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Review: RAGE

2:00 AM on 10.04.2011   |   Jim Sterling

Review: RAGE photo

It's been quite some time since id Software released a brand-new hatchling into the world. DOOM and Quake have kept it relevant through the years, but there's a new four-letter name on the cards, and that name is RAGE

It's been four years since RAGE first reared its head as an id Tech 5 tech demo, and expectations for the game have most certainly been high. In advertisements, id has not been shy about reminding us of its first-person shooter heritage, but this is not the '90s anymore, and competition has never been fiercer. 

RAGE has a lot to live up to, and many promises to deliver.

RAGE (PC, PlayStation 3, Xbox 360 [reviewed])
Developer: id Software
Publisher: Bethesda Softworks
Released: October 4, 2011
MSRP: $59.99

It would be very difficult to discuss RAGE without mentioning both Fallout and Borderlands -- comparisons that are easily justifiable since id Software has merrily stolen from both. Set in a post-apocalyptic world where cryogenically frozen people emerge from "Arks" to find a wasteland ruled by bandits and mutants, everything about RAGE feels familiar. 

Borderlands' visual style -- including bold, cartoon-esque outlines -- and Fallout's general premise are blended with a BioShock-inspired loot system to create a game that looks and feels like something we've seen a bit too much of in recent years. The game looks dated, which is strange, considering it is one of the most graphically gorgeous games on the market. 

While its art style feels passé, the technology bringing it to life definitely does not. Of particular note are the animations, which are easily the most lively I've seen. Enemies movements' are especially stunning, and I was most impressed by just how varied their behavior can be. Even the simple mutant has a wide range of actions -- they'll roll to avoid fire, grab onto the ceiling, hold themselves elevated in doorways like spiders, and leap to close large distances. Different tribes of bandits have unique behaviors to boot, with Ghost clan members charging wildly and running along walls, or the more pragmatic Shrouded retreating when taking heavy fire and covering each others' escape. 

RAGE splits itself into first-person combat and third-person vehicular sections. Taking a rather formulaic structure, general progress consists of heading into town, taking on a mission, driving to a "dungeon" area and killing a lot of things. This pattern repeats itself from beginning to end, in a world that looks quite open but tends to be shockingly small and restricted. There are huge chasms, open mountains and wide fields, but the they are inaccessible and exist only as window dressing. There's a linearity to the game that seems at odds with the world's open appearance. This is a problem that's only compounded when you realize how devoid of exploration that world truly is -- there is one small city area for each half of the game, and the dungeon locations sit at the ends of a meager selection of straightforward paths. One wonders why the illusion of an open world was put in place -- I'm all for linear experiences, but not when they're pretending to be something they're not, and offering the vision of something far larger than it is.

Getting from A to B is a pleasant affair, as vehicles are easy to handle with tight, precise controls. Players can take part in races within each city, earning tokens that can be spent on upgrades such as increased boost power and extra weaponry. These upgrades will be essential as the Wasteland becomes increasingly populated with enemy vehicles that spew bullets and rockets with deadly precision. Collecting and upgrading vehicles is a cool part of RAGE, but the overall selection of machines and corresponding enhancements isn't quite deep enough to remain compelling for long. 

The combat sections will feel a bit more familiar to id fans, especially those who enjoyed the atmospheric DOOM 3. Like the horror-shooter sequel, RAGE's combat is all about setting up a series of corridors, broken up by rooms full of enemies. Opponents are remarkably aggressive, and rather difficult to hit thanks to their love of rushing, ducking, weaving and taking cover (not to mention the fact that aim assist is either terrible or non-existent on consoles.) There's a nice variety of weapons, ranging from the humble pistol and assault rifle to more delicious arms, such as a crossbow that can fire mind-controlling darts. Each weapon has multiple ammo types, and can extra attachments can be purchased at stores in town. If you die, you have the ability to get back up by taking part in a small QTE-like minigame. However, this "defib" option needs to recharge, so players can't just resurrect indefinitely. 

