Sounds like a great game, nice review
I usually find it a lot more scary when things are weird than plain horror. Sounds great.
Great review, thanks!
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Review: Resonance
I have a voracious appetite for good mysteries, even more so for good adventure games. Wadjet Eye Games has been keeping me plump on wonderful offerings like the Blackwell series and Gemini Rue, and now Resonance. After five years of development, I was expecting -- hoping -- for this to be something special. I was not disappointed. Fantastic interconnected stories, wrapped up in a grand mystery with four interesting protagonists. What's not to like? Well maybe a couple of things, little bumps in an otherwise smooth road.
Resonance (PC) News reports flash images of burning buildings and destruction. All around the world explosions have caused panic. Nobody knows what's going on. Nobody reporting the news, anyway. It's a glimpse of what's to come. Three months earlier, four people -- strangers -- find themselves brought together after a mysterious lab "accident" and an unexplained blackout. A promising young scientist, a dream prone doctor, an anachronistic cop, and a journalist who doesn't take kindly to being called a blogger; an intriguing bunch to be sure. Ostensibly, Resonance is a science fiction mystery. A twisting one wrapped in conspiracy and a great deal of paranoia, but it's restrained. Bennet and Abbot, the at-odds cop and journalist, are laymen when it comes to matters of science, and they keep things grounded. It's the interactions of the characters, their attitudes and quirks, and their often amusing banter which makes the adventure such an enjoyable experience. They work as one might expect from new acquaintances thrown into a difficult situation. There's trust issues, awkward flirting, and bickering. The voice cast is made up of voice actors from other Wadjet Eye adventures, and also that Logan Cunningham fellow that people seem to like from that Bastion thingamabob. Their delivery is generally good and the consistent quality gives strong voices
All four characters are controllable, and lots of puzzles involve them working in tandem. The puzzles involving more than one of them aren't particularly complex, however, and the solution can be gleaned easily. It's often simple things like having one character press a button which lets their companion through a door, that sort of level of puzzle. Of course, they tend to be a lot more inventive than that hypothetical example. Often a character will pick up an object that they can't use, but another member of the group might. While managing four inventories could have become a chore, who can use what is often a matter of logic. Having four different perspectives makes tasks more layered and involved and demands that you look at each scene in a variety of ways. While few of the puzzles are going to break the mold, the memory mechanic is certainly innovative. All points of interaction can be dragged to a characters' short term memory, where they are stored temporarily and can be used in conversation puzzles. Of course, not all will be relevant, though many set up some amusing dialogue. Unfortunately, perhaps due to the developer wanting to get lots of use out of the mechanic, it starts to obfuscate rather than help. For instance, if I'm going to a shop with one goal, a goal the characters have already discussed, the dialogue options should reflect this. I should not, instead, have to select the actual thing I want to talk about from another location and then select it in the conversation.
Long term memories, on the other hand, are employed more proficiently. Characters gain these automatically at key points in the game, they are then accessible permanently. The memories can be replayed, used in dialogue, and are key to solving the mystery. Anna, the doctor cursed with several family tragedies, finds herself beset by unsettling nightmares. Within these nightmares are real events, memories that she can recall upon waking. The dream sections are frantic, haunting and a wee bit disturbing and yet offer solutions to problems in the real world. Psychologists rejoice! I have no issue with inventory and item puzzles, but being able to use less tangible things like memories to progress through a game is an absolute delight. The characters experiences become solutions, and the environment is used in a more meaningful way. But that's not to say that there isn't a great deal of physicality in Resonance. There's climbing, lifting, fleeing, hiding and even a spot of frustrating electrical rewiring. It can be as tactile as it is abstract. Although there are lots of avenues for investigation open at any one time, the characters give plenty of direction. When asked, they will nudge the player along by hinting at the next location they should visit, or what they need to do to move on. It clears things up and it never seems unnatural. It's one of the better integrated hint mechanics that I've come across. Abbot also keeps a record of his personal goals, which usually reflect the goals of the whole group, on his phone. Again, it makes sense and yet is extremely helpful.
The world is presented in a way that should have broad appeal. Aventine is a downplayed sci-fi city brought to life with subtle touches like flickering lights and panels, and well-animated NPCs displayed in polished pixel art. Behind them lies detailed backgrounds with a hand painted aesthetic that contrasts with the characters pleasantly. Though it's still in keeping with its indie sensibilities. All in all it's rather gorgeous, but in a way that isn't immediately noticeable. The high stakes of the adventure -- end of the world stuff -- aren't overplayed, but things move at an appropriately swift pace. There's no reason the game can't be completed over a weekend or a lot quicker. Puzzles are common sense, but remain infinitely satisfying when the solution is discovered, so it keeps you constantly progressing. You really can't go wrong by spending some time with Resonance. While at first glance it may hark back to games like Beneath a Steel Sky, it's a fresh, modern mystery. It's set the bar rather high for other adventure game developers, and not just indies, though they really drive the genre right now. It might have been over all too quickly, but it was undoubtedly worth the five year wait. THE VERDICT - ResonanceReviewed by Fraser Brown 9 /10 Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title. Check out more reviews or the Destructoid score guide.
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Legacy Comments (will be imported soon)Great review, saving up to buy the CD physical release(which also comes with a free steam code) but I'll definitely be playing this soon. I really like that this genre is making a slight comeback. A few years ago, games like Sam and Max and the Chzo Mythos. I still need to play Gemini Rue. That looks really good. I'll pick this and that up sometime soon. Thanks for the review. *reads article, finds video game news, rightfully positive, can't get angry*
Sounds like a great game, nice review this sounds amazing dude, I'm anxious to see these nightmare disturbing scenes, I always love how games portray this kind of stuff.
I usually find it a lot more scary when things are weird than plain horror. Sounds great. Great review, thanks! Finished it last night and thought it was fantastic. This and Gemini Rue are the best adventure games I've played in a while. This IS great. This and Gemini Rue are two of my favorite games right now! Brilliant puzzles, wonderful voice acting, superior stories--they have it all...and for cheap!!! Can't go wrong!! Bought the physical copy from their site. Can't wait for that shit to get here! Going to be stocking up on lube to prepare for the festival of faps sure to come when I get it. I played the demo yesterday and I loved how the timeline plays out. It had some pretty solid writing, which was pretty much the selling point for me. Definitely buying this to play with the missus. First The Dream Machine, now I'm sold on this. Hope it's as enjoyable as that last recommendation. That reminds me, theres still 2 episodes of TDM left :D Thanks for the review I typically am bored to death by these kinds of games and yet something about this artwork appeals to me. @Qreg not sure how you can be bored by a genre that is limited to dumbed down borderline interactive fiction like Telltale Games make, or the occassional indie release like this. Sounds like Resonance at least tries to innovate on the typical inventory puzzles, even though I still crave Sierra/Lucasarts style puzzles If that sounds good to you then come join us at Face Up Gaming and play poker. Wow 9.0 ... This game is so fantastic. thanks for review this game.template 11:00 AM on 05.20.2013 I want to marathon The Last of Us but I'm scaredI love to play some videogames in a single sitting. Some call that "marathoning." Survival horror games are especially satisfying when played this way. I've done this with all of the Fatal Frame and Silent Hill titl...
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| timeline following: |
| 8:30 PM on 07.25.2012 Resonance now found vibrating on Steam |

I'm told, with increasing regularity, that there are quite a few people who only play PC games they can purchase on Steam. Well, those convenience obsessed folks can now rejoice as Resonance makes its way to the platform. Wad...more
| 9:00 PM on 05.17.2012 Resonance all set for June 19, pre-orders are now open |

Independent point-and-click adventure game Resonance seems like one to watch. Knowing that Wadjet Eye Games is attached to the project (in collaboration with xii games), I'm sure many of you already do have this on your rada...more
| 10:00 AM on 04.22.2012 Preview: Flex your mind muscles in Resonance |

Point-and-click adventures are one of my favorite genres, simply because they usually expect you to think about what you're doing instead of just plodding along from point A to B. Resonance doesn't seem to be an exceptio...more
| 12:30 PM on 05.16.2013 Launch trailer for Guild02's The Starship Damrey |
The first in Level-5's Guild02 triple pack, The Starship Damrey, arrived on the 3DS eShop earlier today for $7.99. A new trailer for the moody sci-fi adventure game has surfaced, featuring choice words from game designer Kaz...more
| 12:15 PM on 05.16.2013 Mayhem Bundle spreads the anarchy, indie style |
On the cusp of a number of PC summer sales, Indie Royale has released another mostly-fantastic indie game compilation. Known as the The Mayhem Bundle, players will get five indie titles that sufficiently "bring the pain" thr...more
| 8:00 PM on 05.15.2013 Capcom explains digital-only Ace Attorney: Dual Destinies |
When Phoenix Wright: Ace Attorney - Dual Destinies leaves Japan this fall, it'll be available exclusively through the 3DS eShop. This reality of the publishing business has been met with backlash from some percentage of fans ...more


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