Ubisoft's Prince of Persia: The Sands of Time stands as one my favorite games. At the time of its release, the game's re-imagined beauty and control was like nothing we had seen. Go back and play it today and it still holds up, a magical journey with crafty platforming and puzzles that set a new bar for the genre.
In 2008, Ubisoft completely turned the series on its head with a new game in the series, simply called Prince of Persia. With this new approach came a completely new Prince, a remarkable visual style, and a fresh adventure. It wasn't The Sands of Time, and it wasn't what I expected. But I loved it.
Not everyone agrees with me, longing for a return-to-form and a more familiar Prince. The Forgotten Sands is Ubisoft's answer, taking a more classic approach to the series, and returning with the familiar Prince for an all new tale. But does the publisher hit the mark, or is this simply rushed fan-service hoping the cash-in on the buzz surrounding the upcoming Hollywood film?
Prince of Persia: The Forgotten Sands (PlayStation 3, Xbox 360 [reviewed], Windows PC)
Developer: Ubisoft Montreal
Publisher: Ubisoft
Released: May 18th, 2010
MSRP: $59.99
Instead of continuing where it left off with its The Sands of Time trilogy, Ubisoft takes The Forgotten Sands as an opportunity to fill in narrative gaps in the series. Set between the events of the original The Sands of Time and its follow up The Warrior Within, the title finds the Prince traveling to meet with his older brother, Prince Malik. A formidable commander and leader, Malik has taken command of a contested territory on the outskirts of their father's land. When the Prince arrives, he finds that his brother's army is already engaged in a heated, overwhelming battle. With his back to a wall, Malik unleashes the fabled army of King Solomon as a last resort. Thing don't quite go as planned when the army turns on him , leaving the Prince responsible for helping defeat said army.
In many ways The Forgotten Sands feels like an apology for 2008's Prince of a Persia, a "back to the roots" title that borrows heavily from the original The Sands of Time in a number of ways that will most certainly please fans. The first and most welcome return is in the game's pure platforming and movement controls. Ubisoft doesn't play with that original formula much, adopting nearly all of the Prince's skills here, from wall running to swinging on poles to tearing into a banner with a blade for a sound descent. It all feels both familiar and tight, with Ubisoft providing some remarkably calculated and enjoyable environments to hop, jump, and shimmy around.

One of the Prince's familiar powers also returns -- the ability to turn back (but not stop) time. In this chapter the capability doesn't come from a dagger found in The Sands of Time, but from a Djinn who bestows upon the Prince various powers throughout his journey. While the hook in The Sands of Time unsurprisingly revolved round time manipulation, some of the new abilities in The Forgotten Sands actually trump powers in terms of how they affect the title's core gameplay situations.
The "Power of Flow" allows the Prince to solidify water for a short period of time, which leads to some extremely clever platforming and puzzle opportunities. Waterfalls can be turned into walls to run across, or a fountain can be turned into a pole to climb. Another power, the "Power of Memory" allows the Prince to "recall" certain areas in the environment from the past, to use for platforming and puzzles, but only one piece at any given time. Using these powers (sometimes in tandem) and the environment, Ubisoft crafts sensational platform and puzzle situations, some of the best seen in the series to date.
The "back to basics" approach to combat is also taken here, with a one button timing-based system system similar to that found in The Sands of Time. In The Forgotten Sands, the Prince can now use a kick to push back (or knock over) enemies and create some breathing room to launch into larger combos, taking out sizable crowds of enemies. Combined with acrobatic attacks and context sensitive "finishing moves" (an enemy gets toss off a ledge, or pummeled against a wall), the game's fighting system is relatively uncomplicated yet gratifying. A host of other offensive and defensive powers, like the Whirlwind attack and the Stone Armor, can be thrown into the mix to spice things up a bit, as well.

For all of the key gameplay mechanics that are nailed, unfortunately The Forgotten Sands is visually uneven. I'm not talking from a technical standpoint, as the game's engine is more than competent, particularly apparent when looking at some of the title’s striking lighting effects. And some of the game's environments are staggeringly designed and realized; the game's closing action sequence, for instance, looks as magnificent as it plays. On the other hand, the same thing can't be said about the titular Prince. The design of the young warrior may be the most offensive thing in the game -- on the unsettling-face spectrum, the character falls somewhere between a Neanderthal and a Cabbage Patch Kid.
The Forgotten Sands also falls short in the narrative department, the main problem being that it's not particularly notable. Whereas The Sands of Time had you chasing around a mysterious female (and later, interacting with her and building a memorable relationship), The Forgotten Sands has you running around after your older brother to clean us his mess. The whole thing feels a bit empty, more of a "going through the motions" tale that lacks the character and sense of wonder found in the original trilogy.
Even with those flaws in mind, The Forgotten Sands is a solid action-platforming title that comes rather close to re-capturing the feel of 2003’s The Sands of Time. While it misses the mark of nailing the same sense of magic and wonder of the original trilogy, fans who had missed this style and approach in 2008's Prince of Persia offering should welcome this new-yet-familiar adventure with open arms.
Score: 8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)

[Note: My experience with The Forgotten Sands was almost entirely free of noticeable bugs or glitches, with one exception that I'd be remiss in ignoring. The title features an auto-save system with one game save per profile; there's no way to manually save your progress. Late in the game, I had missed a jump and fallen to my death... at which point the game decided to auto-save. When the game re-loaded, I found myself caught in an earlier area, and the game wouldn't trigger doors I would need to progress. I was trapped.
Unfortunately, this happened late in the game and I had feared all of my progress was lost. Not quite the case -- I discovered that The Forgotten Sands makes a "back up auto-save" that can only be accessed if your primary save is corrupt or deleted. Once deleted, the game successfully loaded the back-up, which only found me losing a few hours of progress.
I mention this to fully disclose my experience, but note that I feel it was an isolated incident that I couldn't repeat had I tried.]
This one doesn't seem to appeal to me in the same way.
otherwise, the game is pretty cool. only fighting is not as "graceful" as in WW
For people who disliked it because you couldn't die... You did die pretty much. You failed and returned to a checkpoint. It just didn't flat out label them as deaths and that makes a huge difference? Get over it. Nearly every game has the same system these days to continue where you left off.
I'll look into this game once I beat the previous trilogy. Hopefully now they're go back and finish the story from the reiteration a year or so ago. I really enjoyed that game. It reminded me of Shadow of the Colossus with the atmosphere. Really look forward to how they're going to improve it.
@ Usedtabe
Yes, please.
This game sounds really good but I've heard it's only 6 hours. I'll maybe get it when it's cheap
The last game I played that forced a single save on me was Fable 2 and MULTIPLE TIMES it failed to to read the disk while saving. I lost more than one character this way.
This hasn't been a problem with any of the other games I've played, solely because they allow multiple saves. It makes no sense to omit such a feature, IMO. /rant
That's, uhh, really annoying guys. Conrad's working on it -- you do want him to finish the game, right? And write the best review he can? It's kind of rude to just ignore and dismiss the hard work that Nick did with this review. If you don't dig on Prince of Persia, that's fine, but don't throw Nick's hard work in his face.
So...great review!
I hope it gets patched st some point, but I doubt it.
Good review Nick.
The Prince's face doesn't help much either.
I'm also in the group that really like the 2008 PoP and wish they would bring another one out in that series.
I'll end up renting this. I kinda gave up on The Sands of Time trilogy with Warrior Within, but I'll give this a shot, considering it's not so grimdark (I...I STAND ALONE) anymore.
Oh, and thanks for the thoughtful review, Chester.
Is there a review of the Wii version coming out?
I think though that despite the fun-factor, a lot of people in the comments (and myself) don't really feel drawn to the game simply because it feels like an ad for the movie. Fun though it may be, people don't like being pitched to. Anyway, nice to know that that there's a decent rental on the shelves.
Everyone kinda disses it now though!
Why not bring that back? That, at least, makes for some more good platforming puzzles.
That was the one way in which PoP 2008 was a triumph to me. They admitted that the game wasn't about fighting mooks, and they just took it out, thank god.
Sounds like this one has got the gameplay back, but is now missing the beauty and wonder that both the SoT and 2008 PoP had. Why is it so hard for Ubisoft to get it right again?
PS If this title does badly, it'll be because people had bad experiences with PoP2008. Game companies need to be careful to realise that the results on game B often reflect people's long-term experiences with game A, and not the quality of Game B. EG MW2 - not as good a game as COD4, but much more successful, largely because of how good its predecessor was.
Review was a bit short; I'm out of town in Los Angeles for Pre-E3 Critics week, so I'm a bit short on time. I had to pick my battles, but I think I got the points across!
@fightmejimmy:
I did that review, and like I said in my pre-jump text, I loved it. :) Not everyone on the staff agrees, though. I stick by it!
@Mirax:
We don't have a Wii copy, but I may follow up with Ubisoft as I'm interested in seeing how it's handled differently. I may follow up with a full review if I have the time. Headed into E3, I'm extremely busy myself; maybe I can find someone who can cover it properly, though!
I don't mind the short review, it's precise and directly to the point. Good read.
I see. Thanks for the quick reply!