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Review: Red Faction: Armageddon photo

There are few things more satisfying than planting explosive charges around the base of a massive structure and then stepping back a safe distance, before detonating them. The resulting chaos -- the crumbling of steel and concrete, bathed in a cloud of smoke and ash -- is nothing short of orgasmic.

Voliton's Geo-Mod technology, used in 2009's Red Faction: Guerrilla was kind of like the Kama Sutra of in-game destruction. A sprawling open-world playground of pure destruction, Volition provided gamers with the tools (and the sandbox) to cause bedlam that few games had before (or since) been able to deliver.

With Red Faction: Armageddon, Volition attempts to control that chaos, delivering a more linear experience that drives players through a story wrought with near-relentless action. While the result is in many ways a more refined experience, Armageddon's restrictive nature may leave many gamers wondering: "When do I get to blow s**t up again?"

Red Faction: Armageddon (PC, PlayStation 3, Xbox 360 [Reviewed])
Developer: Volition, Inc.
Publisher: THQ
Release date: June 7, 2011
Price: $59.99 (PS3, Xbox 360), $49.99 (PC)

Set 50 years after the events of Guerrilla, Armageddon picks up the story of Darius Mason, who's been tricked into awakening an army of Martian monsters. The game's relatively short campaign follows Mason through a series of underground caverns, as he's relentlessly harassed by nightmarish creatures hell bent on mauling him to death.

Fortunately, he has an assortment of weapons at his disposal, which is easily Armageddon's biggest strength. We're talking about 14 different weapons, ranging from standard assault rifles to classic explosives to more colorful alien technology like plasma beams to a rifle that evaporates anything you hit it with.

The star of the show may very well be Mason's Magnet Gun, a weapon capable of snapping together most any two targets in the game's environment. Let your mind wander with the possibilities, and you'll get the idea. Snap your first shot onto one enemy, the second to another -- watch them slam into one another like some kind of science-fiction-themed Three Stooges act. Or more satisfying, snap your first magnet to a large structure and your second to an unfortunate target. Sit back then and delight as part of (or all) of a building comes crashing into the maw of a slobbering alien menace.

Mason also has a number of "Nanoforge" abilities at his disposal, special powers that have various uses, both in battle and in defense. The reconstruction ability is particularly fun to see in action, rebuilding any damaged man-made item, from staircases to entire buildings. Another, called "Impact," sends out a pulse that tears through anything in its path, from walls to enemies.



The game's third-person shooting feels good, and Volition's generous "lock on" targeting (by pressing and holding the controller's left trigger) makes killing effortless. Once you're snapped on an target, you can adjust your reticule for more precise shots (to the head, for example), but it's mostly not even necessary.

On the game's default difficulty, I found I could just snap onto targets -- one after the other -- taking them out with relative ease. With no real cover system to speak, I spent more time out in the open raining fire on enemies and rolling about to avoid fire than carefully thinking about my attack. Yes, you can duck behind structures (and the game repeatedly reminds you that you can repair destroyed objects to use as cover with the Nanoforge), but it's probably not necessary. That kind of unabating action isn't the worst thing you could get from Armageddon, however, especially if you go into it hoping to turn your brain off and to make a mess of alien guts.

Despite the wild alien-vs-Mason skirmishes, it's hard not to feel like you're on a guided tour of the Mars underground throughout the entire adventure. Volition holds your hand every step of the way, pushing you through tiny corridors and confined spaces; it simply doesn't lend itself to the environment devastation most players will be looking for.

I almost always felt like my back was up against a wall, a few feet from a building or cavernous obstacle. So many of the game's areas are uncomfortably claustrophobic, with a ceiling a few inches from Mason's head or walls on all sides, forcing you straight ahead. My gamer instinct in these small areas was always "don't use the rockets, don't use the explosives," because you're bound to take damage. The game does open up into some larger spaces, and there are a few areas where you hop into wild vehicles and aimlessly destroy everything in sight. Still, those areas are too few for a game that should be priding itself on and highlighting its destruction tech.

With a laser focus on moment-to-moment action and linearity, Volition was also able to more tightly guide Armageddon's narrative. Unfortunately, it never elevates itself above the level of a low-budget science-fiction/action picture. Sure, the game's characters are well-acted and the cut-scenes (of which there are many) are mostly entertaining on a base level. But some of the game's dialogue will have you raising an eyebrow, with humor that falls flat or feels out of place.

