Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Rain Blood Chronicles: Mirage
 BLOG ABOUT THIS

Review: Rain Blood Chronicles: Mirage

5:00 PM on 12.02.2013 // Conrad Zimmerman
  @ConradZimmerman

Hard fought, harder plot

Through the course of eight stages, Rain Blood Chronicles: Mirage tells the story of two swordsmen, Soul and Shang. Recent recruits of an assassin order known as "Cabal," they seek answers to the mystery of their disappeared mentor, Jade, lost on a mission against a domineering power in the Martial Realm.

At least, I'm pretty sure that's what happened.

 

Rainblood Chronicles: Mirage (PC)
Developer: S-Game
Publisher: OR1GO Games
Release Date: November 11, 2013
MSRP: $14.99

Rain Blood Chronicles: Mirage gives the appearance of being just one facet of a larger idea, set in a world which extends far beyond the conflict players participate in. The Martial Realm has a pretty extensive framework, with various organizations combating one another for control of the world. It has a lot going for it, drawing on the Wuxia tradition, combining the common pre-modern Chinese backdrop with an element of science fiction and blending them in a way that feels natural.

Unfortunately, the narrative is a bit hollow and has a tendency to fling around names and places too casually, as if expecting the player to already have intimate knowledge of the world based solely on loading screen tooltips. Additionally, subtitles in the earlier portions of the game are a bit rough, leaving a poor first impression though they seem to improve as the story continues.

Background information filling in the blanks can be uncovered in the environments in the many hidden chests and secret areas, unlocking bits of flavor text accessed from within the game's hub area. These are generally well-written and interesting, but making sense of what's going on in the story necessitates collecting most of them to put the pieces together. A treat for the completionist, but less dedicated players will likely find themselves engaged in a bit of head scratching.

Combat is fast and controls simply, with commands for light and heavy attacks, an ultra attack tied to a meter, jumping, activating a character's special ability, and switching characters. The game plays well with keyboard and mouse but having a gamepad is highly recommended. Combos are easy to perform with the two-button design and get more interesting with the application of the pair's unique abilities.

Soul and Shang both fight with swords and that's where the similarity between their skills ends. Soul is a very simple, straightforward character, with an eight-directional dodge move providing counterattack opportunities when timed to avoid strikes. Shang is a more technical fighter, able to create energy swords which provide a defense to incoming attack and can be unleashed in a torrent of attacks on enemies. He takes a bit more getting used to and a bit of a methodical approach but is capable of racking up a ton of fast hits for combos.

It's not necessary to become well versed in both play styles to finish the story mode, but the benefits of doing so are considerable. Soul and Shang don't share experience rewards from slain enemies, necessary to buy new skills, so favoring one may put the other at a disadvantage should it become necessary to switch. And by switching between the two characters, massive combos can be built and maintained for longer, rewarded by in-game currency used to purchase and upgrade combat skills and equipable accessories which provide passive benefits to health, damage, and more. Up to four of these accessories can be used by each character at a time, opening a vast wealth of options and strategies for making the most of Soul and Shang's abilities.

A fine system, though time consuming. Gathering enough resources to buy upgrades is quite slow at the start, particularly if you're struggling to build up a solid combo, and it can feel as though progress simply isn't happening fast enough. Once the ball gets rolling and upgrades make combat easier, the rewards start coming in at a steady pace but a good bit of grinding is still necessary to unlock the full range of abilities and items.

Three difficulty settings are available at the start, with a fourth unlocked by completing the story once, and these represent a very broad range of challenge. Higher settings increase enemy health and damage, and makes them generally faster and more aggressive. At its easiest, Mirage is practically a walk in the park and it's possible to become effectively invincible with the right accessories. The most challenging will completely wipe the floor with the unprepared, especially in the late game with enemies capable of keeping the player juggled while eating away most of their health. Thankfully, the game features very frequent checkpoints to prevent lost progress and there's even a consumable item available which allows for an instant revival if a sequence proves too difficult to complete in one go. This range of difficulty is flexible enough for a casual or inexperienced player while still offering a considerable challenge to those of great skill.

Enemy variety is a real strength. New types of opponents continue to appear throughout the length of the story, each bringing with it another complication for combat. These include ranged attackers and elite units which summon an endless supply of minions while providing them stat bonuses, and picking which targets to focus on first can be crucial. They're also very cool to look at with elegant details and distinct animations. This extends to the boss encounters as well, each stage featuring a mid-stage miniboss and a final challenge at the conclusion. Nearly all of these are satisfying, difficult fights, and while one or two of the minibosses fall a bit on the tedious side, they're forgivable exceptions.

Finishing the story unlocks an additional two modes, so there's still more you can do if you haven't tired of the combat yet. There's a "Boss Rush" mode, which provides a nice way to package the more memorable moments from the campaign, and an "Endless Tower" with room after room filled with different enemy groupings of progressively harder difficulty. Both of these modes can also be attempted with a second player, allowing Soul and Shang to be wreaking havoc onscreen simultaneously, while a dueling mode rounds out the multiplayer offerings.

Rain Blood Chronicles: Mirage probably isn't going to stick with you as a cherished experience, but it's a competently designed combo slasher with a fair bit going for it. Players who like their 2D hack n' slash combat fast and accurate should be satisfied.



THE VERDICT

7

Rain Blood Chronicles: Mirage - Reviewed by Conrad Zimmerman
Likable - That's a seven, which is actually a different number than five. It's more than ok. We like this game. I don't want to play it every day forever and ever, but it's definitely worth the time I invested in it, and I'll be picking it up again to relive the fun sometime down the line.

See more reviews or the Destructoid score guide.

Conrad Zimmerman, Moustache
 Follow Blog + disclosure ConradZimmerman Tips
An avid player of tabletop and video games throughout his life, Conrad has a passion for unique design mechanics and is a nut for gaming history. He can be heard on the comedy podcast () and str... more   |   staff directory





 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

destructoid's previous coverage:
Rain Blood Chronicles: Mirage


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!


Exist Archive: The Other Side Of The Sky Import Review

Stupid Teens Do Stupid Things: An Oxenfree Critique

A blog test. Brought to you by Buckner & Garcia

Cblogs of 2/11/16, 2/12/16 + Firethoughts

PS+ Games of the Month January 2016 - Feat. GajKnight and SolarPonyDjango

Your Opinions On Racing Games Are Stupid

The Nerds Have Won

Emily Wants To Play has come to mobile (and I wish it would go away again)

Six Reasons Why YOU Should Buy Soul Sacrifice Delta For $8!

Mega Man X Drinking Game: The Super Smashed Bros

 Add your impressions

 Quickposts
Status updates from C-bloggers

Niero Desu avatarNiero Desu
if you were experiencing lag with the dev site today, can you please try again? I moved some js around and am loading smaller avatars for people. some quickpost photos are scaled from gigantic raw uploads so we are optimizing those next to zip things up
Terry 309 avatarTerry 309
It's happening people... they're gonna kill off my favourite character... but he's taking someone else with him *massive spoilers in video*
FakePlasticTree avatarFakePlasticTree
Can I just say that I really dig the intro music for Yakuza 5? It's pumping!
Fuzunga avatarFuzunga
Hmm... yeah, this seems right.
Dreamweaver avatarDreamweaver
Would anyone be willing to help out dear ol' Dreamweaver with Destiny? Need a partner to tackle 7+ matches of Crimson Doubles for that 320 Light Ghost Shell. Will have to work on Comments of the Week first, but will be on later. I suck at the game though.
CoilWhine avatarCoilWhine
I'm not digging Trine too much. It has really screwy controls.
ShadeOfLight avatarShadeOfLight
Sonic the Hedgehog's Twitter account gave dating advice here: http://www.gamesradar.com/dating-advice-real-sonic-hedgehog/ I am now significantly less bitter about Valentine's Day.
absolutfreak avatarabsolutfreak
Tried out The Lost Vikings for the first time in Heroes of the Storm. Lots of fun, but I've got a long way to go before I could consider myself remotely good with them.
Malthor avatarMalthor
Dear Lord, I think I've stumbled over the most bullshit boss fight I've seen in a long time. "Here, let me summon 2-3 mnions each turn. They inflict all of the status effects btw, as do I. Have fun!"
Pixie The Fairy avatarPixie The Fairy
Bought FF Explorers and downloaded Soul Sacrifice Delta last night. SSD is faring better than FFEx so far. What is it about this genre that makes SE go to crap on lore and world building? They're usually great at it. Also no 3D :/
MeanderBot avatarMeanderBot
Yeah buddy!
Niero Desu avatarNiero Desu
Isnt it better to ignore someone than post nasty stuff in their quickpost/blog comments? I hope so! Discuss this upcoming site feature here
SeymourDuncan17 avatarSeymourDuncan17
So, I've decided to take my first big foray into creating original music! For my first venture, I did up some tracks heavily-inspired by Persona 3. I plan on making videos of them when they're 100% complete. Link in the comments.
Sir Shenanigans avatarSir Shenanigans
Ahhh GameStop demo... Now I want Street Fighter...
CJ Andriessen avatarCJ Andriessen
Don't have a date for V-Day weekend? Why not fill that void in your life by making a Super Mario Maker Level for this month's Dtoid Designs Contest? http://www.destructoid.com/blogs/CJ+Andriessen/dtoid-designs-the-wacky-wiggler-challenge-338301.phtml
Sarah Jane farron avatarSarah Jane farron
So uh, my dream was interesting. Travel somewhere to get furniture, protests going on, police lock us behind a gate so we go round and blow up their car to escape. Now apocalypse time with city on fire and zombies and then I get a girlfriend.Quite varied!
ikiryou avatarikiryou
I watched the movie Flight with Denzel Washington last night. It got especially good once John Goodman appeared and it turned into a sort of fun, surrealistic drug comedy. But then the ending undid every bit of enjoyment it gave me up to that point.
ChrisHannard avatarChrisHannard
Putting together the Valentines Day edition of Gaming's Beautiful People and finding it surprisingly hard - ooer, missus etc - to find a male couple to put in the list. Any suggestions? All I can seem to find is the guards from Undertale.
JohnSmith123 avatarJohnSmith123
The story in Destiny seem kind of crummy. I feel like I'm missing something here. It doesn't really click. Taken King however seems pretty good though.
OrochiLeona avatarOrochiLeona
You know how after years and years of constant truckin' Truckers are known to get one permanently sunburned arm?
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -