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Review: Punch-Out!! photo

It’s criminal that Nintendo let 15 years pass between the Super Nintendo release of Super Punch-Out!! and Punch-Out!! on the Wii. Between then and now, there have been plenty of opportunities to drag Little Mac out of retirement -- the Game Boy Advance, the Nintendo 64, and the Nintendo DS, to name a few. What was the God damned hold up?

So when Nintendo finally decided to pull it out of the closet for the Wii, it raised a few red flags for a longtime Punch-Out!! fan like myself. The success of Wii Sports (and the included boxing game) seemed like the perfect catalyst for a more fleshed-out boxing title, and the Punch-Out!! franchise seemed like a no-brainer choice.

To say I was concerned was an understatement. Would Nintendo leave the series’ core mechanics in the dust, focusing instead on a new breed of motion controls that would deviate from the experience I fell in love with? And if they decided to stick with the old-school formula, would it feel dated and thin compared to other titles on the market?

Hit the jump to find out.

Punch-Out!! (Wii)
Developer: Next Level Games
Publisher: Nintendo
Released: May 18, 2009
MSRP: $49.99

Fans of the original game can breathe a sigh of relief, as nearly everything you cherished about the original remains intact in Punch-Out!! for the Wii. Developer Next Level Games knew it had a good thing going with the basics, and decided not to play with the formula too much, while making a number of key strides and taking a few unexpected chances that ultimately pay off in spades.
 
The game follows the boxing career of our old pal Little Mac, who, alongside his trainer Doc Louis, has to best 13 contenders in order to win the WVBA World Championship. If you’ve played the previous games, you’ll recognize just about everyone on the roster, from Bald Bull to Mr. Sandman and Bear Hugger to Aran Ryan. Of the main roster, one character -- Disco Kid, who is introduced very early on in the career -- is new. That’s right, 15 years have passed and the series has only introduced one new character, a flashy disco dancer that fits in nicely with the existing roster. Still, it’s a bit disappointing to see so few new faces, particularly when Super Punch-Out!! introduced so many new faces some 15 years ago.



Luckily, in spite of so many familiar characters, Next Level Games keeps it feeling fresh. Early matches, like the introductory battle against Glass Joe, will probably be simple for any veteran. In fact, most of the Minor Circuit is a breeze the first time through; King Hippo’s pattern is nearly identical to that found in the original game, and I breezed through it without much issue. But that quickly changed, as the timing and patterns of opponents get more tricky and rather difficult as you near the career’s initial goal of obtaining the championship.

It’s at that point that things truly get interesting, as Little Mac must defend his championship against the game’s full roster of characters, all of which have undergone some major tweaks. In the Title Defense mode, you’re not simply fighting the same characters with the same attack/defense patterns again. Each of them has switched up their offensive and defensive game, and sometimes their look, addressing their individual weaknesses in some seriously creative and remarkable ways.

Glass Joe, for instance, is now wearing head gear, and he learns a strange jab timing that will throw off even the most seasoned player. King Hippo has hilariously guarded his soft tummy spot with a manhole cover he’s duct taped to himself; you’ll have to figure out a way to remove the cover before toppling the plump pugilist.



When it comes down to it, Punch-Out!!’s gameplay is all about timing and figuring out boxers’ patterns; it’s a game of reflexes and light puzzle solving. Next Level Games has completely nailed this on all accounts, with some of the most imaginative and interesting boxer patterns found in the series to date. It can also get seriously tough, sometimes frustratingly so. But errors are always on the player, with little to no opportunities to call it “unfair” and never as a result of controls not reacting in a way you’d expect.

Playing through Punch-Out!!, the Wii Remote was thrown more than few times, which brought back plenty of memories of playing the first two games. And while I cursed the game (and Doc Louis, along with his patronizing attempts at inspiration), I knew my failure was always my burden as a gamer. Success was always rewarding, and always a result of understanding patterns and reacting quickly and appropriately.

Where controls are concerned, Punch-Out!! offers a variety of control schemes: holding a single Wii Remote sideways; using a Wii Remote along with a Nunchuk; or combining either of the aforementioned control methods with the Wii Balance Board for Little Mac’s evasive movements.

Longtime Punch-Out!! fans will feel right at home using the Wii Remote on its own. The controller’s 1 and 2 buttons are mapped to punches, and using the D-pad, you can make Little Mac duck, or dodge both left and right. Little Mac’s “Star Punch” is activated by pressing the A button; stars are gained by hitting your opponent at the right time, and up to three can be banked and used at once for a more powerful uppercut attack.



Attaching the Nunchuk to the Wii Remote adds some motion control functionality, which (fortunately) is extremely basic in its use. Instead of using the 1 and 2 buttons to punch, you merely shake either your right or left hand to make Little Mac swing that respective punch; holding Z in conjunction with your shakes will result in body blows. The Nunchuk’s analog stick acts as a replacement for the D-pad, allowing you to dodge and duck.

The most surprising control scheme is the option use of the Wii Balance Board, which can be used to control Little Mac’s movements in conjunction with either of the other two control schemes. With both feet on the board, you shift your weight left or right on the board to control your dodging motions in the respective direction. Putting pressure on the board with both feet in a ducking motion will result in -- you guessed it -- Little Mac ducking down.

Personally, I was most comfortable with the single Wii Remote control style; I picked it up at once, as if a day hadn’t passed since I last held an SNES controller to play Super Punch-Out!!. The Wii Remote/Nunchuk combo works pretty well, too; the shaking of the Wii Remotes feels natural, and isn’t a tiring work-out experience like the boxing found in Wii Sports. Regardless of which scheme you use, the controls are precise, and react quickly and predictably. Ultimately, this is a choice that will boil down to personal preference (although I suspect fans of the classic games will default to the standard Wii Remote scheme).

Unfortunately, the same praise can’t be heaped upon the usage of the Wii Balance Board. It’s a great idea on paper and in theory -- one-to-one movement of your body to make Little Mac dodge from side-to-side seems like an obvious addition. The problem is that it’s simply not accurate enough for this style of gameplay, one that requires quick thinking on your feet (literally, in the case of the Balance Board) and fast reaction times. More than a few situations arose where moving my body weight slightly either left or right wouldn’t make Mac dodge fast enough. Overcompensating and exaggerating the movements didn’t do the trick, either; moving right on the board would sometimes make Mac dodge left, and vice versa.



While some of these issues could be chalked up to a board calibration issue (something I did more than a few times to get it right), the bottom line is that Punch-Out!!’s gameplay requires quick fast and accurate movements, something the Balance Board overly complicates, making it more of a novelty than a viable control option.

Another initial concern was whether or not the game could justify its full price tag; past games were light on features, simply leading Little Mac to the championship against a small roster of fighters. Fortunately, Punch-Out!! has more to offer than first meets the eye. The Title Defense mode is a great little surprise, and the variation in how some of the characters look and act is a welcome addition. Completion of the main game (including Title Defense) also rewards players with a “Mac’s Last Stand” mode, which offers a new layer to the game, easily doubling your total gameplay time.

Moreover, the game features the curious inclusion of a multiplayer head-to-head mode. In this mode, two players battle in a split-screen game that surprisingly feels a lot like the single-player game. Each player controls their own “Little” boxer (your name is based on the Mii you choose), with an arsenal of attacks unique to multiplayer. Setting the mode further apart from the single-player game is the inclusion of Giga Mac.

Players earn “Giga Mac Juice” by successfully dodging their opponent’s punches, or landing punches on their opponent at the right time. The transforming into Giga Mac is clearly inspired by Marvel’s Hulk, with your boxer being set off into a rage before doubling in size. You’ll have a handful of powerful moves at your disposal, too, including charged jabs, strong uppercuts, and more.



Multiplayer is surprisingly fun, and a nice addition to the series, but it doesn’t present a lot of gameplay. It would have been nice if the game offered multiple characters to choose from in this mode, each with a different look and style, but you’re locked into choosing Little Mac or ... Little Mac. The mode doesn’t support Wi-Fi, so you’re playing split-screen with someone on the couch or you’re not playing at all. It’s a nice diversion and an interesting addition to the standard Punch-Out!! modes, but this clearly isn’t the title’s focus and it shows. There is a great opportunity to build on this, however; if it doesn’t take Nintendo another 15 years to green-light the next Punch-Out!!, I look forward to seeing the multiplayer fleshed out.

Visually, the game’s hand-drawn cartoon style fits in perfectly with the series’ wacky feel. The look and animations bring each and every over-the-top character to life. Little details, like pineapple chunks flying off of King Hippo as you pound his belly, or the bruising on the faces and bodies of the boxers, give the game a sense of character that falls in line with what you’d expect from the series. Coupled with the voices, the new style fits in tightly with the gameplay, with visual and audio cues that you’ll need to pick up on in order to succeed.



While I’m still a bit bitter that it’s taken 15 years for Nintendo to deliver a new Punch-Out!!, it was unquestionably worth the wait. As a Punch-Out!! fan, I couldn’t ask for more -- classic gameplay that feels familiar, with a handful of fresh and unexpected challenges that are as entertaining as they are challenging.

For players new to the series, word of advice: to beat King Hippo, you’re going to have to... nah, I'll let you figure that one out for yourself. That’s half the fun. Just don’t spend too much time face-down on the mat, Mac.

Score: 9 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)


Continue: More wii stories





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58 comments | showing # 1 to 50

AngelsDontBurn's Avatar - Comment posted on 05/18/2009 18:01
AngelsDontBurn
Fap fap fap.
n3rv3's Avatar - Comment posted on 05/18/2009 18:02
n3rv3
but brad's giant pecks aren't a playable character
Count Grishnack's Avatar - Comment posted on 05/18/2009 18:03
Count Grishnack
Holmes didn't get this!? Whaaa?!?!?!
Kathos's Avatar - Comment posted on 05/18/2009 18:09
Kathos
Eeeeeh, as much fun as this looks, as a multi-system owner I'll wait until this goes down from $59.99 (Canadian price) to grab this.
Magnalon's Avatar - Comment posted on 05/18/2009 18:10
Magnalon
I had the feeling a "9" would be the vast majority of all reviews, when we finally found out that it would essentially be a stylized remake of the original, with some new content. I honestly thought they would add more than 1 "ok" looking character in the tourney mode though...what a cash in!

Great review! You did a superb job, but I also feel pretty sad for Johnathan, who had a pretty big campaign (and a Punch Out!! trashcan) in order to review this game!

I do have a few questions:
Given the fact that he is the only new boxer, did you feel like Disco Kid was an acceptable, or failed addition?

Can you give a bit more info on "Mac's Last Stand mode" other than "it offers a new layer to the game, and easily doubles your total gameplay time."?
Mr Kite's Avatar - Comment posted on 05/18/2009 18:13
Mr Kite
yay! It hasn't been fucked up!:) Do want.
RiotMonster's Avatar - Comment posted on 05/18/2009 18:17
RiotMonster
Can't wait to play it and never beat it like the olden days.. XP
RaikAlabast's Avatar - Comment posted on 05/18/2009 18:21
RaikAlabast
Great review there! I really liked the game style, too.
Technophile's Avatar - Comment posted on 05/18/2009 18:22
Technophile
Awesome. I'm so glad this is good and I'm glad it's difficult.
pendelton21's Avatar - Comment posted on 05/18/2009 18:24
pendelton21
Squee.
Dyna Geek's Avatar - Comment posted on 05/18/2009 18:25
Dyna Geek
Forgot to mention the secret fighter Donkey Kong.
Monodi's Avatar - Comment posted on 05/18/2009 18:30
Monodi
Aaaaaaaaaaaaaaaaaaaaaaaaand this is OFFICIALLY on my "MUST-GET-ONE-WAY-OR-ANOTHER-BEFORE-I-DIE" list.
Chronic Logic's Avatar - Comment posted on 05/18/2009 18:36
Chronic Logic
Awesomeness Confirmed! A must buy!
Xhumation's Avatar - Comment posted on 05/18/2009 18:36
Xhumation
I wish I had a Wii so I could play this.
garison's Avatar - Comment posted on 05/18/2009 18:39
garison
That's cool. I'm going to get it.
Y0j1mb0's Avatar - Comment posted on 05/18/2009 18:40
Y0j1mb0
No Holmes review?? Was he FIRED??

Also, I'm getting this. :)
bluexy's Avatar - Comment posted on 05/18/2009 18:43
bluexy
As awesome as Punch Out is, $50 is too much for it. Will be a hell of a rental though.
DaedHead8's Avatar - Comment posted on 05/18/2009 18:50
DaedHead8
I was expecting this to be a stinker. I'm glad I was wrong. I will be picking this up sooner or later.
Jack Maverick's Avatar - Comment posted on 05/18/2009 18:56
Jack Maverick
The lack of online multiplayer is understandable. Although I'm judging the online experience from Super Smash Bro. Brawl, I think it still shows enough proof that any lag would make online a hassle. Dodging and punching would be random and the action wouldn't be too great.

Pessimism aside, the single player seems like hectic fun and I wouldn't have it any other way. I'll give this look.
Blasto's Avatar - Comment posted on 05/18/2009 18:57
Blasto
Dammit I'm behind on my backlog as it is, I don't need to be jonesing to buy another.

But... but... it's a new Punch-Out!! man!

...AND it doesn't suck!?

Well, crap... I'm powerless to resist. Nostalgia, she is a cruel mistress.

Also, King Hippo looks terrifying in 3D, eek!
Corak's Avatar - Comment posted on 05/18/2009 18:58
Corak
Good write up. I orignaly thought this would be a rental but as you said its been 15 years since the last one and judging by how much fun I was having playing Super Punch Out I downloaded a few days ago I think I need to pick this up. I haven't played the Wii in a very long time and this title will probably be the only game I get for it all year, unless some big blockbuster title is announced for this year at E3.
theredpepperofdoom's Avatar - Comment posted on 05/18/2009 18:58
theredpepperofdoom
@Y0j1mb0
perhaps Jonathan posted it in disguise

As soon as it's 30-40 I will buy this. I never buy games more than that (Except Disaster: Day of Crisis)
B-Radicate's Avatar - Comment posted on 05/18/2009 19:01
B-Radicate
Ugh. No thank you. If I want a boxing game I'll stick with Fight Night.
mr showtime's Avatar - Comment posted on 05/18/2009 19:10
mr showtime
Time for Nintendo to start packaging this game with special-edition colored Wiis and maybe some wireless boxing glove-style remotes.



This stuff just comes out of nowhere. Nintendo SO needs to give me a job.
Dan CiTi's Avatar - Comment posted on 05/18/2009 19:19
Dan CiTi
@B-Radicate
Punch-Out is more of a punching game than a boxing game(not sure how to word it). Sort of what Smash Bros., Jump Ultimate Stars, or Dream TV World Fighters is to fighting games like Street Fighter, BlazBlue, or The Last Blade.

Anyways, I LOVE THIS GAME!
The-Excel's Avatar - Comment posted on 05/18/2009 19:19
The-Excel
I'm incensed that there are so few new characters. Then again, this looks more like a retelling than an actual sequel, so maybe this is for the best.
Mxyzptlk's Avatar - Comment posted on 05/18/2009 19:23
Mxyzptlk
I'm so happy to hear they didn't fuck this up.
Artemus's Avatar - Comment posted on 05/18/2009 19:24
Artemus
Very thorough review, Chester.
Can't wait to hold my Wii Remote sideways for this one!
I'll definitely try the other control schemes... Why the hell not?!
I've waited entirely too long for this game, I will happily buy it the day it comes out. =)
Man, I don't care what other gamers are saying, the game looks incredible! It's how I envisioned a new Punch Out!! to look when I was a little kid playing the NES version.
Now what's the damn secret everyone knows about?!
Is Tyson back?!
Don't tell me!
John B's Avatar - Comment posted on 05/18/2009 19:27
John B
You know the game must be good when Chronic Logic actually makes a post that's 100% positive!!

:P
Analitic's Avatar - Comment posted on 05/18/2009 19:31
Analitic
we want holmes! we want holmes! we want holmes!

I could chant this forever.
Draconianviper's Avatar - Comment posted on 05/18/2009 19:39
Draconianviper
Want Mario ref...
DinnertimeNinja's Avatar - Comment posted on 05/18/2009 19:50
DinnertimeNinja
I have to ask, why add any characters at all if you're only going to add one pretty generic one?

Otherwise, the game looks fun. Just doesn't make sense to me.
CapnCrunk's Avatar - Comment posted on 05/18/2009 20:02
CapnCrunk
How come the release date is today and the stores around me say they'll have it tomorrow? Gah, this optical media delivery system has to go!
Kyousuke Nanbu's Avatar - Comment posted on 05/18/2009 20:26
Kyousuke Nanbu
The Wii wins the console wars because of this game.
Hiltz's Avatar - Comment posted on 05/18/2009 20:33
Hiltz
Actually, there's more than one new character. Well, actually he's an old franchise character from another series. I don't want to spoil it for anyone who hasn't heard about it yet so I'll stop there.

Great review. Picking the game up this week!
wanderingpixel's Avatar - Comment posted on 05/18/2009 20:49
wanderingpixel
This game WINS!!
FistfulOAwesome's Avatar - Comment posted on 05/18/2009 21:00
FistfulOAwesome
I had a feeling the game would turn out good. Despite it being a re-imaging of Punch-Out!! (I'm not a big of remakes/re-imagings) I have to admit that Next Level has done a fantastic job of updating Punch-Out!! for the current generation. The art style is fantastic, the characters have more personality than ever, and through it all it manages to respect the original games while not making itself feel dated.

Comparing it to other recent remakes/re-imagings SFIV and Bionic Commando it absolutely outshines both. It doesn't blatantly lie like SFIV did and it doesn't miss the feel of the original like Bionic Commando/SFIV did. It's more like the Metroid Remake: Paying tribute to the original/s while at the same time doing something new with it.

I look forward to my copy arriving in the mail.
4knuckleshuffle's Avatar - Comment posted on 05/18/2009 21:15
4knuckleshuffle
My cynicism was unwarranted. I feel kinda bad that it's good.
welkstar's Avatar - Comment posted on 05/18/2009 21:34
welkstar
Wow, I wasn't expecting much out of this. I'll have to give it a go.
njsykora's Avatar - Comment posted on 05/18/2009 21:38
njsykora
The "I'll Buy It When It's Cheap" squad seems to be out in force on this one. Come on people, buy the damn game and reward Nintendo for reviving a classic franchise and not fucking it up.
F Whipple's Avatar - Comment posted on 05/18/2009 22:23
F Whipple
Good news here. I'll have to check it out
Kraid's Avatar - Comment posted on 05/18/2009 22:40
Kraid
Bionic Commando + Punch Out....

I need a shamwow
Jonathan Holmes's Avatar - Comment posted on 05/18/2009 23:09
Jonathan Holmes
I'll get you next time, Chester!

Next time...

Gimic300's Avatar - Comment posted on 05/18/2009 23:37
Gimic300
Dyna Geek-

Spoilers are not cool.
Gen Eric Gui's Avatar - Comment posted on 05/18/2009 23:58
Gen Eric Gui
The Title Defense and Mission modes pushed this from a rental to a buy for me. Grabbing my copy tomorrow~~~
JoeCamNet's Avatar - Comment posted on 05/19/2009 09:53
JoeCamNet
Dyna Geek is a prick for that comment. Thanks for ruining it.
Live-Free-Or-Pie's Avatar - Comment posted on 05/19/2009 10:19
Live-Free-Or-Pie
Have to... join the Nintendo fun club today, Mac?
Artemus's Avatar - Comment posted on 05/19/2009 12:29
Artemus
Dyna Geeeeek.
Now, why would you go and do that?
Jerk.
Holyetheline's Avatar - Comment posted on 05/19/2009 12:53
Holyetheline
Woot. Knew this would be a hit.
Necros's Avatar - Comment posted on 05/19/2009 13:51
Necros
Sounds like they actually made a solid game that wasn't just a complete rehash of the earlier game but in 3D this time. It's sad that I'm that surprised by that fact.
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