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Review: Prince of Persia: The Forgotten Sands photo

Ubisoft's Prince of Persia: The Sands of Time stands as one my favorite games. At the time of its release, the game's re-imagined beauty and control was like nothing we had seen. Go back and play it today and it still holds up, a magical journey with crafty platforming and puzzles that set a new bar for the genre.

In 2008, Ubisoft completely turned the series on its head with a new game in the series, simply called Prince of Persia. With this new approach came a completely new Prince, a remarkable visual style, and a fresh adventure. It wasn't The Sands of Time, and it wasn't what I expected. But I loved it.

Not everyone agrees with me, longing for a return-to-form and a more familiar Prince. The Forgotten Sands is Ubisoft's answer, taking a more classic approach to the series, and returning with the familiar Prince for an all new tale. But does the publisher hit the mark, or is this simply rushed fan-service hoping the cash-in on the buzz surrounding the upcoming Hollywood film?

Prince of Persia: The Forgotten Sands (PlayStation 3, Xbox 360 [reviewed], Windows PC)
Developer: Ubisoft Montreal
Publisher: Ubisoft
Released: May 18th, 2010
MSRP: $59.99

Instead of continuing where it left off with its The Sands of Time trilogy, Ubisoft takes The Forgotten Sands as an opportunity to fill in narrative gaps in the series. Set between the events of the original The Sands of Time and its follow up The Warrior Within, the title finds the Prince traveling to meet with his older brother, Prince Malik. A formidable commander and leader, Malik has taken command of a contested territory on the outskirts of their father's land. When the Prince arrives, he finds that his brother's army is already engaged in a heated, overwhelming battle. With his back to a wall, Malik unleashes the fabled army of King Solomon as a last resort. Thing don't quite go as planned when the army turns on him , leaving the Prince responsible for helping defeat said army.

In many ways The Forgotten Sands feels like an apology for 2008's Prince of a Persia, a "back to the roots" title that borrows heavily from the original The Sands of Time in a number of ways that will most certainly please fans. The first and most welcome return is in the game's pure platforming and movement controls. Ubisoft doesn't play with that original formula much, adopting nearly all of the Prince's skills here, from wall running to swinging on poles to tearing into a banner with a blade for a sound descent. It all feels both familiar and tight, with Ubisoft providing some remarkably calculated and enjoyable environments to hop, jump, and shimmy around.



One of the Prince's familiar powers also returns -- the ability to turn back (but not stop) time. In this chapter the capability doesn't come from a dagger found in The Sands of Time, but from a Djinn who bestows upon the Prince various powers throughout his journey. While the hook in The Sands of Time unsurprisingly revolved round time manipulation, some of the new abilities in The Forgotten Sands actually trump powers in terms of how they affect the title's core gameplay situations.

The "Power of Flow" allows the Prince to solidify water for a short period of time, which leads to some extremely clever platforming and puzzle opportunities. Waterfalls can be turned into walls to run across, or a fountain can be turned into a pole to climb. Another power, the "Power of Memory" allows the Prince to "recall" certain areas in the environment from the past, to use for platforming and puzzles, but only one piece at any given time. Using these powers (sometimes in tandem) and the environment, Ubisoft crafts sensational platform and puzzle situations, some of the best seen in the series to date.

The "back to basics" approach to combat is also taken here, with a one button timing-based system system similar to that found in The Sands of Time. In The Forgotten Sands, the Prince can now use a kick to push back (or knock over) enemies and create some breathing room to launch into larger combos, taking out sizable crowds of enemies. Combined with acrobatic attacks and context sensitive "finishing moves" (an enemy gets toss off a ledge, or pummeled against a wall), the game's fighting system is relatively uncomplicated yet gratifying. A host of other offensive and defensive powers, like the Whirlwind attack and the Stone Armor, can be thrown into the mix to spice things up a bit, as well.



For all of the key gameplay mechanics that are nailed, unfortunately The Forgotten Sands is visually uneven. I'm not talking from a technical standpoint, as the game's engine is more than competent, particularly apparent when looking at some of the title’s striking lighting effects. And some of the game's environments are staggeringly designed and realized; the game's closing action sequence, for instance, looks as magnificent as it plays. On the other hand, the same thing can't be said about the titular Prince. The design of the young warrior may be the most offensive thing in the game -- on the unsettling-face spectrum, the character falls somewhere between a Neanderthal and a Cabbage Patch Kid.

The Forgotten Sands also falls short in the narrative department, the main problem being that it's not particularly notable. Whereas The Sands of Time had you chasing around a mysterious female (and later, interacting with her and building a memorable relationship), The Forgotten Sands has you running around after your older brother to clean us his mess. The whole thing feels a bit empty, more of a "going through the motions" tale that lacks the character and sense of wonder found in the original trilogy.

Even with those flaws in mind, The Forgotten Sands is a solid action-platforming title that comes rather close to re-capturing the feel of 2003’s The Sands of Time. While it misses the mark of nailing the same sense of magic and wonder of the original trilogy, fans who had missed this style and approach in 2008's Prince of Persia offering should welcome this new-yet-familiar adventure with open arms.

Score: 8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)

[Note: My experience with The Forgotten Sands was almost entirely free of noticeable bugs or glitches, with one exception that I'd be remiss in ignoring. The title features an auto-save system with one game save per profile; there's no way to manually save your progress. Late in the game, I had missed a jump and fallen to my death... at which point the game decided to auto-save. When the game re-loaded, I found myself caught in an earlier area, and the game wouldn't trigger doors I would need to progress. I was trapped.

Unfortunately, this happened late in the game and I had feared all of my progress was lost. Not quite the case -- I discovered that The Forgotten Sands makes a "back up auto-save" that can only be accessed if your primary save is corrupt or deleted. Once deleted, the game successfully loaded the back-up, which only found me losing a few hours of progress. 

I mention this to fully disclose my experience, but note that I feel it was an isolated incident that I couldn't repeat had I tried.]









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69 comments | showing # 1 to 50
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SonicTHP's Avatar - Comment posted on 05/19/2010 14:07
SonicTHP
I wanted more of the 2008 PoP. Is that wrong? The only problem with it was it was too easy.

This one doesn't seem to appeal to me in the same way.
Klarden's Avatar - Comment posted on 05/19/2010 14:10
Klarden
hope they will make several profiles, as in AC2 with a patch or something
otherwise, the game is pretty cool. only fighting is not as "graceful" as in WW
Benjamin Dubroca's Avatar - Comment posted on 05/19/2010 14:11
Benjamin Dubroca
I had that saving issue happen to me in Sands of Time a long time ago, I think. Something really familiar about that.
Usedtabe's Avatar - Comment posted on 05/19/2010 14:13
Usedtabe
This is cool and all, but where's the Red Dead Redemption review?
Iron Dragon's Avatar - Comment posted on 05/19/2010 14:17
Iron Dragon
I also loved PoP 2008. One of the most visually stunning games I've ever seen and an absolute joy to run around and explore the world they created. My only real problem was the combat felt a bit shallow even with their one on one system.

For people who disliked it because you couldn't die... You did die pretty much. You failed and returned to a checkpoint. It just didn't flat out label them as deaths and that makes a huge difference? Get over it. Nearly every game has the same system these days to continue where you left off.
Balaamsafe's Avatar - Comment posted on 05/19/2010 14:18
Balaamsafe
"This is cool and all, but where's the Red Dead Redemption review?"
Charl3z523's Avatar - Comment posted on 05/19/2010 14:21
Charl3z523
I played the first Prince of Persia at a Toys R Us when it came out and have never played one since 0_0. Probably too late to jump in the series now.
Neroisonfire's Avatar - Comment posted on 05/19/2010 14:21
Neroisonfire
That's a pretty horrible glitch. But w/e.

I'll look into this game once I beat the previous trilogy. Hopefully now they're go back and finish the story from the reiteration a year or so ago. I really enjoyed that game. It reminded me of Shadow of the Colossus with the atmosphere. Really look forward to how they're going to improve it.
Comrade Snarky's Avatar - Comment posted on 05/19/2010 14:22
Comrade Snarky
I'm not sure why I would spend $60 on what looks like an uninspired, only marginally improved version of a game I played 7 years ago. They may as well have remade Sands of Time. At least then they'd have had a half-decent narrative to work off of.

@ Usedtabe

Yes, please.
buzski's Avatar - Comment posted on 05/19/2010 14:23
buzski
What's the deal with Red Dead Redemption? I think that's the review everyone's most interested to read.
Jackson Starburst's Avatar - Comment posted on 05/19/2010 14:24
Jackson Starburst
Kotaku had the same glitch.
This game sounds really good but I've heard it's only 6 hours. I'll maybe get it when it's cheap
pneuma08's Avatar - Comment posted on 05/19/2010 14:25
pneuma08
Only allowing one save file! Why would they do a thing like that?

The last game I played that forced a single save on me was Fable 2 and MULTIPLE TIMES it failed to to read the disk while saving. I lost more than one character this way.

This hasn't been a problem with any of the other games I've played, solely because they allow multiple saves. It makes no sense to omit such a feature, IMO. /rant
Mr Andy Dixon's Avatar - Comment posted on 05/19/2010 14:27
Mr Andy Dixon
Great review. Thanks especially for the disclosure at the end.
Joseph Leray's Avatar - Comment posted on 05/19/2010 14:33
Joseph Leray
"This is cool and all, but where's the Red Dead Redemption review?"

That's, uhh, really annoying guys. Conrad's working on it -- you do want him to finish the game, right? And write the best review he can? It's kind of rude to just ignore and dismiss the hard work that Nick did with this review. If you don't dig on Prince of Persia, that's fine, but don't throw Nick's hard work in his face.
Shadowiii's Avatar - Comment posted on 05/19/2010 14:37
Shadowiii
Great review, Nick. The PoP: SoT trilogy was one of my favorite gaming experiences I ever had (mostly the first game, not so much the second, and back to form with the third). I loved the reboot in almost every way, and when I saw them doing this it looked like a cheap movie cash-in. However, judging by your review, I think I'll almost certainly give it at least a rent.
So...great review!
Chris Carter's Avatar - Comment posted on 05/19/2010 14:38
Chris Carter
The glitch incident isn't isolated- it happened to Kotaku, and a number of my friends.

I hope it gets patched st some point, but I doubt it.
JQM78's Avatar - Comment posted on 05/19/2010 14:42
JQM78
Playing the PSP version right now.....its a "real" throwback, or homage to the original Jordan Mechner games.
Artemus's Avatar - Comment posted on 05/19/2010 14:43
Artemus
Dude, those glitches scare me away from the game! Honestly I haven't played a Prince of Persia game since The Sands of Time was released. Sadly, I don't believe this new game, after reading the reviews, will send me back to Persia.
Insanity-Oo's Avatar - Comment posted on 05/19/2010 14:47
Insanity-Oo
Meh, since this will have Ubi's horrible DRM for PC, I think this is a pass for me. Not even going to get it for my PS3.
Usedtabe's Avatar - Comment posted on 05/19/2010 15:06
Usedtabe
As for the review: A Ubi game with really bad glitches? You don't say!?

Good review Nick.
HEL105's Avatar - Comment posted on 05/19/2010 15:07
HEL105
Yet another game that I'd like to play, but will have to wait to get until my backlog has cleared a bit. Oh well, it'll be cheaper by then.
Reginald's Avatar - Comment posted on 05/19/2010 15:07
Reginald
save errors like that can ruin games for me. Developers: learn from steam cloud, and similar technologies. if that fails, then LET PLAYERS SAVE WHENEVER. we're grown-ups and we live in reality, sometimes we want to replay an area, or we have to go do something more important. checkpoints are equally crap.
The White Light's Avatar - Comment posted on 05/19/2010 15:09
The White Light
I loved the Sands of Time and even the Warrior Within (better gameplay, but obviously the new darker tone was crap). However, I really loathed the 2008 reimagining (Anthony's review summed my opinion up very well). By all accounts, I'm sure I'd like this game, but I'm having a really hard time getting excited about it. I feel like the series could make amazing leaps from their last gen counterparts, but the 2008 reimagining didn't go in the right direction and this one seems to have stuck too close to what they've done in the past (be it because they overshot the need to revert or because they clearly were on a time limit to get this out in conjunction with the movie). Either way, it feels like a half-hearted attempt at a truly next-gen PoP game, and I just can't get behind it.

The Prince's face doesn't help much either.
Theoforx's Avatar - Comment posted on 05/19/2010 15:14
Theoforx
O.k. The rudeness here is astounding. Thank you for the review, Nick--at least some of us appreciate it. I'm not sure I particularly want to read comments much anymore. This has left a bad taste in my mouth. Last time I checked, Destructoid writers aren't indentured servants of the peanut gallery in the comments.
KingSigy's Avatar - Comment posted on 05/19/2010 15:17
KingSigy
I really can't understand why Ubisoft just stopped the 2008 PoP. Granted I didn't like it, but can't we improve upon our mistakes instead of trying to recapture something that is long gone?
Graham Williams's Avatar - Comment posted on 05/19/2010 15:24
Graham Williams
Great review Nick. I was playing this for hours last night and I will thrilled to see a return to form with Forgotten Sands. It feels like a breath of fresh air. I'm just flat out chuffed with it and I can't wait to get home and play some more.
Kyle MacGregor's Avatar - Comment posted on 05/19/2010 15:28
Kyle MacGregor
That really sucks about the glitch. That's the kind of thing that would make me give up on a game.
Mike P's Avatar - Comment posted on 05/19/2010 15:38
Mike P
The fact that you ran into that same glitch tells me to wait until they issue a patch (which I would imagine is as easy as disabling that one autosave point). "A few hours" of progress is a lot of progress. : )
PapaSmurf211's Avatar - Comment posted on 05/19/2010 15:38
PapaSmurf211
Seems like a decent game actually. I hadn't really given this game much thought as I figured it was just a stupid movie tie-in game so this changes my opinion of that greatly.

I'm also in the group that really like the 2008 PoP and wish they would bring another one out in that series.
Cali Yo's Avatar - Comment posted on 05/19/2010 15:48
Cali Yo
What PapaSmurf said. I really loved PoP 2008, and really want a sequel (especially considering how much the ending to the Epilogue DLC left me hanging).

I'll end up renting this. I kinda gave up on The Sands of Time trilogy with Warrior Within, but I'll give this a shot, considering it's not so grimdark (I...I STAND ALONE) anymore.
PappaDukes's Avatar - Comment posted on 05/19/2010 15:49
PappaDukes
This is cool and all, but where's the Red Dead Redemption review?
Thype's Avatar - Comment posted on 05/19/2010 15:54
Thype
RDR review please.

Oh, and thanks for the thoughtful review, Chester.
Mooks's Avatar - Comment posted on 05/19/2010 16:05
Mooks
To everyone asking about Red Dead Redemption: Jim is reviewing it, and he won't like it as much as you, and you will be angry.
AudioTerror's Avatar - Comment posted on 05/19/2010 16:28
AudioTerror
I'll be getting this later today. I got the Wii version of POP: Forgotten Sands and I've been playing it to death. I'm really shocked that someone put so much effort, time, and thought into a Wii version of a multi-platform game. (I'm also, apparently, the only person who didn't realize that the Wii version would not be a port of the PS3/360 versions)

Is there a review of the Wii version coming out?
The Silent Protagonist's Avatar - Comment posted on 05/19/2010 16:30
The Silent Protagonist
Thinkking about getting the Wii version for its more free-form play, additional sand powers and other bonuses. Anyone got that version yet?
RichardBlaine's Avatar - Comment posted on 05/19/2010 16:49
RichardBlaine
Review seemed a bit abbreviated but I guess there's not a lot to really get into. Even though it's unoriginal and not really about anything, it's fun and generally looks pretty good. 8.5.

I think though that despite the fun-factor, a lot of people in the comments (and myself) don't really feel drawn to the game simply because it feels like an ad for the movie. Fun though it may be, people don't like being pitched to. Anyway, nice to know that that there's a decent rental on the shelves.
pl0x kthanxbai's Avatar - Comment posted on 05/19/2010 16:54
pl0x kthanxbai
wow it has good graphics for a wii game
seventhevening's Avatar - Comment posted on 05/19/2010 16:57
seventhevening
How similar is the combat to sands of time? Because I absolutely despised the combat in that game. It was rubbish, but they kept forcing you into mandatory fights with a dozen spear carrying enemies. I loved the platforming sections, and from this review it sounds like I'd really like this game's platforming elements. But I'm still wary about the combat. I might wait and get it used a year from now.
EdgyDude's Avatar - Comment posted on 05/19/2010 17:10
EdgyDude
So basically it is OK visuals but ZOMG awesome gameplay? that's all i really need.
fightmejimmy's Avatar - Comment posted on 05/19/2010 17:11
fightmejimmy
Didn't Destructoid give 2008 PoP a 9 or 9.5?

Everyone kinda disses it now though!
Wedge's Avatar - Comment posted on 05/19/2010 17:23
Wedge
Ahahhahaha. I have a save file on my original Sands of Time that is stuck with a glitch like that. It just says I die like 15 seconds after starting it, no matter what is actually happening. Oh some things never change... well... I guess you can get them patched these days at least.
Blue Odeyssey's Avatar - Comment posted on 05/19/2010 17:28
Blue Odeyssey
Will pick this up on Friday especially with the hmv deal getting free 800 points with every new game purchase, great deal for a great game.
silvain's Avatar - Comment posted on 05/19/2010 17:29
silvain
I'll gamefly it at some point. It doesn't look like I need to own it. I'm sad to see the combat go back to the sands of time model. It was always the weak link of the game. WW made it much worse, but at least Two Thrones made it better with stealth kills.

Why not bring that back? That, at least, makes for some more good platforming puzzles.

That was the one way in which PoP 2008 was a triumph to me. They admitted that the game wasn't about fighting mooks, and they just took it out, thank god.
MrLefty's Avatar - Comment posted on 05/19/2010 17:31
MrLefty
I liked the look of the 2008 PoP, the main problem was the gameplay - it wasn't platforming, it was basically quicktime events disguised as control (press B on this hook to not die). Well, that and the annoying Drake version of the Prince.

Sounds like this one has got the gameplay back, but is now missing the beauty and wonder that both the SoT and 2008 PoP had. Why is it so hard for Ubisoft to get it right again?

PS If this title does badly, it'll be because people had bad experiences with PoP2008. Game companies need to be careful to realise that the results on game B often reflect people's long-term experiences with game A, and not the quality of Game B. EG MW2 - not as good a game as COD4, but much more successful, largely because of how good its predecessor was.
Gabriel Silverwolf's Avatar - Comment posted on 05/19/2010 17:56
Gabriel Silverwolf
Thanks, but I'll pass. I grew too fond of Elika in the 2008 game, and I will certainly not abide Ubisoft's sorry attempt at retracing their steps just to capitalize on the PoP movie release.
ProperlyParanoid's Avatar - Comment posted on 05/19/2010 18:35
ProperlyParanoid
Nice review. Quick question, will Destructoid review the Wii version? I've been seeing mixed reviews, and DToid reviews are the only ones I really trust.
Nick Chester's Avatar - Comment posted on 05/19/2010 19:18
Nick Chester
@RichardBlaine:

Review was a bit short; I'm out of town in Los Angeles for Pre-E3 Critics week, so I'm a bit short on time. I had to pick my battles, but I think I got the points across!

@fightmejimmy:

I did that review, and like I said in my pre-jump text, I loved it. :) Not everyone on the staff agrees, though. I stick by it!

@Mirax:

We don't have a Wii copy, but I may follow up with Ubisoft as I'm interested in seeing how it's handled differently. I may follow up with a full review if I have the time. Headed into E3, I'm extremely busy myself; maybe I can find someone who can cover it properly, though!
AshxMFxKetchum's Avatar - Comment posted on 05/19/2010 19:33
AshxMFxKetchum
I am loving this game. It's funny, I have started my review of it, and my bullet points are almost identical to the way you felt about it.

I don't mind the short review, it's precise and directly to the point. Good read.
ProperlyParanoid's Avatar - Comment posted on 05/19/2010 20:17
ProperlyParanoid
@Nick Chester

I see. Thanks for the quick reply!
wstewart32's Avatar - Comment posted on 05/19/2010 21:12
wstewart32
Much higher than I expected, I was worried that backpedaling in the series might bode ill for the game but it looks like I was wrong, I'm glad because I am always up for some PoP action.
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