Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Review: Rush Bros.

2:00 PM on 07.03.2013 // Darren Nakamura
  @Dexter345

There is unrest in the chorus, there is trouble with the keys

Some of the great games in recent history have taken two genres and combined them into one cohesive experience. Henry Hatsworth spliced platforming with puzzle gameplay, Might and Magic: Clash of Heroes combined puzzles with a role-playing game, and Beat Hazard mashed up rhythm and twin-stick shooting. Not only did they take two genres and put them together into one game, but they all did it well.

Rush Bros. attempts something similar by taking a platformer, focusing it on racing, and sprinkling in some rhythm-based game elements to help spice things up. Unfortunately for this dish, the spice is sparse and the resulting experience is far too bland to be engaging.

Rush Bros. (Mac, PC [reviewed])
Developer: XYLA Entertainment
Publisher: Digital Tribe
Release: May 24, 2013
MSRP: $9.99
Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit

The tragedy of Rush Bros. is that in theory, it could have been a great game. Rhythm-based platforming has been done well in the past, and as an idea could be something really special if executed well. The big problem with Rush Bros. is that it purports a focus on music, but only includes music in the design in a superficial manner.

As one of the titular DJ brothers, the player is tasked with running, jumping, and sliding to the goal as quickly as possible in one of over forty levels. In each of the levels, there are the typical platformer traps around which to navigate; pools of acid and beds of spikes are prevalent. Among the traps, there are a few that react to the music playing, retracting and moving with the beat of the song.

Unfortunately, not only are the rhythm-based traps relatively sparse, but their behavior is erratic and difficult to predict. At times they seem to follow the beat of the song, at others they follow the melody, and yet other times it's not even clear which portion of the music is governing their movement. What follows are frustrating spike traps that take far too long to overcome for how simple they are.

To further highlight how little thought was actually dedicated to integrating music into the game, the music abruptly stops upon completing a level, dumping the player back into the menu. It's a little thing, but it presents a conflicted situation where the goal is to finish as quickly as possible, but doing so may cut off a song that deserves to be heard in its entirety.

The included music itself is often obnoxious, but Rush Bros. does include the ability to import tracks from a hard drive. While I don't care for the native soundtrack, it doesn't matter much, since most of my time spent with it was with my own library.

With only a surface level focus on music, Rush Bros. is just a platformer at its core. This wouldn't be a big issue, except that it's not very good at being a platformer either. The levels are too large and the viewpoint too close for a game about racing. Too much time is spent trying to figure out where to go and what to do rather than actually going and doing.

A bit of exploration can turn up a powerup or two, granting temporary speed boosts or double jump abilities. In the heat of a race, it isn't immediately obvious when the ability has run out, so sometimes death comes after a planned double jump falls short without the second jump.

Rush Bros. does a bad job at teaching mechanics and conveying information in general. It wasn't until a few levels in that I figured out the slide move existed, and it wasn't until several more that I really understood its value. Similarly, I didn't know about the charged high jump until I was nearly finished with the game. At no point does it ever tell the player that such a maneuver even exists, let alone how to execute it.

Aesthetically, there is a lot going on. There isn't a single unifying graphical theme, with some levels looking drastically different than others. This actually works in the game's favor most of the time, giving players new backgrounds to look at, but it makes for a hit-or-miss situation where some areas are stark and beautiful, but others are boring or even ugly.

While the single player mode is essentially a set of time trials, Rush Bros. offers both split-screen and online multiplayer. However, with almost no interaction between players aside from being able to see where each other is in the level, it feels more like racing against a prerecorded ghost than racing against somebody.

The only interaction in multiplayer is that the powerups for you are instead power downs for your opponent, applying a small range of extremely annoying effects, like flipping controls or zooming the camera even further in. A lot of the time, racers aren't on the same screen as one another, so often times the player doesn't even get to see his opponent fail catastrophically due to the meddling. As the only real way to affect an opponent, it is not particularly satisfying.

Overall, Rush Bros. just isn't fun. The platforming is bland and uninspired, the multiplayer feels more like simultaneous single player, and the rhythm-based elements are almost an afterthought. Though the idea of a platformer that runs on custom soundtracks is a grand one, the execution here is extremely disappointing.



THE VERDICT

3

Rush Bros. - Reviewed by Darren Nakamura
Insulting - I feel mocked by this game. It's engaging for just long enough to pull the rug out from under me and scream in my ear, "surprise! I suck!"

See more reviews or the Destructoid score guide.

Darren Nakamura, Associate Editor
 Follow Blog + disclosure Dexter345 Tips
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strateg... more   |   staff directory





 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

destructoid's previous coverage:
Rush Bros.


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!


The Streaming Noob:YTG vs TWITCH, Community, Growth, Rookie Mistake & The Future

Exclusivity is (mostly) Bad, except for when Nintendo is involved

Summer Wars: The Video Gameā€¦.I mean Digimon: Cyber Sleuth

Gaming's Beautiful People #4: Valentine's Day Special OR Love Multi-Kills

Exist Archive: The Other Side Of The Sky Import Review

Stupid Teens Do Stupid Things: An Oxenfree Critique

A blog test. Brought to you by Buckner & Garcia

Cblogs of 2/11/16, 2/12/16 + Firethoughts

XCOM 2 And The Glory of Mods

PS+ Games of the Month January 2016 - Feat. GajKnight and SolarPonyDjango

 Add your impressions

 Quickposts
Status updates from C-bloggers

RadicalYoseph avatarRadicalYoseph
We were discussing Ben Carson, pyramids, corpses, SoFlo, and Nekro's fetishes in the Discord chat if anyone wants to know what it's like down there.
lewness avatarlewness
Nintendo just sent me an email to say "Congrats on your new Wii U!". It wasn't new it got fucking FRIED and now all my stuff's gone after repairs - I was in Chapter 9! Chapter 9! 70+ hours on XCX! And that's just one game! I was- *walks off ranting*
JPF720 avatarJPF720
Bravo Undertale, bravo.
SpielerDad avatarSpielerDad
The most depressing Valentine's Day song ever, courtesy of Ole Blue Eyes.
PappaBear avatarPappaBear
I love my Elgato HD60
PappaBear avatarPappaBear
I'm doing a Jackbox Party games stream this afternoon/evening at 6PM EST. Would love to have the DToid community come join in! https://gaming.youtube.com/watch?v=axZGgeTepzs
TheKodu avatarTheKodu
It's Alcohol day. I've had Alcohol. Here have a page to hire Anita Sarkeesian for public appearances or speeches only $10K a time http://speakerpedia.com/speakers/anita-sarkeesian?from=speakear-sidebar
EdgyDude avatarEdgyDude
Irony: over 9000!. The same UN with staff distributing child porn, Saudi Arabia heading its Human Rights Council and troops accused of rape wants to school Japan on their treatment of women in videogames. You can't can't make up this stuff.
Solar Pony Django avatarSolar Pony Django
So I got my game recorder. That's good! But I ordered the wrong one. That's bad. So just gotta send back to Amazon and order it. Could've sworn on the website it said the HD60 Elgato let you record old games too.
Gamemaniac3434 avatarGamemaniac3434
It just occured to me that given the 99% probablility of there being an update pack to XCOM 2-ala Enemy Within-waiting for a while may be a better option, so that when I do get the game I get it in its optimal form-and on sale, to bring it below 90 total
Dr Mel avatarDr Mel
My mustache froze while walking home from work. Fun!
Sir Shenanigans avatarSir Shenanigans
I've discovered Fangamer... This stuff's amazing!
Jed Whitaker avatarJed Whitaker
No comment.
Parismio avatarParismio
Omg i love the internet
Mike Martin avatarMike Martin
Iron Paladin avatarIron Paladin
Jed Whitaker avatarJed Whitaker
I can't wait to mute Niero. #NoRules #ThePurge
Joe Parlock avatarJoe Parlock
I spent all last night playing Day of Defeat: Source. If only Valve gave it even half the attention it did to TF2 or CS:S...
BaronVonSnakPak avatarBaronVonSnakPak
Nearing Platinum status.
CoilWhine avatarCoilWhine
THIS IS THE BEST EMAIL I'VE EVER GOTTEN HOLY SHIT
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -