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Review: Rock Band Unplugged photo

For the life of me, I’ll never understand why Harmonix’s Frequency and Amplitude weren’t commercial hits. The titles featured a solid and fun beat-matching mechanic, and were both well-received by critics. Maybe it was mix of poor marketing, an unrecognizable IP, and the fact that one of the first songs you played in Amplitude was a remix of a track by P.O.D., a Christian alternative metal band.

With Rock Band Unplugged, Harmonix has most of that stuff in the bag – killer marketing backed by a highly-successful IP, and 100% less P.O.D.. At first glance, Unplugged looks like its console older siblings, sharing everything from menu to character assets, along with the signature note highways. But what it’s lacking is physical instrument peripherals, fortunately stripped away for the portable experience, leaving you with what’s basically a hard rock version of good ol’ Amplitude.

But is it any fun?

Rock Band Unplugged (PlayStation Portable)
Developer: Backbone Entertainment/Harmonix
Publisher: MTV Games
Released: June 9, 2009

Although the finger/brain communication needed to be successful with Unplugged takes a bit to warm up to, the basics work well on the PlayStation Portable. Instead of focusing on one instrument as with the console games, Unplugged has you accountable for four -- bass, drums, vocals, and guitar. By pressing a combination of the d-pad and face buttons that map to the gems on the note highway, you’re required to complete note phrases for each instrument. Once complete, that particular highway disappears, the instrument will “auto-play,” and you’ll use the left and right triggers to navigate to another track.

In this way, you keep the song going, acting as a one-person band. Missing a phrase will cause the track to drop out of the mix entirely, and a meter on the left side of the screen will continue to fall until that track “fails out.” Activating your Overdrive -- energy earned by hitting pre-determined notes and phrases -- will allow you to bring any failed out instrument back into play up to three times before your ass gets booed off of the stage. Unlike the console titles, shaking or tilting the PSP won’t do anything; Overdrive is activated by simply hitting “X” (using the game’s default controls).

If it sounds a lot like traditional Rock Band it pretty much is. The game’s visuals are modeled directly off what we’ve seen in Rock Band 2, with everything from the HUD to the menus remaining largely the same. Play-wise it’s a tight, rewarding experience, with the note charts being based off beat matching, as opposed to how the console titles attempt to mimic the feel of playing an actual instrument. This works across most instruments, with the more difficult levels requiring some skilled finger gymnastics to nail the trickier phrases.



Regrettably, the vocals consistently remain the easiest charts (even on Expert skill levels), which leads to some odd instrument balancing issues. As the difficulty increases, the game interestingly introduces two or three note “chords” for vocal sections with harmonies, but the difficultly pales in comparison to some of Unplugged’s more complicated guitar riffs or drum fills. While sometimes the vocals can get tricky, they never get truly reach what feels like an “Expert” level. This is less a fault of the game, however, and more the nature of the singing; singing on pitch is an entirely different (and arguably more difficult) skill than matching rhythm and phrasing. It’s not a huge issue, as all of the other instruments will tend to throw enough at you to keep you on your toes.

Rock Band Unplugged ships with 41 on-disc tracks, which pales in comparison to the number of songs that ship on the Rock Band 2 disc, and the potential number of playable tracks you may possibly have on your console-of-choice’s hard drive. Of the 41 tracks, the majority are songs previously available on the Rock Band/Rock Band 2 discs, or via downloadable content. While it’s nice to have some new tracks thrown into the mix (The Jackson 5’s “ABC” is a particularly nice surprise), long-time Rock Band players will likely have heard the other tracks countless times before even popping Unplugged into their PSP.

Given that, the game’s single-player World Tour (which mirror’s closely that of Rock Band 2) can start to get stale quicker than you’d like. With only a small selection of tracks (most of which aren’t immediately unlocked), you’re bound to play the same songs over. And over. The game features an in-game store to download more tracks, a handful of which are already available for a price. The capability to expand your music library is nice, but its pricing may be a hard pill to swallow for some.

