Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Sacred Citadel
 BLOG ABOUT THIS

Review: Sacred Citadel

2:00 PM on 04.19.2013 // Jim Sterling
  @JimSterling

Dungeon Brawler

The Sacred series is never going to give Diablo a run for its money, but it's always had its own unique charm. It's a fairly standard dungeon crawler with its own element of silly humor, and that's been enough to earn it a place in my heart. Given my fondness for Sacred, and my love of classic beat 'em ups, Sacred Citadel earned my attention from the outset. 

Trading its roleplaying robes for a brawler's tights, Citadel is a beat 'em up that, at least thematically, stays true to the series roots. Like its RPG precursors, Sacred Citadel is a game with its own sense of character, but clearly won't be giving the best of the genre anything to sweat about. 

Such is the Sacred way. 

Sacred Citadel (PC [reviewed], PlayStation 3, Xbox 360)
Developer: Southend Interactive
Publisher: Deep Silver
Released: April 16, 2013
MSRP: $14.99, 1200 Microsoft Points
Rig: Intel i7-3770K @3.50 GHz, with 8GB of RAM, GeForce Titan GPU 

Sacred Citadel is an arcade-style beat 'em up that plays itself as straight as a die. You have a series of sidescrolling stages, waves of harassing enemies, and endless button-mashing slaughter. There's a definite sense of nostalgia with Citadel, as it's quite clearly inspired by SEGA's Golden Axe series, with dash attacks, occasional monstrous mounts, and postmodern fantasy music. 

There are four classes to choose from, each with their own unique special moves and strengths -- the tank-like Warrior, buffing Shaman, dexterous Ranger and projectile-flinging Mage. Although each class has unique attacks, characters tend to play out in fairly similar styles -- every class gets access to the same melee weapons, they all wield two weapons at once, and they generally all need to get up close and button mash their way to success for a good portion of the game. The major difference lies in their special offhand weapons, which provide character-specific charge attacks, but even then, they all follow the same formula -- giving everybody a long-range move, a juggle, and a ground slam.  

The game's four acts (or five if you bought the launch day content) play out in pretty much the same way. You carve a path from left to right, pick up gold and the occasional weapon/armor drop, then fight some sort of large boss creature. Players can both block and dodge, and PC users are advised to wield a controller, as trying to make use of defensive maneuvers on the keyboard just doesn't feel right. Attacking enemies fills three power meters, which unleash one of three powerful attacks depending on how many of the square are filled -- another nice little nod to Golden Axe

Characters level up, and are able to spend skill points on Attack, Defense, Dexterity and Power. A town can also be visited between stages, to buy extra gear, equip temporary stat-boosting crystals, or place a bet with a townsperson, pledging to beat the next stage under some sort of restriction in exchange for a cash prize. 

Sacred Citadel offers a fairly basic little beat 'em up game that doesn't really do anything extraordinary, but doesn't demand much either. You go in, you kill stuff, you move on. It's serviceable, but it lacks the sense of scale and energy that something like Castle Crashers had. Combat feels a little unresponsive, and attacks lack the kind of satisfying heft one comes to expect from a good brawler. Charge attacks are generally slow and leave one open to attack, while enemies love juggling you, knocking you around, and scoring a cheap hit as soon as you recover from an attack. Citadel's not a particularly hard game, but it's a frustrating one, especially when playing solo, as enemies adore not letting you pull off any moves. 

Up to three players can fight together, either locally or cooperatively, though as I said, there doesn't seem to be much of an active player base right now. I managed to find a few games on launch day, but the next day saw me unable to get into a single game. Even when games were available, it would tell me I was unable to join. Once I got in, things worked perfectly fine, though the benefit of enemies having more targets to thin out their attention is countered somewhat by an overwhelming visual chaos. 

The game looks pretty good, although the in-game menu tops out at a nasty resolution of 1600x900. I had to go into the configuration file to fix this, and even then, while it made the game look nicer, it did stretch things to the point where dialog text's cut off at either side. That complaint aside, Citadel offers a very pretty and colorful adventure, with a great cartoon look and some fantastic character designs. The environments are bold and contrasting, giving the game a real sense of style that's hammered home with the delightful soundtrack. Don't let the dubstep in the game's menu fool you -- the tunes playing throughout the game are incredibly catchy. 

A nice presentation helps make things a little more interesting, but there's still no escaping the fact that Sacred Citadel fails to inspire much passion. It's an okay game, a solid arcade throwback, but it's a mere face in a crowd and doesn't stand out very much. It'll give you five or so hours of satisfactory action, dishing out amusement and annoyance at varying points, and while I think it's worth checking out for Sacred fans, most brawler connoisseurs would be better off sticking with the classics. 



THE VERDICT

6

Sacred Citadel - Reviewed by Jim Sterling
Amicable - A presentable but unmemorable time. Focusing on the bright spots helps, and I appreciate the effort, but I won't be playing this repeatedly.

See more reviews or the Destructoid score guide.

Jim Sterling, Former Reviews Editor
 Follow Blog + disclosure JimSterling Tips
Destructoid reviews editor, responsible for running and maintaining the cutting edge videogame critique that people ignore because all they want to see are the scores at the end. Also a regular f... more   |   staff directory





 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

destructoid's previous coverage:
Sacred Citadel


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!


Conquest of Elysium 4 - Review

The PlayStation Vita: Twice as Bright

Video Gaming Bits -- Magical Date: Doki Doki Kokuhaku Daisakusen

Cheat Codes Ep. 83: Shut Up

Comments of the Week - Love Love Love

Sonic Generations Mod Retrospective 2 - COLORS

The meaning of The Witness (Part 2 of 3)

Venture into the Borderlands - Epilogue

Pokémon X Review - Fairy Enough

Kitten Bowl x Puppy Bowl Stream Starts NOW!

 Add your impressions

 Quickposts
Status updates from C-bloggers

ooktar avatarooktar
Dat Booty.
ooktar avatarooktar
LinkSlayer64 avatarLinkSlayer64
Just came across someone who tried to debate that people don't hate change - They hate BAD change - Ahahahahahahah!
Agent9 avatarAgent9
I miss Crash and Spyro. They had a fantastic trilogy on the ps1 and I loved every minute of it. Here's one of my favorite Spyro tracks, why not post one of your favorite tracks from wither of these great games.
Larxinostic avatarLarxinostic
Many thanks to a pal from time immemorial for his sneaky late birthday present to me of a digital Amazon gift card, which I promptly redeemed for this alluring beaut. Cheers! Viva la PS Vita~ [img]http://i.imgur.com/Cx3fPPb.png[/img]
Parismio avatarParismio
So I played xcom eu last night to get that xcom hype back. Half hour ago I already lost my brother, my best friends and my dog. Its been a stressful evening.
Nick R P Green avatarNick R P Green
Asides from a last proof read and any final edits, the script for my final 2015 reflection video is now complete. I will see this through to its conclusion. There'll be a blog version as always and once it's done and over with, I'll finally update my bio!
Pixie The Fairy avatarPixie The Fairy
Gore Magala set complete! That only took like 15 or 16 tries!
Gamemaniac3434 avatarGamemaniac3434
AT LAST, THE FOUL SEEDS OF RAGE BORN FROM THE WITHERED PLANT OF LOVE BREAK THROUGH THE EARTHS CRUST TO GIVE RISE TO A HARVEST OF RAGE. A NEW BLOG WILL BE THE GRAIN AND THE BREAD, TO FEED THE GNAWING HUNGER OF HATRED ALL VITA LOVERS HARBOR.
KnickKnackMyWack avatarKnickKnackMyWack
I'm glad that the Amiibo stock situation got much better. Because Hasbro sure as hell didn't get the memo with their Marvel Legends figures. These two seem more elusive than a western Lucina Amiibo!
taterchimp avatartaterchimp
Yay, finally beat the Necrodancer!
Jinx 01 avatarJinx 01
The next time you're getting riled up about game news, politics, drama, etc. just step back and be like The Dude.
The Dyslexic Laywer avatarThe Dyslexic Laywer
So #TeamCap or #TeamIronMan ?
Gundy avatarGundy
*Neps Internally*
SeymourDuncan17 avatarSeymourDuncan17
Seeing as how SMT is nowhere near as massively popular as Pokemon, this probably won't become a thing. Still, I'm curious about whoever's favorite demon/persona. Mine's probably Trumpeter! Without 'em, I would've never aced P4G on Very Hard.
CoilWhine avatarCoilWhine
Playing Tearaway Unfolded without glasses on makes it looks even prettier, gives it a glossy papercraft or almost dreamlike feel to it.
Parismio avatarParismio
eating cold pizza RN. i would warm it up but eeeeeeeeeehhhhh.
Kieronpowell14 avatarKieronpowell14
Just some Marvel stuff
EAPidgeon avatarEAPidgeon
Have a good one everyone. May you enjoy bountiful carbs and fats this Super Bowl Day.
Heat avatarHeat
someone asked me what i am going to do on my vacations... "playing like 6 hours of XCOM 2 daily, then some Diablo 3. Later, Darkest Dungeon and some beers, and to end the night, i'll watch some anime and eat instant noodles" "Perfect"
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -