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Review: Raven Squad photo

The medium of interactive entertainment is full of good ideas that, for some reason or another, never realized their full potential. Either the required budget just wasn't there, pressure from publishers restricted development, or the studio itself was simply incapable of making a good game. Quite where the reasons for Raven Squad's failure lie is not something I am going to speculate upon. I have my share of theories, though. 

Raven Squad is a good idea. It's a unique blend of first-person-shooter and real-time-strategy where two separate genres work together in tandem to create one cohesive experience that can be played any way the player chooses. It's a good idea. It's a great idea, in fact. 

So why is the game so bloody awful? Read on to find out.

 
Raven Squad (Xbox 360 [reviewed], PC)
Developer: Atomic Motion
Publisher: Southpeak Games/Evolved Games
Released: Out now
MSRP: $49.99

Raven Squad is both a first-person-shooter and a real-time-strategy. It's two games rolled into one, with the player able to switch between both styles of play at any time. Save for a few select moments where players are forced into one particular game type, the game can essentially be played from beginning to end as either an FPS or RTS, or things can be switched up depending on what the situation calls for.

As an experiment, Raven Squad is a success. The game deserves a golf clap for marrying two completely unrelated genres together and creating a game that is both cohesive and very playable. Being able to switch between both a first-person and overhead perspective should be a confused mess, but the developers surprisingly did quite well in this regard. The FPS controls are a little awkward and unlike what most shooter fans will be used to (mapping reloads to the bumper button is ludicrous and using special abilities in RTS mode is bemusing), but the control scheme is surprisingly simple for the most part and it's actually very convenient to be able to zoom out and see the lay of the land in RTS mode, planning a course of action to perform in FPS mode. 

The trouble is that while Raven Squad successfully married an FPS to an RTS, it didn't marry a good FPS to a good RTS. Both the first-person shooting and real-time strategics are sub-par at best. The game is a slow and dull affair, regardless of the perspective, with both gametypes playing like something dredged up out of the nineties, completely ignoring any advancements made since the days of Command & Conquer or Quake. Just because the overall premise of the game is unique, that didn't give the developers an excuse to make the individual parts sub-standard. Unfortunately this is what happened, and so Raven Squad's good idea is spoiled by the fact that it was used to stick two very below-average games together. 

Both the enemy and ally A.I are horrible. Your squadmates will sometimes just run into danger without a care in the world, ignoring your orders, and commanding them in RTS mode can be astounding in terms of how badly they carry out commands.

At one point, I directed a squad to blow up some explosive barrels. Rather than do the smart thing and stay at a safe distance, the squad shot the barrels while practically standing on top of them, killing themselves in the process. Your soldiers are completely ineffectual fighters in RTS mode, and give you no backup when you take control of one of them in FPS mode. They won't complete objectives on their own, they won't revive fallen allies unless directed in RTS mode (which they will do twice as slowly for some reason), and they won't get into cover or obey any rules of self-preservation. 

What's worse, the game completely loses its mind toward the end of the game. In the latter chapters, Raven Squad becomes a clusterfuck as the entire squad dies at checkpoints for no reason whatsoever, or allies randomly glitch a mile away from the rest of the team and get themselves killed. The more the game goes on, the less sense it makes, and the more frustrating it becomes trying to corral wandering comrades and fight dogging enemies that wander around with very little purpose. 

Players take control of two squads, an Assault and Infiltration unit, although there's no real difference between them outside of each member's weapon and special ability. Having an Infiltration unit is useless because the enemy AI is so spotty that they'll usually see you from miles away or simply know that you're there for no reason at all. The weapon variety is quite cool, but ultimately having two squads to command just makes the experience twice as annoying, especially when your frail soldiers constantly die and require badly placed medkits. 

Oh, and if everyone dies, you have to hear a horribly boring mission brief over and over while the game enjoyes an unjustifiably long load time. 

Raven Squad is horribly made in every area of development. Graphically, it's incredibly poor, with bad animation that glitches frequently, sparse environments, and character models that should never be seen in a supposedly current-generation game. As if to punctuate how bad the production values are, the voice actors sound like friends of the developers, if not the developers themselves. They barely manage to beat out the voice actors from the original Resident Evil in terms of bizarre inflection and making each line sound inappropriate and nonsensical. I'm also fairly certain that some of the accents used in the game could qualify as borderline racist, too.

The industry is indeed full of good ideas that never realized their full potential, and Raven Squad is certainly that. With how poorly put together the whole experience is, I doubt this particular game ever had a chance to be anything resembling a halfway decent title. Despite the success of the overall premise, the dismayingly poor quality of the individual elements ruin any sense of accomplishment and amount to a staggering failure of a finished product. If indeed a game this underwhelming could be considered "finished." 

Just another ruined idea to throw on the ever-increasing pile. Not even the fact that one of the lines includes the term, "Satan's little piss-pot," could save this. 

Score: 3.0 -- Poor (3s went wrong somewhere along the line. The original idea might have promise, but in practice the game has failed. Threatens to be interesting sometimes, but rarely.)


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26 comments | showing # 1 to 26

Bulkmailer's Avatar - Comment posted on 09/07/2009 14:01
Bulkmailer
Fuck that.
Blue Odeyssey's Avatar - Comment posted on 09/07/2009 14:08
Blue Odeyssey
Ouch, that is bad.
UglyDuck's Avatar - Comment posted on 09/07/2009 14:10
UglyDuck
Well. Looks like you're not the only one. Any chance of seeing alt text return?
CarlCastello's Avatar - Comment posted on 09/07/2009 14:14
CarlCastello
I've never even heard of this game. Judging from your review, I can see why.

Cool idea though, maybe a competent studio can pick it up later.
zombielifecoach's Avatar - Comment posted on 09/07/2009 14:15
zombielifecoach
whoof...
Tye The Czar's Avatar - Comment posted on 09/07/2009 14:17
Tye The Czar
Mods and Indie games have already done such a thing successfully. See Savage 2, Natural Selection, Iron Grip: Warlord, and Zombie Master. Calling such genre-blending new is like those idiot reporters post-Columbine saying how Doom was "cutting-edge"(see http://www.gamesradar.com/f/the-top-7-hated-habits-of-the-mainstream-media/a-20090323163554113093).
KelvinG's Avatar - Comment posted on 09/07/2009 14:18
KelvinG
I was actually gonna pick this up in the $5 sale on this one website, might as well get eragon for the pc for a penny I guess...
Everyday Legend's Avatar - Comment posted on 09/07/2009 14:20
Everyday Legend
Does SouthPeak make anything worth a shit? Just noticing that the majority of their discs smell distinctly of raw turdage.
UglyDuck's Avatar - Comment posted on 09/07/2009 14:24
UglyDuck
@Tye:
Don't forget Citizen Kabuto. That game was a fucking riot, too.
Magesx's Avatar - Comment posted on 09/07/2009 14:38
Magesx
Hey, I found out why the game was bad:

"Southpeak Games"
casesomething's Avatar - Comment posted on 09/07/2009 14:51
casesomething
I remember seeing this a while ago and thinking it would be cool... but then I watched the trailer. I just watched the quick look on Giant Bomb for it too. Pretty funny stuff. I would much rather watch them suffer through than play it myself.
StingingVelvet's Avatar - Comment posted on 09/07/2009 15:00
StingingVelvet
@ MagesX

Southpeak has some good games... Trine for example.

This does look terrible though, and I was interested in it before reviews started coming out. Bummer.
Bulkmailer's Avatar - Comment posted on 09/07/2009 15:01
Bulkmailer
Yeah fuck that.
eskimo bob's Avatar - Comment posted on 09/07/2009 15:17
eskimo bob
@StingingVelvet

don't forget Ninjatown!

the first time I saw this game, I thought to myself "wtf, wasn't this already released earlier this year?" turns out what I thought it was was Arma 2 lol.
wanderingpixel's Avatar - Comment posted on 09/07/2009 15:33
wanderingpixel
Get it off Game Fly, if only for the voice acting. It's so bad, it has to heard to be believed.
wanderingpixel's Avatar - Comment posted on 09/07/2009 15:34
wanderingpixel
Get it off Game Fly, if only for the voice acting. It's so bad, it has to heard to be believed.
Brlito's Avatar - Comment posted on 09/07/2009 15:45
Brlito
I got a slip for this at my work, no one knew what it was for XD.
Velt's Avatar - Comment posted on 09/07/2009 17:12
Velt
if i ever had a couple of extra hours free I will get this just to see how bad it is.
Arch649's Avatar - Comment posted on 09/07/2009 19:34
Arch649
From the moment I saw the game on Gamespot I thought, "budget title".
andycadaver's Avatar - Comment posted on 09/07/2009 19:55
andycadaver
Just as lame as I expected.
Usedtabe's Avatar - Comment posted on 09/07/2009 20:12
Usedtabe
Just an FYI, both Halo3 and the Gears of War series have their reload mapped to the bumpers.
Los255's Avatar - Comment posted on 09/07/2009 20:23
Los255
Southpeak did this? LOL

I smell a trend here...
shinigamiDude's Avatar - Comment posted on 09/07/2009 23:03
shinigamiDude
I think it deserves (Poor FPS = 3) + (Poor RTS 3) = 6 ? :D
Holyetheline's Avatar - Comment posted on 09/08/2009 11:58
Holyetheline
The concept sounds so cool... too bad everything sucks. Could you imagine Bungie doing something like this for halo? Halo Wars w/ FPS would be awesome.
Dexter345's Avatar - Comment posted on 09/08/2009 13:03
Dexter345
I was going to point out what Usedtabe did. I sort of agree that the bumper isn't where reload belongs, but it's not a completely ludicrous idea, considering two of the biggest shooters on the 360 have it that way.
Cowboy TTop's Avatar - Comment posted on 09/09/2009 10:09
Cowboy TTop
Southpeak, you really have to raise your game. You are becoming known for bad games. I'd hate to see you all disappear.
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