The good news is that playing the tracks is fun, and concentrating to keep your streaks and multipliers going can be a bit of a challenge. While surviving even the most difficult of songs isn’t really an astounding feat, actually scoring well and hitting that five (or gold) star mark is. Whereas Rock Band on the consoles is a typically social experience (I’ve been to one party in the past four years that hasn’t prominently featured Rock Band, and it was an Activision event), Unplugged is you against the software. There are no multiplayer modes at all, and it’s a bit disappointing that the game doesn’t feature some sort of online leaderboard to keep things competitive.



Rock Band Unplugged also features two extra modes outside of traditional track switching play -- “Band Survival” and “Warmup Mode.” The latter allows you to pick the instrument of your choice to play throughout the song, which is a neat option, but a bit of a lie; if you choose to play drums and the song features a guitar solo, you’ll be forced to play it anyhow.

“Band Survival” is a tricky game mode that has you playing all of the instruments at once. While it sounds similar to regular play, there’s a bit of a catch – there are no phrases to complete that will “auto play” that particular instrument when completed. You simply have to jump from track to track to keep every instrument alive; ignoring any instrument will lead to failure. It’s certainly trickier than standard play, and while it sounds impossible, it’s not. In fact, it’s in many ways more fun and interesting to juggle the tracks in “Band Survival” than it is to play the standard game. Because the on-disc tracks can begin to repeat themselves early and often, throwing in a few different styles of play into the World Tour mode (like “Band Survival”) might have helped to keep things fresh.

Over the two weeks I played the game for review, I had a rocky relationship with Rock Band Unplugged. The first few days was marked by joy that I could play one of my favorite games, Rock Band, on the toilet. The game mechanic, plucked from one of my favorite non-peripheral music games, Amplitude, was put to good use on the PSP. But then we hit a rough patch, one in which I had completed all of the tracks to be heard on the disc, and wasn’t sure I could stand to hear Weezer’s “Buddy Holly” one more time.



Then something happening on no less than two five-hour-plus plane rides -- I played Rock Band Unplugged the entire time, intent on nailing each phrase, maximizing my scores, and maybe even getting a few gold stars. Despite the shortage of on-disc content, simply playing each track is a pleasure, and it’s a way to experience music on the go in a way previously unseen (or unheard) on the PSP. Provided the music library expands significantly via DLC, the interactive Unplugged could easily replace your iPod or other mp3 player on road trips and commutes.

Even with downloadable content, it’s hard to compete with the staying power of the console versions, mainly because it removes a group from the equation. But as a casual pick-up and play, on-the-go music experience, Rock Band Unplugged certainly delivers a fun experience, certainly worthy of a look.

Score: 8.0 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)


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16 comments | showing # 1 to 16

pascuz46's Avatar - Comment posted on 06/11/2009 18:17
pascuz46
Good review, I played the demo and this really is a pretty good game. Harmonix had an awesome idea using the systems limitations to their advantage. Good job!
Cadtalfryn's Avatar - Comment posted on 06/11/2009 18:32
Cadtalfryn
I don't know about these portable music titles...the only time I have actual fun with Rock Band is when I'm chilling with a bunch of friends. Alcohol may enhance the experience.
Mach's Avatar - Comment posted on 06/11/2009 18:52
Mach
You... Enjoyed switching instruments? I'm baffled.
*plays demo agin*
Nope. Still sucks.
Changing tracks simply ruins the feeling of playing an instrument. Warmup Mode sound ok thought.
Exquisitor's Avatar - Comment posted on 06/11/2009 19:46
Exquisitor
My biggest beef with it is that the 'verses' are way too short. You only get to play about 10 seconds of each instrument. And with some of the spacing of the verses, it's obvious that this was a rather rushed product. There's one or two songs where you start out playing guitar, and right before an epic guitar part comes up, it switches you over to the drums to play about 3 notes... while you're sitting there hitting X a few times, you can hear the guitar going crazy.

If the verses were doubled in length, I'd love this game more.
Nick Chester's Avatar - Comment posted on 06/11/2009 20:42
Nick Chester
@Mach:

I didn't feel the game was about "the feeling of playing an instrument." That's kind of what sets it apart from the console titles.
Dexter345's Avatar - Comment posted on 06/11/2009 21:06
Dexter345
Sounds good to me. I was into Frequency (Amplitude, not so much), and I heart Rock Band about as much as you do.
Jack Maverick's Avatar - Comment posted on 06/11/2009 21:24
Jack Maverick
Harmonix was nice enough to put "Less Talk, More Rokk" on there, which happens to be my favorite Freezepop song. Now if they can try and release that song on the console version sometime soon, I'd be happy.

I forgot that Harmonix was behind Frequency and Amplitude, which led me to be cautious of the premise at first. But seeing this makes me less worried, but slightly bothered by the number of songs available on it. But what can you do? Game's still a blast.
n0brein's Avatar - Comment posted on 06/11/2009 22:05
n0brein
@Jack Maverick
Less Talk, More Rokk is on the 360 version of Guitar Hero 2, it would be nice though to have it on Rock Band too

@Nick
Great review, I can't wait to get the game next week, when it's out over here
themizarkshow's Avatar - Comment posted on 06/11/2009 22:43
themizarkshow
The demo actually sold me on the game... which is odd, cause usually they convince me to wait and then I forget about it after a week or two.

The fact that you have to learn all of the parts (at least on hard/expert) is just amazing, cause there is no way you can just fumble through a song at those levels and finish the level with any sort of good rating. It has the frantic, "gotta learn this" nature of the first guitar hero built in that way and it totally just destroyed my sleep schedule today. For a portable title, it feels really fleshed out and full of content. Thank god they didn't just shit out something for the DS like Guitar Hero did.
cts359's Avatar - Comment posted on 06/12/2009 00:52
cts359
Holy crap why wasn't I paying attention to this, they damn near remade Amplitude! Really, the pretty much did, it's just a bit less trippy this time around. Too bad my PsP got run over by a truck...
Necros's Avatar - Comment posted on 06/12/2009 01:53
Necros
Can't wait to pick it up!

@ Mach

It helps to imagine that you're less of a musician and more of a DJ, a la Frequency/Amplitude.

@ Jack Maverick

Harmonix has said all the PSP exclusive songs will make their way to the console eventually. I'd bet on Freezepop showing up in a PAX 2009 pack.
FatherChesz's Avatar - Comment posted on 06/12/2009 08:12
FatherChesz
Being an avid rhythm game fan, I snapped this up straight away. This game can be a real punch in the cock. If you miss one note in the wrong spot, it's like slamming your dick in a car door; it's all pretty much downhill from there. God forbid you make a second mistake. I have yet to 5 star a song on expert. Trying to match 3 or 4 separate rhythms in the span of 20 seconds is a tricky endeavor. Practice makes perfect I suppose.
Nic128's Avatar - Comment posted on 06/12/2009 09:02
Nic128
I played the demo, and ..... too easy, and too unforgiving. I could already do expert in 30 minutes. And sometimes, you miss one note, BAM, you die.

I wouldn't play this for long.
BoBoTheChimp757's Avatar - Comment posted on 06/12/2009 09:10
BoBoTheChimp757
I fail to see how having a Christian band in the game (which P.O.D. isn't exclusively a "Christian band" anyway) has anything to do with a games success or failure. I'd LOVE to get some tracks by Red or Skillet in Rock Band for my 360. I doubt if they ever release any of those songs or release them in future titles it will hurt (or even help) it's success.
themizarkshow's Avatar - Comment posted on 06/12/2009 10:41
themizarkshow
@BoBoTheChimp757:
I don't think the Christian part played any role in the fact that their music sucks balls and being forced to listen to and play it in a game is awful. If you want shitty numetal wanna be music, go with some "3 Dolla Bill" or something.
Deathofthedead's Avatar - Comment posted on 06/12/2009 20:34
Deathofthedead
@Dexter345: Really? This isn't really the time or place, but I'd be interested to hear why you prefer Frequency over Amplitude. I'm the other way around.

I'm just glad somebody finally put good (aka the first album) Tenacious D in a music game. If they weren't forbidden from putting out M-rated DLC, I'd buy that whole album for RB.
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