Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Rain Blood Chronicles: Mirage

Review: Rain Blood Chronicles: Mirage

5:00 PM on 12.02.2013 // Conrad Zimmerman

Hard fought, harder plot

Through the course of eight stages, Rain Blood Chronicles: Mirage tells the story of two swordsmen, Soul and Shang. Recent recruits of an assassin order known as "Cabal," they seek answers to the mystery of their disappeared mentor, Jade, lost on a mission against a domineering power in the Martial Realm.

At least, I'm pretty sure that's what happened.


Rainblood Chronicles: Mirage (PC)
Developer: S-Game
Publisher: OR1GO Games
Release Date: November 11, 2013
MSRP: $14.99

Rain Blood Chronicles: Mirage gives the appearance of being just one facet of a larger idea, set in a world which extends far beyond the conflict players participate in. The Martial Realm has a pretty extensive framework, with various organizations combating one another for control of the world. It has a lot going for it, drawing on the Wuxia tradition, combining the common pre-modern Chinese backdrop with an element of science fiction and blending them in a way that feels natural.

Unfortunately, the narrative is a bit hollow and has a tendency to fling around names and places too casually, as if expecting the player to already have intimate knowledge of the world based solely on loading screen tooltips. Additionally, subtitles in the earlier portions of the game are a bit rough, leaving a poor first impression though they seem to improve as the story continues.

Background information filling in the blanks can be uncovered in the environments in the many hidden chests and secret areas, unlocking bits of flavor text accessed from within the game's hub area. These are generally well-written and interesting, but making sense of what's going on in the story necessitates collecting most of them to put the pieces together. A treat for the completionist, but less dedicated players will likely find themselves engaged in a bit of head scratching.

Combat is fast and controls simply, with commands for light and heavy attacks, an ultra attack tied to a meter, jumping, activating a character's special ability, and switching characters. The game plays well with keyboard and mouse but having a gamepad is highly recommended. Combos are easy to perform with the two-button design and get more interesting with the application of the pair's unique abilities.

Soul and Shang both fight with swords and that's where the similarity between their skills ends. Soul is a very simple, straightforward character, with an eight-directional dodge move providing counterattack opportunities when timed to avoid strikes. Shang is a more technical fighter, able to create energy swords which provide a defense to incoming attack and can be unleashed in a torrent of attacks on enemies. He takes a bit more getting used to and a bit of a methodical approach but is capable of racking up a ton of fast hits for combos.

It's not necessary to become well versed in both play styles to finish the story mode, but the benefits of doing so are considerable. Soul and Shang don't share experience rewards from slain enemies, necessary to buy new skills, so favoring one may put the other at a disadvantage should it become necessary to switch. And by switching between the two characters, massive combos can be built and maintained for longer, rewarded by in-game currency used to purchase and upgrade combat skills and equipable accessories which provide passive benefits to health, damage, and more. Up to four of these accessories can be used by each character at a time, opening a vast wealth of options and strategies for making the most of Soul and Shang's abilities.

A fine system, though time consuming. Gathering enough resources to buy upgrades is quite slow at the start, particularly if you're struggling to build up a solid combo, and it can feel as though progress simply isn't happening fast enough. Once the ball gets rolling and upgrades make combat easier, the rewards start coming in at a steady pace but a good bit of grinding is still necessary to unlock the full range of abilities and items.

Three difficulty settings are available at the start, with a fourth unlocked by completing the story once, and these represent a very broad range of challenge. Higher settings increase enemy health and damage, and makes them generally faster and more aggressive. At its easiest, Mirage is practically a walk in the park and it's possible to become effectively invincible with the right accessories. The most challenging will completely wipe the floor with the unprepared, especially in the late game with enemies capable of keeping the player juggled while eating away most of their health. Thankfully, the game features very frequent checkpoints to prevent lost progress and there's even a consumable item available which allows for an instant revival if a sequence proves too difficult to complete in one go. This range of difficulty is flexible enough for a casual or inexperienced player while still offering a considerable challenge to those of great skill.

Enemy variety is a real strength. New types of opponents continue to appear throughout the length of the story, each bringing with it another complication for combat. These include ranged attackers and elite units which summon an endless supply of minions while providing them stat bonuses, and picking which targets to focus on first can be crucial. They're also very cool to look at with elegant details and distinct animations. This extends to the boss encounters as well, each stage featuring a mid-stage miniboss and a final challenge at the conclusion. Nearly all of these are satisfying, difficult fights, and while one or two of the minibosses fall a bit on the tedious side, they're forgivable exceptions.

Finishing the story unlocks an additional two modes, so there's still more you can do if you haven't tired of the combat yet. There's a "Boss Rush" mode, which provides a nice way to package the more memorable moments from the campaign, and an "Endless Tower" with room after room filled with different enemy groupings of progressively harder difficulty. Both of these modes can also be attempted with a second player, allowing Soul and Shang to be wreaking havoc onscreen simultaneously, while a dueling mode rounds out the multiplayer offerings.

Rain Blood Chronicles: Mirage probably isn't going to stick with you as a cherished experience, but it's a competently designed combo slasher with a fair bit going for it. Players who like their 2D hack n' slash combat fast and accurate should be satisfied.



Rain Blood Chronicles: Mirage - Reviewed by Conrad Zimmerman
Likable - That's a seven, which is actually a different number than five. It's more than ok. We like this game. I don't want to play it every day forever and ever, but it's definitely worth the time I invested in it, and I'll be picking it up again to relive the fun sometime down the line.

See more reviews or the Destructoid score guide.

Conrad Zimmerman, Moustache
 Follow Blog + disclosure ConradZimmerman Tips
An avid player of tabletop and video games throughout his life, Conrad has a passion for unique design mechanics and is a nut for gaming history. He can be heard on the comedy podcast () and str... more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

destructoid's previous coverage:
Rain Blood Chronicles: Mirage

View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:

Please contact Crave Online, thanks!

Thankful it's Over: Bioshock Infinite

Is Toei using Kamen Rider Ghost to address suicide in Japan?

Let's talk about Xenoblade Chronicles

Cblogs of 11/27/15 - Life is Strange, and Sad

Top 5 Reasons Star Wars Battlefront KICKS ASS!

Attack of the Friday Monsters: A Little Slice of Childhood

Top 5 Reasons Call of Duty: Black Ops 3 IS AWESOME!

Cblogs of 11/26/15 + Combat Heropon-isms

Video games go mainstream

I’m Not a SJW, I’m an Anthropologist: Making the Case for Diversity in Games

 Add your impressions

Status updates from C-bloggers

Still in work clothes.
Gamemaniac3434 avatarGamemaniac3434
Welp, wrote up a blog for that there bloggers wanted. Its me bitching about Bioshock Infinite! Again! Yay!!!!!!
Sr Churros avatarSr Churros
Just finished watching The Phantom Menace. Yeah, Jar Jar is as bad as people say. Baby Vader is so cute and also kicks some serious ass. One of the best lightsaber battles of the series, if not the best one. It was pretty neat!
Roxas1359 avatarRoxas1359
Can't decide where I should upload my latest project. Either on my YouTube Channel or on Game Anyone. On the one hand YouTube gets more exposure, but Game Anyone is where some of my more popular walkthroughs are. The game is 3D Land if anyone is wondering
Fuzunga avatarFuzunga
Thanksgiving dinner for days!
OverlordZetta avatarOverlordZetta
Anyone know if the Bethesda games on sale on Amazon for a certain amount of time, or through Monday?
TysonOfTime avatarTysonOfTime
In light of the fact that Xenoblade Chronicles X is fast approaching, I suggest we start planning out a Destructoid Squad! NNID is TysonOfTime. From what I've heard, it doesn't appear Squads are region locked (except for Japan), so everyone's welcome!
Jed Whitaker avatarJed Whitaker
Typing of the Dead > all other typing games.
Lawman avatarLawman
Listening to this on a Tall Oaks level of RE: Revelations 2's Raid Mode is entrancing, for some reason.
EdgyDude avatarEdgyDude
Need a reason to support Indivisible? Shantae is in it!. Back it or spread the word, every bit of help counts.
KeithTheGeek avatarKeithTheGeek
Sometimes I miss how hilariously janky Brawl was, and I still have a lot of fun playing it. Not sure if I could ever take it seriously as a competitive game, but I want to enter at least one Brawl tournament in the future. You know, if I can find one.
KnickKnackMyWack avatarKnickKnackMyWack
I love how on a slow news day I can always turn to Qposts for something else to read and think about. Keep up the mojo fellas!
Rad Party God avatarRad Party God
I finally caved in to those sweet deals, got Shantae and The Pirate's Curse, Downwell and Super House of Dead Ninjas :)
CoilWhine avatarCoilWhine
I hope that Prototype runs better on my dad's old laptop than it does on my AMD gaming rig. Some badly coded games run like ass on AMD cards.
LinkSlayer64 avatarLinkSlayer64
Please spare me from issues in the process of publishing my blog! Especially since I modified CSS to unnecessarily pseudo-crop an image, and make it so some images float next to text, and make it look decent on mobile. I'm a frickin' nerd, love it.
Nathan D avatarNathan D
The night brims with defiled scum, and is permeated by their rotten stench. Just think, now you're all set to hunt and kill to your heart's content! #FashionBorne [img][/img]
MeanderBot avatarMeanderBot
Two more days to get in on the unofficial Christmas Card! [Url][/URL]
Solar Pony Django avatarSolar Pony Django has got a mystery sale on T Shirts and Tank Tops atm, $5 for each. Only catch is they're random. But I've had some good luck, got a Captain Falcon one before, Zombies ate my Neighbors and a Persona 4 X Earthbound crossover.
OverlordZetta avatarOverlordZetta
I would really, really love if "publish now" could work without me having to post a blog multiple because the site is such a mess right now.
fitzen avatarfitzen
I got it all the way back in spring, but I still haven't finished Majoras Mask. Think I've done the first temple.. It's hard not knowing where to go. All those linear corridors and objective markers in games has made me dumb and impatient.
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -