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Review: Rayman Origins

8:00 PM on 11.10.2011   |   Conrad Zimmerman

Review: Rayman Origins photo

So, here's a funny story about my experience reviewing Rayman Origins. Sometimes when we receive a game for review, it's not exactly the final code, but a build intended to run on a version of the console hardware which isn't the standard one sitting in your home. This can occasionally cause some hiccups in the process, as last minute bugs might need to be worked out or some otherwise completely unexpected (and likely non-standard) issue crops up that the consumer who buys the game on launch day will never experience.

In this case, I had played through approximately 40% of Rayman Origins when I went back to the console and fired it up for the second time, only to discover that my save data had been corrupted. All of my progress was completely gone. As a reviewer, I realize that this situation is not going to happen to players who buy the game and have to keep that in mind in my assessment, but it can be frustrating from the perspective of working to accomplish the goal of writing the review.

Except, with Rayman Origins, it wasn't. I did not care one tiny bit that I would have to play through this entire game again.


Rayman Origins (PS3, Xbox 360 [reviewed], Wii)
Developer: Ubisoft Montpellier
Publisher: Ubisoft
Released: November 15, 2011
MSRP: $59.99 

The very first thing you will notice upon firing up Origins is its stunning presentation. The opening cutscene does more than merely set the stage for the loose and light story, which sees Rayman and friends saving the Glade of Dreams from encroaching nightmares. It also sets a tone for the entire experience, cleverly demonstrating the elements of rhythm which touch all aspects of the game. Everything from the crisp/vibrant graphics to the upbeat/complex music merges together to create a complete experience that's better than the sum of its individual parts.

Nowhere is this rhythm more apparent than in the expert stage design. The goal of the game is to free Electoons, little pink balls with fabulous ponytails whose power allows Rayman greater access to the worlds connected to the Glade of Dreams. Every stage allows the opportunity to free multiple Electoons through achieving goals including stage completion, collecting certain amounts of musical (and sleepy) "Lums" during stages and by finding hidden Electoons in secret areas.

Where the rhythmic aspect comes into focus is in the arrangement of these objects within the levels. It's one thing to simply walk through a stage. That will award you with one Electoon at the end. But to collect them all, you'll have to find the stage's specific rhythm and fit yourself into it. Touching certain plants and platforms in a stage will cause Lums to pop out in your path and give hints to how to achieve the proper tempo and direction to follow. Feeding into this design flow are valuable "King Lums" which double the value of all other Lums you collect for a short period of time, vital to achieving the high quantities necessary to free Electoons when the stage is finished.

The beat may be faster or slower from one stage to the next but it's always present and finding it will allow you to fly through a level satisfyingly while still achieving a level of thoroughness in terms of collecting, if not on your first run through, usually by the second. It's the kind of pace-based platforming fans of titles such as Donkey Kong Country know all too well, but it also features some of the most gradual difficulty progression I've ever seen for a game which starts out so simple and ends so challenging.

This is because, for the first half of the game, you're still unlocking new moves. At the start, Rayman can't even attack until part of the way through the first stage, limited to running and jumping. By the time you're ready to face the game's larger challenges, you'll have become skilled in abilities that include gliding, wall-running and -- for better or worse -- swimming through levels built around easing you into the complexities of using them with the proper timing to traverse quickly and fluidly to the end.

That swimming is a bit of a sticking point. Rayman does feature a "water level," dedicating around fifteen percent of the game's stages to a world centered around swimming. While never specifically bad, they feel a bit sluggish because you're incapable of moving quickly through water (holding the run button helps but still feels slow) and it drags down the pacing a touch. That said, Ubisoft Montpellier does use that slowness to its advantage frequently, ratcheting up the tension in some of these swimming stages through some rather tightly timed sequences that keep the pressure on.

