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It's the best fishing gameA lot of great game developers are fascinated with fishing. Pokémon, Ocarina of Time, Twilight Princess, and Animal Crossing all feature the option to fish. Earthbound/Mother creator Shigesato Itoi created a series of fishing games. Former Sup Holmes guest Sophie Houlden wants to make a game where every system is based on fishing. What is it that makes fishing such a compelling mechanic to developers? Ridiculous Fishing helps to answer that question. It's takes all of the moment-to-moment experiences associated with fishing (calm, anticipation, surprise, disappointment, pride, shame, epiphany) and turns them all up to appropriately ridiculous levels of intensity. That's why it's the best fishing game. ![]() Ridiculous Fishing (iPad, iPhone [reviewed]) Like real-life fishing, Ridiculous Fishing is simple enough on the surface, but once you sink past that surface, you'd be surprised at the depths you'll plunge to. The game utilizes three phases of interconnected gameplay types to make every round of casting into a three-act adventure in and of itself. First is the "dodge" phase. After casting your line, your goal is to dodge as many fish as possible in order to make your way as low as you can go. This runs counter-intuitive to your fishing instincts, as it pays off when you get to phase two. The farther down the briney depths you sink, the more types of fish you pass, with each new breed being more exotic and valuable than the last. When you hit a fish or reach the end of your line, your line starts its way back to the surface. That's when the "catch" phase begins. Now you play the aggressor and work to catch all those fish that you ran in fear from while passing them by in the "dodge" phase. The more fish you grab, the more fish you'll reach the surface with for the "shoot" phase. This is the part of the game where you fling your fish into the air and blast as many of them as you can with various firearms. It is ridiculous. These three phases work on the "Pac-Man principles" of design. You're first made to feel afraid of making contact with other in-game characters, putting you in a nail-biting mode of heightened awareness as you negotiate a maze of threats and obstacles. That tension builds until the "power-pellet moment" of phase two, where the tables are turned and you work to aggressively gobble up everything that you were running from mere moments before. That rush of "get it while you can" is then turned up a notch in phase three where you have seconds to cash in on the lives of your defenseless quarry. ![]() It's an amazing formula, which is probably why the game's predecessor Radical Fishing was "admired" enough to be shamelessly ripped off by a-game-which-will-remain-nameless-as-to-reduce-how-successful-it-may-become. Suffice to say, Vlambeer (the developers of Radical Fishing and Ridiculous Fishing) had something to prove here. They had to make a game that not only made Radical Fishing totally obsolete, but would also completely outclass the game that ripped them off as well. Vlambeer's personal drive to create the very best iteration of the Radical Fishing concept has paid off for all of us. Everything about the game has been maxed out in both content and quality. There is huge amount of fish to catch, each with their own behaviors and level of scarcity. Some of which actual steal money from you if you catch them, which is a great way to turn the the formula on its head. There are fish that can only be caught at certain times of day, in certain areas of the map, or otherwise require some unconventional means of discovery. There are even boss fish battles. No expense was spared in the creation of this world of fish and the people who kill them. ![]() The more types of fish you discover, the more areas on the world map you unlock, and the more money you're likely to acquire to use toward purchases of the game's many (often hilarious) items. There are loads of different guns, lures, and other items to collect, all of which add gameplay twists, but are never overpowered. This speaks to the game's finely tuned difficulty curve, which never leaves you feeling hopeless, but always gives you the idea that you may do just a little bit better after just "one more game." When you're not fishing, you can explore the game's largely optional narrative through the in-game Twitter parody Byrdr. What seems like a inconsequential trifle at first quickly unfolds to be quite an emotionally charged tale, which makes sense considering that it the ARG was written by The Stanley Parable creator Davey Wreden. The theme of redemption and questioning of self worth are