I loved how grand the episode felt compared to other entries given the multiple scenarios throughout. I loved the whole noir opening with Sam, going around with just Sam interrogating people was a nice change of pace for the series, and introduced a fun new mechanic. Though I do agree it's not something that could have sustained itself for a whole episode, but it was cool while it lasted.
The second section was probably my favorite part. It introduced some fantastic new characters like Sal (who sounds totally like Patrick Warburton) and the temporary replacement for Max, who provides some quite entertaining moments, though obviously couldn't serve as a permanent replacement for Max.
The final section didn't quite match up with the rest, but I still enjoyed it. I won't spoil anything here, but the change in dynamic here was also an interesting change of pace, especially for Max.
One of the things that impressed me the most was actually some of the puzzles. They may have reused the toys seen in previous episodes, but I felt they were used in much more clever and interesting ways this time. Unlike episode 1, Future vision didn't basically outright tell you how to complete a puzzle, they just a gave you a solid hint how to complete, and you still had a couple steps to figure out on your own, and many of the end results were quite clever. My only complaint in this regard is the outright rehash of a particular "corndog" puzzle late in the game. Other than that I think this episode had some of the best puzzles of the season so far.
I may have to become invested in this series.
I guess we like the Sam & Max games for different reasons.
Sam & Max do have a chemistry that can't be beat, but I'm glad we were able to see the two, Sam especially, in a different light this time around.
Telltal'se managed to write a whole new chapter on Sam's characterization without contradicting anything previously established by the comics, cartoon or other games. It was really quite beautiful.
It also showed that S&M weren't insulated from real danger despite their blaise approach to it; which is all summed up with that page of minimal dialogue and the sad impression Sam leaves when he walks away with what's left of his friend in a paper bag.
I've noticed ever since Telltale re-released Surfing The Highway that they've been drawing a lot of inspiration from the more macarbe and darker elements of the comics. I think they needed to show a new side to S&M anyway. Even Steve Purcell got tired of sticking to one formula back in the day.
For the record, I hate the super-powers in this season. It was a nice idea if used sparsely, but ultimately became a lazy design choice for Telltale. C'mon, how many Rhinoplasty puzzles do we really need?

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