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Review: Resident Evil: The Darkside Chronicles photo

When I first heard that Capcom's next Resident Evil game was going to be a sequel to the Wii-exclusive Resident Evil: The Umbrella Chronicles, I was pretty disappointed. Umbrella Chronicles actually turned out to be great -- much better than I thought it would be -- but still, nothing about the game demanded a sequel. However, that's what we've got, like it or not, so instead of b*tching about what The Darkside Chronicles isn't (namely, a new RE4: Wii Edition-style masterpiece), let's focus on what the game is: an on-rails shooter specifically designed for the home console market.

Will The Darkside Chronicles live up to the expectations of Resident Evil fans? More importantly, does it work to deliver enough punch to satisfy the home console gamer despite the fact that the action is on rails?

Hit the jump to find out.

Resident Evil: The Darkside Chronicles (Wii)
Developer: Capcom, Cavia
Publisher: Capcom
Released: November 17, 2009
MSRP: $49.99

You might guess from the name that Resident Evil: The Darkside Chronicles is "darker" than its predecessor. Honestly, I don't even really know what "dark" means in that context. Like "mature" or "hardcore," "dark" is a term people seem to throw around when they seem to want to say "has tons of killing and murder and stuff" or "this ain't for kids, it's for teenagers!" If that's your definition of "dark," then you may be disappointed to find that The Darkside Chronicles is exactly as violent as its already quite violent prequel. However, if your definition of "dark" involves a more psychologically charged storyline about family and betrayal, then... well... you'll probably still be disappointed.

No, Darkside Chronicles doesn't do a heck of a lot to break the long Resident Evil tradition of corny, unintentionally funny storytelling, but at least it tries. Where the unifying factor of The Umbrella Chronicles was Wesker and his behind-the-scenes perspective on the events of Resident Evil 0, 1, and 3, Darkside Chronicles' three storylines are connected by a more abstract concept. Though it covers the events of three more or less separate titles (Resident Evil 2, Resident Evil: Code Veronica, and a whole new storyline featuring Resident Evil 4's Leon and Krauser), the game still manages to tell a cohesive yarn about families, or in this case, families in the face of a zombie-virus apocalypse. There's the very unhappy relationship of the Birkin family, the relationship between a healthy brother and sister (Chris and Claire Redfield), a not-so-healthy, flirting-with-incest pair of siblings (Alfred and Alexia Ashford), the mayor and his soon-to-be-stuffed daughter, and at least three fathers who treat their children like so much genetic real estate. In hindsight, Resident Evil The families-who-mutate-and-murder-each-other-for-fun-and-profit Chronicles might have been a more accurate name for this game, but I suppose that wouldn't have looked as tidy on a DVD case.

Of course, most folks won't be playing this game for the story; it's that co-op shoot-'em-up fun they'll be after. On that front, Darkside Chronicles delivers. There is always, always something to shoot at in this game. Sometimes it's a zombie who's far enough away that you can safely try to score a bonus point headshot, or maybe it's a cow-skull-faced skinny bat-mutant freak that's jumping around the room with a manic glee; or maybe you'll be just shooting the numerous destructible items in the environment for the chance at grabbing one of the game's 200 or so unlockable items. Heck, maybe you just like to shoot stuff and see it explode via the power of the Havok physics engine. Whatever the case, there's no shortage of opportunities for gunfire here. I think the longest I went without firing a shot in the game was a five seconds, and that's just so I could stop distracting myself for a second and check out the graphics.

If this is how RE 5 would look on the Wii, then sign me up. Sure, there are a few environments and enemies that have that high-end PS2 feel to them, but they're a rare exception, and not the rule. More often than not, the game looks as good, if not better, than Resident Evil 4: Wii Edition. Normal mapping, reflective textures, bloom lighting, that Havok physics engine I mentioned before, and some good old-fashioned artistic skill go a long way towards making Darkside Chronicles one of the best-looking "realistic" Wii games to date. The character animation is also worth a shout. While the game looks good in stills, it's a much better experience in motion. While witnessing the first boss jump in and out of the surrounding swamp, whipping its tentacles in and out at rapid speeds, and generally doing its best to intimidate the fuck out of you, you won't be thinking about whether the game is in SD or HD. In those moments, this game delivers just as well as anything out there today, regardless of the console it's playing on.

My favorite visual piece of flair, though, is probably the game's way with a headshot. Darkside Chronicles may have the best-looking zombie headshot in recent memory. The blood spray and skull-shatter are just plain excellent. More than that, though, it just feels satisfying to pull one of these shots off. I know I may sound like a violence-crazed maniac when I say this, but the way you can decapitate zombies in The Darkside Chronicles may be the game's greatest attribute.

Like in The Umbrella Chronicles, headshots are especially satisfying in The Darkside Chronicles because they are so hard to pull off. Thought they are a little easier in this sequel, you still need to aim at a very specific spot on the zombie's forehead, then shoot fast before they shamble out of your sights. If you hit the wrong part of the necro-noggin, the zombie's head will be knocked back from the impact, requiring you to wait for it to slowly fall back in place before you can have another go. In that amount of time, the zombie (or any of the other enemies in the area at the time) may have already gotten close enough to attack. Balancing risky "offensive" headshot attempts with more defensive "kill whatever is close to you as fast as possible" firing, with the previously mentioned item hunting, makes up the meat of The Darkside (and Umbrella) Chronicles gameplay. It's a formula that adds a lot more depth than what's found in more arcade-style on-rails shooters like House of the Dead: Overkill, or even the relatively deep "blow their limbs off, stupid!" stuff found in Dead Space Extraction.

Speaking of Dead Space Extraction, The Darkside Chronicles employs a similar "home video"-style first-person camera technique that I think people are either going to love or hate. Personally, I love it. Having a dynamic, unpredictable camera does a ton to make the game feel alive and keep the player from getting comfortable. That said, if you think you might get frustrated by having a bunch of zombies snatched from your line of sight as the camera runs off in the opposite direction, or feel like it's "cheap" to make a game a little tougher by limiting the amount of time you have to get a shot in before the camera moves you on, then you'll probably will get pissed at this game more than once.

So the camera may cause you to miss a shot now and again on your first few tries, but that's just part of the shmup-like level memorization that you'll need to apply if want to see absolutely everything that The Darkside Chronicles has to offer. To unlock all of the game's content, you'll have to replay its 20+ levels quite a few times. At least three of those levels are secret (and one of them involves shooting giant bricks of zombie tofu), so you might not even get to them until you've done some searching (heck, I'm not even sure I've found them all yet). As far as types of unlockables, you've got the movies, audio files, text files, achievements, and character models, adding up to over 200 in all. I've put nine hours into the game so far, and I'm nowhere near unlocking everything.

On top of replaying levels for unlockables, you can also go back into a stage just to collect money (used to upgrade weapons between levels) and ammo. Even after all that's done, you can still replay levels just to try and nab a high score, which can be uploaded to the game's online leaderboards. In short, if you like playing this game, Capcom has given you hundreds of hours of reasons to come back to it.

Okay, enough with the praise list. Here are the few things I really didn't like about the game. For one, it's got typos. Actually, typos don't really bother me, but they're worth mentioning for the grammar police in the audience. For example, the game sometimes spells "government" with an extra "T" in the middle, which I know would drive some of you nuts. Personally, I was much more irritated with the game's sometimes-painful dialog. I'm a longtime fan of unintentionally bad Resident Evil dialog, but in The Darkside Chronicles, the dialog sometimes seems intentionally bad, like it's trying to be ironic or something. For instance, Leon (the game's main protagonist) now calls the once truly frightening Tyrant-103 "Trenchy" as he avoids his attacks, which just totally ruins the horrific mood. As expected, Steve Burnside (Claire's emotional boy-toy in the Code Veronica segments) has more than a few painful lines of his own. If I remember correctly, he actually says "Zombies! Zombies! Zombies! Zombies! What is this, a videogame?" in the middle of a life-or-death struggle. It's truly Ed Wood-quality stuff here, and it doesn't work just as often as it does.

There are a few other things I could nitpick, like a few of the tougher bosses being a little unfair the first time you play them, or an unbalanced difficulty curve (like many RE games, things get too easy towards the end after you've become a walking tank), but none of that does any serious damage to the game's ability to deliver on fun. For any RE fan, The Darkside Chronicles is a must-buy, as it includes the prettiest renditions of RE 2 and RE:CV ever put to disc, as well as that all-new scenario that features new essential background info on previously introduced characters, as well as some awesome new enemies and bosses. For the Wii-owning on-rails shooter fan, the game is also sure to please. It's got as much content as, if not more than, any other game of its type on the console, coupled with online leaderboards and literally hundreds of unlockable trinkets.

Where many on-rails shooters are content to offer a short, standard arcade adventure, The Darkside Chronicles offers a campaign experience on-par with just about any action/horror game out there. If you don't like the on-rails genre because you think the games are always too short or too shallow, you may want to rethink those notions. Games like Darkside Chronicles and Dead Space Extraction are evolving the genre in a fantastic way, and that's something you might not want to miss out on.

Score: 8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)










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Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team



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37 comments | showing # 1 to 37
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dwolfwood's Avatar - Comment posted on 11/20/2009 18:04
dwolfwood
Sounds cool actually, but I'm still not going to buy it :(
Holyetheline's Avatar - Comment posted on 11/20/2009 18:05
Holyetheline
I love the Umbrella Chronicles and this is looking to be a satisfying gaming experience. I just might have to pick this up.
lewness's Avatar - Comment posted on 11/20/2009 18:09
lewness
Looks definitely better than the first one. Contemplating on buying it.
theswitcher's Avatar - Comment posted on 11/20/2009 18:21
theswitcher
"This sounds like an awesome Wii game! Not gonna buy it though."

*sigh*

Anyway, I had tons of fun with the first UC, despite it's flaws. Can't wait to play through this.
DrRockso's Avatar - Comment posted on 11/20/2009 18:32
DrRockso
Loved UC, and can't wait to play this one.
Chris Carter's Avatar - Comment posted on 11/20/2009 18:40
Chris Carter
Just bought a Wii and the first one came in the mail today ;D
Hiltz's Avatar - Comment posted on 11/20/2009 18:41
Hiltz
Great review, Holmes. I can always rely on Destructoid for their well written reviews unlike some other review sites and magazines like IGN and Edge.

I'll be picking up this game very soon.
Tristero's Avatar - Comment posted on 11/20/2009 18:48
Tristero
Oh no! The "extra t" virus is spreading! "Thought they are a little easier in this sequel ..." Maybe it's a governtment conspiracy!
Artemus's Avatar - Comment posted on 11/20/2009 19:24
Artemus
@Holmes
Sweet review, man! Sold. Well, I'm actually already sold on this game, considering how much I loved the first Chronicles installment. Yes, I totally agree... Typos are a no no. How the hell do they get past "security"?! Boggles my skull. By the way, Fry's is selling the game for $34.95! Saw the ad today and I will be giving them money in exchange for it tomorrow. =)

@Mag
You should, by this time in the system's life, be extremely happy with your Wii. You'll need to get Super Mario Galaxy, Mario Kart Wii, Punch Out!!, New Super Mario Bros. Wii and download Super Mario Bros. 2(Japan), Excitebike: World Rally, Contra Rebirth, Lost Winds and the upcoming Castlevania Rebirth. Enjoy. Also, I believe you will really like RE: UC.
Chris Carter's Avatar - Comment posted on 11/20/2009 19:39
Chris Carter
@Art
I JUST got it, and I can't play anything but New Super Mario Brothers Wii. The Koopa Kids are just TOO much of a nostalgia overload! I bought MadWorld, NMH, Boomblox, Umbrella Chronicles, De Blob, and SMBW.
pedrovay2003's Avatar - Comment posted on 11/20/2009 19:52
pedrovay2003
Excellent. I've got this sitting in a closet waiting for me around Christmas. I'm going to be screaming at the typos, though.

I grabbed it at GameCrazy and got the money clip. That thing is sexy.
Jonathan Holmes's Avatar - Comment posted on 11/20/2009 20:33
Jonathan Holmes
@ Magnalon- Do you still live in the North East? If so, we've got to meet up sometime so I can let you borrow some games. I'm looking at my huge collection of Wii games right now (I think it's over 50 at this point) and it just seems like a waste to see them sitting around. Of course, I play them myself as often as I can, but there are just too many in my house to keep up with, especially right now.

Bit.Trip Void comes out on Monday, then Silent Hill: Shattered Memories comes out a week or so after that, then FFCC Crystal Bearers comes out just a few weeks after that, then No More Heroes 2 and Tastunoko Vs Capcom come out just a few weeks after that.

And I still haven't completely beaten New Super Mario Bros Wii yet.

I guess that if these are my problems, I really have nothing to complain about.
Askherserenity's Avatar - Comment posted on 11/20/2009 21:00
Askherserenity
^ And yet, people are going to still complain. This year has been great for the Wii. Can't wait for next year too, Monster Hunter Tri looks great. Online co-op looks amazing :]
-PL-'s Avatar - Comment posted on 11/20/2009 21:12
-PL-
Does the review need to be this long? "Game moves around for you, you point and click at things." Bam. Game summarized. Another amazing Wii game.
EdgyDude's Avatar - Comment posted on 11/20/2009 22:48
EdgyDude
@Magnalon: I'd also BADLY suggest you pick up Zack & Wiki: Quest for Barbaros' Treasure if you can spot a copy, others that come to mind are the Metroid Prime Trilogy, Smash Bros Brawl, Little King's Story and of course, Twilight Princess.

@Holmes: Don't forget Monster Hunter Tri!
Excel-2011's Avatar - Comment posted on 11/21/2009 00:50
Excel-2011
I find it's much better realized than the last game. Shame that a lot of the backstory doesn't mean a lot to me, though.
Tristero's Avatar - Comment posted on 11/21/2009 04:59
Tristero
I love my Wii to death, and I'm so glad Destructoid has a thoughtful Nintendo apologist to make me feel comfortable with my forbidden love of all things Mario and Waggle. I can actually honestly say that the Wii rocks as much as I'd hoped it would given my appreciation of its trajectory: a lower-cost playground for underfunded labors of love. Sure the Wii might not be blowing us away with its unparalleled realism and fantastical physical symbiosis of flesh to controller. Those were pipe dreams to begin with. We all succumbed to a little hazy wonder before its release not taking into account the fundamentally conservative nature of the corporation behind it. But the dust has cleared, and the Wii is awesome in a quiet elegance kind of way. Flittering sparks of imaginative experimentation with MadWorld, Lost Winds, NxyQuest, Zak and Wiki, Mario Galaxy, and Little King's Story, No More Heroes, and Tatsunoko vs Capcom. It's a very good thing. The stifling atmosphere of the "wii is for people who like toys, not games" can have a depressive effect. You just have to be willing to look and explore and change your reference points. It's not my fault that you have a limitation of imagination to see the importance of some of these titles.

Can I be on Fanboy Friday now? I got a little worked-up. Thanks for keeping it real, Tron.
Chris Carter's Avatar - Comment posted on 11/21/2009 05:36
Chris Carter
@Edgy
Zak and Wiki is on my list, as is Metroid Prime Trilogy and LKS: I played Brawl and beat Twilight Princess to death (including the TP extra dungeon :D).
Starrynight's Avatar - Comment posted on 11/21/2009 06:05
Starrynight
Good review, once I get the chance I will most likely be getting this.
Jonathan Holmes's Avatar - Comment posted on 11/21/2009 09:44
Jonathan Holmes
Tristero for editor!
timtheterrible's Avatar - Comment posted on 11/21/2009 09:49
timtheterrible
I fucking love the Resident Evil 2 Tyrant, in the worst possible way.
Face's Avatar - Comment posted on 11/21/2009 10:55
Face
Sigh...
I'll add it to the list.
Discarded Couch Sandwich's Avatar - Comment posted on 11/21/2009 11:04
Discarded Couch Sandwich
In not so many words, I agree wholeheartedly with Tristero. My Wii is getting the most attention right now, as I've been bombarded with Sam and Max, Punch Out!! Mario and been playing Umbrella Chronicles to get me in the mood for this next game. It's not helping that there are bargains on every side demanding to be brought, that I'm desperately trying to stave off!

I'm glad to hear the headshots are much more satisfying in the sequel anyways. One gripe I have with UC is that bullets to the head are about as effective as shooting yourself in the foot. Still have three levels to unlock, but I can't wait to get my hands on Darkside now!
falsoman's Avatar - Comment posted on 11/21/2009 14:16
falsoman
This game is pretty Awesome. A bit maddening for the tight windows for grabbing stuff and the fact that Herbs don't carry across levels. Ans i JUST saw a detour on the third or fourth level but couldn't take it, so i'm gonna have to play that thing again!
worldagainstjose's Avatar - Comment posted on 11/21/2009 17:15
worldagainstjose
video review por favor?
Artemus's Avatar - Comment posted on 11/21/2009 19:13
Artemus
@Holmes
You, sir, are(in my eyes) DTOID's witty Wii connoisseur. I look forward to and listen intently when you write about the Wii and its library of amazing games. And more great games are on the way! =)

@Tristero
I love my Wii! I'll say it with you! <3
CodoKiller's Avatar - Comment posted on 11/24/2009 07:56
CodoKiller
Another great railshooter for the wii. cant wait: RE:UC was ok, hot:o a burner, deadspace:extraction a milestone in this genre, ghostsquad a oldschool fastplaying goodone - and now really good visuals ! nice. perhaps a
harbinger for resi5_wii edition?
Cyberxion's Avatar - Comment posted on 12/01/2009 12:37
Cyberxion
This looks surprisingly solid. I'll give it a rental with intent to purchase later, if of course it's as solid as the review suggets.
Rocketmaus's Avatar - Comment posted on 12/05/2009 04:58
Rocketmaus
I fucking hate Capcom for this BS. The Wii is able to be more than a freaking Rail-Shooter and next to this... A REMAKE!?! Are those guys serious?? I played that damn game already, I know how it will end, so why should I buy a game for 50(!) bucks again, just to see the same damn ending??? Makes no sense to me and only tells me that Capcom gives a shit for the Wii... damn, I knew I should had buy that PS3. The Wii sucks without games that are no CASUAL games. I mean, at the begin, it was funny, but now it is a pest. If Capcom wants my 50 bucks, they should make a damn good new game and no re-animated crap from the past like this abomination!
Rocketmaus's Avatar - Comment posted on 01/15/2010 08:51
Rocketmaus
No, no, no, no and NO! Dang it, why is Capcom that damn cheap and give the Wii a GOOD game like the RE Remake for the Gamecube as like RE Zero? Is it that hard? No. Would it be cool with a Wii control? You frikking bet it would be if you ever played RE4 on Wii. Rail Shooter are funny, but if a publisher make good games for one console and a stupid game for a weaker console, then this speaks a clear language, which we all know from other publisher like Sega or Ubi Soft...

They hate the Wii and give a crap about it!
Karutomaru's Avatar - Comment posted on 03/26/2010 13:46
Karutomaru
Darkside Chronicles is not only my favorite rail shooter on the Wii, but one of my favorite Wii games period. It really resonates with the fans of the original games who would love to see their favorite chracters beautifully remade. I'd go on, but I'm still writing a review.
annyhaiyan's Avatar - Comment posted on 09/20/2010 04:28
annyhaiyan
when I was play it,my laptop no power ,I want to buy a new Toshiba satellite a100 Battery , what about this shop ( http://www.batteryfast.co.uk/toshiba/satellite-a100.htm )
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Angeles
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