Minnesota-based developer Monster Games is no stranger to resurrecting long-dormant franchises for Nintendo.
In 2006 it released the spiritual successor to the NES classic Excitebike, Excite Truck for the Wii. Then, just three years later it veered wildly from the formula with the off-the-wall racer, Excitebots: Trick Racing. Then, in 2009, Excitebike: World Rally -- an updated version of the original that started it all -- landed on WiiWare.
Now, it’s taking on Pilotwings, 15 years after the release of the Nintendo 64’s Pilotwings 64. Pilotwings Resort isn’t just a return to a sleeping franchise, it’s kicking off an entirely new platform on the Nintendo 3DS.

Pilotwings Resort (3DS)
Developer: Monster Games
Publisher: Nintendo
Release date: March 27, 2011
Price: $39.99
At its most basic, Resort doesn’t deviate much from the Pilotwings formula you’ll remember. It offers up only three flight options: hopping into a cockpit of a plane, strapping on a jet pack, or gliding through the air. This time around, though, you’re taking your Mii for a whirl around Wuhu Island, Nintendo’s fictional isle gamers also visited in Wii Fit and Wii Sports Resort. Basically, if it’s a Nintendo game with a Nintendo Mii, bring your passport, because you’re probably visiting Wuhu Island. In the case of Resort, this actually works to the game’s benefit.
Fortunately, Wuhu Island is a bit more interesting to look at than most Miis. It’s a beautiful, sprawling mass of a rock that features more variation than any real life locale has any right to have. We’re talking everything from a massive bridge to a functional town, a rumbling volcano to an abundance of plant and wild life. Spending most of your time observing the island from a bird’s-eye view, you’ll be surprised at not only how diverse it actually is, but now pleasant it gaze down upon.
The game is broken up into two distinct modes, the meat being the game’s “Mission” mode, a series of aircraft-specific challenges. While you’re thrown a few curveballs from time to time -- tossing on a squirrel suit or shooting balloons, for example -- for the most part the challenges are simply guiding you through rings or towards objects. Earning enough points to unlock all of the challenges the game has to offer shouldn’t take more than four hours for most players. Perfecting some of those challenges is another story; the soul-crushing difficulty on some of the later events rears its head with little warning.

“Free Flight” mode will let you explore Wuhu Island, collecting bits of island information, Mii trophies to unlock in-game dioramas, and more. If you’re into that kind of thing -- collecting every little scrap a game has to offer -- you’re looking at another few hours of game time here. Be warned that it’s a bit of a frustrating affair. “Free Flight” really means “you’re under a time limit, and different items can be found depending on the time of day, and all of the times of day aren’t unlocked from the start, so have fun with that, buddy.” If you’re looking to take a relaxing, aimless wander around the island, soaking in the sights, you’re out of luck.
Of the small handful of available launch titles, Resort manages to make the best use of the handheld’s glasses-free 3D in terms of actual gameplay. While I personally had to keep the slider on a lower setting to avoid a cross, blurry image, that extra sense of depth did seem to make some activities more enjoyable. In many cases it even made them easier; judging distances for landing on small, floating platforms, was eased with the 3D effects turned on, for instance.

What Monster Games has delivered with Pilotwings Resort is good fun, with satisfying flight controls across all of the game’s vehicles. Even still, it feels a bit empty. Most of the game content can be unlocked in a measly few hours, and the extras are not only trivial, but can get extremely aggravating to unlock.
There’s no doubt that Pilotwings Resort offers a smooth, pleasurable ride and a long overdue return to a beloved series. But when you land, you'll just wish there was a little more fuel in its tank.
Yeah this is definitely a buy.
It really shows how quickly you can spout off of something you already thought and couldn't restrain yourself long long enough from posting. It's like a preternatural reflex for a troll. On one hand you have to respect the simplicity of its art, and on the other you have realize that that it's reptilian through and through.
P.S. I wish I could yell at people more often in real life, or at least be able to use the same condescending tone that I use frequently on the internet. It's just that I haven't yet developed my punch juking to the point where I could keep my testicles functioning and my nose only as malformed as it is now. I like tacos.
Yeah I'm sure Nintendo will dry their tears, with some of the $1000 bills that they get, when this sell 1 million units at $40. As appose to 99c, that would take them 40 million copies sold, to equal the same amount of money. Not many games in the Apps store, are selling 40 million copies, at a time. Angry Birds is the exception, not the rule!
Resort is longer and has a fair amount of diversity in locales, on top of controlling great.
So yeah, it honestly sounds better and you're pretty much just trying to be contrary for no reason other than to put down the 3DS.
HurrrrRURURURUR IT'S GIMPED. Whatever.
It's just something they're going to have t be careful of.
More are coming. Stay tuned. Lots of stuff going on over here. :) Trying to get them all (or as many as possible) out by Friday for you guys.
It doesn't happen often, but ouch. That sentence made me feel really old :( Time flies...
I'm only picking up Shadow Wars. It's designed by one of the two guys who did X-COM! The only review I could find so far gives me the impression that it plays like a mature version of Advance Wars -- which was the one GBA game that I played the crap out of after launch.
I find that you are correct.
This doesn't scream $40 to me at all.
Is that true? I've had Pilotwings 64 since it launched and I still haven't unlocked the Jumble Hopper. (that is what it was called, right?) I've been back to revisit the game, but getting golds on some of those later challenges seemed far too hard.
I only wish there were a couple of hidden missions/islands in Resort. Then it'd be a must buy for me; instead I'm gonna wait 'til it hits the half price mark.
I'm going to wait and see what Nintendo does with Pandora's Tower, The Last Story, Xenoblade and the next generation before I completely abandon them for hardware/software needs.
Fuck yeah! They should be advertising the hell out of the fact that it's turn based combat by one of the X-Com guys.
I think I'm picking that up instead of Pilotwings now, along with SSF4, of course.
And longevity isn't a problem for me.
$1 cellphone games are $1 because they are worth $1 and they generate more money by ad space. They have no intention of giving you anything close to a fun game or anything other than busy work. There's no effort in any of them save for copying whatever's become popular. They're all garbage. Attempting to compare cellphone games to anything else is just going to get you laughed at.
Maybe 20? At the most...
umad
SO FUCKING EXCITED
Really hope this doesn't turn out like my Wii, excited, played for 3 months, then left to rot.
It's the depth that really justifies the price, and features, and other things like graphics. This game should not be 40 dollars, I also see that it is really short, lacks depth, so I don't see how it is a 7.
Just for those of you comparing this to 99 cent apps.