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Review: Scott Pilgrim Vs. The World: The Game photo

Over the past month or so, I've come to really enjoy the world of Scott Pilgrim. The film was great; the comics weren't quite as great; but overall, I feel that the time and energy I've invested into Scott Pilgrim has been well spent. Weirdly enough, I have the most low profile entry in the Scott Pilgrim trinity to thank for that.

I'd known about the comic for years, but I never gave it much of a chance. When I saw trailers for the movie, I felt the same way. This whole Scott Pilgrim thing just seemed to be trying too hard. When the Scott Pilgrim game was announced at PAX East earlier this year, all that changed. River City Ransom-style gameplay? Art by Paul Robertson? Super Mario Bros. 2 character select screen? Sign me the f*ck up.

The game quickly became one of my most anticipated titles of the year. I was sure that it would be at least as good as the Scott Pilgrim movie. It turns out that I shouldn't have been so sure.

See the full review below for all the gory details.

 

Scott Pilgrim Vs. The World: The Game (PlayStation Network, Xbox Live Arcade)
Developer: Closed On Mondays
Publisher: Ubisoft
Released: August 10, 2010 (PSN)
To be released: August 25, 2010 (XBLA)
MSRP: $9.99 (PSN) / 800 Microsoft Points (XBLA)

More so than the movie, Scott Pilgrim Vs. The World: The Game is a loyal adaptation of the original comic. The movie is pretty loyal, too, but a lot of characters and situations were cut to fit the film's 112-minute running time. The game doesn't suffer from the same limitation, which allows for us to get more than an abridged version of Scott's "fight my new girlfriend's evil exes" story arc. In the game, you'll get the lesbian kissing; the overprotective, katana-wielding father; and a battle against a bionic-armed rock drummer that there just wasn't time for in the movie. You'll also get an assortment of ninjas, zombies, and aliens. Those last three are actually new to the world of Scott Pilgrim. This game not only faithfully recreates the content of the comics, but when appropriate, it boldly expands upon them as well.

While the comic and movie use reality as a base and pepper it with videogame logic whenever possible, the game follows inverse proportions. That allows for a lot more surrealism and cartoon violence. The game is a four-player, local co-op beat'-em-up. Violence is a key element to the proceedings from the get-go.

At its core, the game is an unsanctioned sequel to River City Ransom. All the key traits of that game (RPG-style skill and stat building; in-game shops and restaurants; big-head-little-body beat-downs; the ability to use just about anything, including downed enemies and allies, as melee weapons) are here. From there, the game expands upon the River City Ransom foundation with a more involved combat system and sharper focus on teamwork. River City Ransom had two attack buttons. Scott Pilgrim features four (two for standard attacks, two for "guts" attacks that drain your "guts" points) plus jump, block, and taunt buttons, which can all be upgraded and combined to form various combos.

The taunts are a key element to the game's emphasis on co-op. If two or more players taunt at the same time, they'll come together in a combination Rock and Roll attack that drains your guts, but does massive damage. You can also revive fallen friends, or even let them borrow some money. It should go without saying that this co-op beat-'em-up is more fun to play with friends, but with Scott Pilgrim, the developers took special care to give players multiple ways to interact with each other. You can also beat the crap out of each other, if that's more your type of thing.

The affection for the pre-polygon days of gaming doesn't stop there. The game's graphics and soundtrack feel like a match made in heaven. Both are overflowing with character, and a genuine love for their respective crafts (sprite-based graphics and chiptune music), and classic gaming in general. In order to write this review, I've played through the game with each of the four initially playable characters. I also went back into the game's first level at least ten times on top of that to go shopping, unlock some secrets, and to replay it with friends. I'm still not sick of the level. The music is incredibly charming. The graphics are perfectly humble, and yet, totally impressive. The standing animations of the various characters you'll pass by are nothing short of legendary. If you're like me, and you've been a junkie for cool standing animations since they first started back 1987 with Mega Man's blink, then you're sure to be just as enamored with the visuals of Scott Pilgrim as I am.

Scott Pilgrim's signature love of classic games comes through in other ways as well. Like with the comics and the film, the Scott Pilgrim game has its share of references to other games, though they aren't always the same references that preexisting Scott Pilgrim fans have seen before. Todd Ingram, the third boss of the game, combines references to Guitar Hero, Akira, and Super Mario Bros. 2 in a way unlike anything seen in the Scott Pilgrim comics or film -- or anything else, for that matter. Those kinds of little touches are all over the place: in victory poses; the overworld map; the level design; the enemies; in just about everything. It may sound like overkill, but in practice, it's not. The gaming references here are generally more subtle than those found in the movie and the comics. On the whole, they come across more like heartfelt tributes, and less like shameless name-dropping.

I wish the passionate attention to detail found in the gaming references, soundtrack, and graphics had carried over into the programming. Scott Pilgrim is a buggy mess. Screen tearing; game freezes; character freezes; unresponsive menus; music drop-outs -- you name it; it's all in there. It really feels like the game was rushed out to match the release week of the movie. Bad move, Ubisoft. Get that patch out soon, before you ruin your reputation with Scott Pilgrim fans everywhere.

While you're at it, you might want to do something about the game's balance. The game started out with just the right level of difficulty. I was dying when I deserved to die, but I was also being rewarded for playing skillfully and strategically.

Out of curiosity, I decided to save up a little money after beating level three so that I could buy one of the game's more expensive items. All I had to do was play through half of a level I'd already beaten, and borrow some money from my co-op companion. After that, I could afford the "Bionic Arm." I was hoping it could give me the ability to swing from lamp posts like a Bionic Commando. Instead, it boosted my strength stat by 50 points. I had inadvertently become unstoppable. I beat the fourth and fifth bosses of the game without even trying. I'm not bragging, either. I utilized no skill or strategy in my battles. I just walked up to them and hit the attack button three times, and they died. Shortly after that, the game righted itself, and became appropriately difficult again. On the first time through, I didn't even get to see how the fourth and fifth bosses of the game fight. I beat them too quickly to find out. I had to play the game again, taking care not to upgrade my character, in order to see what they could do.

The final stop on this bitch-parade comes from the game's lack of online co-op. On one end, I don't care that I can't play the game online; I prefer local co-op anyway. On the other hand, I have to acknowledge that if you sell a game online, therefore presuming that your customers have their consoles online, PSN and XBLA customers expect their multiplayer games to have online features. It's the new standard. If you defy that standard, then you're going to ruffle some feathers.

So yeah, I don't care that Scott Pilgrim doesn't have online play. I also don't really care about the balance issues and the bugs. I love this game. It pushes all the right buttons for me. It stands along Super Mario Galaxy 2 and Cave Story on my "favorite game of 2010" list in a three-way tie. It's a game that I can pick up and play at any time, start on any level, and still have a hell of a time regardless. The last level is particularly awesome. Every Mega Man 2 super-fan needs to play it at least once in their lives. That said, I can't give the game the near-perfect score that reflects my subjective experience with it. The game drops below the modern standard in too many objectively observable areas. If they patch the bugs, fix the balance, and add online play, this game could be a perfect 10. For now, it can only score a...

Score: 7.5 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)









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Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team



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89 comments | showing # 1 to 50
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next 50 comments

Dr. Atrocious's Avatar - Comment posted on 08/17/2010 14:04
Dr. Atrocious
Did not get. I had no money and I wasn't gonna waste it on this.


I'm just bitter cause I want it.
fuze54's Avatar - Comment posted on 08/17/2010 14:06
fuze54
Not a bad review, sounds about right. Still I love this game to death and playing on a harder difficulty after maxing out your character can rebalance the game somewhat. Overall, about everything you said about the game is true, now if you'll excuse me I gotta go unlock Nega-Scott.
fuze54's Avatar - Comment posted on 08/17/2010 14:06
fuze54
Not a bad review, sounds about right. Still I love this game to death and playing on a harder difficulty after maxing out your character can rebalance the game somewhat. Overall, about everything you said about the game is true, now if you'll excuse me I gotta go unlock Nega-Scott.
JQM78's Avatar - Comment posted on 08/17/2010 14:10
JQM78
Nice review, Holmes.....I'd give it about an 8 or an 8.5 Imho, though, my girl and I have been playing it together (she likes playing as Ramona) it's one of the few games she likes (she's an old-school gamer). I love it.....the only complaint she has is that you have to "line-up" with your opponnents in order to hit them, meaning that your feet need to be at the same level as them in order to make contact, which is nothing new to those of us who played river city ransom. I hope they sell alot so we can see more of 8-bit "re-boots".
Tubatic's Avatar - Comment posted on 08/17/2010 14:11
Tubatic
Excellent game!!

Fair enough about the glitches and balance, I guess. I didn't have nearly ad many as you did and the balance... Personally I say don't touch it, for fear of introducing flavor breaking structure to the break me nature of the RCR "engine". Certainly you too picked up stone hands and walloped the guys outside the hot spring for cash, yeah?

But as a consumer service, fair enough review. In before score based dismissal of the game, :(
JynxShot's Avatar - Comment posted on 08/17/2010 14:11
JynxShot
Wait... 7.5? Is that right? Did you mean to hit 9?
Even so, good to know. Planned on buying it as soon as it hits Live.
SentinelLyons's Avatar - Comment posted on 08/17/2010 14:12
SentinelLyons
I had no bugs or anything of that sort during my gameplay, save one instance where an enemy got stuck where I couldn't hit him and couldn't progress.
Roek's Avatar - Comment posted on 08/17/2010 14:12
Roek
Fair enough final verdict, Holmes. I understand that subjectively, gamers that hold a taste for the old-school would rate it higher, but it takes some guts to tell it straight. Great review. :)
HEL105's Avatar - Comment posted on 08/17/2010 14:13
HEL105
Sounds about like what I expected, I'll have 3 other people ready to go on the 25th. I do hope that a patch to address those niggles does come down the pipeline, though. And maybe some extra playable characters via DLC? I'm all set with Kim, but it's a shame to only have 6 playable characters in a game that has so many cool ones that could be included.
ZombiePlatypus's Avatar - Comment posted on 08/17/2010 14:17
ZombiePlatypus
Great review, Jon!

I played a bit of this with my fellow Dtoiders at the Ohio NARP, and while it's fun and I absolutely loved it's style, the gameplay was a bit disappointing. Also, the levels we played seemed to go on forever, but we were drunk so that may've had something to do with it.

I'm going to pick up the 360 version as soon as it hits, and I can't wait to dive into this game again.
Matthew Blake's Avatar - Comment posted on 08/17/2010 14:17
Matthew Blake
I really wish this came out on a console I own. Please, Ubisoft, make a Wii version soon!
Danl Haas's Avatar - Comment posted on 08/17/2010 14:21
Danl Haas
Great review, Holmes. I was a little worried about the game, just knowing Ubisoft's tendency to rush products out before they're ready. Glad to see they didn't totally butcher it.
Sonic9jct's Avatar - Comment posted on 08/17/2010 14:24
Sonic9jct
Apparently, a lot of the freezing issues are caused by having downloads in the background. I have yet to have any freezing issues (or this screen tearing you're talking about) and I've already played through the game twice. But unlike most of the other reviews I've read, you're not letting stuff like that get in the way of what is an otherwise solid downloadable game.
Crawdads Revenge's Avatar - Comment posted on 08/17/2010 14:27
Crawdads Revenge
"Bad move, Ubisoft. Get that patch out soon, before you ruin your reputation..."

I think they're about a decade and a half past that point already.
Duuuude's Avatar - Comment posted on 08/17/2010 14:31
Duuuude
Can you turn the gore off in the settings? I play Castle Crashers with my 5 and 7 year old sons and this looks like a good candidate for "family" gaming. :)
no roots's Avatar - Comment posted on 08/17/2010 14:32
no roots
I would really love to play this game but sadly I only have a Wii and PC. If this game comes out on either of those I'll buy it in an instant.
Gol-D-Roger's Avatar - Comment posted on 08/17/2010 14:32
Gol-D-Roger
I didn't experience any bugs, or glitches, well except when some of the bad guys followed me into a store. But I didn't know if that was intentional or not. Didn't buy any expensive power-ups so didn't experience any balance issues, game was very challenging from beginning to end. And loved every minute of it
Halfbot's Avatar - Comment posted on 08/17/2010 14:35
Halfbot
Played the demo and I fell in love! Paul Robertson didn't disappoint with the art direction at all. This game shows that pixel art is far from dead in this industry. The music is mind blowing and the game play is solid. This game friggin rules.
Electro Lemon's Avatar - Comment posted on 08/17/2010 14:39
Electro Lemon
I agree with you. I mean, the issues with the game frustrated me to the point where I'd make it a 6 rather than a 7, but for the most part, I agree.

And for the person that asked, there's no gore. But speaking of the settings, it's stupid that I can turn off friendly hits and still hit my friend on accident. Fucking stupid.
Aurain's Avatar - Comment posted on 08/17/2010 14:42
Aurain
Obligatory Hipster shit comment.
Rockefellow's Avatar - Comment posted on 08/17/2010 14:42
Rockefellow
I have beaten it six times and have encountered no glitches at all. Of course, the balance issue is your own opinion; you purchased an item that is horribly overpriced for a good reason.

I agree with your compliments, however, though I have never read the comics or seen the movie.
Popyman's Avatar - Comment posted on 08/17/2010 14:43
Popyman
So it's like you and S&P2? A game with faults but the fun factor and everything else makes it an amazing game for you personaly? I get that, that's fair. I hope they fix the bugs by the time I get a PS3! I want this game BAD!
Pedro Cortes's Avatar - Comment posted on 08/17/2010 14:46
Pedro Cortes
Good review. You must have had bad luck because I haven't had any of those glitches, with the exception of the occasional lag on the pause menu.
Azul's Avatar - Comment posted on 08/17/2010 14:46
Azul
I played through this game with my wife and we had a blast. We hardly bumped our stats at the beginning to make it more entertaining. As far as glitches go I start to wonder if it has to do with what version of PS3 you have or if it might be some other factor. We have already completed the entire game and have never had any screen tearing or freezes. The only glitch we had in the entire game was one screen transition where the screen went black and did not come back. Our system is quite well ventilated, so that might help things a little. It's hot in here all the time so I have a fan running that blows right on it.
Face's Avatar - Comment posted on 08/17/2010 15:06
Face
I can't play through straight beat em' ups anymore. There has to be some kind of gameplay hook to change things up or they just get stale to me.
Elsa's Avatar - Comment posted on 08/17/2010 15:09
Elsa
... the lack of online kills it for me. I just know that there's no way of getting my husband to be my couch buddy on this one. He generally only likes shooter games. :(
Sonic9jct's Avatar - Comment posted on 08/17/2010 15:09
Sonic9jct
@Duuuude
Be warned though, there are some sexual themes as well as a few flips of the bird. But there's a good chance most kids won't catch that.
DinnertimeNinja's Avatar - Comment posted on 08/17/2010 15:12
DinnertimeNinja
I must be one of the lucky ones as I haven't experienced ANY bugs at all while playing this game (and I've put in about 10 hours or so). I've read that if you have anything downloading in the background that it effects this game very negatively. Maybe that'll help a bit.

Also, I felt the same as you when I bought the bionic arm as I killed a few bosses without even trying. Playing on the hardest difficulty (after you've upgraded everything) helps with that problem a lot. The AI doesn't really change, but everyone has a lot more health, particularly the bosses.

I almost feel like I'd have to set up a specific amount of upgrades to give each of the characters in order to make the game appropriately difficult.

Besides that gripe, I still feel that the game is awesome and I'd give it a 9/10.
jawshoeuh's Avatar - Comment posted on 08/17/2010 15:15
jawshoeuh
Sweet! Hopefully a patch comes soon, but the problems don't sound like a total deal breaker.
Stephen Beirne's Avatar - Comment posted on 08/17/2010 15:20
Stephen Beirne
If it's anything like the demo, paaaaass.
Dreamweaver's Avatar - Comment posted on 08/17/2010 15:22
Dreamweaver
Pretty fair review
Mooks's Avatar - Comment posted on 08/17/2010 15:24
Mooks
@Byronic Man:

Well, by what do you mean? The demo is terribly un-indicative of the final product. But, if you mean it has the same general gameplay/art/music, then yes, of course it's the same. And if it's because of those, I'm very sorry to hear that.

Anyway, yeah, this seems to be the around the board, unbiased (as much as you can be) view of the game. From a pure gameplay standpoint, I can't disagree. BUT, from the pure nerdgasm of Paul Robertson sprites, the Anamanaguchi music, the pure awesome fun with four of my friends (sorry online people!), the unlockables, the multiple playthroughs, the STILL HIDDEN SECRETS IN THE INTERNET AGE, alllllll add up to a solid 10 for this guy.

