenuity was instilled in the title both visually and with the fighting system is beat down by the terrible map, poor direction, anf lack of substance. Valhalla Knights forces players to play the game a certain way, regardless of how open the game appears. It’s a broken, evil system that made me want to toss my PSP across the room several times. Yet, I can see a faint light for the exceptionally hardcore crowd. The games could provide a decent experience if you’re willing to sit around for 8-10 hours grinding before every boss battle and lucky enough to make the right decisions on characters. If that’s your kind of game, have at it, but for anyone looking for a good RPG experience stay the hell away.

Score: 3.0 – (Valhalla Knights is a struggle to play, learn, and involve yourself in. I think there is an opportunity for crazy RPG players to enjoy themselves, but I also know that the game lacks so much substance that the marriage cannot last for long.)



Brad Nicholson,
 Follow Blog + disclosure

This blog submitted to our editor via our Community Blogs, and then it made it to the home page! You can follow community members and vote up their blogs - support each other so we can promote a more diverse and deep content mix on our home page.





 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

 Quickposts
Status updates from C-bloggers

Torchman avatarTorchman
http://gonintendo.com/stories/251840-fire-emblem-fates-petting-mini-game-is-in-game-but-only-availa I THOUGHT THIS WAS GONE. MAKE UP YOUR DAMN MINDS PEOPLE
Shinta avatarShinta
God damn, Bernie Sanders is just killing it with this speech. Hitting basically every point. He even used the word "oligarchy." Probably the first time I've ever heard that word uttered on CNN. I think a lot of people in power are shitting their pants
Pixie The Fairy avatarPixie The Fairy
In my haste to finally factory reset my tablet, I erased a blog I had worked on. Thankfully, it's fresh in my mind. It's another MGS blog, but it goes the opposite way of my last MGS blog. Pray this guy is not your husbando, for he is shit.
Sir Shenanigans avatarSir Shenanigans
Just ate a disgusting amount of sugary wonders in a Fat Tuesday blowout. Chocolate (birthday) cake, Oreos, brownies, cookie dough, and some creme brule thing. Satiation by way of eat-'til-you-puke is what Shenanigans says!
LaTerry avatarLaTerry
Is there any real difference between the PS3 and the PS4 versions of Valkyria Chronicles?
Shinta avatarShinta
KnickKnackMyWack avatarKnickKnackMyWack
Say whaaaaaat?
Gundy avatarGundy
Voting for Broforce made me think of the most American person that could ever exist. President Michael Wilson!
Fuzunga avatarFuzunga
By the way, that IGPX collection is a new release. It's the first time the show is available in a complete package, and the first time it's been available in any format in about 10 years. [url]http://amzn.to/20JSMCd[/url]
gajknight avatargajknight
This is your daily reminder that Taxi Driver is the best movie ever and if you disagree then all I can say is: God, you're square.
Nathan D avatarNathan D
I love when someone at work tries to claim you screwed up on something and it completely backfires on them. I try to help them save face afterwards, but secretly I'm like...
CoilWhine avatarCoilWhine
I still love Tearaway Unfolded despite the shit pacing and hell yeah I'm going for that plat. It'll be my 2nd plat, first since Sly 2 Remastered back in 2012. So it's been a while. gotta beat the game first tho :P
CoilWhine avatarCoilWhine
Tearaway Unfolded's final level is my least favorite kind. Life is Strange-esque linear path (through a void) of moments from the game. Bleh.
Shinta avatarShinta
Gravity Rush Remastered looks reallllllyyyyyy nice. Video and screenshots didn't quite do it justice. Seeing it in person is much better.
Virtua Kazama avatarVirtua Kazama
We are T-7 days until the release of Street Fighter V! There will be a blog released on the February 15, only one day before the release. This blog is about reflecting on Street Fighter IV.
Terry 309 avatarTerry 309
Can good videogame music sugarcoat a game so much that we forget it's a bad game?
lewness avatarlewness
My Wii U came back from repairs... It does not recognize me anymore. It does not remember anything - Xenoblade, Smash, everything. Also, the game disc that was trapped when I sent it is in a separate sleeve, cracked. RIP data.
Pixie The Fairy avatarPixie The Fairy
Separated at birth? [img]https://38.media.tumblr.com/dc4c946f418196e87160398f851c19fb/tumblr_nuwhksbSVu1sjh5bfo1_400.gif[/img]
Solar Pony Django avatarSolar Pony Django
I got my RNDM Viynl by Mega Ran last night but forgot to post a picture. Enjoying it so far though.
Mike Wallace avatarMike Wallace
Damn, my 26" monitor just crapped out on me. S'what I get for buying knockoff brands I guess. Back to the 19" non-HD monitor for me.
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -