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Radical Entertainment's Prototype has been a long time coming. The promise of shape-shifting slaughter in an open world was met with an equal mix of excitement and trepidation from gamers, but the game is finally out and judgement can be cast. A game with an anti-hero like Alex Mercer could go either way -- it could be a delightfully violent romp full of ceaseless fun, or it could be a frustrating, unpolished mess of wasted potential.

Naturally, it's both. Read on as Jim Sterling, Conrad Zimmerman and Brad Nicholson review Prototype. Full credit for our video review goes entirely to Rey. 

Prototype: (Xbox 360 [reviewed], PlayStation 3, PC)
Developer: Radical Entertainment
Publisher: Activision
Released:
June 9, 2009
MSRP: $59.99

Jim Sterling:

Alex Mercer wakes up in a morgue to find that something's not right. The city of New York has been infected with a virus that's turning its denizens into monsters, and Mercer seems to be at the center of it all, making an enemy of the military and a mysterious organization known as Blackwatch. He also finds himself in possession of superhuman abilities, chief among them the power to absorb living matter and change his shape accordingly. 

The story is a very typical "shadowy plot to create a biological weapon gone wrong," but it's delivered with style and contains a few surprising little twists here and there. The main campaign will give you the bulk of the tale, but it's only through filling out the "Web of Intrigue" that Alex will piece together the full puzzle. Mercer not only consumes people's bodies, he takes their minds too, allowing him to learn new skills and information. Contained around the city are people with knowledge of the conspiracy, and if Alex absorbs them, he knows what they know. 

The Web of Intrigue is a clever and unique little system that, while not a revolutionary form of exposition, keeps the game rather interesting. Discovering, hunting and ingesting targets remains fun throughout the game, and some really cool scenes can be unlocked in doing so. It's just a shame that the characters are not very compelling. I'd have loved for Mercer to be more sardonic, especially as he shows flashes of personality now and then, with an evil smirk or a swaggering boast. Unfortunately, he spends so much of the game moaning and smoldering that it's difficult to find him likable the way an amoral protagonist needs to be.

Of course, nobody cares too much about story when there's killing to be done, and the sheer volume of death on offer is staggering. Alex is a shapeshifter, and that naturally means he'll be transforming himself into all manner of vicious and sadistic weapons. As Alex gains experience and attains upgrades, he'll be able to turn his arms into claws, hammers, whips and blades. Each new combat power brings with it its own set of upgrades and special moves, and Prototype seeks to constantly reward players, showing them with so-called "Evolution Points" and constantly serving fresh abilities to unlock. 

As well as combat, Alex is also quite skilled at zipping his way around the city. Holding down a shoulder button will cause Alex to sprint and automatically jump over cars, push through crowds and dash up buildings. Despite the simplicity of the input, it remains immensely fun to have Alex tear it across town so fluidly. Once players access the Glide and Air Dash abilities, the movement becomes more interactive and even more fun. 

Ironically, perhaps the most enjoyable moments of Prototype are to be found during the downtime between fights. A rudimentary stealth system is in place, making use of Alex's ability to blend in with civilians and soldiers. Consuming a member of the military allows Alex to stroll into military bases, and he can get even deeper in if he sneakily tracks and consumes a base commander. While not truly stealth, it's incredibly fun to wander among your oblivious, moronic enemies. It becomes downright hilarious when one unlocks the "Patsy" ability, gaining the power to accuse other soldiers of being you, whereby he'll be gunned down by his former allies. 

As much fun as Prototype is, however, it has its frustrating moments. Many of them. Some of the side missions have considerably tight time limits, but the control system is far too loose to cope with them. Making Alex run up buildings automatically is great when you're not in a hurry, but he's far too unwieldy when you need to get somewhere quickly, and the in-game map is not very good at helping you find a location in a pinch, especially as it often makes targets appear closer than they are. A number of enemies are also infuriating to contend with, able to shrug off your attacks but nail you with their own and break your combos, and every now and then you'll just get swamped with foes that specialize in countering everything you can do, which ends up more irritating than challenging.

At times the game suffers simply from trying to do too much. Hijacking vehicles can be difficult because there are so many options that you risk Mercer doing the wrong thing and stuffing it up. The same is true when it comes to grabbing enemies. Sometimes I've killed a crucial consumption target because Mercer is hard to control (that's when other enemies didn't accidentally kill it for me). The sheer volume of abilities is also a pain in the arse to select from, with a wheel you access in bullet-time. Finding the right ability in a snap is annoying, and once you unlock the Blade power, you'll probably just want to stick with it, negating the other powers altogether. Reserving a button for a simplified scroll-through selection would have been a nice option to make changing gears on the fly a little simpler. 

A few words should also be reserved for the game's terrible targeting system. Mercer can lock on to enemies with a click of a trigger and scroll through targets with a flick of the right stick. Unfortunately, the game decides what is the "most dangerous" enemy and locks onto that one first, even if the most dangerous enemy is a harmless base several miles away and not the helicopters that are three feet away and shooting right at you. In addition, one gets so used to using the right stick as a camera control, that it becomes a pain in the arse to remember not to change targets accidentally while locked on.

Prototype has problems. Lots of problems. Luckily, it's also one of the most fun and thrilling games to have come out in a while. Its flaws stop the game from being considered superb, but it's such a blast and there is so much to play with that it remains a great title. Even the repetitive side missions feel fresh simply because Alex has so many toys at his disposal. If you're a fan of uninhibited violence or just like to screw around with the heads of faceless military grunts, then this is definitely worth picking up. 

Score: 8.0 

Brad Nicholson:

You don’t want shake Alex Mercer’s hand. He isn’t a nice guy. He doesn’t have any traits that a person can find adorable or admirable, nor does his revenge story inspire empathy. As I played Prototype, I thought I figured out who Alex Mercer was: a maniac bent on destroying himself and the things he used to cherish. A late plot point reveal did nothing to wipe his unclean image from my mind.

Mercer’s disregard of morals was a high point for me. It made Prototype playable.

At the end of every mission or confrontation with the military, a tally informed me the cost of my actions. Rarely did that tally -- especially towards the end of the game -- tell me that I didn’t kill the innocent. In fact, I usually killed more civilians than I did military or “infected” creatures-slash-humans. If I were forced to care about every Toyota I crushed or penalized for every soul I consumed for health, the game would have been unplayable. Prototype is much too populated with the weak.

While it was probably a simple design decision, I found myself consumed with Mercer’s appetite for destruction -- his antihero swagger. Occasionally, I felt like I was controlling Riddick again, except Mercer doesn’t flash brutish strength or disassociation. He’s a The Crow figure, bent on revenge and regretting having something stripped from him in a past life. Even his cadence spoke that parallel to me.



Prototype does a wonderful job illustrating Mercer’s freakish powers and ability to annihilate. The inky blackness that consumes and creeps up his body as he summons his dark powers is a beautiful touch -- it makes every leap between buildings, every shattered vehicle or building that much more emotionally powerful. The occasionally reddened horizon, progressive worsening of city infrastructure, and twisted people who aid him on his quest are the perfect frame for Mercer’s violence and disregard.

Yet, as brilliant as the presentation is, it doesn’t make up for the game’s broken mechanics.

Mercer is a particularly fast fellow, and I often found myself fussing with the camera whenever I was forced to make aerial reverses, quick jumps from attacks, or even initiate combat before the game believed me to be ready. In a few words, I found the camera to be too slow for Mercer -- a problem considering the game’s pace of battle that often had me fighting countless villains at once with a variety of powers that require speed.

I also struggled with the game’s combo system, which is a combination of simple button presses. Beyond the fodder, the game’s complex monsters refuse to allow you to pull off more than one or two actions before they spill into a loop of attacks that can crush Mercer within seconds. Thus, you’re forced into quick-strike actions that aren’t effective on the heaviest foes. This wouldn’t exactly be an issue if several enemies -- often of the heavy variety -- weren’t consistently surrounding me.



Plus, the heavier attack combinations are often initiated with the same button presses required to do other stuff. There was one boss fight towards the latter half of the game where I found this shortsighted combo system particularly frustrating: Prototype expected me to pull off a special maneuver in a spectacularly short amount of time. Even though I pressed the two buttons required of the attack, I would often spill into a series of quick strikes -- the wrong action. As a result, my health would be greatly decreased or occasionally massacred within seconds.

Boss fights in Prototype are clunky and don’t allow you to play the way you have been playing the game -- by wrecking and overpowering. They’re boring tit-for-tat affairs, worsened by having to constantly navigate hordes of fodder monsters during the confrontation. Taking my eye off the prize with annoying and often deadly base monsters isn’t a good thing.

My combat frustrations go further: I can never seem to recover enough health to do the tasks set before me -- all of which are huge. When the big monsters slam me for huge damage, I have no way out. When missile barrages nearly put an end to me, I have no clear-cut way out -- the AI will doggedly pursue and put the final bullet in my freakish back. Even if there is a harmless civilian for me to consume, he’ll get blasted from my arms the second before I can put him in my belly and thus my health bar. It’s a bummer -- I feel like there’s so much fun that I could be having.

But should I be running away? I often asked myself that while playing. Prototype builds you up and teaches you to control Mercer as if he were a wrecking ball, capable of weathering anything. I didn’t appreciate the momentum drops brought on by the above.

Outside of the fighting realm, the structure of the game is annoying. Like most open-world action titles, you’ll find yourself doing side missions in order to get rewards, or in Prototype’s case, gaining experience points to learn more moves. These missions are of beat-the-clock variety that had me doing a variety of meaningless things: navigating rooftops, defending or attacking buildings, killing, and consuming victims. These are initially entertaining, but fall flat after the third time through.



A recovery of sorts is the stealth system, which is entertaining but flawed. Changing shapes and assuming the look of a guard is a great way to avoid fussing with the camera and combination system: you can hijack tanks and helicopters -- two things that throw your powers away.

Prototype
was an odd game for me to play. I’ve never had the problem where I really wanted to play a game but disliked it so much. Prototype has a stunning world and an interesting antihero. I loved Mercer’s recklessness and the lack of punishment for assuming his identity. But I found it hard to stomach the side missions, ridiculous boss fights, camera, and combat system.

My suggestion is to rent Prototype and see how you can deal.

Score: 6.5

Conrad Zimmerman:

The story of Alex Mercer's quest for vengeance is not a particularly novel or interesting one. We've seen it countless times in videogames and this example is nothing special in terms of plot, pacing or theme. The presentation of said story, however, is excellent. 

The Web of Intrigue, a series of nodes representing people in New York City who would have some knowledge of what happened to Alex is a great idea. Consuming certain individuals fills in a little bit of the story through a cutscene and unlocks more links in the Web. It's a lot of fun to eat these people and see what they know and I often found myself abandoning a mission to grab these targets.

It's just too bad that the meandering story doesn't deserve such a cool implementation. At one twist, characters that I had spent hours becoming invested in get casually tossed out of the story. You never hear anything about them ever again, despite being last seen at what would likely be a critical moment. They ceased to be of value to the narrowly focused narrative and were therefore written off. Once I figured that out, I was hard-pressed to bother caring about anyone else in the story lest they suffer the same fate.

The very first moments of Prototype are utterly thrilling. Huge monsters, waves of mutated enemies and massive tanks fell beneath my awesome power as I navigated the game's tutorial section, set near the end of the story. My immediate rection was one of fear. Was I fated to hour upon hour of gameplay just to work towards the point where I can feel like this again?

The answer is an emphatic, "No."

The first reason for this is the manner in which Prototype heaps new powers and experience points onto the player. Upon completion of the very first mission, the game unlocks in the neighborhood of twenty abilities for you to buy. And experience can be earned in a ton of ways very easily, so it's not hard to snap up most powers soon after they become unlocked. The flow does not slow much either, with abilities opening up like a floodgate initially and not really petering out until the last third of the game.

Some abilities are not simply granted to you by spending a requisite quantity of experience points. These skills must be acquired by consuming people who already possess them. Aptitude with firearms, artillery and helicopters are earned by infiltrating military bases and making lunch out of specific people. While the stealth system in the game may be a bit over-simplified, it is still incredibly satisfying to skulk around a base to wait for your target to be unobserved and then step into the greasy spot where his body was before you ate it looking just like him.

The difficulty curve in the game is such that you can feel potent from beginning to end so long as you remain versatile. Every situation has a solution which can give you the sense that you have utterly dominated your opponents. Walking directly into enemies and tearing them limb from limb accounts for a good chunk of scenarios but many benefit from the use of stealth or guerilla tactics. The variety and freedom to devise new approaches to missions is very welcome.

It's this difficulty curve that helps keep what would become bland side missions feeling fresh and interesting. Nobody is going to have a great time infiltrating their tenth base as presented in the initial missions of the game. Add in more devices able to detect Alex in his disguised form and the late-game supersoldiers who can see through it as well as pummel the crap out of you, and you have a challenging, different experience than you had early on.

Lots of these missions have time limits but they're usually pretty reasonable. I ran into one mission in which I was to kill as many enemies as possible using Alex's ability to swing a massive tendril where the time limit was really an issue (due to the spawn points for enemies). The vast majority of diversions can be accomplished fairly easily if you're willing to invest the time to practice them a bit.

Main story missions quickly become chaotic affairs with Alex stuck in the middle of a rapidly escalating war between the infected and the military. It's a bit easy to lose your head (figuratively and literally) in the midst of everything going on and the game's camera and targeting systems do little to make the player feel more comfortable at the outset. With time and practice, you can learn to manipulate both of these elements in such a way that makes combat feel fluid and natural, but players should probably not be expected to train themselves in the use of a mechanic which should function in a self-explanatory manner in the year 2009.

As Brad mentioned above, boss encounters are a problem. They break up the momentum of the game horribly by forcing you to slog through a long, drawn out battle where you ping them for a little bit of damage and avoid getting hit as much as possible. While it seems clear that the intent was for boss encounters to be epic and a little terrifying, it winds up being quite dull. They are wars of attrition in a game where you are built to blitzkrieg. 

And, while I'm bitching, I don't much care for a lot of the graphical design. Oh, sure, Alex looks great. The attention to detail pretty much begins and ends with him, however. It's been a while since I've visited New York, but I don't remember it being as clean and without character as the city Alex Mercer lives in. Likewise, character models for nearly all foes and civilians are bland and poorly animated.

It doesn't much matter because the game succeeds in making you feel awesome. It's full of moments where you perform something for the first time and it's just so brutal that you get a little giddy. He may not be unstoppable but Alex Mercer is more than capable. It's a blast to play and I had a great time from start to finish. Absolutely worth playing.

Score: 8.0

Overall Score: 7.5 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)


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192 comments | showing # 1 to 50

dip's Avatar - Comment posted on 06/18/2009 18:03
dip
Prototype getting better scores than inFamous, ha. Sure is shitty taste 'round here.
Monodi's Avatar - Comment posted on 06/18/2009 18:03
Monodi
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand the bombs drop!
dregs's Avatar - Comment posted on 06/18/2009 18:04
dregs
@dip.

also, Final Fantasy XIII is coming to 360.
stealing jokes from jim ftw.
Magnalon's Avatar - Comment posted on 06/18/2009 18:04
Magnalon
I knew someone would give it below a 7! ;D

Haha smashing good review guys. If you're an action whore, my advice is: get it.
dip's Avatar - Comment posted on 06/18/2009 18:05
dip
@dregs: And you point is...?
Magnalon's Avatar - Comment posted on 06/18/2009 18:05
Magnalon
Oh, and R3y: Props for the best video review yet, imo.
BlackDove's Avatar - Comment posted on 06/18/2009 18:07
BlackDove
Ahahaha
AlienGuy18's Avatar - Comment posted on 06/18/2009 18:07
AlienGuy18
So it's better than inFAMOUS...

But is it better than Eternity's Child?
mrsatan's Avatar - Comment posted on 06/18/2009 18:07
mrsatan
I can't believe you rated Protype higher. Granted neither of the games are masterpieces, but I believe Infamous is a much better game after playing both. I can barely stand looking at Prototype it is so ugly, also the controls blow compared to Infamous.
Nitex's Avatar - Comment posted on 06/18/2009 18:09
Nitex
I found the game to be awful. At first I was giving it a chance, I kept playing and taking breaks, it was ok in small doses. The more I played the less I wanted to. The game is a mess, it feels like a last gen game and looks like one. Everything about it just seems mediocre and dull. The world and the people feel so incredibly boring and fake. I must congratulate the people that actually found some interesting side to this game that I failed to. I guess it takes a special mind to find entertainment in Prototype, perhaps a much younger mind than mine.
Puppy Licks's Avatar - Comment posted on 06/18/2009 18:09
Puppy Licks
GOOD SHOW!
argon's Avatar - Comment posted on 06/18/2009 18:10
argon
@dipshit

oh noes! it's impossible for anyone to EVER have an opinion different than your own! especially when concerning a game on a gaming blog.

Fuck off fanboy. Troll elsewhere.
covah's Avatar - Comment posted on 06/18/2009 18:12
covah
FANBOYS! RABBLE RABBLE RABBLE RABBLE!
ConsummateK's Avatar - Comment posted on 06/18/2009 18:14
ConsummateK
I had an absolute blast with this game. The movement system is far and away the best "superhero" movement system I've ever played.

I thought the challenge level was perfect on normal - Every time I got stuck if I adapted the way I was playing and changed my strategy I could figure out something that work.

And godDAMN winning a boss fight by elbow dropping the mother fucker from the top rope (80 stories) was one of the coolest things I've ever done in a videogame.

I happened to have a whole weekend to devote to it so for me a rental will suffice (put about 20 hours in) but I almost feel bad not purchasing the game just to encourage this type of quality.
Electro Lemon's Avatar - Comment posted on 06/18/2009 18:15
Electro Lemon
Man, people are fucking stupider than I thought. After a week of jokes about inFamous & Prototype and how they compare, people still make comments like "I CAN'T BELIEVE YOUR OPINION IS DIFFERENT THAN MINE FUCK YOU SO DUMB." Never once do they say things like "This is the definitive review for this game. Everything else is wrong."

Great review Jim, Brad, and Conrad. Also, great video Rey!
Celdurant's Avatar - Comment posted on 06/18/2009 18:16
Celdurant
Shitstorm incoming. I suggest a temporary change of venue to avoid dirtying oneself. I shall be making a trip to Ivalice for the moment. There is grinding to be done~
Kraid's Avatar - Comment posted on 06/18/2009 18:16
Kraid
Mylo is better than inFAMOUS , [Prototype] and Peter Molyneux combined.
Naktu's Avatar - Comment posted on 06/18/2009 18:19
Naktu
BIAS!

Also, Jim, you know that the targeting system in the helicopters is a toggle on/off type deal, right? Took me three hours of gameplay after I learned how to fly helicopters to figure that bastard out. Damn stupid inconsistency between that one mode of killing crap and every other mode of slaughter. They ALL should have been like that.
dip's Avatar - Comment posted on 06/18/2009 18:20
dip
@argon: I never said people couldn't have different opinions, I just think these particular ones are shitty and clearly in the minority. :)
michaelb99's Avatar - Comment posted on 06/18/2009 18:22
michaelb99
SEGA is better than infamous and prototype cuz it has blast processing (its wat makes sonic fast)
Naktu's Avatar - Comment posted on 06/18/2009 18:23
Naktu
@dipshit

Have you ever heard what they say about opinions?

They're like assholes. Everyone has one, and they're all shitty.
Windmill's Avatar - Comment posted on 06/18/2009 18:23
Windmill
Wow. Prototype > InFamous?

CLEARLY in the minority XD
Static Jak's Avatar - Comment posted on 06/18/2009 18:24
Static Jak
Meh. Preferred inFamous myself.
HiddenAHB's Avatar - Comment posted on 06/18/2009 18:26
HiddenAHB
LET THE FAN WARS BEGIN!!
Since DToid gave higher score to Prototype that obviously means that Prototype is the best game ever created by a biological entity.

PS: You guys are really harsh, i think both Prototype and inFAMOUS deserved better scores, but that what i like in Dtoid, if it's a 9.5 in other site is a 7 here.
Bruttaly honest reviews.
Psy-Phi's Avatar - Comment posted on 06/18/2009 18:28
Psy-Phi
Dtoid likes over-the-top violence (blood, and cursing) more than a well told story and tight controls. Good to know for future reference. To give this game a score two points higher than inFAMOUS is quite frankly crazy. Both are equal or within half of a point of one another. IMO inFAMOUS gets the edge due to what I mentioned already (tighter control, and a well told story).
Naktu's Avatar - Comment posted on 06/18/2009 18:28
Naktu
@Hidden

Too many sites hand out 9's like freakin' candy. As opposed to a linear scale they go with the "8.5+ = good, anything else is varying degrees of garbage"
Jim Sterling's Avatar - Comment posted on 06/18/2009 18:28
Jim Sterling
"Just cause u like a game it doesn't mean that u must give it a high score"

I am ... astounded. I am astounded by this.

News just in: Reviewers are no longer allowed to LIKE the games they review!
MechaMonkey's Avatar - Comment posted on 06/18/2009 18:28
MechaMonkey
Dear Destructoid readers,

Different opinions are not wrong opinions. STFUAJPG. That is all.

Best regards,

MechaMonkey
JLanphear's Avatar - Comment posted on 06/18/2009 18:29
JLanphear
Prototype wins. THE WAR IS OVER.

MR. STERLING, TEAR DOWN THIS WALL.
Magnalon's Avatar - Comment posted on 06/18/2009 18:29
Magnalon
@Espada Andy 2
You should seriously be banned. I'm supporting the site's decision to make an opinion about a game as a strong community member, and you call me a bitch?

What the fuck, dude? Why are you here? I can't wait for the community to read your latest comment.
Jesus H Christ's Avatar - Comment posted on 06/18/2009 18:31
Jesus H Christ
Sigh. I can't wait until this whole thing blows over.

Anyway, the story was shit, dashing around and killing people like mad was fun. The end.
SurplusGamer's Avatar - Comment posted on 06/18/2009 18:33
SurplusGamer
@Espada Andy 2

No reviewer in the history of reviewing is objective. You know what they call an objective review? A wikipedia entry.

I'd be worried if Jim's review -wasn't- based on how he FELT about the game.
Psy-Phi's Avatar - Comment posted on 06/18/2009 18:33
Psy-Phi
lol, Jim, I think he means you're supposed to be objective in a review, not subjective. If you can't honestly review a game you don't like, and give a game you do like high marks, you're doing a disservice to your readers.

That's part of journalism. While I know this site isn't exactly a place for journalistic integrity, when writing reviews it's assumed that it's an objective view of the game.
Stoph's Avatar - Comment posted on 06/18/2009 18:33
Stoph
Destructoid should not be allowed to have opinions anymore for getting these two games so bass ackwards.
Naktu's Avatar - Comment posted on 06/18/2009 18:34
Naktu
Oh Jesus, I forgot to watch the video review.

Conrad, Brad, and Jim, all of you just got your collective asses handed to you by Rey. Brilliant.
icarus's Avatar - Comment posted on 06/18/2009 18:34
icarus
That video was awesome. And people need to let go of this inFamous vs. Prototype nonsense.
OldSkull's Avatar - Comment posted on 06/18/2009 18:34
OldSkull
I thought Infamous boring and Prototype much more fun to play(something about cutting people in half with a tentacle claw will never get old for me :P)...
wanderingpixel's Avatar - Comment posted on 06/18/2009 18:37
wanderingpixel
I liked Infamous' story, but the gameplay felt rough. I liked Prototype's gameplay, but the story felt rough. Put them both together and you would of had an awsome superhero game. As it is, I think Prototype is the better game, though Infamous is a good game in it's own right as well.
Naktu's Avatar - Comment posted on 06/18/2009 18:37
Naktu
Psy-Phi: "give a game you do like high marks"

Isn't the point of a review one's GOD DAMN OPINION on the matter? Why the hell should anyone give a high score to a game they didn't like? You people are the dregs of society, "Let's give EVERYTHING EVER A 9.5, WOOOHOOO EVERYONE'S AWESOME"

Go get yourself chemically sterilized.

Now.
ShuperShawn's Avatar - Comment posted on 06/18/2009 18:40
ShuperShawn
The shit storm is a brewing..

Good review anyway, gotta felling this will be your most controversial yet
blu3steel's Avatar - Comment posted on 06/18/2009 18:40
blu3steel
I love humans.
Shadowiii's Avatar - Comment posted on 06/18/2009 18:43
Shadowiii
Great review, surprised that nobody mentioned the HORRIBLE MISSILES at the end game that make any attempts to assault a base (or survive any strike team call) nearly impossible. Seriously, if every enemy has homing missiles, and you fall over EVERY TIME ONE HITS YOU, how many choices do you have?
That alone is my biggest beef with this game...you spend the whole time feeling like a badass, only to be thwarted at the end by unfair enemy spawns.
Up until then the game is amazing, worth a buy. I put 14 hours in one playthrough alone, and still have the last mission to beat.
Psy-Phi's Avatar - Comment posted on 06/18/2009 18:44
Psy-Phi
Naktu,

You obviously don't understand the point I was trying to make. That someone reviewing Animal Crossing or The Sims that really doesn't like those types of game, should still rate it objectively and score it for what it does for the genre and what appeals to the players of that type of game.

Subjectively The Sims gets a 6 from me. Objectively, an 8.5. I know those games are radically different but I'm just using them to a prove the point of what I've said. Reviews are not to give one's own opinion, they are to give one's interpretation of the quality of a game based in the objective, not subjective (which would be an opinion).

Opinions are like assholes...and if you are only giving your opinion on a game, album, book or movie, you're doing it wrong. Unless you're just a random forum poster and not a critic.
Kyousuke Nanbu's Avatar - Comment posted on 06/18/2009 18:45
Kyousuke Nanbu
So I heard someone had a wrong opinion and came running as fast as I could.
thebza's Avatar - Comment posted on 06/18/2009 18:45
thebza
maybe the dtoid guys got the two games mixed up and forgot which was which... maybe that'll explain these lopsided scores, see there's a website or two out there that track scores & inFAMOUS has been getting much better review scores than Prototype everywhere...

maybe..
Electro Lemon's Avatar - Comment posted on 06/18/2009 18:47
Electro Lemon
"Just cause u like a game it doesn't mean that u must give it a high score"

flaming burrito's Avatar - Comment posted on 06/18/2009 18:47
flaming burrito
Yay fanboys!
HarassmentPanda's Avatar - Comment posted on 06/18/2009 18:47
HarassmentPanda
@Psy-Phi

You state: "To give this game a score two points higher than inFAMOUS is quite frankly crazy. Both are equal or within half of a point of one another."

Well, GREAT NEWS! inFAMOUS got a 6.5 and Prototype got a 7.5. Only a 1 point difference!! I hope this helps you sleep better!
Blasto's Avatar - Comment posted on 06/18/2009 18:47
Blasto
Magnalon are the bitches of Destructoid to be suckling froms it's netherteat, stupid jackass of shit my friend.
Psy-Phi's Avatar - Comment posted on 06/18/2009 18:49
Psy-Phi
HarrasmentPanda,

Was talking about Jim's score specifically.
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