perfectly in tune with the life of a fisherman. ![]() The art direction here utilizes an angular mosaic style that evoke the strengths of sprite-based graphics without leaning on the idea of "retro" appeal. The abstract look exudes an unpredictable, playful character that's the perfect fit for a game called "Ridiculous Fishing." The music is simple and strange, also a perfect fit for a game with such a name. Yes, perfect is the word for Ridiculous Fishing. Everything comes together to deliver a cohesive whole that works to alternate between making you smile, making you wonder, and most of all, making you want more. Thankfully, the game is quick to offer more. Just when you think you've seen the end, there's a new area, new item, a new kick in the storyline, or new fish to savor. Ingeniously designed, continuously compelling, painstakingly crafted, dripping with personality, packed with content -- I like everything about Ridiculous Fishing. THE VERDICT - Ridiculous FishingReviewed by Jonathan Holmes 10 /10 Flawless Victory: Games rated 10 aren't perfect, since nothing is, but they come as close as you could get in a given genre. The new must-have game in its sector, we're talking pure ecstasy. Check out more reviews or the Destructoid score guide.
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4:00 PM on 04.06.2013 Ridiculous Fishing: Strategy Guide, Tips, and TricksDestructoid loves Ridiculous Fishing. We can't stop talking about its clever design, quirky vernacular, and unmistakable prismatic aesthetic. Whenever I see strangers on the train playing the likes of trashy iOS games like&nb...
9:30 PM on 01.22.2013 Let's Fish! Hooked On hits PlayStation Vita next weekWhen talking to another human being who doesn't play many videogames, I have to imagine trying to explain a title like Let's Fish! Hooked On would come across as mystifying. And in its own way, that's kind of awesome. It's a ...
8:00 AM on 03.17.2012 Big Bass Arcade: No Limit baits you with a new trailerCheck it out! There's totally a new trailer for Big John Games' Big Bass Arcade: No Limit for the Wii featuring those ooh-so-stunning graphics! I respect the Wii, I use mine quite a bit, but I've never understood why de...
2:30 PM on 12.13.2011 25 Days: Win SEGA Bass Fishing Challenge[Update: Contest over! Winners have been picked.] It's Sega week for our 25 Days of Giving! Today, you can win SEGA Bass Fishing Challenge by helping spread the word over on Twitter! Just Retweet this Tweet from @Dtoid and yo...
1:00 AM on 10.26.2011 Bass Pro Shop has two new games with fishing and huntingI know you've been waiting for this. XS Games has announced that 2009's Bass Pro Shops The Strike has gotten a revision: The Strike: Tournament Edition. Better still, that revision is available today for the Wii. ...
12:30 PM on 10.17.2011 Hands-on: Three hours with The Elder Scrolls V: SkyrimLast week, I got to do one of those things that makes me remember how cool my job is: I played The Elder Scrolls V: Skyrim. The fifth installment in the hugely successful Elder Scrolls series and one of the most eagerly antic...
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| 4:00 PM on 04.06.2013 Ridiculous Fishing: Strategy Guide, Tips, and Tricks |

Destructoid loves Ridiculous Fishing. We can't stop talking about its clever design, quirky vernacular, and unmistakable prismatic aesthetic. Whenever I see strangers on the train playing the likes of trashy iOS games like&nb...more
| 6:30 PM on 07.24.2011 Kill fish with rockets in Ridiculous Fishing for iOS |

Before they made Super Crate Box, indie developer Vlambeer made Radical Fishing, a flash game about pulling fish out of the water and finishing them with rocket launchers and other heavy weaponry. The team has been secretly r...more
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I think the first Sanctum game surprised a lot of people. It took the intellectual strategy aspect of tower defense games and combined it with the more action-oriented first-person shooter genre to create a unique, wonderful ...more
| 5:00 PM on 05.20.2013 Review: Reus |
The prosperous settlement of Castletown had everything its residents could possibly desire. Lumbering giants had turned a once barren wasteland into a fertile coastal forest, and like titanic servants they had places mines, p...more
| 11:00 AM on 05.19.2013 CounterSpy takes inspiration from classic side-scrollers |
The first thing you'll notice about CounterSpy is its unique art style. Really, you can say that about a lot of the indie titles Sony has been picking up lately, but there's something extra special about this one. That probab...more


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