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Review: Plants vs. Zombies XBLA photo

Now over a year since the first release of PopCap's take on tower defense, Plants vs. Zombies has arrived on the Xbox 360. Destructoid gave that game a perfect score and I couldn't have said it better myself. If you're unfamiliar with the basics of Plants vs. Zombies, I'll refer you to that review as this one will be focused entirely on what separates the Xbox Live Arcade version of the game from the original.

All of the content from the first release is present in this port. The complete Adventure is here, along with all of the Puzzle and Survival stages and all but one of the original Mini-Games. Just as before, these become unlocked through the course of the Adventure along with the Zen Garden and Shop.

Plants vs. Zombies (XBLA)
Developer: PopCap Games
Publisher: PopCap Games
Released: September 7, 2009
MSRP: 1200 MS Points

The biggest difference between the Xbox Live Arcade port of Plants vs. Zombies and previous releases lies within the core of its gameplay. Point-and-click style mouse cursors long being the bane of console gamers, transitioning to a controller meant changing the way in which players collect sunlight and position plants. Using the playfield's grid design to their advantage the XBLA cursor encompasses entire squares at once, popping from one to the next with movement of the left analog stick or directional-pad.

I'm pleased to say that both control methods work well and serve different purposes. Moving the cursor with the analog stick is smooth with just a bit of grab as it leaves grid spaces. Using the d-pad allows you to pop from one square to the next with a quick -- and surprisingly accurate -- tap of the cross. 

Instead of having to click on every bit of sun which appears in the playfield, PopCap has implemented and elegant solution in which sun is attracted to the cursor from several squares away and collected upon contact. Additional streamlining comes from plant selection, which now finds your cursor ever ready to plant a seed of your choice, selected by the left and right bumpers. Removing plants from the field is achieved by holding the B button over a plant until a meter fills, just to make certain you're taking the action you want.

The result is a much faster but less hectic game. With the analog cursor able to sweep the yard and collect everything which comes remotely close to it, significantly less pressure is put on the player making this the easiest way to get through a zombie home invasion yet.

The new control scheme is not without its flaws. Certain stages in Plants vs. Zombies where your plants come from packets collected on the lawn, such as the Vasebreaker puzzles, just don't work as well here. The cursor automatically selects a seed packet for planting when it passes over one, but there's no convenient way to switch other than to pass over a different seed packet. It's a minor quibble about a small section of the game, but it does serve to demonstrate the difficulty in adapting a proven control scheme to a new platform.

It's for this reason, I suspect, that "It's Raining Seeds" -- a mini-game stage in which seed packets fall from the sky -- is absent from this release. In its place is a game based upon the XBLA-exclusive Heavy Weapon series which turns a lawnmower which fires peas at zombies from the bottom of the lawn with dual-stick shooting controls.

Multiplayer has been implemented for the first time in Plants vs. Zombies, though it's limited to local play only. The entire single-player campaign can now be played cooperatively with a simple drop-in system. The second player has access to everything player one does, able to collect sun and money as well as place plants. Adding a buddy also bestows the ability to use butter on troublesome zombies who might be reaching your defensive line early than you'd like, making things a little bit easier on disorganized partners.

As you might expect, having a second player changes the dynamics of the game considerably. Having to communicate and implement a plan with a teammate offers its own challenges, depending on the person you have to play with but two people working in sync can utterly dominate most of the game's challenges. To that end, a co-op survival mode is also available which really puts the screws to players looking to double-team the undead.

A competitive multiplayer mode is also present, with one player defending their house from the other player's zombies. As per the standard game, the zombies win if they can get one of their own past the lawn defenses and into the house. The defending player wins if they can kill three of the target-holding zombies on the far end of the lawn. 

Games in this mode begin with players taking turns selecting plants and zombies -- including flag-bearing zombies which lead waves of undead into battle -- to be used in the match. Most of the game's zombies and plants are available for use, offering a wide variety of potential combinations to be employed and a ton of strategic options.

Playing as the zombies is not all that different in its base mechanics from using plants. Gravestones replace sunflowers as a resource generator, releasing brains at intervals. Brains can then be spent putting zombies onto the lawn and laying additional gravestones (which also act as a line of defense for your target zombies). 

For all its humor, endless replay value and subtle, accessible strategy, it's no wonder that Plants vs. Zombies remains one of the best games to come out of the casual gaming market. The Xbox Live Arcade version is a capable port which carries across the fun of the title brilliantly. If you've been waiting for the game to arrive on a console before taking the leap, you will not be disappointed. Similarly, if you have already played the game on another platform, there's still plenty to love in this release though you would be justified in skipping it if you have nobody to play with.

Score: 9.5 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)

LAUNCH GALLERY (3 IMAGES)
Photo Photo Photo










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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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20 comments | showing # 1 to 20
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Mithrot's Avatar - Comment posted on 09/17/2010 20:05
Mithrot
9.5? Awesome, too bad I already have the PC version.

Though, me and a friend are really addicted to this game. Maybe its worth another purchase just for the two player modes, no? Because I don't see any sign of it heading to my version.
llort het's Avatar - Comment posted on 09/17/2010 20:17
llort het
So I know the original adventure campaign is here, but did they change it whatsoever? I'm still hoping for a harder campaign, because I think the only time I died was in the last level with the giant zombie and his little minion
Onyx Oblivion's Avatar - Comment posted on 09/17/2010 20:26
Onyx Oblivion
Must give Popcap more money...

Must give money!
killerpickles's Avatar - Comment posted on 09/17/2010 20:44
killerpickles
The only PC game I play. Will be getting the DS version.
If they are making a PSN version I will gladly pay for that too.
Come on PopCap... don't you want more of my money.

For now I will just force my girlfriend to get it for her ipod touch and I will force my cousin to get it on his 360.
Midgetsnowman's Avatar - Comment posted on 09/17/2010 21:00
Midgetsnowman
ilu Popcap.
Ghil's Avatar - Comment posted on 09/17/2010 21:14
Ghil
the game is really good, and I like it, but 1200 moonbucks (15$) good? no thanks.
Tarvu's Avatar - Comment posted on 09/17/2010 21:32
Tarvu
I've been playing this with my housemate, it's great fun! The co-op is brilliant and the extra game modes are fun. This is one of those games that is a time sink, we start playing it then BAM! Four hour have passed. Well worth the $15.
CapnCrunk's Avatar - Comment posted on 09/17/2010 21:45
CapnCrunk
Heavy Weapon isn't XBLA-exclusive. Also I'd have bought this game again if the multiplayer wasn't local only.
EmptySilence's Avatar - Comment posted on 09/17/2010 22:03
EmptySilence
Local multiplayer only? Damn. If it was over Live, I'd justify buying this. But I'll just stick to the PC version.
Darren Nakamura's Avatar - Comment posted on 09/17/2010 22:55
Darren Nakamura
I had this on PC and got it on XBLA, and it is still the ridiculous time suck that it was then. Still, I can't help but feel like the same magic isn't there, because during my first time through the game, I was still experimenting with different strategies and reading all of the flavor text. I read the flavor text again, and it's still funny, but I wish it were new. Still, great game, and I'm racking my brain to try to figure out how to get past 40 flags on Survival Endless.
Chris Carter's Avatar - Comment posted on 09/18/2010 07:42
Chris Carter
I have every version. I love it!

@Dexter
A lot of the zombie mail is new - especially the letters that specifically mention multiplayer.
NotoriousBIG420's Avatar - Comment posted on 09/18/2010 09:17
NotoriousBIG420
I have for PC and got it for XBLA...the Vs. mode with my wife is so much fun. Still waiting for her to beat me whether I'm a plant or a zombie. She's really going to give it to me though if she ever does beat me, I probably won't hear the end of it. :-D
Shulamm's Avatar - Comment posted on 09/18/2010 10:33
Shulamm
A great port for a great game, BUT
Shulamm's Avatar - Comment posted on 09/18/2010 10:41
Shulamm
A great port for a great game, BUT once again the coop is local only. Once again Microsoft keeps selling the "gold experience" while the arcade games released are in the best case just offline coop. We got Plants vs Zombies, Scott Pilgrim, Shank, Deathspank, the delayed Lara Croft, Aqua, the old Geometry Wars and a bunch more that I can't remember. Once again the "extortion tax for playing online" that is the Gold subscription keeps loosing meaning.

Pd: Sorry for double post.
Pd2: No fanboyism here. Just angry 'cos I've bought all of them.
El Supremo's Avatar - Comment posted on 09/18/2010 21:57
El Supremo
Multiplayer? I'm so buying this. Can't wait to play it with my daughter. We both had lots of fun playing the PC version.
DustyBlue's Avatar - Comment posted on 09/19/2010 19:28
DustyBlue
So is the Kingdom Hearts: Birth by Sleep review just not gonna happen? I mean, you have already reviewed this, really.
atic's Avatar - Comment posted on 09/20/2010 14:53
atic
Really nice work for the mind!
Wanna have some fun killing zombies? Need for splatter? Here you get it!
One Click, One Kill!!! Splash them into pieces....
http://www.oxyhearts.com/index.php?option=com_mochigames&view=mochigames&id=red-bowls-jelly&Itemid=80
ultimateshoops's Avatar - Comment posted on 09/25/2010 22:21
ultimateshoops
I bought this game and absolutely love it, however I think it is better played in small bursts, being strategic for 2 hours can really tire you out!
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