There's also at least one key plot element (one that I can't mention without ruining the game's story) that's such nonsense that it nearly pulls the rug right out from under the entire production. But like the gameplay, it's just entertaining enough that it never really becomes offensive.



Folks banking on having a long relationship with the single-player campaign will be disappointed to hear that I completed it in just under six hours on normal difficulty (this according to an in-game timer). Finishing the game will unlock a "New Game+", though, and gaming's most ridiculous and powerful weapons: a unicorn that farts rainbows. While that alone may make the experience worth it, Volition has included a ton of unlockable cheats, as well.

There's also an extensive upgrade system for your in-game abilities that can be carried over into the game's multiplayer mode, of which there is one, called "Infestation." Volition has ditched the competitive action for a cooperative wave-based experience, leaving this in its place, which comes as a bit of a disappointment. To this mode's credit, there's a ton of content here, with eight missions featuring 30 waves a piece. Some have objectives that are simply surviving waves of enemies; others have you defending a critical area.

In all cases, what it really boils down to is killing aliens as they hop around a map. Fortunately, what this affords you is time (and in some cases, room) to really experiment with the game's expansive weapon set. The magnet gun, for instance, saw almost no use for me in the single-player campaign. While playing "Infestation," I was more comfortable using it, and had a blast screwing around. This also means opening up my arsenal to explosives, and using the Nanoforge more frequently to rebuild cover from rubble to survive waves of baddies.



Armageddon also features a destruction mode called "Ruin." These timed and scored challenges are literally all about causing as much destruction as possible in a given time frame. It's easily the best demonstration of what makes Red Faction and Volition's Geo-Mod tech so great. These one-off challenges are fun and a great way to blow off steam, it's just unfortunate Volition couldn't have woven this kind of chaos into the single-player campaign where it really belongs.

In many basic ways, Armageddon is a superior game to Guerrilla. It makes strides in a number of key areas that are hard to ignore, including more polished visuals and a broader range of spectacular weapons and abilities. But ultimately, it manages to miss the mark when it comes to the core elements that made the open world game so great: freedom and ample opportunities to simply trash the game's world. Armageddon isn't a terrible game by any stretch, it simply falls short of its potential.



Final Verdict:
7.0

Good: 7s are well-above average games that definitely have an enthusiastic audience within their *genre*. Some might lack replay value, could be too short, or has are some hard-to-ignore faults. Nevertheless, the experience is still very fun.













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55 comments | showing # 1 to 50
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next 50 comments

TheJesusNinja26's Avatar - Comment posted on 06/03/2011 16:41
TheJesusNinja26
No desire to play this at all.
Mr Andy Dixon's Avatar - Comment posted on 06/03/2011 16:42
Mr Andy Dixon
7s are the new 1s.
Blue Odeyssey's Avatar - Comment posted on 06/03/2011 16:45
Blue Odeyssey
A little disappointed to be honest, really wanted more of the same from the previous game; open world destruction fun, they have basically boxed the fun.
Jawmuncher's Avatar - Comment posted on 06/03/2011 16:47
Jawmuncher
Red Faction fell short of it's potential after the first game on ps2.

2 had a no sense story but good MP.
Guerilla was fun but really felt empty. sometimes it felt Like you were starting a rebellion other times you were just a one man army.
Armaggedeon seems to be a large departure from the original just like 2 was.

I kinda wish they'd just reboot it.
Corduroy Turtle's Avatar - Comment posted on 06/03/2011 16:50
Corduroy Turtle
I wanted more of what Armageddon offered but it turns out the demo was a good representation of the final product - crap. This sounds awful.
CommanderPoopypants's Avatar - Comment posted on 06/03/2011 16:51
CommanderPoopypants
Cant see the score on the Toilet Edition
DevinKills's Avatar - Comment posted on 06/03/2011 16:57
DevinKills
Bring back the ostrich hammer!
OtakuDad's Avatar - Comment posted on 06/03/2011 17:00
OtakuDad
open world games are fucking boring as fuck

thanks for this dogshit review
aPcNerd's Avatar - Comment posted on 06/03/2011 17:01
aPcNerd
I'm still wondering why they didn't follow the destruction path.. It was a fun sandbox with a signature tech that was kind of fun to play for a while.

I just don't see how a generic 3rd person shooter was a better option..
Dakilazical's Avatar - Comment posted on 06/03/2011 17:04
Dakilazical
I'll rent this one for sure. The demo was sort of fun but with so much stuff flying all over the screen I couldn't tell what was going on. I wish they'd go back to what the first game was: satisfying gunplay in the Total Recall world killing your former employers.
SuperMonk4Ever's Avatar - Comment posted on 06/03/2011 17:04
SuperMonk4Ever
Eh, I prefer linear games compared to open world ones, so I will more than likely still rent this come Tuesday.
jc83's Avatar - Comment posted on 06/03/2011 17:07
jc83
I still definitely want to play this. Year, more Guerrilla would have been nice but I like a dev team that will try different directions.
ChillyBilly's Avatar - Comment posted on 06/03/2011 17:08
ChillyBilly
I, for one am glad that this new Red Faction is not open world, the last Red Faction just became so booooring after a while, and for me it was due to the whoe sandbox feel of it.

I am definitely gonna pick this up come Tuesday.
D-Nez's Avatar - Comment posted on 06/03/2011 17:09
D-Nez
If Volition kept the open world destruction this would've been a day one purchase. However they did everything in their power to convince me not to buy the game - not at msrp anyway. I tried to be optimistic, and then the demo seemed the deal. It was as the reviewer mentioned - claustrophobic. Not sure why Volition decided against playing to RF:Guerilla's strength and instead went into a direction other games do better (claustrophobic levels with creatures attacking is Dead Space's domain).
Well, I'm sure I'll be able to get this for $20-30 by the holidays unless I just gamefly the 6 hour campaign. Volition saved me $30-$40 I guess. It's really disappointing. They had the premise and engine to make another great game.
After playing Duke Nukem demo I'm pretty sure I won't be our purchasing that. Maybe infamous or Alice. : Madness Returns will turn out worth buying at launch?
DAVYDOCK's Avatar - Comment posted on 06/03/2011 17:21
DAVYDOCK
@Otaku

You wee bastard I'll eat your ass out!
GRiVEN's Avatar - Comment posted on 06/03/2011 17:22
GRiVEN
I don't mind that this isn't the 800th Grand Theft Auto ripoff. That's a good thing to me. Sandbox games lack direction and narrative is always wonky. The actions you take in the free-roam are never adressed in the story, so it just feels disconnected to me. Nothing you do in game really seems to actually matter. I'll take a stronger narrative over ADD free-roam action any day.

I've heard that the gameplay is more like Dead Space than Grand Theft Auto, with some crazy Half-Life weapons mixed in. I'm okay with this.

Had Volition made another sandbox Red Faction, people would just complain that the game is stale and lacking inovation. People always complain about sequels. That's just the way it is.

As for me, I already bought my copy on Steam. It needs to be Tuesday. Now.
Ilostmycookie's Avatar - Comment posted on 06/03/2011 17:27
Ilostmycookie
Might pick it up when it gets cheaper. It has a pony gun and therefore it must be mine.
Chongomaster's Avatar - Comment posted on 06/03/2011 17:41
Chongomaster
Playing the demo, it definitely feels claustrophobic. I don't know why they didn't just improve upon Guerrilla instead of making a linear game.



@OtakuDad
They're gonna have to bury you in a soup can!
Manthai's Avatar - Comment posted on 06/03/2011 17:51
Manthai
Blowing up buildings was the best, I have almost no interest in this step backwards. Will maybe check it out when it's less than $5.

Also the new scoring display doesn't show in my RSS feed which is my preferred way of viewing destructoid. Could you guys look into fixing that?
Drakengard's Avatar - Comment posted on 06/03/2011 18:10
Drakengard
No buy for me. Guerrilla was entertaining, but it just became frustrating. Game got infinitely better with the jetpack though. That gave you so much more freedom to maneuver that it almost redeemed the game on it's own.

This is just a bit saddening because the series could do some amazing stuff. But it sounds like this game has the boring, uninteresting narrative of Guerrilla shoved into a short mediocre campaign.
flea friend's Avatar - Comment posted on 06/03/2011 18:20
flea friend
Add me to the list of people who are astonished they didn't just build off of Guerilla. Environmental destruction is what this series is supposed to be all about, not gutting tunnels in a firefight, then rebuilding them so you can move to the next one.
Black Nexus's Avatar - Comment posted on 06/03/2011 18:22
Black Nexus
The open world destruction was the best part of guerilla so this is very dissapointing to hear.

I bought the first at full price and gladly would have did it again but this is getting the bargain bin treatment. I have not liked what I've heard about this game so far.
PrivateIronTFU's Avatar - Comment posted on 06/03/2011 18:25
PrivateIronTFU
Between this game and that shitty Duke Nukem demo, I'm gonna be saving my money this month. Except for inFamous 2.
TheNephilym's Avatar - Comment posted on 06/03/2011 18:41
TheNephilym
Just when Volition was onto something great they forgo greatness to try something different. Unfortunately, what was different for them is something that's been done countless times already. From the looks of it, this game is just another corridor shooter with just enough gimmicks left to set it apart from others and stay true to its name.

Red Faction Guerrilla didn't have an awesome narrative or fantastic combat mechanics, but it didn't really need them. People loved it for the one thing it did better than any other game - let you blow shit to pieces. They improved on the things that mattered the least in the last Red Faction and gimped the thing that mattered the most.

I am disappoint.
Paroxysm's Avatar - Comment posted on 06/03/2011 18:51
Paroxysm
We already have an open world red faction game with this engine and tech. I'm happy they went in a different direction. Why do so many people just want the same thing they already played?
Sæglópur's Avatar - Comment posted on 06/03/2011 19:10
Sæglópur
I wanted a linear game like the first Red Faction, not this or a sandbox game. :(

Make a super atmospheric FPS, Volition.
TheNephilym's Avatar - Comment posted on 06/03/2011 19:13
TheNephilym
@Paroxysm

Errr... The same reason there's a ton of MGSs, Marios, Halos, Final Fantasies, CODs, Zeldas, GTAs, Forzas, and so on and so forth. When people fall in love with a particular formula they usually want a sequel so they can have more of that formula, not just another game with the same title.

They could have made another open world game and still have it be very different from Guerrilla. The game is already years in the future which gives it a whole new look and feel. With new characters, weapons, vehicles, environments, and a fresh story they could have let you experience that same great formula in a whole new way.

That's what I wanted at least.
Wedge's Avatar - Comment posted on 06/03/2011 19:28
Wedge
So basically it's worthless. Please tell these idiots to make a Blast Corps sequel with their tech instead of wasting it on stupidity like this.
IonDan's Avatar - Comment posted on 06/03/2011 19:39
IonDan
so it's more like RF2 then RFG. While I enjoyed Guerrilla I found it to be to repitive. It was basically smash this, shoot this, drive here, over and over again.
Nick Chester's Avatar - Comment posted on 06/03/2011 19:41
Nick Chester
@IonDan:

That's basically Armageddon with no real driving and not all that much smashing, and for 10 fewer hours.
Ninjabunny's Avatar - Comment posted on 06/03/2011 19:48
Ninjabunny
I am dissapoint. I got RFG on the super cheap (only shipping with a discounted purchase of Darksiders) and actually really really enjoyed the whole I'M HERE TO F*CK SH*T UP destruction angle. I felt a tad guilty for only purchasing what seemed to be a leftover copy so I was looking forward to giving them money through this game...oh well.
GRiVEN's Avatar - Comment posted on 06/03/2011 19:52
GRiVEN
@Paroxsm:
Everbody would be complaining that it was stale if they made Armageddon into Guerilla 2. People complain if things change. People complain if things stay the same. Welcome to sequels.

I agree though. I'm glad Voilition seems to be interested in changing things up with Red Faction.
Chris1129's Avatar - Comment posted on 06/03/2011 20:04
Chris1129
I respect this review. No longer being able to trash the games' world into rubble anymore freely in the single-player and replacing one of the most refreshing competitive multiplayer modes (the best this generation in my opinion) with an all-too common "hoard" mode disappoints me.

Ahhh fuck being linear. If they can't even do it right then what's the point? It's all about the fun!
Johnny Justice's Avatar - Comment posted on 06/03/2011 20:19
Johnny Justice
"But some of the game's dialogue will have you raising an eyebrow, with humor that falls flat or feels out of place."

I'm not surprised. I really wish Volition would stop trying so hard to put humour into their dialogue, at least with Red Faction. That guy who would drive you on those "on-rails gunner" missions in Guerilla was just annoying. Especially when you need to retry the mission and hear his crappy routine over and over again.

It's doubly unnecessary when the laughs are already provided in the gameplay from the tools they let us loose with.
NickCull's Avatar - Comment posted on 06/03/2011 20:46
NickCull
Is it just me, or does the entire Red Faction series build itself on being average as hell?
John Johnson's Avatar - Comment posted on 06/03/2011 21:07
John Johnson
I can't believe how much hate, ennui, and ambivalence is being directed towards Red Faction: Guerilla here. I thought it was simply fantastic, one of the best open world games in terms of allowing you to execute the parameters of a mission according to your own personal whim and ability. I also found it delightfully subversive in that the actions you were executing were eerily similar to those of the current enemies of the United States. Much as I love my country, the opposing point of view is always refreshing.
superdeeduper51's Avatar - Comment posted on 06/03/2011 21:33
superdeeduper51
This game had bad news written all over it for me. Guerilla was brilliant because there were so many different ways to approach each mission due to its open world. Taking that same game, adding a rebuild tool and cramming it in a bunch of underground tunnels just doesn't do it for me. I'll give it try some time down the road, but it is far from a day one purchase to me.
DeadlyAsFugu's Avatar - Comment posted on 06/03/2011 22:42
DeadlyAsFugu
@NickCull

I wholeheartly agree lol
exp0d's Avatar - Comment posted on 06/03/2011 22:54
exp0d
I hope Redbox gets this.
Isshak Ferdjani's Avatar - Comment posted on 06/03/2011 23:38
Isshak Ferdjani
I loved Guerilla so much, why oh why did they suddenly think "you know what would make it better? less destruction, shorter campaign and more linearity" I just don't get it..
Won't be getting this game. (also your review felt so much like a 6 lol for some reason.)
Elzam's Avatar - Comment posted on 06/03/2011 23:54
Elzam
Not surprised. A relatively solid game, but the Red Faction series personally has just never attracted me. I WANT to get into the series, but I can't even bring myself to drop $5 on Guerilla whenever Steam puts it on sale now and then. The whole thing has always seemed rather "B-list and proud of it" which I admired.

Also, anyone who throws out a 6 hour campaign in this day and age should be dragged out into the street and shot. Seriously? It sounds like the multiplayer isn't even that robust and that's all they offer, give or take an hour or two based your skill? At this point in gaming it's a slap in the face that single-player experiences are devolving compared to 20-year old games.
Sniperworm's Avatar - Comment posted on 06/04/2011 00:08
Sniperworm
I found the best part of the previous Red Faction game to be the multiplayer, without that there was no way I was picking up the game on launch. With such a short storyline I mite wait until it's £10.
Woverine's Avatar - Comment posted on 06/04/2011 03:33
Woverine
No review score?
Fr0gg0's Avatar - Comment posted on 06/04/2011 03:36
Fr0gg0
But the open world part sucked in Guerilla, so why complain?

It was not like it had much stuff to do, you just drive to the next mission etc, nothing special. One of the worst open world games..
HubertJass's Avatar - Comment posted on 06/04/2011 07:47
HubertJass
Red Faction Guerilla had some much potential in that it was an open world witth destruction physics but now this new game in the series lacks that it is a no-buy for me. How could they change the almost perfect open world destruction. It was so much fun driving around in a tank or a mech in Guerrilla and just blowing up buildings was so much fun. But the game did have its flaws there were simply not enough buildings to blow up and the marauders were annoying cos once you completed the mission where you joined them they stopped being agressive to you and there was no cheat to change this and the marauders were hella cool cos they were 3 way fights between marauders, edf and me. Also RFG's story was absolute shit and i couldnt care less about it I just loved the gameplay. RFA seems to me a step down in this once almost gameplay perfect series. Oh woe is me. In summary Linear games suck ass and i like free roaming destruction not suck ass linear suckfests with not enuff destruction crack.
HubertJass's Avatar - Comment posted on 06/04/2011 07:50
HubertJass
Open world destruction games are like crack to me and Volition got me hooked and now they gone and plled this shit. I need my fix not some linear ass mediocre third person shooter with its only plus point being every now and then there is some destruction.
PalinRMA's Avatar - Comment posted on 06/04/2011 08:20
PalinRMA
Bargain bin buy!
fetusmilk's Avatar - Comment posted on 06/04/2011 08:59
fetusmilk
did dtoid do away with review scores? i hope so. scores mean nothing. makes you read the review.
Nick Chester's Avatar - Comment posted on 06/04/2011 09:41
Nick Chester
@fetusmilk:

Didn't do away with review scores (unfortunately -- the internal debate rages on!), we're just making some changes and things are a bit wonky.
colt4by5's Avatar - Comment posted on 06/05/2011 15:44
colt4by5
No competitive multiplayer!? RF2 MP was legendary and Guerrilla was equally as awesome, if you get past the 3rd person view. Un-f#cking-believable. Volition are so talented, but their decision-making might put them out of business.
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