For all its bright color and charm, Origins gets to be a pretty tough game. Thankfully, while the series has gone back to its roots in terms of design, it's adopted modern conventions as well. There are no "lives" to worry about and death merely returns you to a checkpoint which is rarely more than a few seconds back from where you bit it. But at best you'll only ever be able to take one hit from an enemy or an environment and live, owing to a heart power-up collected in stages which takes that hit for you, so there's still a sensitivity towards old-school design without alienating the player.

There is another way of giving yourself a defense against the nightmares plaguing the Glade and all it takes is a friend or three. Rayman Origins features drop-in/drop-out cooperative play for up to four players at a time and as long as one of you stays alive to free injured players from bubbles in which they become trapped when hit, progress through a level remains possible. This is, of course, assuming you don't want to lord your superior ability to collect Lums over your pals and knock them into obstacles and enemies with friendly fire (accidental or otherwise) attacks. Playing with multiple people at the same time can make the game fairly chaotic, mitigating almost all of the advantages of having those players to fall back on to achieve completion, but making the game fun in an entirely different way as you smack (and smack talk) your way through.

In addition to the platforming stages, which comprise the vast bulk of the game, most of the game's worlds are concluded with a side-scrolling, shoot-em-up stage where you ride a flying mosquito. They serve a dual purpose for transitioning out of one world and into the next, while at the same time make for a delightful change-up from the rest of the game without feeling out of place. They also feature what is in this reviewer's mind some of the most enjoyable music in the game. There isn't a lot of music in videogames which features the kazoo (probably for good reason) but the light tone and vibrant energy of the game is all the better for it here.

Even after you've completed the objectives necessary to finish the story, there are still considerable challenges for you to tackle. Revisiting stages allows you to attempt speed run goals and each world features a forced scrolling stage, unlocked only after you've attained sufficient Electoons, which in turn opens up the secret, "Night of the Livid Dead" world. This area of the game will test your mettle like nothing else you've seen, accomplishable only through exacting jumps, constant motion and full exploitation of enemies and environmental objects.

I adored my experience playing Rayman Origins and I'm certain that anybody with a love for 2D platform games will feel the same. It stands tall in the field as being one of the best of its kind in this console generation and supplies ample hope that there's not only plenty of life still in that genre, but in Rayman as a franchise.



Final Verdict:
9.0

Superb: 9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title in its *genre*.













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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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73 comments | showing # 1 to 50
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next 50 comments

flintmech's Avatar - Comment posted on 11/10/2011 20:05
flintmech
Sweet!
Martin Montiel's Avatar - Comment posted on 11/10/2011 20:08
Martin Montiel
Cool story bro!
Scissors's Avatar - Comment posted on 11/10/2011 20:09
Scissors
Really liked the demo, now I have to decide whether to get the PS3, 3DS or Vita version.
SayWord's Avatar - Comment posted on 11/10/2011 20:10
SayWord
I'm going to own this so hard. The thought of this game making sweet love to my ps3 gives me shivers down my spine.
JQM78's Avatar - Comment posted on 11/10/2011 20:10
JQM78
Wish they haf made it for 3ds.
Woopman's Avatar - Comment posted on 11/10/2011 20:12
Woopman
@JQM78 It's also coming out for 3DS later.

As for me, I'll get it for my Wii. It's the official awesome sidescroller machine.
knutaf's Avatar - Comment posted on 11/10/2011 20:14
knutaf
Yessss, been anticipating this for years, and now it's finally arriving, and apparently it's GOOD! I like that it gets hard, because that's how the original Rayman was, and I so badly want more of that. Thanks for the review!
Epic-Kx's Avatar - Comment posted on 11/10/2011 20:15
Epic-Kx
YA DAMN SKIPPY. My fucking GOTY right here.
EWW COOTIES's Avatar - Comment posted on 11/10/2011 20:15
EWW COOTIES
Vita launch title?
Master Snake's Avatar - Comment posted on 11/10/2011 20:15
Master Snake
I'm so glad this game has done well. If I had any of the platforms it were on, I'd buy it.

Oh well, whenever I do get one those systems, I'll make sure to pick up Rayman brand new.
MrJoe's Avatar - Comment posted on 11/10/2011 20:16
MrJoe
I'm picking it up for my Wii at some point. That system has so many great platformers.
Goldenboy's Avatar - Comment posted on 11/10/2011 20:23
Goldenboy
So in the space of a week we've had a good Sonic game and a good Rayman game...is...is this real life?
Clarkanoid's Avatar - Comment posted on 11/10/2011 20:23
Clarkanoid
The swimming controls feel like if Ecco the Dolphin had been taught to swim by Nights :D
Onyx Oblivion's Avatar - Comment posted on 11/10/2011 20:25
Onyx Oblivion
Too. Many. Games.
tuoman's Avatar - Comment posted on 11/10/2011 20:27
tuoman
Goddammit Conrad, I have enough games I need to buy.
Azzurus's Avatar - Comment posted on 11/10/2011 20:29
Azzurus
HNNNG. Can't wait. Gonna spend all my money this week!
Conrad Zimmerman's Avatar - Comment posted on 11/10/2011 20:30
Conrad Zimmerman
@tuoman: Don't kill the messenger!
ProperlyParanoid's Avatar - Comment posted on 11/10/2011 20:32
ProperlyParanoid
It's basically the same game on the Wii, right? If so, I'll definitely pick it up.
Wolfy-Boey's Avatar - Comment posted on 11/10/2011 20:35
Wolfy-Boey
It's so good to finally see Rayman go back to his roots.
Paul Stone's Avatar - Comment posted on 11/10/2011 20:39
Paul Stone
The scores this is getting are staggering - it's between 9 and 10 out of 10 almost across the board. I knew I was gonna like it, but I didn't think everyone would.

Great review Conrad!
Ramminchuck's Avatar - Comment posted on 11/10/2011 20:39
Ramminchuck
<3 Knew this was going to be good! So excited to get this!!! :D :D :D
JQM78's Avatar - Comment posted on 11/10/2011 20:39
JQM78
Nice, I hope they announce a 3ds release date, u know anything conrad?
josmeister's Avatar - Comment posted on 11/10/2011 20:42
josmeister
Oh if they gave me a dollar for every game Epic calls a GOTY...
Wally's Avatar - Comment posted on 11/10/2011 20:46
Wally
Great review man. I look forward to trying this on my Xbox 360. It's a shame many others will be too busy playing MW3, BF3, and other shooters and what not. I really hope this game gets the credit it deserves.
Popyman's Avatar - Comment posted on 11/10/2011 20:48
Popyman
@Goldenboy: And a bit before that a good Spyro game! Quick, someone revive Crash now!
Theplayer131's Avatar - Comment posted on 11/10/2011 20:49
Theplayer131
@josmeister

Man, if they gave me a dollar each time someone wishes to be given dollars for trivial reasons...
GREENGUY's Avatar - Comment posted on 11/10/2011 20:53
GREENGUY
Can't afford all this, dammit.
WHY CAN'T I PURCHASE ALL THESE GAMES?
Elsa's Avatar - Comment posted on 11/10/2011 20:57
Elsa
Wow.... there are some really good quality games being released lately!
Chris Carter's Avatar - Comment posted on 11/10/2011 20:58
Chris Carter
TOO MANY GAMES! <3

My wife and I will eat this one up after we're done with our giant pile of recent games! I'll get it day one to show support for retail platformers.
wanderingpixel's Avatar - Comment posted on 11/10/2011 21:00
wanderingpixel
Buying this and Skyrim!
VitaminShoe's Avatar - Comment posted on 11/10/2011 21:01
VitaminShoe
How is this the first I've heard of this stellar sounding game
Epic-Kx's Avatar - Comment posted on 11/10/2011 21:11
Epic-Kx
@Karutomaru
My son, look into your heart, you know it is true.

@Josmeister
........WELL IT IS.
Noir's Avatar - Comment posted on 11/10/2011 21:13
Noir
I played the demo the other day and it came out of the left field. I thought this game looked good at E3, but didn't care for it to much. I might have to buy it when it goes down in price now though.

@Karutomaru

Just because Ubisoft is some evil, money grubby company to you doesn't mean they can't make good games. I'll admit, their Wii selection is bad aside from the No More Heroes games that they published. I hear Red Steel 2 is pretty fun though, so there is that.
Wrath and Pride's Avatar - Comment posted on 11/10/2011 21:16
Wrath and Pride
Great review Conrade!

The demo was amazing, but I'm already stretching my budget with getting sonic generations, might have to wait on a holiday sale.
DannyGunSlinger's Avatar - Comment posted on 11/10/2011 21:21
DannyGunSlinger
Glad to see this getting excellent review scores, but why release it in November? Just like Sonic Generations, this game is gunna get lost amongst the Modern Warfares and Skyrims of this world...
ElektroDragon's Avatar - Comment posted on 11/10/2011 21:28
ElektroDragon
I still think this should have just been a $20 XBLA or PSN game.
Sonic7877's Avatar - Comment posted on 11/10/2011 21:28
Sonic7877
Great review. This is a really good month for gaming. There's really something for everyone.
DarkSaint76's Avatar - Comment posted on 11/10/2011 21:40
DarkSaint76
I'm pushing aside the 3DS Mario for this one. Day one purchase.
vance almighty's Avatar - Comment posted on 11/10/2011 21:52
vance almighty
Huh. I posted nothing! Anyways, I'm definitely getting this game for my birthday in a couple months. It looks great.
PhilK3nS3bb3n's Avatar - Comment posted on 11/10/2011 21:54
PhilK3nS3bb3n
Bought and fucking bought again. Seriously, ps3 and 3ds
llort het's Avatar - Comment posted on 11/10/2011 21:55
llort het
Please buy this game and support this game, even if you feel like it should have been a downloadable game, please support the principle of this game. If you've spent 50 dollars on a Call of Duty Elite Subscription, 80 dollars on a plastic dragon statue, or more than 30 dollars on Gears of War 3 on disc DLC, there's no excuse for you to not also consider splurging on this game.
PixelKnot93's Avatar - Comment posted on 11/10/2011 21:56
PixelKnot93
Good to see one of my favorite childhood platforming heroes back on top. Glad that the Rabbids are finally out the picture for good. Best looking Rayman game since the Great Escape. For an odd reason, I deeply didn't care for Rayman 3. It was very disappointing, imo.

Anyways, good review. Rayman is officially back.

Sonic? He's getting there.
sky4's Avatar - Comment posted on 11/10/2011 21:59
sky4
Who's giving Jim hand-jobs? These are the scores of a satisfied man.
Jim Sterling's Avatar - Comment posted on 11/10/2011 21:59
Jim Sterling
Really looking forward to picking this one up.
RoninZero's Avatar - Comment posted on 11/10/2011 22:19
RoninZero
Goddamn this looks so beautiful. Haven't ever gotten into a Rayman game, but I may have to with this.
Gee-Man's Avatar - Comment posted on 11/10/2011 22:32
Gee-Man
Damn, I've never been a Rayman fan but I'm really tempted to pick this up just because of the gorgeous art direction. I wish more games tried to emphasize the potential of 2D-styled games with modern hardware.
jjjenigma's Avatar - Comment posted on 11/10/2011 22:43
jjjenigma
Never played any of the earlier Rayman titles, but i'm pretty sure i'll be picking this up. Around Christmas sounds perfect. The art design makes me feel all warm inside.
Noir's Avatar - Comment posted on 11/10/2011 22:49
Noir
@sky4

Since when was Conrad actually Jim in a fatsuit?
Noir's Avatar - Comment posted on 11/10/2011 22:50
Noir
I really fucked up on that last post. It should be Jim is Conrad in a fat suit.
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