Aside from the fact that erratic enemies are frustratingly difficult to hit, RAGE brings the action in a big way. Combat sequences are fast-paced and intense with enemies that range from savagely aggressive to prudently tactical. As the game progresses, more vicious factions are encountered, each with their own unique weapons, strategies and environments, from the feral Jackal clan to the high-tech, militant Authority. There's a real sense of life in each fight, with opponents communicating to each other about their battle status and commenting on the player's movements. Sometimes the smoke and mirrors of this combat dialog is exposed when enemies that can't see you are still telling their friends what you've done, but the illusion of smart, observant opposition is generally maintained to an effective degree. 

Helping out in combat is a range of gadgets that can be built using debris from the environment and corresponding schematics. These range from the invaluable Wingstick -- a deadly bladed boomerang -- to remote-controlled bomb cars, sentry turrets, and spider-like robots that act as autonomous allies. Due to the huge, cluttered menu system, it can be difficult to find or even remember the gadgets on offer, but they're all incredibly useful once you recall they exist. 

Speaking of the menu system, it could definitely have used some work. Unnecessary visual effects upon switching tabs makes menu navigation feel laggy and inconvenient, and items are thrown together with monochrome images representing each one. With only four weapons and four gadgets able to be stored in a quick-select slot, the menu is needed often, and it's a pain to use. 

RAGE throws a few extra distractions into the mix, just to spice things up. As noted, each city has a collection of vehicle races, and there's also a job board with intermittent sub-quests. There are also minigames, such as a board game in which you "roll" dice to shoot mutants before they kill your avatar, a finger-puncturing knife trick challenge, and a battling card game called RAGE Frenzy. The card game is my personal favorite, using collector cards found in the game world to battle AI opponents in a simple but satisfying game of chance. I'd have loved for RAGE Frenzy to be expanded, as the random element of collecting has been killed off in favor of predetermined cards hidden in predetermined locations, and there are only two people in the entire game who play. 

The problem with RAGE Frenzy, however, is the ultimate problem of RAGE as a whole -- it's full of great ideas and it's truly fun to play, but every single idea fails to reach its potential. It would be unfair to call such a polished and enjoyable game unfinished, but the fact that every included element needed further expansion at least suggests an experience that must be deemed incomplete.

There are weapon upgrades, but only a mere handful of them. You can enhance your vehicles, but there's a tiny range of auto parts on offer. You can equip new armor ... only once during the whole game. There are gadgets to be built, but no depth to the crafting system. There's the tease of an open world, but it's not open at all. There are hints of role-playing elements, but no attainable new skills or statistics. There's a collectible card game without the fun of collecting and only two people to play it with. There are shops, but you can buy all the new schematics and armor upgrades on your first visit and only need to return for ammo or crafting ingredients. There are cities but only two of them, featuring the same minigames, and they're small. RAGE is a game that promises many things but delivers only a fraction of each. A vastly entertaining fraction, I have to add, but it leaves one aching for more, and imagining what could have been if the experience weren't cut so coldly short. 

This is a feeling carried through into the multiplayer, which is amusing but shallow. RAGE's competitive online mode is cribbed from the various vehicular combat sections in the campaign, and feels like a mixture of Twisted Metal and Mario Kart. However, each game can only contain four players on maps that are far too large for such a small number. As a result, matches feel constrained and often consist of three players shooting the rear of whoever is in front, then another swapping its place. At the time of writing, matchmaking doesn't seem to work, either. Bethesda had scheduled matches for reviewers, but nobody was able to find them. There are multiple reviewers still trying to get into a game, but RAGE so far doesn't even attempt to find lobbies, forcing each player to start their own instead. I eventually got to try it by starting a private match and inviting someone else in. 

There's a co-op mode that revisits locations from the campaign and gives two players a series of objectives to complete against quite challenging odds. These "Legend" stages have a scoring system in place for some passive competition, and attempt to breathe extra life into RAGE's narrative by theming every stage around a backstory. Ultimately, however, these short little levels feel shallow and the scoring system encourages a more frantic style of play that contradicts the need for players to take their time and work together. All told, the multiplayer simply isn't worth putting that third 360 disc into the machine, and it would have been far better for id Software to remove it completely and work on a fully-fleshed-out solo mode. 

For the ten or so hours that it lasts, RAGE has a lot of honest, straightforward, amusing action on offer. However, one can't help but feel that this is little more than a prologue, something id Software put together in order to show the potential of a franchise, rather than realize the potential of a game. As you rush around the world and get brief introductions with major characters, it seems like you're on a quick sightseeing tour of RAGE's universe rather than setting up camp for an extended stay. Everything RAGE does, it does well, but it just doesn't do anything to a conclusive degree. This is hammered home by the rushed ending with an absolutely classless cliffhanger.

RAGE is fast food, the kind of fast food that looks much more satisfying on the menu than it does once served. It's tasty, for sure, but you'll be starving almost as soon as you've finished. By no means is RAGE not worth your time -- it looks stunning, the combat on both wheels and foot is fun, and there's a tremendous sense of atmosphere that deserves to be experienced. However, RAGE's quality only makes its lack of ambition more painful in the long run, as it could easily have been better than it is. It's a good game, most definitely, and one that id fans will enjoy ... just don't expect it to do half of what it looks like it can do.



Final Verdict:
7.0

Good: 7s are well-above average games that definitely have an enthusiastic audience within their *genre*. Some might lack replay value, could be too short, or has are some hard-to-ignore faults. Nevertheless, the experience is still very fun.













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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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171 comments | showing # 1 to 50
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VenusInFurs's Avatar - Comment posted on 10/04/2011 02:02
VenusInFurs
Read the review! The number has nothing on the words - the words is what most matters.
thealexfish's Avatar - Comment posted on 10/04/2011 02:03
thealexfish
Reminds me of BK Nuts n Bolts, except this isn't a sequel.
MC Wacker's Avatar - Comment posted on 10/04/2011 02:03
MC Wacker
Well. looks like ill pick this up on sale on steam later on.
Martin Montiel's Avatar - Comment posted on 10/04/2011 02:05
Martin Montiel
TE score? Sounds like a 6~7 though.
Tristrix's Avatar - Comment posted on 10/04/2011 02:06
Tristrix
Whew. Thank god. Based on the twitter posts throughout the day I was expecting you to crucify this, Jim. This review, in both tone and score, is perfectly fair. I'm looking forward to trying out the game for myself. Thanks for the review.
SirNinjaFace's Avatar - Comment posted on 10/04/2011 02:06
SirNinjaFace
Great review. I'm getting this friday, Dark Souls will have to wait a couple of weeks.
Steven Hansen's Avatar - Comment posted on 10/04/2011 02:06
Steven Hansen
7/10, Toilet.
Wsterfury's Avatar - Comment posted on 10/04/2011 02:07
Wsterfury
Solid review.

Seems like the scores are all over the place on this one. Might wait until it goes on sale on Steam. F paying $60 for a PC version anyways.
Ovenden2k's Avatar - Comment posted on 10/04/2011 02:10
Ovenden2k
Nice review Jim, can't say I've been too interested in this game due to how overused the post-apocalyptic Mad Max/Borderlands/Fallout/Waterworld (lol) scenario has been used in recent years, especially in the FPS genre. I'll just be keeping my eye on Aliens: Colonial Marines from now on, as anything Xenomorph related sparkles my soul and massages my prostate, well as long as it isn't any Aliens film made after the 90s (damn you Paul Anderson for ruining the good names of Resident Evil, Aliens and shagging Milla Jovovich daily.

Serious Sam 3 has perked my interests though, and by perked I mean tweaked, and by interests I mean my diamond cutting nipples.
Martin Montiel's Avatar - Comment posted on 10/04/2011 02:11
Martin Montiel
@Steven. Thanks
Raggamofyn's Avatar - Comment posted on 10/04/2011 02:13
Raggamofyn
Interesting. Especially since I see other sites giving it absolutely glowing reviews. But then I respect your judgement more than others, Mr. Sterling. Those things would sink a game to me - I suppose that's the most important bit. Maybe I'll give 'er a go when the financial barrier to entry is a little lower. Money has a funny way of influencing expectations.
Azzurus's Avatar - Comment posted on 10/04/2011 02:18
Azzurus
Well it sounds pretty good...but unfortunately "pretty good" in this fall season is not enough for me to justify purchasing it at full price.
AriesSiren's Avatar - Comment posted on 10/04/2011 02:24
AriesSiren
totally agree. people are talking about next gen consoles like we need them but honestly graphics dont make a game. this shallow restricted experience serves as a testament that developers need to create new experiences and think outside the box. what we need is NEW gaming experiences, new ideas and just creative minds. its like dating, yeah the other person look great, but if they have no substance, it really is the just the same old thing that youve seen before and will get sick of. deadly premonition was ugly but had the coolest atmosphere and gameplay ive seen in years. we expect more
Leon Field's Avatar - Comment posted on 10/04/2011 02:28
Leon Field
id really failed me here.
Reginald's Avatar - Comment posted on 10/04/2011 02:30
Reginald
I'm looking forward to it on PC. Really interested in seeing how the PC version stands up to the console releases. I don't expect you do redo your review or something ludicrous, but I feel that with games like this, it probably makes <some> kind of difference.
Kaggen's Avatar - Comment posted on 10/04/2011 02:30
Kaggen
Tou know what videogames needs more of ? Sand! Just kidding! Great reviw Jim!
ProperlyParanoid's Avatar - Comment posted on 10/04/2011 02:36
ProperlyParanoid
Interesting review. Not interested in the game myself, and I've got no more money to spend anyway, but still, sounds like an interesting, if flawed, game.
Hasney's Avatar - Comment posted on 10/04/2011 02:37
Hasney
Defo waiting for a Steam sale on this, really doesn't sound like my kind of thing. This line from a review on Ars talked me into that:

"Imagine Borderlands with the fun stripped out, or Fallout without actual choice, characters, or consequences."

Then the summary:

"So, just to sum up my nine plus hours with the game so far:

No story to speak of
No characters that make an impression
Linear
Broken save system
Dull mechanics
Tedious quests
Weak shooting
Stock weapons
Racing is fun
Minigames are enjoyable
Very pretty

We'll be testing on PC and playing multiplayer in the coming days, but I felt it was important to share what the game is versus what people expect it to be. This is a massive disappointment."

I've always felt that's what iD do and before Gears, what Epic did as well. Put out a one trick pony game and sell the engine to other people. Hell, if it works it works, but as a tech demo, I'll wait until it's the same price as Garry's Mod.
Dakilazical's Avatar - Comment posted on 10/04/2011 02:37
Dakilazical
Sounds like I made the right choice by gameflying this game. Still excited though.
fcINFINITY's Avatar - Comment posted on 10/04/2011 02:37
fcINFINITY
Glad I went with dark souls. Will pick this up on sale for sure.
FalconSupreme's Avatar - Comment posted on 10/04/2011 02:41
FalconSupreme
The game is a great game. My score is a solid 9. It's an FPS straight up and by the sounds of all the console kitties is that they were expecting an open world style game, but that is not the intention. It's an FPS(ironic the best parts are racing) through and through, but with wide open fighting areas and a lot more to do than the normal consolified shit that gets pooped out every week. This is what PC FPS used to be before the modernization and they made it look great, but it's not the reason why it is amazing. DICE take note, this is what makes a great PC game, not graphics.
CapTN Riggz's Avatar - Comment posted on 10/04/2011 02:49
CapTN Riggz
Have this on the PC , personally runs 1920X1080 4X AA 60FPS non stop for me. But the engine is giving A LOT of people trouble with performance, check out official forums and steam forums for what I mean.

Personally I would not spend $60.00 on this guys, good review Jim you nailed it 100%. It feels like a tour, like some kind of odd tech demo ... the shooting is done well, the driving is ok, but nothing wraps around you saying "This is the game you need to play". Again to me it just feels like a big tech demo so far =/ Very disappointing I expected better from ID, just my 2 cents.
Tristrix's Avatar - Comment posted on 10/04/2011 02:59
Tristrix
Ya know... maybe this is stupid of me... but I think I'm ok with paying 60 bucks for a 10 hour long tech demo. I'm just that interested in tech. I don't think it's out of line for me to suggest that we will not anything looking any better than this game in this console generation (I ignore the PC version here because there is no "PC generation" as it constantly evolves) so it's worth that 60 bucks for me to experience the absolute pinnacle of what this generation is, technologically speaking, able to do.

I'm just that interested in tech, though. I could completely understand how someone that isn't wouldn't feel this way. I'm just willing to sacrifice a little (ok, maybe a lot) of depth in exchange for something beautiful like RAGE here at what appears to be the end of this generation.
Brian Green's Avatar - Comment posted on 10/04/2011 03:00
Brian Green
sad that this game turned out so linear ... i knew from previews it wasnt going to be Fallout: Rage or anything but i woulda hoped it would be somewhat open world atleast but god seems like just a straight forward post-apoc. FPS ... which isnt bad but kind of leaves alot to be wanted since you can get that (fallout, borderlands, fallen earth, etc.) with WAY WAY WAY more to the game than just an FPS
also sad there isnt a more conventional multiplayer or bigger matches for the races since THATS IT!
have to agree 100% seems like an incomplete game :(
oh well im still gona get it and give it a try but probably trade it in in a week or two cuz of the huge fall season videogame flood thats coming on in
Tristrix's Avatar - Comment posted on 10/04/2011 03:00
Tristrix
Holy shit I shouldn't post at 4 am. That was a mess. Hopefully you guys can translate that into English as you read it. Sorry about that.
Brian Green's Avatar - Comment posted on 10/04/2011 03:00
Brian Green
also just wana say thanks for the review jim its always very much appreciated to see your input on games :)
llort het's Avatar - Comment posted on 10/04/2011 03:14
llort het
Don't know why I haven't been paying attention to this. I would probably like this more than the average first person shooter.
TheContinuum's Avatar - Comment posted on 10/04/2011 03:21
TheContinuum
Huh. Wouldn't of thought that it would be so... dry. Oh well.
quantumriian's Avatar - Comment posted on 10/04/2011 03:21
quantumriian
Did anyone even read the review...? Why are people still saying it sounds great? It sounds like shiny trash. Sure, you could do worse but putting off Dark Souls (sirninjaface)? Saying this is the best games will look this generation (tristix)? I don't wanna knock people's decisions or opinions, I just can't understand where the continued positivity is coming from.
Sexualchocolate's Avatar - Comment posted on 10/04/2011 03:28
Sexualchocolate
From what I saw at Eurogamer I would have to agree with this review entirely.

to be honest, I had high hopes for RAGe and was quite badly disappoint.

Oh well, anothr game to skip now and give me something cheap to play a few months down the line when the pre-owned shelves are packed full of copies.
pricett434's Avatar - Comment posted on 10/04/2011 03:28
pricett434
Looks like the PC version has major issues to be worked out in order to get it to run. The official RAGE forums are completely flooded with complaints.
Wrath and Pride's Avatar - Comment posted on 10/04/2011 03:30
Wrath and Pride
For some reason off of the trailers I got the same feeling, that it would be a bit to plain, that it wouldn't be ambitious enough in design, weird how I was kinda right. Anyway, I'll wait for a sale, never got on the hype train (for reasons stated above), but the game nonetheless looks like something I wouldn't mind spending a weekend with.
Stahlbrand's Avatar - Comment posted on 10/04/2011 03:31
Stahlbrand
I am disappoint. Sounds like Rage really came up short while hinting at something greater. In this regard Jim's review reads very much like Art Gies' review/blog about the game

It sounds like it was aiming for something that would really scratch all my favourite itches, but then stopped developing down those paths and scaled back - way back - to something I might pick up on a Steam sale someday.

Between this and the BF3 beta being a letdown, Skyrim can't come fast enough. At least GoW3 and DXHR were bangers.
Bobthecatlol's Avatar - Comment posted on 10/04/2011 03:32
Bobthecatlol
Yep pretty much knew the only thing Rage was going to deliver is good gunplay and AI, for some players that is enough but I don't think it would be worth the money atm.
MadMadDan's Avatar - Comment posted on 10/04/2011 03:41
MadMadDan
7/10?

In the internet, that could mean anything!

But you can always count a number of people making a loud, outspoken cult that trolls you when you comment on it. Get your anti-troll barriers out, folks!
muttonface's Avatar - Comment posted on 10/04/2011 03:42
muttonface
By most game review standards 7 is an honest to god fail. I'll still check this out though, Mr Sterling has a reputation to be a little harsh on games in the scoring department.
King Chrono's Avatar - Comment posted on 10/04/2011 03:46
King Chrono
Damn, I was hoping for something similar to Fallout 3, but it sounds more like a campaign from any old shooter. I'm getting Dark Souls. Thank Jim!
DarkCult's Avatar - Comment posted on 10/04/2011 03:47
DarkCult
Want ... fap fap fap .. !!!
Felix Kyo Grnewald's Avatar - Comment posted on 10/04/2011 03:53
Felix Kyo Grnewald
The world is a vampire...
Ninja Burger's Avatar - Comment posted on 10/04/2011 03:54
Ninja Burger
"It would be very difficult to discuss RAGE without mentioning both Fallout and Borderlands -- comparisons that are easily justifiable since id Software has merrily stolen from both."
While Fallout I can kind of understand, stating that RAGE stole from borderlands is a bit aggressive. Weren't they announced at almost the same time? It just took RAGE a whole lot longer to come out.
GoofierBrute's Avatar - Comment posted on 10/04/2011 03:57
GoofierBrute
I think I'll wait until Rage goes on sale. Don't get me wrong I want to play it, but not right now, especially when I'm short on cash as is.
Son of Makuta's Avatar - Comment posted on 10/04/2011 04:04
Son of Makuta
*cries*

Is there a demo?
bustaballs's Avatar - Comment posted on 10/04/2011 04:16
bustaballs
I'll be picking up my preorder in a handful of hours. Seeing as how id is one of the only companies to never develop a game that was less than extraordinary, I seriously doubt I'll agree with Jim's review. People tried to say similar things about Doom 3 and they were just dead wrong.
SONIC-BLIMP's Avatar - Comment posted on 10/04/2011 04:18
SONIC-BLIMP
sounds like some old school fun too me what i expexted of ID, don't care about the lack of an open world all the traveling around in new vegas just got on my tits, means I spent most of the bloody time looking at a loading screen(if only there was a QUEST TO MAKE A CAR LIKE IN FALLOUT 2!)
TheCrippledNewt's Avatar - Comment posted on 10/04/2011 04:29
TheCrippledNewt
Good review. The only one I bothered to read actually. It gets to the point without raving about one fault or positive or the visuals for too long and yet is comprehensive. That being said, I had hoped RAGE would revolutionise shooters like John Carmack was saying it would.
personz's Avatar - Comment posted on 10/04/2011 04:34
personz
I've been having a fun time trying to get the game to work on PC since it unlocked on steam so I would be very interested in your thoughts on the PC version. I got a Radeon HD 6990 and the game suffers from terrible texture pop in and flickering as well as artifacts before and after downloading the AMD hotfix drivers. Id love to know if the Nvidia card produces similar problems of if it is just an AMD issue.
AwesomeNicky's Avatar - Comment posted on 10/04/2011 04:42
AwesomeNicky
Hello Steam holiday sale!
Manthai's Avatar - Comment posted on 10/04/2011 04:43
Manthai
Man I was saying for the last few years that this game was taking too long and was going to be irrelevant by the time it came out, but then in the last couple of months somehow I got hit by the hype train and was anticipating its release. Looks like I was right all along, luckily I was too poor to pre-order it.
islan's Avatar - Comment posted on 10/04/2011 05:13
islan
This is a very well-done review and seems very fair. Well done.
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