Quantcast
Destructoid Japanator Tomopop Flixist
Dtoid Forums now support TapATalk and ForumRunner on your iOS/Android devices. Whoot.


Review: Resident Evil: The Mercenaries 3D photo

First introduced as an unlockable in Resident Evil 4, the action-based "The Mercenaries" mode set a new standard for what players could expect from hidden extras.

"The Mercenaries" was a fast-paced arcade-style timed shooter that had players gunning down enemies for points. It was fun, polished and added hours of gameplay to an already full-featured, triple-A experience.

Broken off on its own as a full retail experience for the Nintendo 3DS as Resident Evil: The Mercenaries 3D, does it hold up? While the core gameplay translates well to Nintendo's handheld, The Mercenaries 3D feels like a shell of an experience that, once I was done, left me wondering: what do I have to do to unlock the rest of the game?

Resident Evil: The Mercenaries 3D (Nintendo 3DS)
Developer: Capcom
Publisher: Capcom
Release date: June 28, 2011
MSRP: $39.99

The Mercenaries 3DS plays it safe, carrying over the core mechanics and goals from "The Mercenaries" mini-games you're already familiar with. There's no real campaign or story here to be told -- instead, the game is broken up into "missions," the goal of most of them to kill as many enemies as possible within a set time limit. While this does get changed up a bit as your progress -- there will be a timed boss battle or a wave-based mission, for instance -- that's the meat and potatoes, and you shouldn't expect much more.

Of course, it's not as much about clearing the missions as it is about clearing them well. Final grades are based on points, which can be earned by stringing together combos (successive kills), finding point- and combo-boosting items, and extending your time limit in a number of ways. While it's pretty easy to simply survive stages, your final grade and score will depend on your skill. If you're big on topping your own personal bests, you'll find yourself going back to stages you've already completed in an effort to squeeze more points out of each mission. Sadly, the game features no online leaderboard support, which is baffling for a game on a console that supports a persistent online connection as well as a friend list.

On the default control settings, I had very little trouble hopping right in, running around and blasting enemies to bits. The Mercenaries 3D feels and play likes Resident Evil 5's third-person action, which is to say it's serviceable for what you're required to do, but not best in its class. Compared to most modern shooters, The Mercenaries 3D certainly feels stiff and clunky. And with most foes designed in such a way that shooting them in the foot and then knocking them over with a context-sensitive melee attack is your most efficient option, it certainly encourages repetitive behavior more than most shooters. With that said, it's an enjoyable (if somewhat brainless) gameplay loop in short bursts.

 

The Mercenaries 3D contains five missions with a varying number of sub-missions, for a total of 20 stages. Remove the first set of missions which act as straightforward tutorials, and you're looking at fewer than 20 missions, the entirety of which can be unlocked in a few hours. The game does feature eight playable characters, each of which has his or her own set of weapons and scoreboard. While I suppose you could count each mission as a fresh experience when played with a different character, that seems to be a far stretch -- the core content never changes.

Capcom has included a number of unlockable extras in this thing, in an attempt to bolster its replay value, but much of it feels insignificant. "Skills" can be obtained and then upgraded through use, but few have a notable impact on how the gameplay feels outside of allowing you to reach higher scores on missions you've already completed. There's also an achievement system built into the game, as well as unlockable secondary costumes for all the players. But unless you're a gaming completionist or high score junkie, there really isn't anything compelling beyond that final mission.

It's been publicized quite a bit as of late, so I might as well mention it: there's no way to reset your data on The Mercenaries 3D. That is to say that once you've earned scores, unlocked missions and content, the roaches that survive a global nuclear meltdown will be picking up The Mercenaries 3D from where you left off. If you're buying the game new, you should know that this should have zero impact on you; I can't think of a good reason why you'd want to reset the content and start from scratch. But with only one save file and most of the game being about unlocking content and besting your own personal times, buying even a half-completed used copy of The Mercenaries 3D might be a bit of a drag.



Outside of the single-player missions, there's also a "duo" mode which allows you to cooperatively blast through enemies either locally or via the Internet. I didn't have any problems finding online games and the play was surprisingly smooth, although I was plagued with people quitting on me. Playing with friends should resolve that issue, although the lack of voice communication is frustrating regardless of who you're playing with. I was also disappointed to find that only around 12 of the game's 20 missions were playable in duo mode. This does make some sense, however -- most of the missions, even the largest ones, are small, cramped environment loops. Even so, it's disappointing that Capcom didn't choose to include a few co-op specific stages to reinforce the game's content.

At first glance, The Mercenaries 3D looks shockingly good for a handheld, doing a great job of emulating the look and feel of both Resident Evil 4 and 5. Like many 3DS games, the 3D effect isn't really necessary to the gameplay; nothing really seems designed around the depth affects.  Regardless, I still found myself playing with it on most of the time simply because it didn't offend my eyes and added a little extra "kick" to the visuals.

But not all is well with the visuals, as the more time I spent with The Mercenaries 3D, the more the cracks began to show. Particularly, some of the game's animations are mind-numbingly horrendous. One notable offender was a large bat-like Bio-Organic Weapon boss. When it just sat there and looked menacing, I was impressed. But as it moved towards me, it was like I was being assaulted by a flipbook. To be fair, however, this stuff never really has an impact on the gameplay, and much of The Mercenaries 3D still holds up quite nicely.



Also included on the game cart is a "pilot" version of the upcoming Resident Evil: Revelations, an all-new story-based game slated to hit the 3DS next year. Unfortunately, the trial does a miserable job of demonstrating what Capcom has in store for fans. It's abysmally short; I was able to complete it under three minutes time. It also barely scratches the surface of what the final game will have to offer.

While The Mercenaries is all about action and shooting, Revelations will take a more traditional path and will merge action with exploration and puzzle solving. The trial only focuses on moving through a small area, and then encountering and shooting three of the same monster before it fades to black and your experience is over. This is particularly disappointing because Revelations is one of my most anticipated games of 2012, and I've seen what's in store -- it's a lot more than repeatedly shooting monsters with a pistol.

Despite its shortcomings, The Mercenaries 3D isn't an entirely horrendous experience. Played in short bursts, there's quite a bit of fun to be had here. It's simply a shame that this full-priced retail title based on a bonus mini-game still feels like, well, a bonus mini-game. The Mercenaries 3D almost feels like a project Capcom used to test the 3DS waters for what's sure to be next year's more complete Resident Evil experience.

LAUNCH GALLERY (39 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo




Final Verdict:
6.0

Alright: 6s may be slightly above average, or simply inoffensive. Fans of this genre will still thoroughly enjoy them, but a fair few will be left unfulfilled.













More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

66 comments | showing # 1 to 50
prev
next 50 comments

ZeniGeva's Avatar - Comment posted on 06/28/2011 15:03
ZeniGeva
Fuck...that "flip-book" like poor animation was present at the demo versions of this game when the 3DS was being toured around the UK back in March. Thing was it affected most enemies a couple of meters away from you.
Gaidenrider's Avatar - Comment posted on 06/28/2011 15:04
Gaidenrider
It was first introduced in Resident Evil 3 Nemesis, Jim =3
Chris Carter's Avatar - Comment posted on 06/28/2011 15:08
Chris Carter
It's fun, but it has technical issues for sure. I'm still going through it now, but at this point I'd only recommend it for diehard RE fans - thanks for the honest review, Nick!
Mr Andy Dixon's Avatar - Comment posted on 06/28/2011 15:08
Mr Andy Dixon
Well, shucks.
Die Stupid Zombie's Avatar - Comment posted on 06/28/2011 15:09
Die Stupid Zombie
@Gaidenrider Jim wasn't the one who did the review haha :)
GRiVEN's Avatar - Comment posted on 06/28/2011 15:10
GRiVEN
I bought it for Hunk and so I could play the Revelations demo.
Nick Chester's Avatar - Comment posted on 06/28/2011 15:10
Nick Chester
@Gaidenrider

"It was first introduced in Resident Evil 3 Nemesis, Jim =3"

I'll let Jim know. (I wrote this.) The Mercenaries mode in RE4 and RE5 weren't really much like the one in RE3, from what I can recall.
CoruptAI125's Avatar - Comment posted on 06/28/2011 15:11
CoruptAI125
Even so, I still want to play it because I'm a huge fanboy.
Corduroy Turtle's Avatar - Comment posted on 06/28/2011 15:11
Corduroy Turtle
Who's Jim?
SayWord's Avatar - Comment posted on 06/28/2011 15:12
SayWord
Was going to pass on this game and the review makes me happy I did.
Skyy's Avatar - Comment posted on 06/28/2011 15:13
Skyy
Yea....so it looks like I'm spending $40 for a 3 minute demo of Revelations...
Gaidenrider's Avatar - Comment posted on 06/28/2011 15:14
Gaidenrider
Can you ignore the missions and play a simple "Mercenaries" mode? Like, just the mercenaries mode that you can play on RE 5?
trueb7ue's Avatar - Comment posted on 06/28/2011 15:14
trueb7ue
@Jim Chester

Looks like your name is Jim now.

Might as well get used to it.
Isay Isay's Avatar - Comment posted on 06/28/2011 15:15
Isay Isay
Great review Jick Chesterling
Gaidenrider's Avatar - Comment posted on 06/28/2011 15:15
Gaidenrider
Wow!!! I totally let that slip XD! Sorry Chester, I honestly thought Jim was the Resident Evil junkie doing this :P (Besides, correcting Jim has always been my dream :D)
NoJ87's Avatar - Comment posted on 06/28/2011 15:17
NoJ87
Considering the whole debacle over the save games and now decent but not bright review score, I'll wait until this is on sale at Amazon for ~$10-20. If even that.
Chris Carter's Avatar - Comment posted on 06/28/2011 15:17
Chris Carter
@Nick
Yep yep. I actually did a Mercs Retrospective a while back that details the entire meta-game - you are exactly right!

The RE3 Mercs mode was a more linear "objective" based mode, as opposed to the sandboxes in 4 and 5. It actually started with RE1, though, GaidenRider!
llort het's Avatar - Comment posted on 06/28/2011 15:18
llort het
ugggh. They took a bonus mode, decided to sell it at a full retail price, were too lazy to included more than 8 characters, pondered DLC, and then added permanent save crap. They've done little to encourage me to buy.
Wally's Avatar - Comment posted on 06/28/2011 15:18
Wally
I really don't know the appeal of Mercenaries as a stand alone title. They were fun in 4 and 5. I've heard people trying to justify it through the unlockables, but with the lack of leaderboards and voice chat for co-op and the fact that I can easily pop in 4 or 5 right now, I'ma pass on this one.

Also, that's a shame about the Revelations Demo. So basically the E3 trailer available on the eShop is more exciting than what you described.
ZeniGeva's Avatar - Comment posted on 06/28/2011 15:18
ZeniGeva
@Gaidenrider

It's Jim, he's just trolling you. Nick Chester doesn't exist, everyone who reads their folklore/mythology knows that!
caramelzappa's Avatar - Comment posted on 06/28/2011 15:20
caramelzappa
No voice chat in online.
No Deleting saves
No online leaderboards.

That's extremely dissapointing. I'm waiting for my copy to arrive in the mail, and I doubt I'll regret it because there isn't much else to play on the 3DS at the moment. But talk about lazy.
Jawmuncher's Avatar - Comment posted on 06/28/2011 15:20
Jawmuncher
This is fine by me.
I knew from the get go it was mainly Hardcore RE fans only or huge fans of Mercenaries
Gaidenrider's Avatar - Comment posted on 06/28/2011 15:20
Gaidenrider
@Magnalon: Haven't found any Mercenaries mode on my copy of Resident Evil o_O. But yes, you are right, the Mercenaries mode in Re 3 was a mission based linear stage in which your goal was, if I remember, just get to the finish in time. Still, I though I'd mention it just for the sake of having something to comment.

And sorry Jim, I mean... Chester =3=
Scissors's Avatar - Comment posted on 06/28/2011 15:20
Scissors
Jim does it again, throwing out a low review score just for attention :P
Issun's Avatar - Comment posted on 06/28/2011 15:21
Issun
Well at least I know I'll take Solatorobo this week ^^
GRiVEN's Avatar - Comment posted on 06/28/2011 15:21
GRiVEN
Does this have an updated version of Hunk's RE2 mission? If so, Game of the Year All Years.
Nick Chester's Avatar - Comment posted on 06/28/2011 15:23
Nick Chester
@Magnalon:

That retrospective is pretty awesome!
LaughPlayLive's Avatar - Comment posted on 06/28/2011 15:26
LaughPlayLive
Exactly what I expected, I do not at all understand why Capcom released this as a full game. I've played through RE 4 and 5 multiple times and only ever tried mercenaries once before falling into boredom.
tvirusgetz's Avatar - Comment posted on 06/28/2011 15:26
tvirusgetz
i got it for the demo anyway, which put a huge smile on my face. im actually enjoying mercs 3d more than re5 LOL
though i hate the animation issues and the sound is horrendous.

speaking of re3 mercs, i miss that style ;(
youngskeletor's Avatar - Comment posted on 06/28/2011 15:27
youngskeletor
Reviewed! Thank you.
Brett Zeidler's Avatar - Comment posted on 06/28/2011 15:28
Brett Zeidler
Well, I guess they can't all be winners. I'll still pick this up because I think it'd be super fun to play co-op with people.
Gaidenrider's Avatar - Comment posted on 06/28/2011 15:35
Gaidenrider
Again, can I just play the mercenaries as if it was the mode from Resident Evil 5? Just pick a map and try to get a great score by killing zombies? Or are there only those 20 missions to replay in the game?
GRiVEN's Avatar - Comment posted on 06/28/2011 15:39
GRiVEN
@gaidenrider:
I haven't been able to play yet because I'm at work, but from the manual it looks like it's all missions (sort of like Monster Hunter). Maybe there's an unlockable freeplay though.
Blue Odeyssey's Avatar - Comment posted on 06/28/2011 15:40
Blue Odeyssey
A 3 minute demo of Revelations is an insult, it is totally unacceptable, if there wasn't enough content to put a proper demo together they should have just included a code in each box which would allow purchasers to access a 'full' demo at a later date from the online store.
dr spaceman's Avatar - Comment posted on 06/28/2011 15:40
dr spaceman
looks like what i wish RE: Degeneration was on my dumb phone.
Gaidenrider's Avatar - Comment posted on 06/28/2011 15:42
Gaidenrider
@GRiVEN (GLaDOS's brother?): Thanks for the heads up. I'll buy it anyways, but replaying a mode with very simple rules seems more appealing than replaying missions with specific boundaries and objectives.
GRiVEN's Avatar - Comment posted on 06/28/2011 15:43
GRiVEN
@Blue Odeyssey:

Well, I think they'll probably put up a full demo on eShop in several months when Nintendo has that section of the shop up and running.
caramelzappa's Avatar - Comment posted on 06/28/2011 15:43
caramelzappa
Wait, there isn't an endless mode? In a score attack game?
GRiVEN's Avatar - Comment posted on 06/28/2011 15:50
GRiVEN
@gaidenrider:
Lol I hadn't heard the GLaDOS thing before. I honestly don't remember where I got the name anymore. It has something to do with the way they make up words in Alice in Wonderland.

I hope that some of the missions are more open with less direction. "Survive until time runs out" etc.
qlum's Avatar - Comment posted on 06/28/2011 15:55
qlum
"It's abysmally short; I was able to complete it under three minutes time."
Not that short, I hope.
BoomingEchoes's Avatar - Comment posted on 06/28/2011 16:05
BoomingEchoes
@Nick Chester

"The Mercenaries mode in RE4 and RE5 weren't really much like the one in RE3, from what I can recall."

Your correct.

RE3's Mercenaries mode was called The Mercenaries - Operation: Mad Jackal and was a timed "Get from point A to point B and survive" type mode that took place along only one path (taken from the main game), mostly in which you were surprised by Nemesis at various parts of your trip, if I remember correctly(usually having to run from him, due to lack of time/ammo). You played as one of the three UBCS members from the main game (Carlos, ect) and there were survivors to save a long the way that gave you ammo and time extending items if you save them, as well as secret rooms with more goodies to help you along.

Long story short: Mad Jackal was the precursor to the Mercenaries we know because of the concepts it messed with but the gameplay and goals were completely different.
Chris Carter's Avatar - Comment posted on 06/28/2011 16:05
Chris Carter
@Gaiden
"Haven't found any Mercenaries mode on my copy of Resident Evil o_O."

Read my linked article above, or check out this Youtube Video :D. To my knowledge it's not in every copy of RE1 (given how there's like 5 versions).
Zaheer's Avatar - Comment posted on 06/28/2011 16:07
Zaheer
Yep... saw that coming.
HavveK's Avatar - Comment posted on 06/28/2011 16:09
HavveK
Anyone have it yet? what happens if you corrupt the save date but removing cartridge or powering it off while it is in the act of saving?
JQM78's Avatar - Comment posted on 06/28/2011 16:31
JQM78
PASS. almost bought this one too. cancelled my amazon preorder at the last second and I'm glad I did'nt pick it up from Gamestop today, even though I was so close to getting it.

Does this even use touch screen aiming?
Gaidenrider's Avatar - Comment posted on 06/28/2011 16:34
Gaidenrider
@Magnalon: Thanks for the video link n_n
OmnipotentBagel's Avatar - Comment posted on 06/28/2011 16:54
OmnipotentBagel
Much like young Gand are simply called "Gand" or all Australians are called "Bruce", every staffer at Destructoid is actually named Jim. Gaidenrider has stumbled dangerously close to a deep, dark Destructoid secret here.
HugsySmooches's Avatar - Comment posted on 06/28/2011 17:30
HugsySmooches
This is Capcom's consolation price. "Awww sorry... We couldn't bring you Revelations this year, but here's something to tide you over! LAWL!". Sorry, give me the real deal or get out!
Perfidious Sinn's Avatar - Comment posted on 06/28/2011 17:33
Perfidious Sinn
I can't justify any reason to buy this.

It should have been a fully featured console game with every Mercenaries character and level ever.

Guess they're saving that for "Super Mercenaries" on 360/PS3, coming Fall 2012.
FireFox516's Avatar - Comment posted on 06/28/2011 17:34
FireFox516
Geez, it seems like starting with "Resident Evil 5" that this franchise is starting to take a turn for the worst.
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!