Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Review: Republique: Exordium

1:00 PM on 12.20.2013 // Chris Carter

Running on a touch of Hope

Republique was quite the ambitious Kickstarter project. With big names like Jennifer Hale and David Hayter attached, not to mention the million dollar budget, to say this stealth adventure promised quite a bit is an understatement.

Having played the first of five episodes, I can safely say that most of the lofty goals have been met, but there is a bit more that's yet to be seen.

Republique: Exordium (iOS [reviewed on an iPhone 5], Mac, PC)
Developer: Camouflaj, Logan
Publisher: Camouflaj
Release Date: December 19, 2013 (iOS) / PC (TBA)
MSRP: $4.99 (Each Episode)

Republique is a stealth game at heart, with a bit of adventure style exploration involved. It follows the Telltale scheme of distribution, so you can buy the roughly two hour first episode now, and the four other episodes will arrive at a later undisclosed date. Right off the bat it's pretty easy to understand the concept, as the theme is your standard dystopian tale of freedom versus control.

You play the role of Big Brother. Literally. Using an entire network of cell phones and cameras (just like the ending of The Dark Knight), your job is to save Hope -- a young woman who is in danger of being "re-calibrated" because she read some literature she wasn't supposed to. The tale is told by way of top voice talents, and as a general rule, is on par with some of the biggest AAA games out there. An Otacon-like partner named "Cooper" (who talks only in text-to-speech) helps add some welcome comedy to the proceedings.

Having said that, Camouflaj hasn't really sold me on the world or the lore yet. Barring a cliffhanger ending and some hints of an interesting story, Republique hasn't offered anything unique in its first episode that really has me hooked. It's mostly just straight stealth, with constant (underwhelming) hints at what's to come. It's a good thing then that the series has plenty of promise.

As I said before, the entirety of Republique is seen and played through a security system, and it's done so well that it doesn't feel like a gimmick. Lest you think that a stealth game cannot work on a mobile device -- think again. Republique basically blew me away with how responsive its icons are, and the way Camouflaj handled the design is brilliant. Pressing the camera button in the top right corner "pauses" the game, and views every selectable object in the field instantly. No matter where an object or individual is on the screen, there's an icon attached to it, floating off to the side -- just tap on that icon, and it instantly selects it.

There's no pixel hunting, or "precise pinky touching" here -- you just tap the giant picture and go. It helps, because there are no clunky virtual joysticks or controls -- you touch an area to make Hope move, you touch a camera to "jump" to it, and so on. Everything is done by pointing at it like you would a mouse, and I was pleasantly surprised at how I had little trouble getting to where I needed to go.

The only problem is that traveling long distances is incredibly slow going. Even if you double-tap to get Hope to (slowly) "run" to the area you wish, only some of the time will the camera automatically switch to her new area. So basically, you have to command her to go to an area, press the camera button, pause the game, find a camera, jump there, then un-pause. In short bursts it's extremely fun to quickly switch and change up tactics on the fly, but it gets really old if you're just running around looking for items.

Republique initially stated it had elements of a Metroidvania in its Kickstarter, but I don't really see much of that here. Given the fact that you don't really want to explore too often because of the camera, it doesn't help that a lot of the first episode consists of heavy backtracking and one room, linear areas with nothing of interest. Maybe that'll change with subsequent episodes, but for now, the idea isn't fully realized yet.

Republique makes some compromises though, because although Hope is mostly defenseless from guards, she does have a few tricks up her sleeve like pepper spray and tasers. By equipping either one of these items, Hope can either attack a guard or use it as a defensive ability -- similar to the daggers in the Resident Evil remake. It works as these items are sparing in nature, which helps keep Republique as a stealth game without getting too action heavy.

It's incredibly addicting to steal from every guard too, similar to the dogtags from Metal Gear Solid. You can also sell data to the "Data Broker" at select terminals to earn upgrades like eavesdropping on phones (for more data, basically), and distraction hacks to keep guards busy. It's not too overpowering a feature, and it adds some RPG and progression elements to the proceedings, which is pretty unique for an episodic adventure. 

There's another hang-up here, though. Hope can't die, as she is "ordered" to undergo a certain punishment by the higher-ups -- so if the guards catch you, they'll always bring you to a containment cell that you can quickly hack out of. At first, it's pretty unique, as you can thwart guards leading you to the cell by locking doors behind you (thus shutting them out), but you'll get sick of it very quickly after going through it every time. Eventually you can press a "fast forward" button to skip the escort part, but most of the time, it's more painful and pace-killing than a checkpoint or game over screen.

Unexpectedly, Republique brings with it a cool like meta-world element to it, similar to Kojima's oddball videogame, literature, and film references. Beyond the obvious Orwellian jibes, it may very well be the first videogame to heavily reference other Kickstarter projects, and pick-pocketing guards will sometimes yield old gaming cartridge collectibles with some commentary from Cooper. These little jokes range from "I spent too much on this Kickstarter for this poster," "before Infinity Blade, I thought mobile games were for babies," and so on. Scanning guards will even sometimes yield the mugs of heavy backers. It's not overly funny, but it's a cute way to tie-in the game's roots.

