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Review: Sakura Wars: So Long, My Love photo

Let's face it: old games rarely withstand retrospective criticism. Many of today's classic titles and pioneers would be found nigh-unplayable by future generations of gamers, spoiled in part by modern titles that have learned from those same pioneers, bringing new twists and innovations with every iteration.

Thus, it would be fair to assume that Sakura Wars: So Long, My Love, a title that is -- to Japanese players at least -- now five years young, would compare, well, unfairly against the games of today. Five years of evolution, innovation and changing tastes would surely have passed it by, yes?

Thankfully, that's not the case for Sakura Wars. While temporally ancient, it is, to you and me, nothing but new. Unless you belong to a rather specific niche of players, its experience is quite unlike anything else out there.

Read on, and see just what this relic of gaming's past brings to the present.

Sakura Wars: So Long, My Love (PlayStation 2, Wii)
Developer: Sega
Publisher: NIS America
Released: March 30, 2010
MSRP: $39.99 (PlayStation 2), $29.99 (Wii)

Sakura Wars is a game of peculiar mind. Subscribing to a design philosophy born in Sega Saturn days, its priorities are not the ones trending in contemporary development circles. Its to-do list did not include "moral dilemmas", "big choices" (though there are many to be made), or "visceral combat" ("flamboyant" or "silly" would be more apropos). It's in no way "mature", though it goes places most other games do not. It might be old-school, but to many, it's practically unprecedented.

You don't need me to tell you that, though. That much is obvious from the get-go. Dressed in the Dapper Dan vest of Japanese ensign Shinjiro Taiga, you're inexplicably assigned to lead the New York Combat Revue, a secret organization dedicated to defending the city of cities from hell-spawned demons bent on world domination.

This ensign's New York, though, is not the one you know from real true history. Instead, it's a hilariously sanitized, adorably naive near-parody. It's 1928, and the world runs on steam. Brass pipes and whining gauges adorn steam-powered cars, steam-powered airships, and steam-powered computers, watches, cameras and radios. Don't be mistaken, though. This isn't steampunk, for there is no "punk" to be found in Sakura Wars' world. Hell, even bank robbers carry sacks of cash with giant dollar signs on them. Dollar signs.

The cast especially reflects the game's grime-free attitude. The Revue is no elite squad of grim Steam Marines, all brooding and resolute. This troop is more a "troupe", cream of the Big Apple's acting scene, divas of Broadway song and stage. That they pilot Super Telekinetic Assault Robots (STARs) in the name of love, justice and freedom is just stuff for the theater pamphlet.

But that's just the setting. Sakura Wars isn't about building worlds, but building relationships with those around you. It just so happens that most everyone around you happens to be a pretty anime girl.

Being, of course, a happy-go-lucky, intensely "anime" game, the characters' backgrounds are appropriately mad, catering to any fan's romantic fancy. Seeking love from a firebrand lawyer-cum-actress-cum-mecha-pilot? Cheiron Archer's the woman for you. Or perhaps you've a taste for an androgynous Noh dancer who refers to herself in the third person? That's Subaru Kujou. Maybe a Texan cowgirl trained in the samurai arts, who might be moonlighting as a mysterious masked vigilante? Gemini Sunrise is your heroine.

Now, you might be thinking that what I've described sounds a lot like a "dating sim". You'd be half-right. Dating and romance might be on Sakura Wars' mind, but the actual content is nowhere near as creepy as most of the other titles that would be considered part of the "dating sim" genre. Though rife with mild innuendo and occasionally giving Shinjiro the chance to act the lech, the game's love affairs barely break into PG-13 territory, played more to elicit laughs and feel-good warmth than to make shut-ins feel less lonely. It also neatly sidesteps the potentially dangerous relationship with a pre-teen Mexican bounty hunter, portraying it as more fraternal than romantic. NIS-America provides an excellent localization, capturing the game's abundance of personality and delivering some genuinely comedic moments. PS2 players also gain the benefit of a second disc containing the original Japanese voice overs, though the English dub easily matches it in quality. Wii owners with a tolerance for cheesy voice acting won't miss out too much, and voices can also be switched off.

To build up to those genuine laughs and energetic romances, you'll have to do a lot of talking, reading reams of dialog and making conversation choices via the game's LIPS system. LIPS takes the dialog tree several steps further, placing your choices on a timer (ala Alpha Protocol, though Sakura Wars did it first) wherein even letting the clock run out counts as a response. Answers can change midway through, even. If left waiting too long, an imperative order might change to a meek suggestion. Some LIPS interactions even resemble quick time events, having you match prompts to show off your mad skills. Successful choices trigger an upbeat jingle to signal your friends' approval. Just like in real life!

Talking the talk is supplemented by walking the walk, as you'll explore New York's various neighborhoods, seeking opportunities to mack it up with the cast, and adding a mild time management aspect to the proceedings, as not everyone is available at all times. Ultimately, appealing to the girl of your choice determines the game's ending, which encourages repeated playthroughs.

Fans of visceral combat (well, "combat", at least) aren't left completely in the cold. The game's other foot stands squarely in the turn-based tactical genre. Punctuating each chapter are big battles against evil forces, with the Revue piloting squat, colorful steam-powered mecha. Movement and actions are governed by expendable action points, with defense, healing and attacks costing different amounts. Players familiar with Valkyria Chronicles' BLiTZ system will see its roots in this game. Characters come with unique combos and skills, as well as flashy, floridly named special attacks, complete with anime mini-cutscenes and a lot of shouting. And when the bosses arrive, the Revue takes to the sky, transforming their STARs into high-speed jet fighters to do battle in the air. That said, the battles unfold in the same way, with missiles replacing melee attacks.

Combat isn't entirely separate from relationship-building, though. Happy characters gain stat bonuses for that chapter's battle, and Shinjiro can garner some goodwill by taking hits for the team. Friendships also improve the likelihood of combo attacks occurring, as well as unlocking super-special ultimate techniques involving both you and your chosen soulmate.

Unfortunately, Sakura Wars is not all fun and games. Fresh and new as its core experience is, technical shortcomings betray the title's age. It's most evident during battle. While hidden somewhat behind colorful effects and a stylish interface, flat textures and low polygon counts confirm that this is indeed a mid-generation PS2 game. Some newer PSP games can boast more accomplished visuals, in fact. Most of your time will be spent, however, staring at slightly animated character cutouts on static backgrounds. Put simply, this isn't the game you point to to demonstrate the power of the PlayStation 2.

The battle mechanics don't quite stand up on their own either. Devoid of an actual character progression system, combat ultimately feels shallow and unchallenging compared to more dedicated tactical efforts. And for every hour spent fighting, two hours will be spent talking and participating in anime antics.

Which, of course, leads to the most critical point. Your enjoyment of Sakura Wars depends almost entirely on your ability to tolerate anime fluff. While thankfully light on angst and melodrama, the game is nonetheless filled with saccharine sentiment and excited, high-pitched babble. If you hate anime, or have ever passed on any title for being "too Japanese", this isn't the game for you.

Sakura Wars is a game apart. It is a niche game within a niche genre, and is quite proud of it. The open-minded and unafraid will find a cheerful experience that is happily free of more contemporary obsessions with maturity and grit, content to be silly, fluffy, quirky and madly "anime".

Score: 8 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)

LAUNCH GALLERY (3 IMAGES)
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Josh Tolentino is Destructoid's associate editor, specializing in Japanese video games. He is also a contributing editor to Japanator.com Meet the rest of the team



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56 comments | showing # 1 to 50
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Black Nexus's Avatar - Comment posted on 06/09/2010 14:03
Black Nexus
Just saw a copy so I'll pick it up.
TheCleaningGuy's Avatar - Comment posted on 06/09/2010 14:07
TheCleaningGuy
I'm loving this game. I picked it up day one (due to your earlier articles), but I put it down a while back and haven't gotten back to it lately. I'll have to do that. Great review!
mix's Avatar - Comment posted on 06/09/2010 14:15
mix
I might have to look into this title at some point sounds neat.
CRAZYAPE69's Avatar - Comment posted on 06/09/2010 14:16
CRAZYAPE69
is that her? she sliced a robot in half!
Peteru's Avatar - Comment posted on 06/09/2010 14:34
Peteru
What's up with the stamp with facts like platforms, developer, publisher, price?
GoldenGamerXero's Avatar - Comment posted on 06/09/2010 14:38
GoldenGamerXero
@Peteru

It's probably a slip because Josh doesn't write many reviews on Dtoid. This is his first one in two months as he only seems to review obscure Japanese games that no one else wants to touch.
The Silent Protagonist's Avatar - Comment posted on 06/09/2010 14:41
The Silent Protagonist
This is one of the most horrible games I have ever experienced. The only way I could even endure the six hours I played of it was the English dub, which took the horrible fanfic of a story and made it mildly amusing.

Its one of those everything-comes-easy-to-the-hero kinds of anime tales. He saves Harlem from a rezoning project the second day off the boat, and he goes from ticket-ripper to captain of the STARs team on his first day.

And for the six hours of that rubbish I had to endure, I only got two battles from the game. Sorry, but when you market something as SRPG, there needs to be more combat than cutscenes.

Hell, this game couldn't even do the steampunk setting right. Yeah, technology advances astoundingly, but its the 1920s - where's the fashion and the big band music? The street thugs are practically ripped out of the 1980s. The broadway stuff didn't even have actual singing. Like I said - bad fan fic.

If you must buy this reeking shitpile of a game, have the dignity to buy it used. No one developer deserves to be rewarded financially for this sort of thing.
Josh Tolentino's Avatar - Comment posted on 06/09/2010 14:41
Josh Tolentino
@GoldenGamerXero
@Peteru

It was indeed a slip, and that has been fixed. Thanks for the heads-up!
Insanity-Oo's Avatar - Comment posted on 06/09/2010 14:47
Insanity-Oo
Just recently beat it. Was pretty good. I'd say this review is entirely accurate.
GundamJehutyKai's Avatar - Comment posted on 06/09/2010 14:53
GundamJehutyKai
Bought one of the PS2 special editions a while back but only managed to play it recently. It's no Sakura wars:atsuki Chishiou ni, but it's still rather fun and the fact that it's in english does throw a little more into the mix instead of just following rough translation guides.

And yeah, I played with japanese voices. That's one element of Sakura Taisen I will not budge on!!
SayWord's Avatar - Comment posted on 06/09/2010 15:19
SayWord
Protagonist I never see you post anything that isn't negative. But that's your opinion and I love this game:) don't listen to him he isn't right with his opinon:p
SBC Slam's Avatar - Comment posted on 06/09/2010 15:48
SBC Slam
Good review.

You know, Sakura Taisen 3 was my first import game ever. I still own it, with the spine-card, even. I loved it, still love, it, and can't wait to hit the ground running with this English version of the 5th game.

Typically I find that Japan-O-philes are the subject of my rath, but I find myself agreeing with them on this series. I had no idea what I was reading, but the game was simple to understand and play, and the strategic implications were outstanding. I even own this hard-to-find piece of video gaming history:



I will buy this for my Wii, which reminds me a lot of the the Dreamcast in the best of ways.
SBC Slam's Avatar - Comment posted on 06/09/2010 15:57
SBC Slam
Oh, FYI, it is Steampunk.

Just sayin'.
Neroisonfire's Avatar - Comment posted on 06/09/2010 16:26
Neroisonfire
Thanks for the review Josh! I was very curious about this game and now looks like I should go with my instinct to pick it up.
OmegaPlatinum's Avatar - Comment posted on 06/09/2010 16:43
OmegaPlatinum
Why is it more expensive for PS2?!
manasteel88's Avatar - Comment posted on 06/09/2010 16:52
manasteel88
@Omega Platinum

Because its dual audio on the PS2.

The Wii version is only in english.

Also, it should be 39.99 MSRP. The 49.99 is for the version that comes with an artbook.
walrusmustdash's Avatar - Comment posted on 06/09/2010 18:47
walrusmustdash
This is an excellent review, and I think it's given me a much more fully-rounded sense of the game than any other review I've read of it has. It's been on my list of games to pick up for a while now, but it sounds so massive that until I can power through a couple of the 100 hour monsters (both Persona 3 and 4!) still sitting in my backlog, I'm not sure I can justify picking it up right now. Of course, I know they didn't print many copies of it, so I might need to get it soon if I ever want to play it at all...and I do...
Jonathan Holmes's Avatar - Comment posted on 06/09/2010 20:35
Jonathan Holmes
I really like this game, which is weird, because me and The Silent Protagonist are normally perfect clones.

Maybe my DNA is fucked up or something.
BulletMagnet's Avatar - Comment posted on 06/09/2010 21:27
BulletMagnet
This game will never find much of an audience in the West (even with its cheap price), but I'm still very glad NISA (eventually) localized it - definitely the last significant US PS2 release, and a nice, unique note to go out on.
The Pat Man's Avatar - Comment posted on 06/10/2010 00:10
The Pat Man
I didn't even plan on picking up this game. Now that I read the review, I have this urge to play it.
Excel-2011's Avatar - Comment posted on 06/10/2010 07:57
Excel-2011
I'm writing a journal of my playthrough on the Japanator forums and I'm having a time with it myself. Unfortunately, the universe is conspiring to keep me from ever finishing it, as setback after setback have kept me from actually booting it up since April.

That said, I feel like I'm a better gamer because I'm able to appreciate an offbeat title like this, even if the count of typos is through the roof.

@SBC Slam:
What do you think of this?
Excel-2011's Avatar - Comment posted on 06/10/2010 09:17
Excel-2011
@BulletMagnet:
I fully expect MonkeyPaw Games to interpret this as a "real Japanese game" and follow suit here.
seventhevening's Avatar - Comment posted on 06/11/2010 00:52
seventhevening
I absolutely loved this game. I bought it because I thought it might be hard to find later, but I wound up enjoying it way more than I thought.
Press X to Smack My B* Up's Avatar - Comment posted on 06/12/2010 23:57
Press X to Smack My B* Up
Spam above ^^^

Was liking the outlook from this review, Josh, but I got 5-10 other sRPGs that are demanding my attention (an Advance Wars, Devil Survivor, Knights in the Nightmare, Front Mission, etc. etc.).

If only it "scored" a 10 (in both number and words).. then I'd have felt strangely compelled to buy it on impulse should I have come across it. Though I doubt that would occur, due to the lack of Atlus games ordered for my brand o' EB games, and the more severe lack of NIS America ones. It was kinda alarming to me that they never stocked Dementium II as well.
bulletcurtain's Avatar - Comment posted on 07/03/2010 12:24
bulletcurtain
looks like I'll need to check it out
Katya's Avatar - Comment posted on 02/08/2011 09:11
Katya
This is an excellent review, and I think it's given me a much more fully-rounded sense of the game than any other review I've read of it has.
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Skeypeer0's Avatar - Comment posted on 02/09/2011 08:03
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jenimartin's Avatar - Comment posted on 02/10/2011 09:27
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after Nice. His writing style is very beautiful and your article is very interesting. You are sharing valuable information that is useful for many people and also help many people. Keep writing. Thanks for sharing
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Becky Spawns's Avatar - Comment posted on 03/04/2011 15:03
Becky Spawns
This was a great review. I have wanted to learn more about this game for a very long time. It is really one of my favorites to say the least. This is really very special. Thanks Becky Spawns - Raid Data Recovery
Kerri Hammond's Avatar - Comment posted on 03/05/2011 21:34
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lawrenceemily's Avatar - Comment posted on 04/08/2011 08:18
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Jsparco's Avatar - Comment posted on 04/11/2011 13:42
Jsparco
So Long my love!
Very fun game play, Nice graphics.
I highly recommend checking this title out!
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hermans25's Avatar - Comment posted on 04/20/2011 01:54
hermans25
Its my favorite game.
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hushcat's Avatar - Comment posted on 04/22/2011 05:55
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simonly's Avatar - Comment posted on 05/07/2011 05:36
simonly
I agree with you it is a niche game that only certain people will like. I havent played it but it does indeed look good.
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Dorota Loi's Avatar - Comment posted on 05/18/2011 19:49
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Thankfully, that's not the case for Sakura Wars. While temporally ancient, it is, to you and me, nothing but new. Unless you belong <a href="http://orkutscrap.org/">Orkut Scraps</a> to a rather specific niche of players, its experience is quite unlike anything else out there.
jodarileinnov's Avatar - Comment posted on 05/19/2011 02:44
jodarileinnov
Sakura Taisen 3 was my first import game ever. I still own it, with the spine-card, even. I loved it, still love, it, and can't wait to hit the ground running with this English version of the 5th game. oem software
humtum's Avatar - Comment posted on 05/20/2011 16:02
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In a related story, Japanese man marries broadway musical mech pilot character, the best man is the A button.

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morfieldheziq's Avatar - Comment posted on 06/03/2011 06:49
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Sarah Wilson's Avatar - Comment posted on 06/27/2011 21:29
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maria51harlow's Avatar - Comment posted on 06/28/2011 11:56
maria51harlow
I want to congratulate the writing team here. You guys write some of the BEST game reviews and reviews that I have ever seen. I can tell that content is produced by serious life gamers with a real passion for the game. I hope it's okay for me to say this. Thank you.
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walterscot's Avatar - Comment posted on 06/28/2011 12:53
walterscot
Sakura Wars seems to be steeped in strategy...a real thinkers kind of game.
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stacie28marcette's Avatar - Comment posted on 06/28/2011 14:08
stacie28marcette
She's a bad girl! Just my kind...too bad she's in a game LOL.

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