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Review: Patchwork Heroes

6:00 PM on 03.28.2010   |   Jordan Devore

Review: Patchwork Heroes photo

While it feels like the PlayStation Portable's game line-up has gotten better lately, I still rarely find myself giving much attention to the handheld. What's crazy is, when I do play something on my PSP, it's more often than not a ridiculously cool title (usually downloadable) that pulls me in for weeks at a time.

I'm talking honest-to-goodness portable games, not scaled down ports of console hits. Quirky games that were somehow miraculously greenlight. Stuff like Acquire's Holy Invasion of Privacy, Badman!, or What Did I Do to Deserve This, My Lord!?, as it's unfortunately now called.

The studio's latest, Patchwork Heroes (One Million Ton Bara Bara in Japan), certainly looks the part. But are the mechanics and story up to snuff? Continue reading for the full review; I think you'll be pleasantly surprised by this one.

Patchwork Heroes (PlayStation Portable)
Developer: Acquire
Publisher: Sony
Released: March 18, 2010
MSRP: $9.99

No one can blame you for not being familiar with Patchwork Heroes. The marketing was -- how can I put this lightly? -- essentially non-existent. It's understandable, to a point. This game is clearly a product lovingly crafted for Japan, and it was probably seen as somewhat of a risk for the rest of the world, hence the lack of fanfare and cheap price.

In Patchwork Heroes, you play as a fearless young sky captain named Titori. For your village, being attacked by fleets of colossal flying warships is a daily occurrence -- naturally, it's up to you to save the town from complete and utter destruction. Oddly enough, this dark story meshes nicely with the cheerfully-presented world, music, and characters it is attached to.

Armed with nothing more than a saw and the aid of your fellow townsfolk, you'll land on these gigantic ships and cut them apart piece by piece before they reach your village. It's hard to describe how Patchwork Heroes plays without mentioning Qix, so I'll go ahead and do that.

You control Titori from an overhead view and are pretty much free to wander across the level (which is entirely made up of a huge ship) as you please, just so long as you and all of your crew aren't killed by the ship's defenses -- missile turrets, wandering robots, and the like.

By holding down the O button, Titori will saw; this is where the Qix comparison comes into play. As soon as you cut off a section of the ship, it'll plummet to the ground. The goal is to do this until you bring the structure down to five percent or so of its original size. Sound familiar?

Of course, Patchwork Heroes feels much more modern in control and story (as in, it has one). Plus, it retains that same level of fun without being endlessly frustrating. You can carry up to three villagers with you at a time during battle. Whenever Totori gets touched by an enemy, one member of his team will die -- you can get more by rescuing people from cages on the ship. Even though the game can be super difficult at times, this system at least gives you some room for error.

But these guys don't simply act as a fancy-looking health bar; you can also use them to detonate a single bomb, forfeiting them in the process. Do you keep them as backup or use them to blow up the ship quickly? Sometimes, you don't have much of a choice -- there are certain sections of the ships that are reinforced and cannot be sawed normally. In these scenarios, you either have to use bombs, or Mojo attacks.

What the heck is a Mojo attack? Good question. You gather Mojo through power-ups and by cutting apart the ship's hull. Once you have enough, you merely hit a button and go into this invincible cutting attack that lets you quickly saw through all surfaces, including the special metal ones. The more Mojo you have, the longer your attack will last.

They throw in enemies that can repair holes on the ship in addition to a few other tricks, but that's really about all there is to Patchwork Heroes in terms of mechanics. It's a simple, albeit delightfully fun concept that works well. I can see how it might eventually grow tired for some, which is about my only complaint, but personally, it's remained mostly a blast to play so far.

While many missions ask that you disassemble a ship, some are a little more complicated. For instance, you might be told to leave one part of the ship alone, meaning you have to carefully destroy everything else and can't play like a complete maniac.

There are 30 story missions, with four difficulty levels attached to each. Going through on Normal took me about 4 hours or so. This was about the perfect length, I'd say. Without giving anything away, just know the story is interesting enough to keep you motivated to see things all the way through.

Additionally, there are a bunch of challenge missions. You start with ten levels, and upon completing each one, you unlock a new set of ten. I'm pretty sure there are fifty in all, but I only have the first four sets unlocked -- plenty of these are damned tough, even on the easiest setting. All this work, and the game says I'm only at forty percent. Completion is based on playing through on every difficulty and making sure the unique citizens on each level survive the fight to its conclusion.

Unlike the main story stuff, here you'll have to abide by more taxing rule sets. On some levels, you can't use the normal cut ability and are forced to use only bombs and Mojo attacks; on others, you have to saw a ship exactly in half or need to get rid of every enemy without trimming off too much of the hull. These challenge levels are a great change of pace and bring in a level of hardcore difficulty not necessarily found in the story side of Patchwork Heroes.

All in all, Patchwork Heroes is a must-download. The price is oh so right, the presentation is simply marvelous, and the mechanics are interesting and, more importantly, loads of fun. There's not much else like the game out there; it'd be a mistake to pass on something this original and offbeat. Do yourself a favor and queue up the download from PlayStation Network right now.

Score: 9 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)










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Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways. Likes Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards Meet the rest of the team



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115 comments | showing # 1 to 50
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FreakinSatch's Avatar - Comment posted on 03/28/2010 18:20
FreakinSatch
I saw a vid for this a few months ago, looked cool then, looks better now.
DinnertimeNinja's Avatar - Comment posted on 03/28/2010 18:21
DinnertimeNinja
I'm not surprised by the score at all.

This game is pure joy, and by far the BEST and most satisfying iteration of this Qix style gameplay I've ever encountered.

I haven't had much reason to pick up my PSP as of late, but this game has turned that around. It has a good amount of replay value, too.

At the very least, everyone should download the demo for this game and give it a shot.
Chris Carter's Avatar - Comment posted on 03/28/2010 18:32
Chris Carter
I really liked it, but it got repetitive for me after a bit.

Then again, that's just how I felt, and it is $10. Great review.
Zonic505's Avatar - Comment posted on 03/28/2010 18:54
Zonic505
I downloaded the demo when it was added & it drew me in. Once I get the chance, I'll buy a $20 PSN card & download this.
Cyril's Avatar - Comment posted on 03/28/2010 19:33
Cyril
What was that about PSP having no games? I can't hear you over how awesome this is. This game was well worth the wait.
Jordan Devore's Avatar - Comment posted on 03/28/2010 19:37
Jordan Devore
Definitely check out the demo if you're feeling cautious. It's a good indication of what the overall game is like and also whether or not the full version will become too repetitive for your liking.
Kryptinite's Avatar - Comment posted on 03/28/2010 19:45
Kryptinite
Downloading the demo now. Thanks Jordan for the review. I haven't even heard of this game until now.
amalgamut00's Avatar - Comment posted on 03/28/2010 20:03
amalgamut00
The games graphics can not compare to God of War III.


2 out of 10
BileSoup's Avatar - Comment posted on 03/28/2010 20:06
BileSoup
I've been playing for about a week now; I'm glad destructoid is giving it some respect!
seanileus's Avatar - Comment posted on 03/28/2010 20:17
seanileus
Bleh
iluvalima's Avatar - Comment posted on 03/28/2010 20:47
iluvalima
I actually just played the demo even though I had downloaded it about a week ago. It's a cool little game but I can see myself getting frustrated rather easily with this game. I'd buy it if it were cheaper because it's the game that I typical play.
Happy Chainsaw Man's Avatar - Comment posted on 03/28/2010 21:29
Happy Chainsaw Man
I've been having a lot of fun with it in small sessions between other games. A mission or two at a time is probably the best way to enjoy a game like this.

Also, my favorite little touch is that when you get hit and lose someone, their picture, name, and age pops up. It makes you feel just that much worse for letting them die.
Mr Andy Dixon's Avatar - Comment posted on 03/28/2010 22:15
Mr Andy Dixon
Good to hear! I'll download the demo... as soon as my battery charges and my firmware installs.
Starrynight's Avatar - Comment posted on 03/28/2010 23:12
Starrynight
I've been playing it for a couple days. Don't think I'd give it a 9, but it is fun to play.
Airbr1dge's Avatar - Comment posted on 03/28/2010 23:23
Airbr1dge
@Amalgamut00 I lol'd.
whormongr's Avatar - Comment posted on 03/29/2010 01:05
whormongr
I played it, the big thing that bugs me is that I finished it in a couple of days- great game though
manasteel88's Avatar - Comment posted on 03/29/2010 08:26
manasteel88
This game looks great. I read a preview of it on hg101's blog and I wish I had a PSP to play it.
silvain's Avatar - Comment posted on 03/29/2010 09:09
silvain
Thanks for the review; thought it was a jrpg and ignored it. Love qix; will buy.
Bulkmailer's Avatar - Comment posted on 03/29/2010 13:22
Bulkmailer
I want it so much.
kalidanthepalidan's Avatar - Comment posted on 03/29/2010 23:11
kalidanthepalidan
Thanks for the review. I think I'll be purchasing this one (once I get paid). :)
chr156r33n's Avatar - Comment posted on 04/07/2010 01:49
chr156r33n
Aside from the fact Patchwork Heroes is a charming and addictive little game, it also does something with death in gaming which I thought was pretty neat. I wrote this http://rr0d.wordpress.com/2010/03/28/death-given-meaning/ after playing it, if you've got any opinions on this, then please comment on the blog or PM me here - its something I'm v interested in.
Katya's Avatar - Comment posted on 02/08/2011 08:46
Katya
This game looks great. I read a preview of it on hg101's blog and I wish I had a PSP to play it.
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jenimartin's Avatar - Comment posted on 02/10/2011 09:13
jenimartin
He needed time to read all the comments, but I like the article. proven very useful for me and I'm sure all the players here! SOA is always nice when you can not only be informed but also participate! I, OMA had the joy of writing.
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Asia Aslam's Avatar - Comment posted on 02/26/2011 00:44
Asia Aslam
The concept sounds intriguing - once I tried the demo for Half-Minute Hero, I was sold. Wonder if there'll be a demo for this?

Anyone else instantly think of Sackboy with this game, for some reason? I kinda thought the characters looked like him, even
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BlogWriter's Avatar - Comment posted on 02/27/2011 03:21
BlogWriter
I love quirky, original video games, and the PSP actually has a good deal of them. Games like Patchwork Heroes,Loco Roco and Patapon has made the handhold keep my interest.You can get more pleasure by playing PSP games on <a href="http://www.macbooksforsale.com">Used Macbook</a> which just quite have enough there to make it truly shine while playing.
BlogWriter's Avatar - Comment posted on 02/28/2011 01:31
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I love quirky, original video games, and the PSP actually has a good deal of them. Games like Patchwork Heroes,Loco Roco and Patapon has made the handhold keep my interest.You can get more pleasure by playing PSP games on Used Macbook which just quite have enough there to make it truly shine while playing.
Tara Michael's Avatar - Comment posted on 03/03/2011 15:40
Tara Michael
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bill-brown's Avatar - Comment posted on 03/03/2011 20:19
bill-brown
If you love your PSP, you should pick up Patchwork Heroes. It's not perfect, but it's fun and it's original. The style, the story, the characters, and the music are all great (even if the songs are repetitive). The gameplay is challenging and unique, and if you play it in small spurts it will last you a lot longer than trying to blast through it. I wish the game held up to extended playtime before getting stale and I wish there was a multiplayer mode or more challenges, so hopefully we get a sequel. yale kasa ahþap merdiven merdiven kapý big bag perde shop ortopedi This game is worth more than the $10 price tag. There are 30 levels in story mode , but i think there's about another 20 levels or so in challenge mode (you have to unlock further stages).
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