Like any episodic series, Republique's quality will be based on its offering as a whole, and not necessarily a single episode. Having said that, the game has the solid framework of a serviceable stealth title, but the story and cast haven't sold me yet that this will be a tale worth telling. I'll be waiting with bated breath to see if episode two is an improvement.



Republique - Reviewed by Chris Carter
Likable - That's a seven, which is actually a different number than five. It's more than ok. We like this game. I don't want to play it every day forever and ever, but it's definitely worth the time I invested in it, and I'll be picking it up again to relive the fun sometime down the line.

See more reviews or the Destructoid score guide.

Chris Carter, Reviews Director
 Follow Blog + disclosure DtoidChris Tips
Chris (Magnalon) has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! -----------... more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

destructoid's previous coverage:

  May 02

Republique's second episode is out this week

You won't get the whole game until later this year

  Dec 17

Republique dated on iOS, reveals pricing model

Kickstarter darling finally coming to market

View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:

Please contact Crave Online, thanks!

So that just happened: The Talos Principle

Sick, Sad and just dumb news: 25th October - Leighapalooza

Context Matters! Fanservice's Secrets EXPOSED!

To editorialize or not to editorialize: An editorial

Tiny Dangerous Dungeons REVIEW - The Pocket Metroidvania

Cblogs of 11/24/15 + Big Ass Fort

Primal Carnage: Extinction Review (PS4)

Belated Spoiler-Free SOMA Review

Friday Night Fights: The Blackest Of Fridays

Super Destructoid Community Interviews Hyper Encore ##Reload

 Add your impressions

Status updates from C-bloggers

Niero Desu avatarNiero Desu
Photos and videos are back on quickposts but clipping on some devices. We're going to add a new quickpost editing interface so photos and videos can only be displayed one way (a la twitter) to solve this. Also, a My cBlog link was added to your user menu
Flegma avatarFlegma
Machine-washed my Wii Fit meter yesterday by accident. Took the battery out and let it dry for the night. Luckily the meter still worked - but it had counted a fair number of steps more that day.
Agent9 avatarAgent9
Finally killed Ludwig, now if I could only get passed the 2 hunters on the second floor. that 2 some is rather annoying,and her holy blade kills in only a few hits. wish mine was that strong.
Casus Gaming avatarCasus Gaming
After reading a blog post about DMC4 I decided to watch all the cutscenes on Youtube. Tried the games years ago and couldn't get into them, but man that shit was stylish. Likeable protagonists, intense drama... still think DmC reboot wasn't that bad tho.
lewness avatarlewness
me on 1st ff14 raid (void ark): ooh so many people and lights, so many lights, lights, fuck I can't see, what is happening, i don't understand, is it tuesday already, get on the platform fuuuuck, wow void helm
Pixie The Fairy avatarPixie The Fairy
Just a reminder that you have until the 30th to get your Bloggers Wanted post, "Thankful it's over" in. I'm either going to tell you how I ruined my best online gaming experience or rip Twilight Princess a new one. Maybe both.
Nekrosys avatarNekrosys
Huh. I just found out the developers of Hatred (remember that controversy?) region-locked their game to prevent it from being accessed by Australians. Destructive Creations are more censor-happy than Nintendo, it seems. Where's the outrage?
Oh yeah, I have an account on this site.
Parismio avatarParismio
Ever wanted to get that item behind that safe in the beginning of Fallout 4?:
Shinta avatarShinta
Got Resident Evil 4 Wii for $5. Uh ... this might be my favorite version. I'm just getting headshots nonstop. Did I miss any other Wii games that are frequently overlooked? Like, really obscure Wii games that no one talks about? I'm interested.
RadicalYoseph avatarRadicalYoseph
Poeple due not aprecciate teh hrdships of bein a squid.
OverlordZetta avatarOverlordZetta
Guys, check out your blogs! Just be sure to bring tissues. I wish I had. [img][/img]
The Dyslexic Laywer avatarThe Dyslexic Laywer
Anyone see the new Captain America trailer? It's pretty dope!
Shinta avatarShinta You're welcome.
GoofierBrute avatarGoofierBrute
Update: played through Hyper Dimension Neptunia Rebirth, reminded why I don't like the series, and requested a refund on it and its sequel. Not sure if they'll refund the sequel, but if they honor at least the first, I'll use that money to get Undertale.
Nekrosys avatarNekrosys
I hope the new Star Wars movie answers the biggest question I have about the franchise; do Midi-Chlorians poop?
OverlordZetta avatarOverlordZetta
Wow, I feel really stupid. You had to give the Zora King the bottle with the letter in it. Like actually equip the... Wow. Oh, modern gaming conveniences, how I take you for granted.
RadicalYoseph avatarRadicalYoseph
Srry abot tye lak of coments latly. As a squid now it haas bcom hrrd 2 tipe. Im a sqiid now.
EdgyDude avatarEdgyDude
Backing Indivisible can be done with more than just money. Strapped for cash? then spread the word! post about it on Facebook, Instagram, tweet or simply tell your friends. Head to
Agent9 avatarAgent9
Even with the help of an old hunter I can only knock ludwig to his holy blade phase -_- I will kill the jerk, even if it takes me all night.
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -