Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Review: Sacred 2: Fallen Angel photo

It's been a long time since a home console saw a true-blue Diablo-style RPG. While there have been plenty of Japanese RPGs, and Western open-world role-players such as the Elder Scrolls games, a most particular blend of top-down, grind-heavy, loot-driven gaming hasn't been seen in a long time. The only thing that came close was Too Human and, well, we all saw how that went. 

This is a huge reason why Sacred 2: Fallen Angel feels like such a breath of fresh air on the home console. The game is glitchy, buggy, and a technical mess in more than a few areas, yet its wit, charm, and the simple fact that nothing quite like it can be yet found on an Xbox 360 or PlayStation 3 have helped to make a game that is intensely enjoyable, despite its problems. 

We already have a review of the PC version, but Brad Nicholson and I went through the Xbox 360 version of the game to check out how well the traditional grinder has made the transition from computer to console. Join us then, as we review Sacred 2: Fallen Angel.

Sacred 2: Fallen Angel (PC, PS3, Xbox 360 [reviewed])
Developer: Ascaron
Publisher: CDV Software Entertainment, Deep Silver
Released: April 12, 2009 (Console Version)
MSRP: $49.99

Fallen Angel takes place 2,000 years before the original Sacred, so no prior experience is necessary to get into things. That said, the story itself is pretty light and often nonsensical, likely due to bad localization, so it wouldn't have mattered anyway. The game's plot revolves around a magical power source called T-Energy, which was exploited by Elves until it started mutating the world of Ancaria. Choosing one of six character classes, players will be able to shape the destiny of Ancaria, either saving it from the grip of T-Energy or driving it deeper into darkness.

The game's introduction looks and sounds exactly like the opening to a mid-nineties Saturday morning cartoon, and this atmosphere is carried into the game as well. While you'd almost be forgiven to think the story was trying to be serious -- and sometimes, it even attempts to be -- there are so many sarcastic one-liners and fourth-wall-breaking comments that it's impossible to tell what the game's writers were actually going for. The whole thing comes off almost like a parody of RPG games, with player characters commenting on the ridiculousness of their quests, gravestones containing in-jokes and pop culture references, and NPCs frequently abusing you for no reason whatsoever. 

It's lucky the game has a sense of humor, because with so many glitches and bugs, you need a laugh. It's safe to say that Sacred 2 is incredibly broken, and it doesn't seem like the delay between the PC and console versions has done anything to fix things. Characters frequently get stuck in scenery, the graphics stutter and choke at various points, and sometimes commands and skills just won't work at all. My Inquisitor character often just stops moving, and will only walk again if I remove his equipped weapon and re-equip it. This is just one of many faults to be found within the game. 

However, despite the fact that this RPG seems crudely stitched together with old string, Sacred 2 never stops being fun, and this is where the title somehow manages to rise above its own problems and become a "so bad it's good" type of title. The fact that the game is confused, buggy and nonsensical becomes surprisingly charming, and all part of the joke. Never did the problems become so overwhelming that I wanted to turn it off, and nothing so far has stopped me from becoming intensely addicted to the experience.

The gameplay, when it works, is based on the classic "acquisition of power" train of thought. While the combat itself is simple, the pull of grinding to achieve new levels, loot and skills is impossible to resist. The actual story of the game can go hang, because it's far more important that players find a new helmet or broadsword. Thanks to the silly catchphrases spewed by characters and enemies, grinding never feels like a chore, and the equipment can be found looks so striking and often ridiculous that it's fun to uncover new armor and deck out one's Shadow Warrior or Temple Guardian. 

Fallen Angel deserves praise for making the controls intuitive and simple, something that PC RPGs often fail to do when making the transition to console. Players can select actions by pressing the face buttons, with the shoulder buttons used to select yet more actions for the same buttons. It's simple, but it gives players access to their full range of spells and abilities with a few easy button presses. 

Each character class has access to its own special powers known as Combat Arts, with varying effects and degrees of usefulness. The Inquisitor can perform some powerful strikes and raise the souls of the dead, or even create doppelgangers of himself that he can possess if he dies. However, he also gets some rather useless skills, like lightning that does very little damage. Characters can choose to follow one of six Gods, each of which brings a powerful Divine Gift. In addition to this, there is the usual amount of RPG tweaking, with players able to designate skill points and improve various "Lores" earned throughout the game. 

It should also be noted that Sacred 2 is absolutely huge. The world map is massive, full of varied and unique locations, from grand Elven cities to murky, undead-infested swamps. Characters can choose between a Light and Shadow campaign, both of which will take a fair few hours to complete, and ever single character class has its own lengthy unique quest. As well as these, there are hundreds of optional sidequests to complete in the name of experience points and gold. While they mostly consist of running to one area, killing things, and running back, there sheer volume of content cannot be underestimated. I'm still slogging through the shadow campaign and I kind of don't want it to end. A dedicated Sacred 2 fan could be playing for the rest of his life.

The game looks pretty good, with some beautiful locations and great character designs -- especially for enemies and the unique mounts that each class can unlock. It's a shame that the framerate can stutter because otherwise this is quite a graphically beautiful game, and it's always great to see bright colors and dazzling environments on a current-gen console. The music is pretty great too, even if the theme tune is written by Blind Guardian and the NPCs sometimes sing the song's lyrics to themselves for maximum embarrassment. The voice acting is bad, but like everything else, that sort of makes it good. 

Sacred 2: Fallen Angel is, by most counts, a really bad game. However, for such a technical disaster, I have been playing it solidly for a week since I got the thing. It's a technical mess and its flaws are impossible to ignore, but its sheer character and the strength of some incredibly addictive gameplay have allowed it to surpass all its problems and become a truly fun game. This is most definitely a "despite all its flaws" kind of game, the very best example of one you could hope to find. It helps that there's nothing quite like it on current-gen consoles.

Score: 7.5 

Brad Nicholson

Sacred 2 is an odd bird. Pointless quests and chatter hold together its wretched, shoestring story (something about doing something with ancient poppycock in order to accomplish, uh, something). Mundane and uninviting environments void of character dot its massive landscape. The console-sensitive battle system fails to be interesting, if not wholly dismissive of its own plethora of attack options. And your character, the one you shape, never quite feels like your own creation; you’re a prisoner to random drops and a woeful lack of customization options.

But there I sat, at 2 AM, playing Sacred 2 for the sixth hour straight, mindlessly tapping buttons, and watching the experience meter grow. Somehow excited about the prospect of applying new attributes. And oh, if only I was given the option to pick a new skill! The possibilities, I thought, were endless.

I still can’t deny the game’s magic -- that slippery mixture of item hoarding, collecting, brandishing, slashing, and hacking. As dumb as the game is and as poor as the vast majority of its components are, I still found myself playing for copious amounts of time and being completely negligent of duties that needed to be performed outside of the game.

I like Jim’s frame of reference, that Sacred 2 is a “despite its faults” kind of game. If you have the drive and mettle to treasure hunt, loot, minimally explore and level characters, then you’re going to dig Sacred 2 despite its sloppiness.

Alas, I can’t comment on the majority of the game. When I received my review copy, it came with a caveat, one that I’m transferring to you. Apparently, there was some sort of mix-up and I may have received a bad master copy of the game, which means that I can’t evaluate this product in full.

I won’t be mentioning the cooperative mode, visual quality, and overall stability of the game. I can’t score it either, considering the amount of stuff I shouldn’t write about. The good news is that Jim has already done all of that and more in his portion of this review. Right on, chap.

Considering the restrictions I’ve put upon myself, there’s not much I can talk about beyond the abysmal story, boring world and perhaps too simplistic battle system. Instead, I’ll write briefly about how I felt during my time with the game.

Which I can sum up in one word: excited.

There was only one section in my twenty-five or so hours of play where the game threatened to be dull. It was during a particularly long crawl through a massive and complex cavern. After a few hours trapped within the rocky tunnels, the enemies -- there aren’t many models in the game to begin with -- became too familiar, and the endless backtracking (as a result of the poor mini-map) threatened to steal the excitement I had for game’s bread and butter: grinding and looting.

But even in that moment, where I began to believe the game had lost its gas and momentarily saw Sacred 2 for what it was (a senseless hack n’ slash game) I wanted to keep playing. I wanted to get that next level up. One that could propel my Shadow Warrior’s skills beyond the AI surrounding me -- to rip them all to shreds and emerge out of the caves ultimately victorious.

And I did. Then, I kept playing, kept pushing. And kept being excited about what I was doing.

Sacred 2 is an odd bird indeed. Nearly every second I played, my brain screamed that everything is wrong; I shouldn’t be enjoying the dull and drab mess. But I would keep going, fixated on picking up broadswords, gloves and boring trinkets that I could forge into weapons and replace within an hour.

Simply put, there’s nothing like Sacred 2 on the PlayStation 3 and Xbox 360. It’s a hack-n’-slash game with what I believe to be the right stuff -- a delicious mix of grinding, looting, and rewards.

Score: N/A

Final Score: 7.5 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)


Continue: More Xbox 360 stories





prev next

36 comments | showing # 1 to 36

SantanaClaus89's Avatar - Comment posted on 05/28/2009 18:10
SantanaClaus89
I completely and totally agree with this review. It isn't polished at all. But it's fun as shit.
tgammet's Avatar - Comment posted on 05/28/2009 18:11
tgammet
Does the PC version allow you to use the 360 controller mirroring the experience on the console, or are the controls just completely different?
mix's Avatar - Comment posted on 05/28/2009 18:14
mix
I want to buy this game as my GF really likes these style of games (COME ONE DIABLO III) and it's nice to sit down and play with eachother, then pop in Sacred 2 and play with eachother again!!!

I see what I did there!
shinryu108's Avatar - Comment posted on 05/28/2009 18:16
shinryu108
I love me some delicious grinding, but if it's really that glitchy...hmmm...
Holyetheline's Avatar - Comment posted on 05/28/2009 18:16
Holyetheline
Excellent review. You've grabbed my interest, I may just pick this up.
thegreatpablo's Avatar - Comment posted on 05/28/2009 18:26
thegreatpablo
@shinryu108: Just keep in mind that nothing is game breaking. . .well there was one thing on the Xbox that was, but it's since been resolved with a patch.

This game is fun, addicting, and ridiculously huge. I have put roughly 15 hours into the game and have uncovered 7% of the world map. No joke.
Dw37's Avatar - Comment posted on 05/28/2009 18:49
Dw37
I beat the game in 26 hours on silver while exploring 22% of the map. Starting it on gold. addicted.
ChrisK's Avatar - Comment posted on 05/28/2009 19:11
ChrisK
They seriously need to fix the save game corruption bug. My friend lost 40+ hours of game play 3 days ago due to this issue. All 3 of his characters gone.
rel123's Avatar - Comment posted on 05/28/2009 19:16
rel123
My friend and I have been playing through it since it came out and damn its fun. The bugs aren't that bad and there's something undeniably addictive about the entire experience. If you know what you're getting into, its a very long and enjoyable experience.
CapnCrunk's Avatar - Comment posted on 05/28/2009 19:23
CapnCrunk
The little HD logo in the review banner implies there's a video. I hope there is and the page is broken, I love listening to Jim.
Deathofthedead's Avatar - Comment posted on 05/28/2009 19:38
Deathofthedead
Hmm...Might have to give this a try. The wife and I got super-addicted to Champions of Norrath and Return To Arms, so this might be right up our alley. Maybe they'll stabilize it soon with a patch.
smurfee mcgee's Avatar - Comment posted on 05/28/2009 19:51
smurfee mcgee
I think I might have to try this out now.
s00pcan's Avatar - Comment posted on 05/28/2009 19:53
s00pcan
The game was fun up until it told me my save was corrupted and must be deleted before I could continue playing. Of course, this meant all my characters instead of just the one I was playing. After that I said screw it.
KaliKot's Avatar - Comment posted on 05/28/2009 20:17
KaliKot
Reminds of the hours I spent on Champions of Norrath and Baldur on the PS2 but I guess this doesnt reach their level of epicness or does it?
MrJohans0n's Avatar - Comment posted on 05/28/2009 20:34
MrJohans0n
just bought this today. its fucking awesome non stop fun.
Chronic Logic's Avatar - Comment posted on 05/28/2009 20:46
Chronic Logic
Kudos to the devs for making inuitive controls, pressing a button to make other button options appear is a good idea. But anyways, what about multiplayer, Jim?
Jim Sterling's Avatar - Comment posted on 05/28/2009 20:53
Jim Sterling
"But anyways, what about multiplayer, Jim?"

God damn it. That was mentioned in the video review that we don't fucking have anymore.

The multiplayer is not very good. I mean, it's great to drop into someone's game and just grind, but you can forget about playing a campaign together because the game doesn't let two players in on the story.
NostalGeek's Avatar - Comment posted on 05/28/2009 21:38
NostalGeek
Hmmm I'm torn. i love a good hack n slash but I play them on PC so would it be worth it to get this on 360.....

not sure.
Y0j1mb0's Avatar - Comment posted on 05/28/2009 22:22
Y0j1mb0
Good review. Personally I LOVE this game.
Chocobo Knight's Avatar - Comment posted on 05/28/2009 23:32
Chocobo Knight
This game is quite addicting. It'll definitely be a game that will linger in my 360 as long as possible.
The Nesta's Avatar - Comment posted on 05/28/2009 23:44
The Nesta
Aww, I was looking forward to the video review. Sounds like it's lost now. Sad day.

I was still really happy with this review because I've been hearing mixed things about the game. This review seems to clear things up - the game is bad, but it's also extremely fun. Works for me. Now I want to pick this up.
robbieerevenge's Avatar - Comment posted on 05/29/2009 00:12
robbieerevenge
OH wow what are you going to review next?...maybe Condemned for the 360 or wait thats too new how about abadox for NES. Jesus christ man, get on the review train and remember to get off on the right stop.
NostalGeek's Avatar - Comment posted on 05/29/2009 00:32
NostalGeek
dude get a fucking grip, the game came out 2 weeks ago. sheesh.
I'll take a good review after two weeks over a crapped out one on release.

If you want timely review go some place else and stop bitching.
Spenglerz's Avatar - Comment posted on 05/29/2009 00:36
Spenglerz
I wonder if it's just certain copies of the game or maybe the system the game is being played.I've had the game for a week now with about 9 hours of gameplay in it and besides a small stutter here and there I don't notice any flaws or glitches. It is great to have a game like this on my ps3.
robbieerevenge's Avatar - Comment posted on 05/29/2009 01:22
robbieerevenge
"If you want timely review go some place else and stop bitching."
LOL I don't come here for reviews, who the fuck would come here for reviews? Anyone who plays games or is interested in new releases knows that they won't find a review of the game they wre playing till it's dead, buried and nobody cares.
I just come here to laugh and take stabs and Jim.......and troll.
And seriously, have some god damn balls and commit to a WHOLE number REALLY, this .5 fucking shit still....really, .5 like it matters, COMMIT.
Roger and Ebert give this review 1.5 thumbs in a direction.
ChronosWing's Avatar - Comment posted on 05/29/2009 03:29
ChronosWing
@robbierevenge



Go back to your hole. Your starting to froth at the mouth.
AngryJoeShow's Avatar - Comment posted on 05/29/2009 09:37
AngryJoeShow
I'm glad were in agreement about this game Jim! I could tell you were digging it from your tweets.

Sacred 2 has some serious bugs, glitches, and interface issues - but despite all that it provides a fun addicting hack and slash experience. Quest, Loot, Grind, Level, and Fight Massive Bosses with your friends. This game rules at least until Diablo III comes out.....

We did a Video Review for it, Even dressed up in some costumes and did a few parodies...check it out:

Parody Video Review Here: http://angryjoeshow.com/?p=3133
AngryJoeShow's Avatar - Comment posted on 05/29/2009 09:38
AngryJoeShow
Sorry, Working Link Here....

Parody Video Review:
http://angryjoeshow.com/?p=3133
thegreatpablo's Avatar - Comment posted on 05/29/2009 10:01
thegreatpablo
Hrm, Jim, you should go into more detail regarding multiplayer.

One of the biggest draws for this game is local coop. Both people get to participate in the quests and the fun of the game. I haven't played online coop yet, but I'm sure it's pretty much the same. There's also online PVP, free world play, and the ability to have two people on the same console go online with 2 other people and play together. There are a lot of options here.

About the save corruption bug, that was fixed in a patch yesterday.
Tino's Avatar - Comment posted on 05/29/2009 10:38
Tino
@Jim:

"The multiplayer is not very good. I mean, it's great to drop into someone's game and just grind, but you can forget about playing a campaign together because the game doesn't let two players in on the story."


Jim that's not true man. As long as you are both playing shadow or both playing light, you can play the story together.
Wintersocks's Avatar - Comment posted on 05/30/2009 08:58
Wintersocks
please upload video review.
ChopmasterT's Avatar - Comment posted on 05/30/2009 16:42
ChopmasterT
Nice review guys. I'm really looking forward to picking this up on June 5th, lousy England release dates.
m_earendil's Avatar - Comment posted on 05/30/2009 21:41
m_earendil
Anyone knows what got fixed with the lastest update on Xbox360? Just got patched 5 min ago, but I don't see any update info on the CDV page.
astronautbread's Avatar - Comment posted on 06/01/2009 12:03
astronautbread
i'm 40+ hourx into the ps3 version, and ihaven't seen nearly as many bugs. not thats polished or bug free either...
as for the multiplayer only the game creato gets credit for the quests completed, but everyone gets the reward (XP/gold)
thebza's Avatar - Comment posted on 06/02/2009 12:48
thebza
this wasn't even on my radar but i am a loot whore... got it last night and let me tell ya, played it ALL NIGHT... very addictive, lots of fun... reminds me of Too Human except without the stupid analog stick fighting, and the linear maps.
akathatoneguy's Avatar - Comment posted on 06/09/2009 10:38
akathatoneguy
Another cool feature is the Hero Chest (I think that's what it's called). There is one in each town where you can store your loot. You can access that loot from any town, and you can access it with any character. So when I get cool stuff my character can't use, I stash it for my future characters to use instead.

I summed this game up to my wife like this, "It's super nerdy and a little ghetto, but it's a lot of fun". I think that's accurate.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 

   Got news?   tips@destructoid.com   |   Dtoid Twitter

New Videos

more videos


Reviews & Previews
BioShock 2 review
Dante's Inferno review
Chime review
Hustle Kings review
iPhone Review Round-up: January review
more reviews
Dawn of War II Chaos Rising
Metro 2033
A trip to the racetracks Days of Thunder Arcade
Double the pleasure, double the fun with Darwinia+
Wizarding world in plastic Lego Harry Potter Years 1-4
more previews


- The Dtoid Army is 56755 strong -

Showing Cblogs with 3+ faps   show all

Call for entries: the Areas of my Expertise

New to Dtoid? Read the survival guide


 Originals
Jim Sterling: How Aliens are blatantly better than Predators





















More Destructoid Originals




We are Destructoid   tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, Big Boss
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Will Maddock Matthew Razak
Josh Tolentino
Joseph Leray
Topher Cantler Samit Sarkar
     
  Adam Dork
Daniel Lingen
Hollie Bennett
Joe Burling
Mikey Turvey






 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006