Quantcast
Destructoid Japanator Tomopop Flixist
Dtoid Forums now support TapATalk and ForumRunner on your iOS/Android devices. Whoot.

Review: PixelJunk Shooter 2

2:00 PM on 03.01.2011   |   Chad Concelmo

Review: PixelJunk Shooter 2 photo

My relationship with Q-Games and their wonderful PixelJunk series of downloadable games has followed a very similar path to that of courting a real-life future companion.

After their first PixelJunk game, Racers, I felt something. It wasn’t infatuation -- more of a friend crush -- but I knew I liked being in their company. Next, with Monsters, I started feeling pretty hot. I was completely turned on.

Eden came along next and things got sweet -- not only was I ridiculously attracted to these talented folks, but I realized they had a great personality as well! Jackpot! The total package! By the time Shooter was released I was completely, head-over-heels in love. I wanted to marry these guys.

Now, with PixelJunk Shooter 2, Q-Games’s most recent PSN offering (and their first true sequel!), is the love affair still going? Or is time to have that talk?

PixelJunk Shooter 2 (PSN)
Developer: Q-Games
Released: March 1, 2011
MSRP: $9.99

PixelJunk Shooter 2 starts exactly where the original PixelJunk Shooter left off. After being swallowed by a giant creature at the end of the first game, your little spelunking ship falls into the belly of this enormous beast and must find a way to escape and find a way back home.

Yeah, the concept is simple, but the PixelJunk games are not about their stories (or lack thereof) -- they are about the simple, yet surprisingly deep gameplay, gorgeous animation, and lovely, retro-inspired high-def visuals.

For anyone not familiar with the first game, PixelJunk Shooter 2 is a 2D side-scrolling shooter, in its most basic terms. The game finds your player (or players, as this sequel once again brings back the refreshing two-player local co-op of the first game!) controlling their subterranean ship through a series of vast, beautifully-designed cave levels, solving puzzles and fighting enemies using a small, but effective, assortment of moves.

Control is simple. The left analog stick moves your ship around the screen, while the right analog stick rotates your aim. The right trigger fires missiles (which can be charged up and turned into homing shots by holding the trigger down) and the left trigger releases a grappling hook, used to rescue helpless survivors, collect level-unlocking diamonds, and activate environmental items (switches, levers, etc.).

Each level is divided into a series of sections, some larger than others. To proceed forward to the next section, players must rescue (or accidentally kill) all the survivors. By doing this, the door to the next area is opened, and players continue one step closer to the game’s end. Kill too many survivors, though, and your game is over.

Admittedly, PixelJunk Shooter 2 could have been too simple for its own good. The game plays like a combination between Asteroids and Defender, and, while I am a massive fan of these retro arcade classics, gameplay that dated could get really old really fast.

But PixelJunk Shooter 2 is so much more than just flying around and shooting things. While that aspect is great, the game is mostly about solving brilliant environmental puzzles and navigating your way through ever-increasingly challenging stages.

PixelJunk Shooter 2 is separated into three worlds, each with five massive levels. While the first PixelJunk Shooter introduced new play mechanics throughout the game’s entirety, all the stages felt a little similar. This is not at all the case in PixelJunk Shooter 2.

Each world in the game is completely different than the one before it. The first stage, as mentioned above, finds your subterranean ship in the belly of a giant beast. The second world takes place in the underground labyrinths of an ice cave and nearby volcano. And the third world is set in a metallic factory, full of moving machines and clever traps.

In addition to the obvious difference in aesthetics, each world also possesses completely new puzzles and gameplay to solve and conquer.

The first world, for example, has a purple bile liquid that swishes around the beast’s belly. Touching it poisons your ship, starting a countdown that forces you to find a pool of water to cleanse yourself in before the timer runs out.

In the second world, the combination of instant-kill lava and refreshing ice water is put to genius use -- players are asked to use these various liquids to solve complicated, yet very satisfying environmental puzzles. (And can I please mention the liquid physics throughout the entire game are amazing?!)

I don’t want to spoil the last world, but let’s just say it hosts the game’s most fiendish and absolutely breathtaking levels, using light and darkness in creative, jaw-dropping ways.

I truly was blown away by the level design in PixelJunk Shooter 2. Each level just got cooler and more impressive as the game went on.

Based on the exquisite level deign alone, I would recommend this game. But even with all this, two specific things impressed me even more.

The first are the boss battles. While there are only three main bosses in the game (one at the end of each world), they are some of the most well-designed, clever bosses I have encountered in a very long time.

As you battle each boss, all the various skills you learned throughout each world come into play. This gives the game a very “Zelda” feel. You won’t be mindlessly holding down the “fire” trigger to defeat these end-of-world bosses like in most shooters. The game is all about using the environment (and the skills you have picked up along the way) to emerge victorious.

The bosses really are magnificent.

But even more impressive than the controls, the level design, and the bosses ... well ... I am not sure how to go about this without spoiling some of the game’s biggest (and best) surprises ...

Let’s just say there are some wonderfully welcome references to classic retro games that will pop up in unexpected places and put an enormous smile on your face (even for the non-retro fans out there).

There are several points in the game when you can obtain special “suits” -- power-ups that equip your ship with extra special powers. One “suit” turns your ship into a vehicle that digs through the ground exactly like the old Dig-Dug games. And this is not a coincidence. These sections feature the exact same four-direction control scheme and falling rock gameplay of the arcade classic, proving the clever reference is obviously intentional.

Even better, during the second boss fight, the game organically, almost seamlessly, shifts to a Galaga-clone, complete with attacking “bug” ships that follow the same pattern as the enemies in the old retro classic.

There are many more moments like this scattered throughout PixelJunk Shooter 2, each one more brilliant than the one before it. And it’s important to note these events don’t ever feel forced or random. They are integrated into the level so well that you won’t even notice they are happening -- one thing you know you are playing the game like normal and the next you are taking part in these genius tributes.

There really isn’t one negative thing I can say about PixelJunk Shooter 2. The game is even better than I thought it was going to be. And after loving the original, I had high expectations!

Like Pixar is to film, Q-Games is on quite the hot streak in the world of videogames, furthering their perfect track record with quite possibly my favorite PixelJunk game yet.

PixelJunk Shooter 2 is awesome -- a true master class in solid game design.

So, yeah: It’s official. I want to put a baby in Q-Games.

I am in this relationship for the long haul.



Final Verdict:
9.5

Superb: 9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title in its *genre*.













More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

41 comments | showing # 1 to 41
prev next

Mr Andy Dixon's Avatar - Comment posted on 03/01/2011 14:05
Mr Andy Dixon
Good to hear (though not surprising)! I liked the first one quite a bit.
mix's Avatar - Comment posted on 03/01/2011 14:06
mix
GUHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Cause thats what an orgasm sounds like!

The fact that the levels vary much more as the game progresses has me excited and for $10 this is a no brainer. PJS was bought for $5 and it has been one of my most favorite PSN games to date.
Onyx Oblivion's Avatar - Comment posted on 03/01/2011 14:17
Onyx Oblivion
Damn it. Too much good PSN stuff. Dead Space 2 DLC, Xenogears, Vagrant Story, and now this?!

I've got the funds for ONE of these.
rentson's Avatar - Comment posted on 03/01/2011 14:17
rentson
Excellent. PJS is one of my favourite PS3 games, period. Can't wait to play this!
HEL105's Avatar - Comment posted on 03/01/2011 14:20
HEL105
So should I get the first one, or just jump directly into this one?
Kraid's Avatar - Comment posted on 03/01/2011 14:21
Kraid
IT'S OUT TODAY?!!! OMFFFFFFFFFGGGGGGGGGGG, I came.

Thanks for the review Chad!!!
Agro's Avatar - Comment posted on 03/01/2011 14:21
Agro
I still need to play the first one!
Nic128's Avatar - Comment posted on 03/01/2011 14:22
Nic128
I haven't finished the first one yet.
lvclix's Avatar - Comment posted on 03/01/2011 14:25
lvclix
Yeah but xbox has shadow compl3x wich rulz teh iNt3rN3tz.
Mr Andy Dixon's Avatar - Comment posted on 03/01/2011 14:25
Mr Andy Dixon
@HEL105

There's no story to speak of, so you won't be missing anything other than the levels in the first game (which were solid).
Budogenkai's Avatar - Comment posted on 03/01/2011 14:28
Budogenkai
I still have to beat the first one, but i'll be working on it now.
TriplZer0's Avatar - Comment posted on 03/01/2011 14:29
TriplZer0
I've never played PJS, but I've heard good things about it. I wonder if I should just get PJS 2 instead. Great review Chad.
32BitSin's Avatar - Comment posted on 03/01/2011 14:37
32BitSin
The co-op, gameplay, and graphics for this series are fun, so I'll be sure to dwnld it soon.
NOVENO's Avatar - Comment posted on 03/01/2011 14:47
NOVENO
WTF?! Its out?...Thanks for the review Chad!
hughescasey23's Avatar - Comment posted on 03/01/2011 14:48
hughescasey23
I am Totally going to download this game and it only costs 10 dollars. What a deal!!!
jawshoeuh's Avatar - Comment posted on 03/01/2011 14:49
jawshoeuh
Haha, nice review, I haven't checked out the first one... guess I need to get both. :)
Corduroy Turtle's Avatar - Comment posted on 03/01/2011 14:57
Corduroy Turtle
Oh man oh man oh man oh man oh man oh man oh man etc.

(purchase!)
Sightless's Avatar - Comment posted on 03/01/2011 15:16
Sightless
Is it just me, or has PSN not actually released yet? I only ask because the release date says March 1st, and right now, it's not up. And maybe it's just my opinion, but if your release date says March 1st, then maybe it should be up before 4:15 PM on March 1st.
ricochetguro's Avatar - Comment posted on 03/01/2011 15:19
ricochetguro
The pixaljunk games give me a childlike sense of joy, can't wait to play this.
ricochetguro's Avatar - Comment posted on 03/01/2011 15:19
ricochetguro
pixeljunk*
Chad Concelmo's Avatar - Comment posted on 03/01/2011 15:24
Chad Concelmo
@Sightless -- I think the game won't be available until the PSN Store updates today. It should be there in a few hours.

But it's worth the wait! :)
XHOLLYWOOD18's Avatar - Comment posted on 03/01/2011 15:31
XHOLLYWOOD18
THIS IS OUT!?!?!? NOOOOOOOOOOOOO i have no money!!!
Moosehole's Avatar - Comment posted on 03/01/2011 15:32
Moosehole
@Sightless

Are you unfamiliar with the process of PlayStation Store updates? It will be up sometime between 3-5PM PST.
Excel-2011's Avatar - Comment posted on 03/01/2011 15:39
Excel-2011
So it's X-Multiply for kids?
PhilK3nS3bb3n's Avatar - Comment posted on 03/01/2011 15:41
PhilK3nS3bb3n
Damn, looks like I need to grab both these. Sound saaaahhhwwheeeeeeet
Sightless's Avatar - Comment posted on 03/01/2011 15:45
Sightless
@Moose hole and @Chad Concelmo

I know that the store updates at around 4-6 PST. It just always me when I'm looking forward to a game all day and it isn't up by the time I get home from work. Kind of the wrong place to express that, but whatever. Thanks for being polite though. That did improve my mood somewhat.
Sightless's Avatar - Comment posted on 03/01/2011 15:46
Sightless
*Annoys me.
Caitlin Cooke's Avatar - Comment posted on 03/01/2011 15:49
Caitlin Cooke
I <3 PixelJunk but unfortunately I just couldn't get into Shooter. It's a cave thing. I used to love caving in college, but after being cold and wet underground for so long I'm just not interested in playing games that take place in caves D:
Discarded Couch Sandwich's Avatar - Comment posted on 03/01/2011 15:54
Discarded Couch Sandwich
I got the first PJS game in the Christmas sale, and yup, its one of my favorite PSN games I have so far. Only missing 2 trophies (Coin Collector is a real bitch!) which should give me my Pixeljunk fix before this one hits the next sale.

Til that fantabulous day though, I have a hell of a lot of PSN backlog to get through. Maybe I'll go through those discounted Monkey Island games next.
bentetris's Avatar - Comment posted on 03/01/2011 15:54
bentetris
I can't wait till the PSN updates! FLUX's release made me forget it was coming so soon! A happy surprise for sure :)
Chad Concelmo's Avatar - Comment posted on 03/01/2011 16:01
Chad Concelmo
@Sightless -- Oh, I totally get it. Waiting all day is the worst when you are excited about playing! :)
Tristero's Avatar - Comment posted on 03/01/2011 16:11
Tristero
Chad, your reviews always have the merciless tendency to separate me and my money. Now it's a toss-up between getting this or Beyond Good and Evil HD tonight. Agony!
Chad Concelmo's Avatar - Comment posted on 03/01/2011 16:25
Chad Concelmo
@Tristero -- I vote both! :D
Darren Nakamura's Avatar - Comment posted on 03/01/2011 16:54
Darren Nakamura
Man, I need to get all up on this game once I get some money.
lewness's Avatar - Comment posted on 03/01/2011 17:43
lewness
Between Xenogears, Vagrant Story and PixelJunk shooter, I better clean up some space!
Camiwaits's Avatar - Comment posted on 03/01/2011 19:17
Camiwaits
Interesting, very interesting.
Gourd British's Avatar - Comment posted on 03/01/2011 19:47
Gourd British
Nice review.. But minus -1 point for using a "Pixar of games" analogy
DinnertimeNinja's Avatar - Comment posted on 03/01/2011 21:29
DinnertimeNinja
I'm guessing there weren't too many people to play against before release, but what about the multiplayer?

Regardless, I'm buying it immediately but I'd still like to hear your opinion.
Zepinephrine's Avatar - Comment posted on 03/01/2011 23:50
Zepinephrine
Finally PJ Shooter 2. Love the first and am loving the sequel even more. For some reason i thought this was a $15 title, was damned suprised to see the $10 tag. I had money reserved for the higher price point. LOVE YOU PIXLELJUNK!!! I'll keep playing, buying and recommending you wonderful folk.

@HEL105... you'll get a great game if you buy either. I also recommend Eden and Monsters (never got into Racers, i blame myself)
themizarkshow's Avatar - Comment posted on 03/02/2011 04:59
themizarkshow
When I get a few spare bucks in my PSN wallet, this will be the first thing I'm purchasing. Cannot wait.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!