Oh, and I'm a big Scott Pilgrim fan, so that helped as well (but I would've gotten this even if it weren't).
KingSigy's Avatar - Comment posted on 08/17/2010 15:29
KingSigy
I definitely really enjoyed this game. I'd say it's an 8, even without the online capabilities. Still, that lack of online is definitely a killer.
Chimpsky's Avatar - Comment posted on 08/17/2010 15:29
Chimpsky
My girlfriend loves this game, and she hates video games (cept Rock Band, but that doesn't count). I love this game too, and hope that online play gets patched in because most of my gaming friends aren't local.
Karutomaru's Avatar - Comment posted on 08/17/2010 15:31
Karutomaru
I just wish it had a Wiiware release. I would get it. Assuming they work out the bugs, of course.
schuylerv's Avatar - Comment posted on 08/17/2010 15:34
schuylerv
I've beaten the game twice now and haven't had any gliches or freezing problems but with all the problems I've heard from people I must have just been lucky.
Monodi's Avatar - Comment posted on 08/17/2010 15:35
Monodi
I see a screenshot confirming more Knives and Kim hot action
Lavapotamus's Avatar - Comment posted on 08/17/2010 15:39
Lavapotamus
I seriously love the contrast between the score and the editor's choice. Just because a game has flaws does not mean it can't be heavily recommended. Perfect Dark Zero is my personal example; I looked past the horrendous story and lackluster campaign and got a solid year of co-op/multiplayer enjoyment out of the game. This was years after it was released, too, so it wasn't just because it was one of five games out for the console. PDZ was just flat out enjoyable for my friends and I to unwind with, and I suspect Scott Pilgrim will be the same style of entertainment for us.

Having a "low" score for a recommended title will hopefully shake up the idea of readers having numerical cutoffs for their interest, too.
theswitcher's Avatar - Comment posted on 08/17/2010 15:42
theswitcher
Scott Pilgrim DOES NOT try too hard. In fact, it's very very subtle.

Matt Hazard tries too hard.
Teta's Avatar - Comment posted on 08/17/2010 15:42
Teta
I am glad I got the game. Played the demo and loved the hell out of it. Great review.
Wedge's Avatar - Comment posted on 08/17/2010 15:43
Wedge
Yeah... I kind of wish they'd found someone better to develop this to go with Robertson's artwork... like James Silva.
Jack Maverick's Avatar - Comment posted on 08/17/2010 15:46
Jack Maverick
The money is worth it for the music alone, I can't get enough of the soundtrack. The fact that it's also a game and a fun one to boot makes me happy, even with the lack of any online co-op.
Duuuude's Avatar - Comment posted on 08/17/2010 15:52
Duuuude
Thanks for the "PG" feedback, Electro and Sonic! I'm pretty sure I'll be picking it up...err, I mean downloading it.
Excel-2011's Avatar - Comment posted on 08/17/2010 15:54
Excel-2011
Something about Scott Pilgrim really bothers me. It's probably the visual style. The game exacerbates it the most.
Budogenkai's Avatar - Comment posted on 08/17/2010 16:00
Budogenkai
The demo was teh sex. I can't wait to get a card and download this.
Discarded Couch Sandwich's Avatar - Comment posted on 08/17/2010 16:02
Discarded Couch Sandwich
I'm going to watch the film after I fly to the States at the end of this week! I've not read the graphic novels yet (I ordered the first two, but unfortunately they won't arrive until I leave) but I can't wait to see what this world is like!

I had a few issues with the demo of the game. Music is ace. Art direction is ace. The actual game bits I couldn't really get with though - the controls felt sticky and I quickly tired of repeatedly beating people up. It was a relief to have the game crash after I tried leaving a store. Then again, I've never really touched a brawler before and I should probably play it with friends for the best experience. A patch and a price drop and its a deal!
Kimicario's Avatar - Comment posted on 08/17/2010 16:12
Kimicario
If there was no online, surely they could have put this out for WiiWare too? Granted, it would have a simpler control scheme, but still...
Chainsawface's Avatar - Comment posted on 08/17/2010 16:13
Chainsawface
You liked the movie more than the comics? I find that really hard to believe.

Anyway, nice review. If only I had a PS3 I would definitely check this game out.
CrazyBlue's Avatar - Comment posted on 08/17/2010 16:22
CrazyBlue
Your review just proves why Destructoid is brilliant! Just because you loved the game you still refused to give it a 10 because of clear faults. Yet you happily expressed why you loved it. And I thank you for it! I can't wait for it to come out on XBLA. Plus here in the UK it comes out the same say as the film, so score for us!
KyleGamgee's Avatar - Comment posted on 08/17/2010 16:30
KyleGamgee
Fingers crossed for patches, but so far, I like it. Probably even get it
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