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Review: Pokemon Black/White photo

Every new Nintendo handheld gets a new Pokémon game. That's the way it's been for the past 15 years. The OG Game Boy got Pokémon Red/Blue, the Game Boy Color got Pokémon Silver/Gold, and so forth.

That has been true until Pokémon Black/White. This is the first time a Nintendo handheld has seen a second new iteration of the Pokémon series within its life cycle. This is the first Pokémon game that can't rely on the power of a new console as a selling point. For that reason, Pokémon Black/White needs to be good enough to compensate for the fact that it's on "old" hardware, which is a particularly tall order considering that the shadow of the 3DS is looming over all of gaming right now, not just Nintendo portables.

Thankfully, Nintendo and Game Freak rose to that challenge. Pokémon Black/White is the most impressive main-series Pokémon game to date, and is more than worth the purchase, old hardware or not.

 

Pokémon Black/White (DS)
Developer: Nintendo/Game Freak
Publisher: Nintendo
Released: March 6, 2011
MSRP: $34.99

Pokémon Black/White is my favorite Pokémon game. That's my opinion. It's also the most robust, fully featured, polished Pokémon game on a technical level. That's an objective fact. Put those opinons and facts together, and you can only come up with one conclusion -- if you like Pokémon, you should go buy Pokémon Black/White. Like, right now

Still here?

OK, in that case, maybe you don't like Pokémon all that much. Maybe you've never played a Pokémon game, or maybe you just don't get what's so great about the series. If that's the case, I'd be happy to explain to you why Pokémon is so popular, and why Pokémon Black/White is the best example to date of what makes the series so great.

 

The underlying draw of all the main-series Pokémon games is their slot-machine-like appeal. People today often complain about random battles in RPGs, but the fact is, developers still utilize them because they still work on our brains. On a strictly biochemical level, random battles are effective game design, but only when used properly.

Like I once said about Animal Crossing, playing Pokémon triggers the same chemicals in our brains that fire when someone is just about to win or lose something in real life. There is a reason why that kid bothered to hunt for a shiny Ponyta for so long. It's because every time he got into a random battle, the music, the graphics, and the promise of a new Pokémon caused adrenaline and endorphins to fire in his brain. Those are powerful drugs. It's a good thing that Nintendo sells the full Pokémon cartridge up front, instead of charging per random battle. We'd have a lot of bankrupt Pokémon fans out there if Nintendo started to treat Pokémon battles like online poker.

 

Back to the point, Pokémon Black/White maximizes on the "game of chance" aspect of Pokémon by ditching all the old Pokémon, making a new and exciting reward all the more likely. If you've played the series at all in the past, then you're likely sick of running into Zubats, Geodudes, and Magikarps in the process of hunting for new Pokémon. You won't be seeing any of those guys in the main campaign of Pokémon Black/White. Instead, you'll be treated to 155 all-new Pokémon. Some of them are clearly influenced by previous Pokémon designs (the flying electric mouse Emolga is basically a Pichu with webbed arms and black headstocking), while others appear to be totally new ideas (the fire/bug-type Larvesta is particularly awesome). Regardless of how original these new Pokémon appear to be, it's unquestionably more compelling to have each and every Pokémon in the main game be a new design. This is on top of the enormous laundry list of new features and items found in the game (more on that later). Suffice it to say, there is always something new around the corner in Pokémon Black/White, and that's exciting.

 

The second big selling point for the Pokémon series in general is that Pokémon (the actual Pocket Monsters themselves) are awesome. I say that as a fully grown married man with two jobs and a relatively normal social life. I know that a lot of people in their twenties and younger associate Pokémon with "kids' stuff," and that's understandable. The less-than-sophisticated accompanying Pokémon cartoon show and movies do a lot to further that notion. As a 34-year-old, I'm sort of oblivious to all that. Pokémon first came out when I was 18. I knew that kids liked it, but by then, I was too distanced from the world of children to fully associate Pokémon with being a kid. Instead, Pokémon was just Nintendo's new turn-based RPG to me. It allowed for player-vs.-player combat, and player-with-player trading, which I thought was awesome. More importantly, it took place in a world that was one part EarthBound and one part Dragonball, but with characters that were one part Totoro and one part Godzilla, with a liberal dose of total insanity cast over it all. To this day, I'm still convinced that Squirtle is one of the most ingenious character designs ever. A turtle that squirts water with a squirrel tail, named Squirtle? Fucking amazing.

 

None of that design genius has been lost on Pokémon Black/White. The new Pokémon are just as amazing as the old ones, if not more so. The best part is, the designers at Game Freak no longer have to rely just on static images to convey their ideas. Each Pokémon now has a smooth, expressive standing animation. That goes for every Pokémon ever designed -- all 649 of them. I believe that's some sort of record for individually animated 2D sprites in a videogame.

Those animations can really go a long way toward making these characters interesting and fun to look at. For instance, when I first saw the new legendary Pokémon Victini, I passed it off as a cheap Pikachu knock-off. That was before I saw his hyperactive dance animations and the tiny changes in his facial expressions, and heard his signature whistling battle cry/death rattle. I love that little spaz so much now. He hasn't left my party since I first caught him five hours into the game, which is saying a lot, since I'm 88 hours (and counting) into my first play-through of Pokémon White.

 

The attention to detail doesn't stop at the animations. Like all the Pokémon games before it, Pokémon Black/White is an immensely detailed game. Figuring out all the features, systems, and techniques is like a science unto itself, one that I don't think I'll ever fully comprehend. If you want the full laundry list, check out Serebii.net after the review. In the meantime, I'll tell you about a few of the new aspects that really enhanced my time with the game.

Right off the bat, you get a starter Pokemon (like in prior Pokemon games), but after a bit of exploration, you'll also get a corresponding monkey Pokemon of complimentary type to go a long with it. Your first gym battle will also change depending on which starter you chose. A little later on in the game, you'll find that you trade online in real time with strangers, which really ups the excitement and potential for online trading. You can also jump into someone else's game and team up with them on special multiplayer missions, and catch Pokémon that are otherwise unavailable to either of you. Then there are the two kinds of triple battles, which are easily the biggest evolution of the Pokémon combat system to date. I honestly never really enjoyed playing Pokémon against other people before.  One-on-one -- and even two-on-two -- battles just felt too predictable and limiting. With triple battles, that's really changed for me. It's a very straightforward improvement, but it goes a long way to making the game more fun.

 

On the other hand, Pokémon Black/White doesn't just stack new stuff on top of the old formula. It also works to streamline play. You won't have to rely as heavily on moves like Surf, Flash, Strength, and Cut in order to make your way through the campaign (though all those moves are mandatory for certain side quests). It's all part of Pokémon Black/White's overall push to make the player enjoy every second of their experience with the game. The polygon-based backgrounds allow for dynamic camera angle changes that make even walking around the overworld potentially exciting. The seasons change once a month, which both allows for new seasonal Pokémon to pop up, and for new areas to be explored in the overworld. Music changes dynamically in battles, trainers give mid-battle trash talk, you can get video chat calls from NPCs and PCs alike in the midst of playing; the list goes on and on.

 

There is also a storyline. I've never been much for the storyline of the Pokémon games, but I have to admit that the story for Pokémon Black/White has its moments. The game is about your player and his/her two best friends setting off into the world of Pokémon, a world that much more closely resembles the United States than in prior Pokémon games. Almost right away, you bump into Team Plazma, a group dedicated to freeing Pokémon from the oppression of humans -- sort of like a PETA for Pokémon. What makes them interesting is that like PETA, they may (or may not) have their hearts in the right place, but either way, their methods are often questionable at best.

The further you get into the game, the more you get to understand Team Plazma, and the fact that they are a truly bizarre, cult-like organization, poisoned from the inside by entitlement and dogma, but potentially saved by the purity of their Pokémon love. This ambiguity and internal conflict is encapsulated in Pokémon Black/White's main "rival," a character named N. I don't want to give away the details about N, but I'll say that by the end of the game, you'll feel like you've gotten to know this mysterious character pretty well. The game's story may not be Metal Gear Solid 4, but it's definitely a step up from the simple "terrorist/organized crime/environmentalist group uses Pokémon to do bad stuff" narratives of the past games.

 

There are a few niggling issues I've had with the Pokémon series since day one that still bother me in Pokémon Black/White. The menu system remains overly complicated at times. I tried out the game's limited video chat system with Destructoid's Max Scoville yesterday, and it took about a half hour for us to figure out how to get it going. Max is a smart dude, and I'm not totally dumb myself, but we still needed to bust out the instruction manual and engage in some trial and error just to get online. Find your Pal Pad in your bag, exchange friend codes, then go to the Wi-Fi room (not the Union Room, you idiot!) in the Pokémon Center to get each other in the room, then select your Xtransciever, which does... wait, what does that thing do again? It's all much more work than it needs to be. There is no reason I can see why they couldn't just let you select "video chat" from an "online" option in the game's main menu. For that matter, there is no reason for there not to be an "online" option in the game's main menu, instead of breaking up the game's online modes and settings into multiple different locations.

And don't even get me started on the game's "box" system. Why does it still take me more than three steps to get into the Pokémon storage system? Why do the "Deposit Pokémon" and "Withdraw Pokémon" options even exist? These are such little problems, and it seems like such common sense to fix them, that I can't help but wonder if I'm missing something here. I'm pretty sure it's not just me, though. It's probably just another case of Nintendo making an incredible game, but missing the boat on a few basic interface optimization techniques that would do a lot to make their software more fun to use.

There are a few other tiny problems I have with the game. Some of the Pokémon animations are a little bland; the "legendary trio" this time around doesn't look all that legendary; and there is the occasional bout of slowdown (usually in particularly large areas of the overworld or in triple battles). I could also do without the mandatory in-game tutorials on how to catch Pokémon and what a Pokémon Center is. They're great for beginners, but veterans like me shouldn't have to sit though that stuff. Overall, though, those issues really do nothing dampen what is the newest, most polished-feeling Pokémon sequel to date. Just before writing this, I tried going back into Pokémon Pearl/Diamond/Platinum to see how it stacked up to Pokémon Black/White. It felt like such a step backward that I could barely stand to look at it. Even without new hardware to rely on, Pokémon Black/White still delivers the next step in the evolution of the Pokémon series.

 

If you like Pokémon, or ever could like Pokémon, this is the game for you.










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Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team



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135 comments | showing # 1 to 50
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next 50 comments

Cybernetic's Avatar - Comment posted on 03/06/2011 14:33
Cybernetic
Awesome review. :)
Rokco's Avatar - Comment posted on 03/06/2011 14:36
Rokco
WANT! but mine's arriving on the 25th with my 3DS :(
Chongo Power's Avatar - Comment posted on 03/06/2011 14:37
Chongo Power
Wow ! 9.5 !
themizarkshow's Avatar - Comment posted on 03/06/2011 14:38
themizarkshow
Awesome... now to finally decide whether I get white or black.
Ryan leps's Avatar - Comment posted on 03/06/2011 14:38
Ryan leps
I think Jack has this game as well , he too really enjoys it :)
Dreamweaver's Avatar - Comment posted on 03/06/2011 14:39
Dreamweaver
Damn, you sent a Oshawott to fight a Zekrom!?
Do you WANT him to die?
Perro's Avatar - Comment posted on 03/06/2011 14:44
Perro
It's been over ten years, and pokemon games are still being made and are still wildy successful. Nintendo struck fucking platinum with this series!
Unnatural20's Avatar - Comment posted on 03/06/2011 14:44
Unnatural20
Dear Jonathan.

Please do not use jpegs for Pokemon screenshots. They look ugly and blurry. Try PNG please.

Signed,
Unnatural20
llort het's Avatar - Comment posted on 03/06/2011 14:45
llort het
Damn it, I'm pissed they haven't fixed the menus/ interface system yet. Not only does doing anything take forever, it's killing my interest. I don't know why Nintendo makes it so archaic.

I still have nightmares from Diamond and Pearl where you have to deposit 2 pokemon in the box so you can reclaim your pokemon from the daycare center, then you can't take back a pokemon until you get the egg, but the egg takes up a space so you have to deposit another pokemon you need, then you reclaim your two pokemon from the daycare, then deposit them, then withdraw the pokemon you needed.

Despite the fact that the DS has so many buttons that aren't being used, you can only hotkey one item at a time. So you search through your overstuffed bag of holding until you finally find the right fishing rod. Then you do it again once you want your bike back.

If you want 99 honey you have to go through "I'm the local honey man *press A* I love to sell honey. I obtain honey from these flowers that grow around the city.*A* The honey then attracts pokemon to polinate these floweres *A*. That is why the flowers of this city are so beautiful.*A* Would you like to buy 1 FUCKING HONEY AT A TIME" *PRESS up for yes, press A*. *Press A* "I'm the local honey man..."
MathewRD's Avatar - Comment posted on 03/06/2011 14:45
MathewRD
Sounds like the same game I've already played 2000 times.
HandsomeBeast's Avatar - Comment posted on 03/06/2011 14:46
HandsomeBeast
When you actually got into the video chat, was it any good?
low tech's Avatar - Comment posted on 03/06/2011 14:47
low tech
GOTY 2011
Stella Wong's Avatar - Comment posted on 03/06/2011 14:47
Stella Wong
great review I remember the time you played the Japanese version and didn't know where to go next :3
Jonathan Holmes's Avatar - Comment posted on 03/06/2011 14:54
Jonathan Holmes
@ Unnatural20- I'm pretty sure I didn't have the option to do that, but duly noted regardless.

@ HandsomeBeast- Depending on what you want, the video chat is either really cool or really useless. You don't chat while battling or trading, not that I know of anyway. You just take pictures of your face, draw on it, and send sound bites to each other.

Max and I drew penises on each others faces for about ten minutes then never used the function again.

@ MathewRD That's like saying the Super Bowl is "just another football game that I've already seen 2000 times".
Pandaloons's Avatar - Comment posted on 03/06/2011 14:56
Pandaloons


Great review ol' bean.
worldagainstjose's Avatar - Comment posted on 03/06/2011 14:57
worldagainstjose
I like how the team plazma cadets have a "face" like >< in the overworld
Brook's Avatar - Comment posted on 03/06/2011 14:58
Brook
Played the game a lot from Friday. It is probably the best Pokemon game to date. Though not a fan of all the new Pokemon though
ultimateshoops's Avatar - Comment posted on 03/06/2011 15:02
ultimateshoops
sweet review Holmes!
Ralazar's Avatar - Comment posted on 03/06/2011 15:06
Ralazar
I liked the first Pokemon game, but something that has deterred me from playing the others is that the battle system wasn't that deep to begin with and (from what I heard) didn't really change much. Has that changed at all? Or should I look into picking this up?
MathewRD's Avatar - Comment posted on 03/06/2011 15:11
MathewRD
@Jonathan,

It kinda is. Pokemon Black/white boasts new things, but all they are, are the same things with tiny changes. 2 v 2 is now 3 v 3. There's animated battles, but it's a 2-frame looping .gif image. The graphics is the only real noticeable improvement. Also, not sure about the story 100%, but based on every other pokemon game, it goes like:

Meet Friend/Rival -> Something strange happens -> Professor gives you a pokemon -> Gives you a pokedex also -> You go to catch 'em all.

Granted, the gameplay is good, but we've seen it repeated. Several times.
Spaz's Avatar - Comment posted on 03/06/2011 15:13
Spaz
Great to know I didn't just buy the DSi eidtion of the shittist pokemon gen yet lol. I would have gotten a 3DS but it plus White would have been around $300. So I'll be passing on the 3DS for awhile anyway.
worldagainstjose's Avatar - Comment posted on 03/06/2011 15:14
worldagainstjose
I wonder if the American designers who did some of the new Pokemon are to blame for a lot of the terrible designs. I'm more anxious for the third version, with all the cool touches black/white had, the third version should have tons of features. I was sad that gym leader rematch isn't in the games
llort het's Avatar - Comment posted on 03/06/2011 15:14
llort het
Also, despite you saying that this is the most fully featured game yet, are they missing anything that will obviously be added to pokemon gray. Like is there only one mode in the battle frontier?
jasondm300's Avatar - Comment posted on 03/06/2011 15:14
jasondm300
gothorita is my new favorite pokemon. Its moves include slit wrists, mope, cry,and hairflip
Shinta's Avatar - Comment posted on 03/06/2011 15:18
Shinta
I kind of wish I could play as Team Plazma and liberate Pokemon. That sounds like a great storyline actually.

So, should I get White or Black? I haven't played one of these games in years, but I'm getting caught up in Poke-fever 2011.
Spaz's Avatar - Comment posted on 03/06/2011 15:18
Spaz
@Ralazar: The battle system took a major 180 in diamond and pearl lol. A lot of people (people I talked to anyway) didn't even know they changed the battle system. It's one of those things that is a major part of the battle system but will go unnoticed if not caught. I'm more specifically referring to how pokemon attack types no longer mean that a "water" type attack is a "special" attack, and so on and so forth.
Fuzunga's Avatar - Comment posted on 03/06/2011 15:20
Fuzunga
As awesome as this is, I still don't see they couldn't have made this game a 3DS launch title. Seems like a missed opportunity to me.
NOVENO's Avatar - Comment posted on 03/06/2011 15:20
NOVENO
Thanks for the review Holmes :) I can't wait to play this. GRAAAHH!!! I wish there was sunday delivery.
Chongomaster's Avatar - Comment posted on 03/06/2011 15:22
Chongomaster
My problems with the pokemon games is that they carry to much baggage from previous games. They've had nearly 15 years to fix problems that are STILL present in the games. I was hoping that Black/White would fresh start.
Snaileb 's Avatar - Comment posted on 03/06/2011 15:22
Snaileb
Good review. I'm 8 hours into black, my friend got white. We've traded each other all the starter pokemon LOL
CapnCrunk's Avatar - Comment posted on 03/06/2011 15:22
CapnCrunk
So it's the best Pokemon ever, on the one hand. On the other, none of the Pokemon games have been new enough to capture my interest since Red/Blue. I played the Christ out of Blue, but I've bought Emerald and Diamond and logged less than 5 hours into each of them. Hmm...
worldagainstjose's Avatar - Comment posted on 03/06/2011 15:23
worldagainstjose
@Fuzunga, I think its pretty obvious that the established base of 3DS handhelds is nowhere near the amount of the DS/DSi/DSXL. Which translates to the game not selling as much. Though I do feel 3DS enhancements would've been cool.
otogi_guy's Avatar - Comment posted on 03/06/2011 15:23
otogi_guy
great review. except for referencing Metal Gear Solid 4 a sort of story telling epitomized.
Jonathan Holmes's Avatar - Comment posted on 03/06/2011 15:24
Jonathan Holmes
@ MathewRD- As someone who spends way too much of his time doing sprite animation, I'll tell you that the animations in Black/White have a lot more than 2 frames to them. They aren't all "redrawn". They do use a little bit of in-engine squash/stretch/rotate now and again, but it's still very effective, and very smooth.

But yeah, if you're saying that the new Pokemon game is a Pokemon game, then you're absolutely right. Super Street Fighter 4 also plays just like Street Fighter 2, Halo ODST play just like Halo 1, And Madden '11 plays just like Madden '96.

People who want the Pokemon series to suddenly become WoW or Mass Effect or Final Fantasy or something else should just go play WoW, Mass Effect, or Final Fantasy, or somethine else, am I right?
Mr Andy Dixon's Avatar - Comment posted on 03/06/2011 15:25
Mr Andy Dixon
Pokémon!
WarZombie's Avatar - Comment posted on 03/06/2011 15:26
WarZombie
Want so, so badly. Very nice review, glad to hear it's as awesome as I had hoped.
njsykora's Avatar - Comment posted on 03/06/2011 15:28
njsykora
My copy is in the mail and will hopefully arrive tomorrow. Then I can crush everyone.
worldagainstjose's Avatar - Comment posted on 03/06/2011 15:28
worldagainstjose
Thank you for addressing MathewRD , Jonathan. His argument is super weak
Electrium's Avatar - Comment posted on 03/06/2011 15:28
Electrium
Amazon Prime cannot ship this game fast enough. T_T
MacV's Avatar - Comment posted on 03/06/2011 15:32
MacV
The game aside, I loved the first generation of pokémon, I owned Red and Yellow (151 is enough for me!) When the second era came around, I was sceptical, but I enjoyed it (I rocked the Crystal version.) After that, I just didn't care anymore.
Sounds like a fun game, but I don't think I can get over the source material.
Woopman's Avatar - Comment posted on 03/06/2011 15:38
Woopman
Already playing the hell out of my White copy. Best Pokemon game ever, for sure.
JohnApocalypse's Avatar - Comment posted on 03/06/2011 15:39
JohnApocalypse
It would be cool if it worked on both the regular DS and the 3DS with the ability to have the game in 3D
Ramminchuck's Avatar - Comment posted on 03/06/2011 15:39
Ramminchuck
Aaaggh I do not have the time to sink into another Pokemon game. >.< I would put in 200 hours easily and nothing else would ever get done. >.<
Jonathan Holmes's Avatar - Comment posted on 03/06/2011 15:43
Jonathan Holmes
@ Shinta- I have the Japanese Black and the Western White, and they're very much the same. There are some places in Black that allow you to fight higher level Pokemon, but white has some exclusive, easier to catch Pokemon. This is all after the credits have rolled anyway.

More or less, I'd go with whichever legendary you like more.
Popyman's Avatar - Comment posted on 03/06/2011 15:48
Popyman
I love this game so much. The story is already loads better, IMO, just the three main character interactions had me caring about them within a few minutes. Compare that to other Pokemon games that go on for hours and I never once felt attached to a single character.
Shinta's Avatar - Comment posted on 03/06/2011 15:48
Shinta
@J.Holmes: Sounds good, thanks.
Kauwn's Avatar - Comment posted on 03/06/2011 15:49
Kauwn
bah torn now, want to play this but buying a ds/dsi seems like a bad move and getting a 3ds would be a little excessive until there's more games I want.
Gaidenrider's Avatar - Comment posted on 03/06/2011 15:53
Gaidenrider
Holmes: A lot of improvements!

Gaidenrider: :( Won't buy it then...

Holmes: But it's the same pokemon you've played since like... forever

Gaidenrider: ME WANTS :D!
MeanderBot's Avatar - Comment posted on 03/06/2011 15:53
MeanderBot
This sounds like fun, but I stopped playing Pearl after several hours. I'm worried I'll do the same again. It also doesn't help that I'm currently neck deep in RPGs. Maybe I'll pick it up down the road. Great review John.
Agent9's Avatar - Comment posted on 03/06/2011 15:54
Agent9
this is great :D
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